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Yes, a worthless avatar riding my posts.
Sorry for not reading this whole thread, but isn't a glitched 11 minute completion of A Link to the Past possible like the TAS? I know it involves pressing up and down simultaneously to glitch into a staircase, then run between maps willy-nilly. On a Game Boy Player you can press Up on the D-pad of a Gamecube controller while pressing Down on the stick. I thought I saw some speculation on this in another topic but I wouldn't know where to find it.
That glitched isn't allowed to do anyway. But yeah, it's possible.
yes, an iron knuckle riding a mechanical horse
Quote from ShinerCCC:
On a Game Boy Player you can press Up on the D-pad of a Gamecube controller while pressing Down on the stick. I thought I saw some speculation on this in another topic but I wouldn't know where to find it.

That doesn't work.  However, you can press up/down at the same time on a GBA SP... if you do it hard enough... and probably damage the thing.  Failing that, there's always the Magic Mirror exploration glitch.
You don't need the mirror to do that and you don't need up+down. Just free Zelda, look for the next edge where you can jump down. Save and quit in mid-air. When you load that savegame again you'll be at the guard in the basement again. If he hits you, you'll be oob and can walk directly to the ending sequence.
yes, an iron knuckle riding a mechanical horse
Quote from SleepingATM:
You don't need the mirror to do that and you don't need up+down. Just free Zelda, look for the next edge where you can jump down. Save and quit in mid-air. When you load that savegame again you'll be at the guard in the basement again. If he hits you, you'll be oob and can walk directly to the ending sequence.

I guess I play the GBA version too much...
I love YaBB 1G - SP1!
major glitches are allowed now i thought, zelda special?
From the rules section under special considerations:

"Glitches: Many speedruns utilize glitches (unintended behavior due to the game's programming), to the runner's advantage. Most glitches are now allowed, including the previously banned out of bounds (commonly referred to as OOB) and warping glitches. There are a few exceptions based on severity, such as The Legend of Zelda: A Link to the Past's up+down glitch which lets you skip the whole game, including Ganon.

Glitch categorization: For games where the OOB, clipping, or warping glitches only skip a small portion of the game, such as Mega Man X's Flame Mammoth ceiling trick or Ocarina of Time's Deku Tree skip, then such glitches are NOT a separate category. However, when the OOB, clipping, or warping glitches let you skip large chunks of the game, including whole stages, such as Metroid Prime's secret worlds or Castlevania: Circle of the Moon's summon warp, then it will be a separate category. A faster run that does not use these glitches will naturally obsolete a slower run that does."

And, 'The Legend of Zelda' and 'A Link To the Past' are actually two different games.
Edit history:
Red_Shifter: 2009-07-11 06:12:06 am
yes, an iron knuckle riding a mechanical horse
The current Twilight Princess GCN run skips two entire dungeons and neglects to finish a third one, but you're right.  The discussion doesn't belong here.  We're so far on a tangent that I don't even know where this thread was at in the first place.
Edit history:
kareshi: 2010-02-02 04:49:25 pm
So I've been enjoying LoZ a lot lately, and I'd like to discuss a "low%" category.

The items here are not required to beat the game:
One of the two candles
Magic Wand
Magic Book
Magic Key
Boomerang
Silver Boomerang
Extra Heart Containers
Letter
Shield
Medicine
Power Bracelet (necessary for 2nd quest but not 1st)
Any map or compass
Blue Ring
Red Ring
Either of the two bomb upgrades
The white sword (you can't get it with 3 hearts anyway)
The magic sword (same)

The following items are necessary to beat the game:
The wooden sword
The other one of the two candles
Arrows + the Bow
Silver Arrows
Bombs
Recorder
Ladder
Raft
Meat (required for 1st quest but not 2nd)

As I wrote that out, I remembered Level 8 was 98% impossible with no sword and a Wand, which has the physical attack power of the White Sword. Going at it with the Wooden Sword would be 99.99% impossible.

The Blue Candle would be the one to get and the Red Candle would be the one to ignore.

This would have to be segmented due to the extreme difficulty of the later sections.

