Hey, sorry i'm new here, so i don't know if this has been mentioned before or if this is the right place to even mention it. Apologies if i'm out of line in any way.
I was watching the Legend of Zelda speed run (with up A warping, by Mike 'TSA' Damiani) and i noticed an inconsistency.
In the area with a river and a bridge across it (up once, over twice from starting area) there are 4 octrogs (the usual amount) and the first time through, he kills one. Now, the way the game works, the next time he shows up here, there should be 3 octrogs, but instead there is only one. I don't know if this was done deliberately (i suspect it happened because on a "mistake run" he cleared all but one octrog, which carried into his "non mistake run") but i thought it should be mentioned here. Though, in fairness, i can't see the time effect difference being very large (what, like a second?). But i did feel it warranted a mention.
I was watching the Legend of Zelda speed run (with up A warping, by Mike 'TSA' Damiani) and i noticed an inconsistency.
In the area with a river and a bridge across it (up once, over twice from starting area) there are 4 octrogs (the usual amount) and the first time through, he kills one. Now, the way the game works, the next time he shows up here, there should be 3 octrogs, but instead there is only one. I don't know if this was done deliberately (i suspect it happened because on a "mistake run" he cleared all but one octrog, which carried into his "non mistake run") but i thought it should be mentioned here. Though, in fairness, i can't see the time effect difference being very large (what, like a second?). But i did feel it warranted a mention.
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