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I have a game series that is close to my heart It's called Onimusha by Capcom for the PS2. I've been wanting to see some speed runs of these games and have not since I've been at SDA. So I've decided to try one myself. The first in the series is the one I will be running called Onimusha warlords and it will be hard because I have to use the d-pad. It did not support the analog feature.
I was wondering though if there is anyone who thinks I should do It segmented because its long and you can't skip the Cut-scenes. Maybe some one could brain storm with me.
Thread title:  
King Wabasami
Onimusha 1 is incredibly short, and theres a japanese player that speedruns the oni games I think. Someone will have to find the vids though.
Remember your mantra.
I love me some Onimusha. Beat the first three, and have the fourth sitting on my shelf on hold.

Anyway, this game is entirelly linear, so rout planning will probably be minimal. Of what I remember of the game, attacking an enemy on the correct frame triggers a one-hit kill move, that can then be linked to take down groups and hoards of baddies. Chances are, you're going to want to practice the timing on this so that you can get it perfect, as it will be probably one of the biggest methods of speeding up gameplay time. Its also kind of a pain in the ass, so have fun with that.

Also, those floating blue soul stealing bastard enemies can be manipulated for large amounts of experience (the first one you encounter can supply you with six bars of exp, I believe, if you play your cards right - which by that point in the game you might have about two.5 bars if you've killed everything) This does take some time to do, but it'd be interesting to see if getting a bunch of exp at once, then ditching enemies the rest of the game, would be faster then just gather exp progressively.
On that note, it'd be worth figureing out exactly how much exp you need to open doors later on. Weapon upgrades would be comforting, but will probably cost time.

Segmented would be safer, a-duh, but I wouldnt say an SS is impossible.
If this game has a high restart rate, you better get used to the opening movie & bullshit. Based on the video linked below, the game doesn't quite 'start' until about 5:45 seconds of real time. I found legit runs of Oni 2&3, but the best I can find for Oni 1 is a NewGame+ run, which is cool for rout planning, but you're going to have to work on battle stradegies yourself for the time being.

vid related



Good Luck, runner
Like above user said, Oni 1 is so linear route planning doesn't exist. Assuming you know where to go there's only one way you can really do it so it's going to come down to where you choose to fight or run, how well and quickly you can fight.

I want to run this too but I'm always busy with other games. One thing you should do is a test run and record every door that requires a certain sword level to open. So you can build up only when absolutely necessary and maybe get the rest from forced fights or the boss. Right now I can't remember this stuff and what fights can be skipped but after reading this topic I want to try it.

Mastering the 1 hit kills is absolutely essential before even considering this run. The first game timings are much easier than the sequels. Once you get the fire sword you want to stick with it for the huge range power.

The Japanese runner, if it's the same one I saw, had runs for Oni 2 and 3. I recall the Oni 2 run used an accessory that made every hit critical at the cost of HP, but you'll get it back anyway from the enemy. Because it used it I wasn't impressed.

A run with the Bishamon sword would get it's own category. It one hit kills anything (except boss) and will open any door meaning no need to power up other weapons. Once again the game is too linear and this kind of run would be quite boring taking away any challenge and players would have no choice but to run the exact same path. The regular way allows more challenge and planning and would be awesome to watch.

100% would be more of a challenge, as that would require completion of the Dark Realm and I'm guessing fully powered up weapons which won't be a problem if the 1 hits are used due to the higher soul reward.

I don't see many problems running this game though some to note are the water puzzle and the boss fight with that insect demon woman. Water puzzle just need to remember and maybe save before to be safe. Demon woman can be a real problem since she summon smaller enemies and she stays flying out of reach. Your options are the gun and wind magic, and getting in any shot you can when she dive bombs. It's the little guys that could really mess it up.
dabes
I used to do casual speedruns of this game. You'll pretty much just need to master the critical hit like the others said (I personally find it easier in the later ones, but I digress), I find the deflect one easier, and definitely safer. I never timed how much faster boss fights would be with the differences in weapon levels but it only takes like 10 seconds tops to upgrade a weapon to the next level, so upgrading could save time overall possibly on Fortinbras, since he takes a lot of hits to kill after you run out of magic.

Getting Bishamon Sword is pretty much just for a 100% run.

As for SS versus segmented, this game seems suitable only for SS imo but if you want to do segged, go ahead. It really isn't a long game though, even with its cutscenes.

Quote from zero shift:
I recall the Oni 2 run used an accessory that made every hit critical at the cost of HP, but you'll get it back anyway from the enemy.


