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Edit history:
Ouga: 2014-06-30 01:34:04 am
I won't be doing more "restart mission" attempts at the stupid level without knowing exactly what to do, failing that is so annoying :[. Video shouldn't have been cut that early, don't know what the outcome and amount of phonecalls is afterwards. Slayer-strat works because you get to autosave on moment when game thinks you're stuck on cameras, so somehow it doesn't care anymore about spotting Aiden. I have no clue what's going on in this vid though - what's the connection with Rabbit and the lured guy. If you end up locked to camera still at some point, there wouldn't be much timesaves?

I only posted slayer's videos to have them here, he's not able to post himself. Each will just have to communicate with him in his twitch.
Edit history:
Random_Machine: 2014-06-30 02:39:00 am
Random_Machine: 2014-06-30 01:53:48 am
Random_Machine: 2014-06-30 01:53:17 am
Random_Machine: 2014-06-30 01:50:30 am
Random_Machine: 2014-06-30 01:50:11 am
Random_Machine: 2014-06-30 01:50:02 am
Random_Machine: 2014-06-30 01:49:07 am
Random_Machine: 2014-06-30 01:48:49 am
-Are you talking about my video cutting off? I cut it off because I failed the mission. I was also annoyed of failing the mission many times over so I gave up. Sometimes, the skip didn't work even though I thought I did the same things.  If you're curious, what I did was drive away and come back, but the 20 seconds ran out (you know, those 20 seconds I always get because I lose sight of Bedbug). The phone calls should be the same as the Slayer skip. What you should probably do after completing the mission is drive to the train station for the fast travel. You should be able to do that optimally if you time it correctly.
-It should save time because you don't even have to wait for Bedbug to talk with Rabbit or talk with the 2 guys.
Here's the video with the extended section:



I might do some more work with the mission later when I'm not annoyed with it.
Edit:I also suggest getting a save point for when you get to tail Bedbug. You won't have to watch the cutscene every time you restart the mission.
Edit history:
Ouga: 2014-06-30 05:27:11 am
Ouga: 2014-06-30 05:26:37 am
Ouga: 2014-06-30 03:13:15 am
Holymoly. I grinded it, couldn't get the rabbit call for life of me, until last 2 tries got it twice in a row. I still don't understand why it works, because the two guys you kill are not even anyone bedbug talks to? But it does work. I timed the thing from savepoint @ post-granny talk to start of a2m9 and got 6m15s time. Run from 2 days ago had 8m30s which used no new stuff. I think slayer strat was supposed to save 45s, so this seems like an additional 90s save. This is clearly more technical way to do it, but I think it's consistent.

What I did after phone call started was wait at the camera until you get the objective to leave area (I left area during phonecall to Rabbit but it didn't remember it before). Then I leave area, return, use camera to reset the timer, then instantly go towards train station, and you'll get mission complete before you reach the station and timer fades off. Damn cool find though, making one of the shittiest missions in game very interesting.

edit: seeing where you failed it, I suggest to use different cam setup. The place where you idled most of the mission, where you use the lure, has a nice overviewing cam that tends to see bedbug almost entire time. Same house basically that you tried to use, but on the other side.

I didn't like killing the first guy at the bike spot though. Dunno if I made some mistake, but one time the guy fell towards the paperwall and remained visible, later failing the mission when bedbug came around. I started using 2 lures there to get him far out. That did cause extra issues with seeing bedbug, but it's prob doable consistently. Also I guess I'll start just wasting extra 2sec to buy enough electronic parts from the shop after A2M1, since they sometimes seem to run out anyway, and with these strats specially.


Ummm... 10min skip, that isn't a glitch but part of the game... lol.
I've been thinking of this for ages, but is there any place to find grenades (for grenade launcher) after A2M15 before A3M6? There's lots of use for grenades between those missions, I tend to use one for m15, then 2-4 to m1, ~3 to m3, ~3 to m5 and 2-3 to m6 before boss. In any case I don't really have any left for m6 where they can be big help. I've been surprised the game doesn't give you any extra for A3M5 afaik. And I don't know where would be appropriate place to load the game to not lose time.
Edit history:
Random_Machine: 2014-06-30 02:48:00 pm
Random_Machine: 2014-06-30 02:46:45 pm
Yeah, the new A2M8 skip makes no sense as to why it works. I think the back up strat (if you don't get the Rabbit phone call) would be to do the Slayer skip. But I'll try to figure out the mission.

