Update: gDoc of skips - http://bombch.us/XkD
Remake of Shadow Warrior by Flying Wild Hogs with a younger Lo Wang. This remake has a little too much 'opening' boxes and collecting stuff by pressing 'E' than I would have liked, but sword play seems fun. There is a NG+ mode, entilted as 'EX Mode' also a 'Heroic Mode' but heroic is currently bugged on release build where you can't progress when opening a certain door in the first level. If you want to be lazy about killing stuff and go through NG in a SS it's about over 3 hours without skipping anything.
When using Divider of Heavens (Charged Poke/Stab), like in War of the Roses, Chivalry, and any of the Jedi Knight games you can move the sword around while the animation is active for the hitbox to hit everything you touch so whenever you do poke to kill stuff, just turn your yaw speed to max and spin2win. I don't see a use for the other two sword skills, the actual spin and charged beam, takes too long for animation/charging time compared to poke for killing efficiency.
Haven't played Hard Reset to compare how the physics works between each game. I know in hard reset that are a lot of environmental damageable stuff like AC units, cars and other explosive things. So these are here also to speed up killing stuff. Though doesn't seem to be any knock back from explosives on to you, so sad.
You dodge faster than sprinting, when dodging off a edge you accelerate faster than dodging on the floor allowing you to lunge around the map, though if you don't collide with a wall and do a hard land, you'll most likely die instead of surviving due to impact of the force, it's weird on how this is checked when the height difference between a full crater to a slight fall on how you'll survive. You can use protection spell to reduce damage from the fall even with a roll but that'll reduce your acceleration rate.
You can boost up slopes that have a high incline or bounce off an object after you dodge off an edge to get to hard to reach spots. Same with pushing movable boxes against a wall, and running against it, you'll get a boost upwards as you're running into the box. Not exactly a boost but standing on monsters isn't too bad.
When opening sealed doors that require you to break a statue, your stab can pierce through walls so for example, after first time confronting Zilla in the circular room. For the Red seal you can hit it the a little pass the staircase through the wall to break it to skip a fight. If this is confusing I'll make a quick video whenever I get a chance to play anything.
I haven't found any real OOB places yet though there are a lot of invisible walls, there are a few spots I have tried to get OOBs and I would get stuck between two invisible walls and can't get back in bounds.
When saving while dying animation and the screen goes red, reloading you'll have 0 health and the screen is black at the same spot you saved. So if you're falling you'll reload into a falling animation but can walk until you fall again, seems like you land on a collision box and physics deals with the death, so when reloading you're walking on that box. When doing it after you've died in a fight you'll just come back to the same fight with 0 health, if you heal and take damage again you will die. Since you can't see anything you'll be running blind, this might be helpful if there is a map that requires you to go downwards but I can't recall any.
Remake of Shadow Warrior by Flying Wild Hogs with a younger Lo Wang. This remake has a little too much 'opening' boxes and collecting stuff by pressing 'E' than I would have liked, but sword play seems fun. There is a NG+ mode, entilted as 'EX Mode' also a 'Heroic Mode' but heroic is currently bugged on release build where you can't progress when opening a certain door in the first level. If you want to be lazy about killing stuff and go through NG in a SS it's about over 3 hours without skipping anything.
When using Divider of Heavens (Charged Poke/Stab), like in War of the Roses, Chivalry, and any of the Jedi Knight games you can move the sword around while the animation is active for the hitbox to hit everything you touch so whenever you do poke to kill stuff, just turn your yaw speed to max and spin2win. I don't see a use for the other two sword skills, the actual spin and charged beam, takes too long for animation/charging time compared to poke for killing efficiency.
Haven't played Hard Reset to compare how the physics works between each game. I know in hard reset that are a lot of environmental damageable stuff like AC units, cars and other explosive things. So these are here also to speed up killing stuff. Though doesn't seem to be any knock back from explosives on to you, so sad.
You dodge faster than sprinting, when dodging off a edge you accelerate faster than dodging on the floor allowing you to lunge around the map, though if you don't collide with a wall and do a hard land, you'll most likely die instead of surviving due to impact of the force, it's weird on how this is checked when the height difference between a full crater to a slight fall on how you'll survive. You can use protection spell to reduce damage from the fall even with a roll but that'll reduce your acceleration rate.
You can boost up slopes that have a high incline or bounce off an object after you dodge off an edge to get to hard to reach spots. Same with pushing movable boxes against a wall, and running against it, you'll get a boost upwards as you're running into the box. Not exactly a boost but standing on monsters isn't too bad.
When opening sealed doors that require you to break a statue, your stab can pierce through walls so for example, after first time confronting Zilla in the circular room. For the Red seal you can hit it the a little pass the staircase through the wall to break it to skip a fight. If this is confusing I'll make a quick video whenever I get a chance to play anything.
I haven't found any real OOB places yet though there are a lot of invisible walls, there are a few spots I have tried to get OOBs and I would get stuck between two invisible walls and can't get back in bounds.
When saving while dying animation and the screen goes red, reloading you'll have 0 health and the screen is black at the same spot you saved. So if you're falling you'll reload into a falling animation but can walk until you fall again, seems like you land on a collision box and physics deals with the death, so when reloading you're walking on that box. When doing it after you've died in a fight you'll just come back to the same fight with 0 health, if you heal and take damage again you will die. Since you can't see anything you'll be running blind, this might be helpful if there is a map that requires you to go downwards but I can't recall any.
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