Also, is anybody working on an Up+A 2nd Quest?
Highly Evolved
Would a low % also entail giving away a life instead of cash at that money or life spot?
Quote from Darkwing Duck:
Would a low % also entail giving away a life instead of cash at that money or life spot?


No, because you can't go lower than 3 hearts. Of course, you'd be doing that anyway as it's faster.
Let's go 2k11!
On the topic of low %, how about a 100% run in which all upgrades are obtained? That would take some serious planning and luck to get the needed amount of rupees but you could possibly get under an hour. 
100% is hard to define here. Would you need a red or a blue potion? Would you need the boomerang if the silver boomerang replaces it? Would you need a blue candle if the red candle replaces it? Would you need to buy the Blue Ring if the Red one replaces it? Would you be required to get every key even if you don't need them? Or the dungeon rooms where you kill everyone in the room to get a blue rupee/bomb? Do you consider opening every secret to be part of 100%, including the door repair charges, money games, and potion shops in addition to the "secrets to everybody?" What about the secret rooms within dungeons? Or would visiting every dungeon room be part of 100%?

Even if you settled on your own answers for all these, you wouldn't be able to find a definition that everybody agrees with, so I don't think it's very feasible.
Waiting hurts my soul...
Quote from kareshi:
100% is hard to define here. Would you need a red or a blue potion? Would you need the boomerang if the silver boomerang replaces it? Would you need a blue candle if the red candle replaces it? Would you need to buy the Blue Ring if the Red one replaces it? Would you be required to get every key even if you don't need them? Or the dungeon rooms where you kill everyone in the room to get a blue rupee/bomb? Do you consider opening every secret to be part of 100%, including the door repair charges, money games, and potion shops in addition to the "secrets to everybody?" What about the secret rooms within dungeons? Or would visiting every dungeon room be part of 100%?

Even if you settled on your own answers for all these, you wouldn't be able to find a definition that everybody agrees with, so I don't think it's very feasible.

Most of this was already discussed for the link to the past run (at least I think it translates well), so you don't have to worry about it much. It would basically be collect all permanent items. Silver Boomerang, Red Candle, Red Ring are the only necessary ones. Unlocking all secrets isn't necessary because they aren't tracked in a meaningful way. I think collecting the note is enough, wouldn't need to get a potion because the potions are consumable.
Let's go 2k11!
I suppose this is one of the harder games to define 100% for but I would say that it should pretty much be all of the items you said in your lists. The candle and boomerang thing is up for debate though. The rest of your questions are kind of ridiculous for a 100% definition. We don't open all chests or visit all rooms or visit all secret areas in OoT 100% do we? A 100% category is feasible I think.

If you decide to go ahead and do a low % run I wish you luck. Level 9 with green tunic and wooden sword will be a nightmare.
Yes, a worthless avatar riding my posts.
I remember a while back I made a Zelda "skill video" or something as a fun demonstration. I don't think I have it any more. Granted the play wasn't all that skilled but I remember doing stuff like fighting my way out of the first room in Level 8 with a wooden sword and very few hearts, doing a "caber swing" (a name I gave to stabbing one way, then quickly turning 180 degrees to shoot your sword beam the other way) to clear out rooms faster, using the bow in rooms, etc.

Given that you can also use bombs and arrows liberally, which do more damage than the sword, I don't think a low% run could be all THAT hard, except for the fact you can't get a Magical Shield.

Also I don't recall having trouble with Level 8 in the swordless run, you can attack Darknuts with the Wand like it's a sword. But that's out of the question for low%.
Quote from ShinerCCC:
Also I don't recall having trouble with Level 8 in the swordless run, you can attack Darknuts with the Wand like it's a sword. But that's out of the question for low%.

With 3 hearts and no shield or ring it's a totally different story.
Low % would be incredibly entertaining.  I would set aside an entire weekend to view it and have friends over and everything.

Over the years, I've taken less and less items, and eventually just tried going with three hearts, green tunic, and no big shield.  I had to enroll in anger management classes shortly afterward.  I wasn't even going for speed.

Goodness, by the end, you're dead in two hits, and the blue darknuts take like 6 or 7.  Do blue wizzrobes kill you in one hit?  And you are forced to fight so many.  I gave up by Level 8.  Anyone who could do this would truly be the alpha male here.