Wow! That is the biggest skip of this game so far. It's a big step towards sub 4, which I think is possible.

I have no idea where to find grenades for the grenade launcher during act 3. It might be worthwhile to use IEDs as substitutes. The only place I considered to load an autosave was at the entrance(after you enter) of the building of A3M6.

And I don't think I've ever seen you load the autosave at the beginning of A2M6. It was found by King_Flipsta a while back. You can just load the autosave to skip the first cutscene at the beginning.
Hadn't heard of that, helps a bit (a2m6).

I don't know how a2m8 backup to slayer strat would work since you haven't killed the early guys. Not all of them are needed, I don't know which ones are and aren't. However I've got the skip most of the time if I've got that far, the failures happen elsewhere, mostly related to killing the first guy in good spot, while getting in time to next cam.
Edit history:
Random_Machine: 2014-06-30 08:26:48 pm
Random_Machine: 2014-06-30 08:26:33 pm
Random_Machine: 2014-06-30 08:25:47 pm
Random_Machine: 2014-06-30 08:25:47 pm
Random_Machine: 2014-06-30 08:25:47 pm
Now I've figured out how to do the new skip very consistently, but I still don't know why it works. If you haven't noticed, all of those early guys despawn. I believe you trick the game into thinking those guys are part of the first few guys who are supposed to spawn. You do that by driving over to those guys early. Therefore, the game despawns all of the early guys so you don't have to kill any of them. Also, don't knock over any fences inside the enemy area because that can fail the mission; you can knock over them outside the area.
Let me detail who you're supposed to kill/despawn/knock down for my skip:
1. All of the early guys (they despawn after Bedbug is done talking with the two guys if you do the strats correctly)
2. The first guy you kill walking near some fences
3. The guy wearing the helmet who you lure into killing (He spawns when Bedbug starts talking with the two guys. But you have to kill him after the early guys despawn)
Do all of the above correctly and the skip should work.

Also, it doesn't matter if the guys see you after you get the Rabbit phone call. You can't fail the mission the mission that way. The only way you can fail after the skip is die or lose track of Bedbug.
Errrrrr, was this not singlesegment? How did this bedbug teleport @ 1:30 happen. I use different cameras on other side, and he always walked his normal routine when I was able to see him all the time. Makes this weird if that's needed, because seemed like you got lucky not losing sight of him a bit before that. I like holding sight of him from that corner building couple houses from where you kill first guy.
Edit history:
Random_Machine: 2014-07-01 01:34:04 am
Random_Machine: 2014-07-01 01:33:46 am
Random_Machine: 2014-07-01 01:33:44 am
Random_Machine: 2014-07-01 01:33:17 am
It was SS. I forgot to mention that I found some weird glitch with Bedbug. He either teleports or takes a shortcut(I'm not sure what happens exactly). To do it, you have to not lose sight of him with one of the cameras as well as not trigger the autosave at the same time. Then you wait a few seconds before putting the camera back on him. He'll appear again somewhere when he says bye to the other guy. The autosave will occur around this time. You can try it yourself if you don't believe me.
So I tried your a2m8 (not the teleport thing yet) and it failed. I probably killed the 2nd guy before he got far enough. Anyway, I thought to do the backup strat. It didn't work! Rabbit was killed, eventhough I killed all the 7 guys (1 before as the lure guy, rest 6 normally). I noticed the first half of people despawning though. So it's hard to tell what caused slayer strat to fail, was it killing one of the 7 guys early, or the despawning thing. Either way, I don't think it's reliable to go for it as a backup, since both issues should occur. I guess just better make sure the main strat doesn't fail.
i know exactly why you failed my skip. It's because you didn't spawn those early guys when you drove over there with the bike. You went over there too early. They can only spawn after Bedbug says "Looks like Iraq's lockin' everything down." A good way to know that you've spawned the early guys correctly is if you see the red triangle(detection meter) go up from one of them when you drive over there. Stay over there a couple more seconds if you are unsure. You definitely killed the two guys correctly so they weren't the issue. Also, knock over the outside fence to lure the first guy.
However, I'm not sure why the Slayer strat failed. Maybe one of the early guys respawned and you didn't notice it.
Edit history:
Random_Machine: 2014-07-02 07:49:42 pm
Random_Machine: 2014-07-02 07:48:15 pm
Random_Machine: 2014-07-02 07:34:48 pm
Random_Machine: 2014-07-02 07:19:55 pm
Random_Machine: 2014-07-02 07:02:58 pm
Random_Machine: 2014-07-02 07:02:07 pm
Here's some stuff that Slayer found for Act I:
 