I don't recall such an accessory, though it's been a while. Perhaps you were thinking of the Black Vest in Onimusha 3 (which does exactly that)?
King Wabasami
He was thinking of Oni3.
In Oni 2 there are colored necklaces same like the Oni 3 vests. I think it's the black one that does the critical thing.

There's a proper way to deal with Fortinbras and you won't run out of magic when you know this simple rule. Hitting his tail does not touch his HP. Never use magic on the tail.

Damaging the tail only serves to lower his head. If you hit his head with a magic attack, so 3 attacks for each sword to his head and you will kill him. That gives you 9 overall for guaranteed kill. Since his tail takes its own damage, using the fire sword is the fastest way to get him down.

This game doesn't give magic replenishing items so you need to take the time to go into the menu.

I also did a normal sword game many years ago and I had to get him down about 20 times to kill him. It also took one normal sword to knock him back up.

What I want to test is how much hits to the head the fire sword does. It might turn out faster than constant switching the fire sword in and out every time I need it for the tail. Thinking about it now it probably is faster based on one thing that I need to test.

Can enough damage be done with the firesword alone than magic attacks? I don't think so since when you hit his head you get a certain amount of slashes before he gets up. I wonder if it might not be worth using the other magic attacks because the thunder sword magic takes a long time and so does the wind though not as much.

The thing is he has to take a full magic attack and can't get out of it, meaning each magic counts as a single hit of full damage, where the fire sword needs to build up damage per slash.

I guess I'll test it and just use the firesword. If I don't kill him in 9 headshots, it's slower than all those magic attack animations.





I want to do a run on Ultimate mode sometime. It's a really fun game.

Also, the time to par is here:

http://homepage3.nifty.com/shin3/kouryaku/oni/oni.htm

I would like to see a video of the 57 minute run, but the only Japanese Onimusha videos I know of are the Onimusha 2 and 3 on Shin's website.
Are those ultimate runs only? Do you know if they're following any rules? I don't see why some of them have huge enemy kill counts, unless they opted to go through the Dark Realm.

I started planning a run last night figuring out where the doors that need upgrades are and how much soul each orb costs. You can get all you need from bosses for when you first need lv 2 fire and thunder. Then when the lv 3 doors first show up there's a Dark Realm in that area conveniently in our path. So easy and quick to build soul here if you use all counters. The first levels are easy enemies, zombie, ninja, spike roller and red armor zombie. You'll need to build enough for lv3 fire, thunder and wind, which cost 4 soul bars each. But there's the red and yellow bull boss through the lv3 fire door which give decent soul so I might not need to build as much in DR.

This is the fastest option or else you would have to waste time enter and exiting rooms which have a low enemy count each time and they are tough enemies now, like bulls, black armor, and black ninja.

I might wait until I'm completely finished and post the plan if anyone's interested. I'm up to the part just after the part I mentioned above. There are a few things I want to test out like if it's even necessary to get the gun for the flying boss. 3 wind magics will reach her and IF she comes lower the fire will hit
Remember your mantra.
My gamecase of Onimusha is empty Sad and I haven't a clue where the hell it could of gone. I feel like I might have two copies, but even so, I'm pretty sure the game goes for something like 5USD at any Gamestop.

Before reaching The Keep eary in the game after slaying Orsik, in the courtyard before immeditaly before entering, I believe there are two spawning points for the yellow summersalting dragon enemies (the game calls them 'spiked demons'), as well as the blue 'skullclouds' I mentioned above.
The trick here is to kill the spiked demons as they appear, allowing the skullcloud to omnom on the souls they leave behind, while keeping a good eye on them to insure they don't leave with the experience you earned. Off the top of my head I'm not sure how much they multiply the souls they eat, but I remember it was huge, to the point where they toned it down on both Oni2&3, to prevent abuse. If another Skullcloud appears, the feeding one can of course be killed, so the other can begin to redevour the multiplied souls, thus increasing the totel moreso.
I remember when I played this game last year it being possible to exploit this and max out all your equipment very early in the game, in as little as a half hour if you have good luck. I doubt the runner would want to take it that far, but this might be something to test if exploiting this once or twice would be beneficial for a speedrun, moreso then killing enemies you encounter along the path, or detouring to the dephs of the Dark Realm.

I'll edit this post if I find the math for the multiplier rate. I probably won't be able to test this idea for a couple weeks, so if someone wants to give it a shot, go right ahead, as my memory might be a little generous of this tricks ability.
I'm don't know, but it seems slower in the end though I can't say for sure yet. This is only based on my exp and the quick plan I did last night so I could be completely wrong about where the best place to get the soul is.