Maybe one could start off small with just a wooden sword run?
yes, an iron knuckle riding a mechanical horse
I don't think something like that would be accepted as a new category on this site.
Edit history:
kareshi: 2010-02-14 10:54:22 pm
Quote from Humorisk:
Over the years, I've taken less and less items, and eventually just tried going with three hearts, green tunic, and no big shield.  I had to enroll in anger management classes shortly afterward.  I wasn't even going for speed.

Goodness, by the end, you're dead in two hits, and the blue darknuts take like 6 or 7.  Do blue wizzrobes kill you in one hit?  And you are forced to fight so many.  I gave up by Level 8.  Anyone who could do this would truly be the alpha male here.

Level 8 is for sure the hardest part of the Extreme Challenge, though getting the Silver Arrow is maddening as well.
Usually in the Blue Darknut room, you are forced to fight the entire room on each attempt - if you die, all the ones you killed come back.
UNTIL!
I discovered that you can take the door on the right side (with all the mouse guys in it) after every Blue Darknut you defeat, and that "saves" the state of the room, so if there are 3 left in the room, walk to the mouse room and then back into the Darknut room. Then if you die, the room will only have 3 Blue Darknuts in it. As long as you don't exit the dungeon between tries.

I will probably make an Extreme Challenge segmented video for Youtube, and maybe a low% one too. We'll see. I just managed a 47:49 completion without deaths, rings, warps, or sequence breaks, so I'm feeling a little more confident.
Hi there,

I have a couple questions regarding the Legend of Zelda that I was hoping someone here might be able to answer. Please let me know if I've chosen the wrong thread to post in.

I've seen the chart at http://tasvideos.org/2091S.html that shows how the enemy item drops work, but I find that sometimes when I start a new game and kill a blue Octorok without killing any other enemies first, it drops a heart, not a bomb. Does the aforementioned chart only describe the possibility of receiving certain items from drops, ie I can get a bomb drop from the B group when the counter is going from 0 to 1, but not necessarily, but I'll never receive one when the counter is going from 1 to 2? Are item drops semi-random in some way like this? Does the kill counter always start at 0 when I'm starting a game? Or am I confused in some completely different way?

Also, does anyone know if there are any major differences between the GBA Classic NES Series port of LoZ and the original? (I'm seeing item drops where I get hearts when I expect bombs in both versions, I'm just curious as to whether there is any reason not to practice runs on my GBA).

Many thanks!
HELLO!
I know that the drops seem to work correctly in Wii Virtual Console, relative to the NES version. Good question on GBA, though.
Highly Evolved
Quote from pressedham_d:
Hi there,

I have a couple questions regarding the Legend of Zelda that I was hoping someone here might be able to answer. Please let me know if I've chosen the wrong thread to post in.

I've seen the chart at http://tasvideos.org/2091S.html that shows how the enemy item drops work, but I find that sometimes when I start a new game and kill a blue Octorok without killing any other enemies first, it drops a heart, not a bomb. Does the aforementioned chart only describe the possibility of receiving certain items from drops, ie I can get a bomb drop from the B group when the counter is going from 0 to 1, but not necessarily, but I'll never receive one when the counter is going from 1 to 2? Are item drops semi-random in some way like this? Does the kill counter always start at 0 when I'm starting a game? Or am I confused in some completely different way?

Also, does anyone know if there are any major differences between the GBA Classic NES Series port of LoZ and the original? (I'm seeing item drops where I get hearts when I expect bombs in both versions, I'm just curious as to whether there is any reason not to practice runs on my GBA).

Many thanks!


A soft reset doesn't reset the counter.  Needs to be a hard reset.  If you're playing the VC version, then I'm unsure if the resetting there resets the counter.

The GBA Classic port is one I have not played, but given all the other ones I've played, which aren't different when it comes to the kill counters, I imagine the drops are the same.
Ah, thanks Darkwing, now it's making sense! The answer straight from the master himself!
HELLO!
On the Wii, whenever I hit home->reset, it seems to give me my fair shot at a bomb from a blue octarok/red darknut.  But now I feel like I should go home and test this.