You should consider using blackout strats for A1M6. That way you don't need a rifle for the mission. A1M1 has a system key in the very first room(with Maurice). A1M2 could give you 2. There is another system key in the underground of A1M5(where you rush in with your bike). Then there is the one in A1M7 which you should know about. An electronic part is also in the same place as the system key in A1M7.

I also found a trick that can be abused throughout the entire run. It skips the opening cutscene(where Aiden talks to himself or someone else) of any mission that might have them. Also, it should fix your ammo problems(I think that restarting the mission gives you the same effect as reloading the autosave).  All you have to do is restart the mission immediately after starting the mission.

Listing of missions with the trick:
Definitely Faster:
A1M2 (You spawn in front of the house after restart)
A1M8
A1M9
A2M4
A2M5 (Your vehicle despawns, but there is a bike spawn in the grass.)
A2M6 (I already mentioned the reload autosave, but restart mission works as well.)
A2M8
A2M10 (Only saves 1-2 seconds. This also respawns the ATM. For some reason, it disappears when you start the mission normally.)
A3M2
A3M6 (I believe that your vehicle doesn't matter here.)
A4M2 (Just take a vehicle after starting the mission.)
A4M3 (The vehicle shouldn't matter. You can take another that spawns on the side.)
A4M4

Faster but Vehicle Loss (Maybe Faster Overall But Some Are Probably Slower):
A1M4 (You lose the bike if you have one. But there are vehicle spawns.)
A1M5 (This is probably faster because of the distance you have to travel.)
A1M6 (You lose the bike if you traveled there with one.)
A1M7 (This is definitely slower because you need the bike to travel down to the place.)
A2M1 (I'm pretty sure you need the car/motorbike to travel to Nicky's house so it is slower.)
A2M2 (I'm not entirely sure if the bike saves time here. You can get another vehicle if necessary.)
A2M11 (This could be faster. You actually save over 10 seconds when you regain control. And it also spawns you in a closer spot. But you have to run over to the place
            to hack it)
A2M13 (You lose the vehicle, but there are other ones that spawn nearby.)
A2M14 (You spawn outside so you could get another vehicle.)
A3M3 (There are plenty of other vehicles that you could take.)
A3M4 (You could take another on the road.)
A4M5 (I'm not sure if the drive to the hack would save enough time to be worth it.)

There are others that I omitted (A4M7, A5M1, A1M1,etc.) because it either doesn't save time or there is no opening cutscene thing to skip.

The restart mission trick can be useful for side missions as well. A lot of them have the opening cutscene thing. For one of the fixer missions that I tested, it spawned me right in front of a car so I didn't have to travel there. Keep that in mind when routing the side stuff.
Edit history:
Ouga: 2014-07-03 02:14:26 am
Ouga: 2014-07-03 01:57:00 am
Ouga: 2014-07-03 12:27:06 am
Ok cool research. Quite buggy stuff, after hearing about A2M6 I thought it has to work the same for A3M6 but nope, reload autosave didn't help you, while apparently restart does.

I've considered A1M6 blackout a lot, even done it. I'm just afraid you can sometimes end up with no syskeys from a1m2 hack, not sure if it has happened but once I had only 2 keys when got to a1m6 eventhough I always loot ones from motel and a1m5. Maybe it just bugged once dno.

Potentially useless or cool idea: hacking ctOS stations in different times than they're given. Potentially during some long cutscene where mission isn't given, so you could use fast travel to fix some ctOS station beforehand. It's a bit cockblocky business though. The Loop isn't available until you visit gunshop unfortunately. The nicest thing to get out of the way would be Mad Mile (and/or Pawnee). It'd be cool if you could drive straight from A2M10 to A2M11 since you're given a bit extra time there, thus being too fast at ctOS station. But blah, game doesn't seem to give you that time when fast travel was available but no new mission was given, which makes me think this probably has no use. It'd have been beautiful though if between A2M5 and A2M10 you could've done any of the upcoming stations and then teleport to bunker. Meh Sad

Also A2M4 chase before poker game has a better strat. While hacking the phonecall, you can enter the car nearby, and start driving. You can actually drive 100m+ before cutscene starts, so you'll be ahead of the chasable car, then just shoot him when he's driving towards you - he won't call any aid. There's another bike right about next to you, so you can take that afterwards.
I saw that A2M4 chase strat. It's at least several seconds faster than the neutralize strat. The strat also skips the small cutscene from the guy in the van. You have to kill the guy in one shot to skip the reinforcements, but that isn't an issue.