Because you need thunder, wind and fire at Lv 2 which costs just over 2 bars, then all 3 orbs maxed which costs 4 each, so 18 all up. Somehow I feel I've made a mistake here as I got confused counting them at one point.

The swords don't need leveling up, only the fire sword does and not even right away, but you definitely want it maxed by the end. Can't remember the cost on that but I've written it down.

I figure the skullclouds and enemy spawns all happen too slowly. You have to wait, then the cloud floats around, kill an enemy, wait for the cloud to absorb. And this still doesn't give you enough bars so you'd need to do it all over again. One problem I can see that I have experienced before, is the cloud staying on the other side of the courtyard or floating too high, along with the fact that we have to run around a bit to get the enemies and then catch the cloud.

When in the DR in the well, not only is it right on the path to the lv3 doors, but the enemies are consistent and easy. Like I said I got fast and easy soul with counters this way. There's also a level close to the start that has skull clouds and rollers.

Another thing that need to be considered is how much forced soul you can get such as from boss battle, which means less you need to find yourself. If we build a lot of soul in one area but there a boss that gives a lot but there's a boss just around the corner, we've wasted time. Had to play until I got the upgrade I needed and stuffed up because I forgot the bull demon boss.

I don't know how to test it aside from playing 2 games one using skullclouds and one not, then compare the final time, other than sitting there with a stopwatch which I'm not prepared to do. Other things would need to be considered such as counter used and how long a DR floor can be cleared compared to waiting for the skulls to absorb. They definitely give a lot as you said, even better if you can counter them while they spin away if they aren't too high.

So far the boss fights need to go perfectly. The trouble makers are demon insect woman, Marcellus 2, and Fortinbras.

Demon woman is just so annoying. I've written down the how many magic attack I hit her with as well as bullets. I feel the gun might be necessary because she's flying of course, but also magic doesn't last forever. I decided to pick up on magic jewel, the only one directly in my way for free, no puzzle box, which is enough to give me 2 magic shots per sword. The gun also 1 hit kills her minions. I just need to check where I got those bullets from since my run last night was me remembering where stuff is.

There's a loop for Marcellus 2 that works for a while after breaking his shield but he tends to break out after some time. Just use the stab move and let him backdash to the wall, then keep doing it using fire sword. It cancels his attacks and he keeps trying to backdash but just hits the wall. Backstep yourself after each stab as you don't want to be to close to him. He busts out after some time I'm not sure why, think he just gets angry and starts attacking real fast.

He's also the only boss a counter works on and seems it's only one attack, the big sword dash he does across the screen. I want to test if staying away can bait him into it and whether or not he could be killed faster this way.

Fortinbras is easy but my problem was about the head HP in my earlier post. I don't get all magic jewels in this run so I can only use 6 magics on his head, 2 of each. It takes 9 magics to defeat him, or in this case 6 plus 4 headshots with the fire sword. He actually drops blue soul sometimes, and will defintely do it in every battle. I grabbed 2 large and 1 small over the course of the fight giving me access to one more magic attack, so I got 7 magic+2 sword headshots adding up to 9 'hits', same as if I had full magic bar.

I guess hitting him 3 times with each magic overkills him so I think I've saved time here.

The thing about Fortinbras is the completely random attack pattern. I've had him use 14 eye lasers in a row, then throw wind, then 3 more lasers, then flame breath. Some times he never uses the laser.

A few of these attack like laser and breath are long animations and he'll never do the same each time. I guess so long ans the player gets in hits and dodges well they can beat him fast anyway, but still, annoying. The fire sword at LV 3 is best here for making him fall. There's also a loop where he throws wind, then always wants to strike with his hand. Side step than and run in and get some hits. He will either strike with the other hand in which case keep hitting because it will go over you, or he does wind, then repeats the claw strike.

He won't stop until he hits you or you stun him. It's weird and I wonder if the AI bugs out here.

Going to get back to it now. I'll run through with my current plan. Still need to decide about save points.
I forgot, one place where you can get a lot of soul rather quickly is right after getting the fire orb and exit, then Osrik's body turns to soul and there's 4 clouds here. It's actually crucial to get this soul here for 2 bars needed a little later. If you skip this part you'll find yourself short with no choice but to waste time fighting random enemies.

The room isn't too big and the there's only the clouds that just transfer the soul around when you kill one. It's not necessary to let all 4 absorb it, so I try to kill them as fast as possible.
Lol! well i'm happy I decided to do this run. Everyone thanks for the tips i'm going to get back on working on the run. Zero my friend I guess its on! Just to let you know though your on the right path I think with not leveling up Early in the game.
Yeah, I'm glad to someone made this thread and reminded me about the game. Been meaning to get back to it but it always slipped my mind.

I've had to do a few resets but I got the way to go, I think.

Let the souls get absorbed by all the skull clouds after getting the fire orb for around 5 bars. It's so quick and easy though sometimes one of the clouds will swoop in and do the unblockable grab and steal your souls, time wasting too, but if it happens just shake them off and keep going. It can be dodged though so it's not too bad.

So now we have enough to upgrade both fire and thunder orb to lv 2, both will be needed in the very near future.

I realized that when you get to the second floor of the keep there's a lv 2 fire door you don't need to enter now, but if you have the upgrade you can get half of the crest item now. This will save good time later when you need to collect them. In that part you can go down a ladder to that floor and come into that room from the secret door in the wall but if you do this that's an extra room, ladder and unlatching of the secret door to go through and back again. Complete waste of time.

After this it's to the puzzles and then to Marcellus which gives enough soul for a lv 2 wind which after the next lv 2 thunder door you'll need.

King Wabasami
Remind me. It's been a long time since I played Warlords can you Issen boss attacks like in 2 and 3?
No. But for some reason only one boss can, and that's second Marcellus after you break his shield and he starts using the 2 swords. He does this one attack where he dashes from a distance while slashing. You can Issen this attack only as I remember. I once spent a lot of time checking it many a few years ago but don't remember every detail. I'm pretty sure only that attack can do it.
Remember your mantra.
So Zero, do you plan on taking on the SS rout, or segmenting this badboy up?
Other then that lengthy opening segment, and some of those bossfights, I dont see an SS causing too much distress.

Yet, anyway
I don't think I could ever pull off the whole game is a single shot. I've never done that in any speedrun in the past, mostly because I'm too scared of stuffing up and some games have some really dangerous situations, haha.

I also thought this game wouldn't be too difficult to go through in one shot, and I'm trying to find the best save points, but after actually going through it after many years and as a speedrun, everything changes and not as simple as I thought. Though the only absolutely terrible part is the insect demon boss.

I really hope I can get my dvd recorder to work soon. No one seems to know why it doesn't work.
Well I Think might punish myself and go with a no save rout. I hope zero blows my run outta the water though.

In our PM we were talking and he seems quite skilled at this game.
haha, well, Oni 1 is the easiest of the series and all one needs to do is practice Issen a bit.

What makes Issen easier is the 'rule' in Oni 1, while you do need to know the attack animation, the rule is you press the attack/block button right before the attack connects. This doesn't change for any attack.

Where in Oni 3/4 the window is at various times in the attack animations, may not even be anywhere near when the attacks connects. This makes it much harder as you need to know the exact frames of every enemy. You really need to find the Ako vest to see the timings in order to practice effectively, especially if you want to beat Critical mode.


I just ran the game Single segment with mistakes and got through it in 1hour and 50 something mins. I will practice through the game like 10 more times and then submit the run to SDA. I might record some of them anyways.
King Wabasami
Dont rush to submit a run.
Quote from Joshkaz:
Dont rush to submit a run.

Don't worry my friend I won't rush. It won't suck!
Remember your mantra.
Keep logs of your progress, you'll be impressed how much you improve in even the first five completed attempts.


Saving never really hurts either. Its nice to have a file right beside a particularly nasty boss, so you can practice without having to do a full run to get there.
Edit history:
Jackerson: 2012-01-23 09:51:12 pm
Jackerson: 2012-01-23 09:50:55 pm
Quote from kakka_rot:
Keep logs of your progress, you'll be impressed how much you improve in even the first five completed attempts.


Saving never really hurts either. Its nice to have a file right beside a particularly nasty boss, so you can practice without having to do a full run to get there.

I did a SS run again today and got my game time down to 1hour 32mins last night it was 1hour 47mins I think from watching the clock its like a little under 1hour and 50mins real time but there were sloppy mistakes.
Like I said though critical attack won't be my thing though, I don't do much fighting any ways though, and you guys were right about the flying skulls it's very important to get the six bar and the 3 bar early on.

One of the mistakes I made today was miss the three bar after the six and let me tell you "It's nice to have the level three fire sword early"

Alright I will keep you guys updated.