You missed a few mission restarts in the run earlier. I can only remember A1M2, A1M9, and A4M6, but I think there were some other ones as well. Also, some of the missions have a beginning cutscene, and they may have another one immediately after. It looked like you were not sure if the strat saved time for those missions. The restart mission strat still saves time for those missions. You can trust me because I timed the strat for all of those missions.

Getting the ATSG-12 from the enforcer in A3M6 is worth it. You can kill the boss enforcer on the roof with the focus and headshot strat. There should be no need to reload the shotgun when killing him; it only took me 8 shots to take him down.

I'm thinking that you can drive a bike into the place during A3M4. That way you don't need to run around as much. The only problem is those guards are more likely to see you when you are hacking.
Edit history:
Ouga: 2014-07-04 05:22:01 am
Ouga: 2014-07-04 05:03:42 am
Ouga: 2014-07-04 04:23:52 am
I don't see the point of ATSG - I'd have to kill the enforcer I skip. I doubt it'd save that much time in the end. But, being a fan of U100, I think I should test focus U100 strat instead since I already have that. edit: still unsure, but I started doing first part of the fight with 2 IEDs. Definitely faster and more reliable than launcher strat, since they always spawn in 2 places so you end up killing both camps in 2sec quite guaranteed. Launcher couldn't properly reach every inch on the other spot for me before.

You won't have bike for A3M4 if you reload strats on A3M3. Actually, the only bike you'll have is if you don't lose the one from A3M2. It'd be better for escaping the place, but other than that you'd have to get out of it constantly to kill people imo. Dunno I could only assume awkward 10m drive, unmount, drive 10m, unmount etc.

I think reloads generally mess the ATM counts. I've hacked loads of people in the runs, and multiple times now I've only received like 600$ during A2M10, which has seemed like the count I've got from that mission alone. Sayonara strats seem to be not consistent :/ That run ended with ~8k money, that was with one theft in A1M2. And on that note, A4M7 escape needs some boost. The bikes are just not there! I don't know how they act, but I've had multiple reloadless A4M7's and the escape bike hasn't been there after never moving it, I'm not sure about the other bike. I wonder if there were some more sensible cars there, because those taxis feel like the worst cars in game. Meh gotta try later. ...aaand edit: yeah there's a decent car on the wall with the lift. No even need to use lift, get to car and fly away. It's probably slightly worse than bike strat, but I don't trust in bike anymore, and this car is always there. Goodbye to days of 3 blackout taxi escapes Tongue
Edit history:
Random_Machine: 2014-07-04 01:51:46 pm
Random_Machine: 2014-07-04 01:51:44 pm
Random_Machine: 2014-07-04 01:51:37 pm
There are bikes parked on the sides of the convoy in A3M3. The parking lot in A3M4 also has bikes. You won't have to constantly get off the bike to kill people if you just park it in a spot. Once you're done with the hacking, you can immediately get on the bike and drive off. I assume that the bike won't despawn if you park it near the hacking place.

I don't know how you got over 10k those other times without the ATM. You should be able to see some more ATMs towards the east when you're chasing the boat. They can give you some more money if you can manage to hack more people during the mission.

A2M15 has an ammo bag that you can use. I'm sure that you can grenade launcher everyone there, but it might not be much better than just shooting people in the head with your U100.
More stuff by Slayer:
Edit history:
Joeb_: 2014-07-07 10:38:09 am
ctOS - Hack complete - Hacking SDA
I'm only 12
am I allowed to submit runs of watch dogs?
It'll be a shame if I'm not because I've got 1:07:51 for a run of Act 1
Wake up and be awesome
Age doesn't matter, as long as the run is well executed. However, SDA only accepts full game runs, so act 1% would not be allowed. Also, your 1:07 run seems really outdated, as the WR is almost 20 minutes faster
Edit history:
Random_Machine: 2014-07-08 12:43:00 am
Random_Machine: 2014-07-08 12:31:04 am
Random_Machine: 2014-07-08 12:29:23 am
Random_Machine: 2014-07-08 12:26:16 am
Random_Machine: 2014-07-08 12:16:53 am
Here's some better strats for A3M2. You have to profile the guys before you can use the grenade launcher. Shoot the fence as quickly as possible(once you finish the profiling) to make the second guy react. Make sure to not take too long to get to the second guy. Or else you will miss the chance to kill him with the explosion. I recommend practicing these strats.



Also A4M3 strats:

The first section(where you guide T-bone) is strange. There are two people who can see T-bone escape. One is the guy with the helmet, and the other is the guy who walks over to investigate; wait for this guy to come walking out behind the car before you guide T-bone to the stairs. This guy will catch T-bone if you don't wait. The guy with the helmet can see T-bone if he is facing towards that direction; kill him if he is a threat. Also kill the other guy if he is a danger. It might take some practice to get what I'm saying with those guys, so I recommend doing that. I also reload the autosave to skip some of the conversation with T-bone. Don't reload the autosave if T-bone is close to finishing.
These strats are over 20 seconds faster than the blackout strats if you manage to get the quick mission complete after killing the fixers who chase after you. I don't know why the mission complete sometimes comes up immediately after blowing up all of those cars. There are other times where it comes up after Defalt is done sending his messages. It might have to do with quickly you kill off the fixers, but I'm not sure about that.
Note: Make sure to restart A4M4 as quickly as possible. You will fail the mission if you don't restart it because you'll scare the guests.
Quote from HoboWithaShotgun:
I have way to many projects going on right now. Why not add more? Grin

But this will probably be the project I focus the most on, since this is the game that I'd been waiting for ever since 2012 (and it hasn't disappointed me yet)

Anyway, I'm only up to the third mission, the one where you take out that ctOS station or whatever. Here's just a few things I noticed
1) Hacking is going to be big in this run. There are always three ways of tackling certain mission: Run and Gun, Stealth, or Hacking. Hacking is by far the easiest and fastest, as all you have to do is know which cameras are required. I ended up doing the ctOS mission incredibly fast using just hacking, and this was before routing. Using hacking might eliminate the need to go out of your way to buy extra ammo and such.
2) I don't think there's a taxi option like in GTA, but there is fast travel between safehouses. While the loading screens do take kind of a while, I believe fast traveling is the best method of transportation.
3) In the second mission where you go to your nephews birthday party, when chasing then guy, I managed to kill him before the conversation ended with your sister. I wonder if it's possible to kill him before your sister calls. If this is true, then you could possibly skip that entire call and possibly save some time. Just a thought

Anyway, will get more into this game tomorrow. Hoping to get a run in by the 30th if possible



answer to the 3:
i have played trough it twice. first time i killed him during the phone call. second attempt i killed him long before the phone call
ctOS - Hack complete - Hacking SDA
Quote from HoboWithaShotgun:
Age doesn't matter, as long as the run is well executed. However, SDA only accepts full game runs, so act 1% would not be allowed. Also, your 1:07 run seems really outdated, as the WR is almost 20 minutes faster

Yea I know about the run being outdated I did that ages ago, also I didn't know about only full games, thanks Smiley
ctOS - Hack complete - Hacking SDA
Another question: How do you guys practise strats?
Since I play on console its impossible for me to make a save file in a certain place, and it seems a bit tedious getting to the part in the game just for the chance to practise it once.
Does anyone know anyway to create a backup save on console?
Quote from Joeb_:
Another question: How do you guys practise strats?
Since I play on console its impossible for me to make a save file in a certain place, and it seems a bit tedious getting to the part in the game just for the chance to practise it once.
Does anyone know anyway to create a backup save on console?

Keep up with all of the strats. Start the practice from the beginning of the game and continue until the end. You get more than one chance at a mission if you restart it. Keep restarting a mission continuously if you feel that you need more practice with that mission. Unfortunately, I don't know of a way to back up the saves on console.


A4M3: I forgot to mention that I wait around the steam pipe until the fixers spawn. It tends to give you good spawns if you idle around that place. Try to not go to the intersection too early.