Yoshi's eggs are at my mercy!
My 6th speedrun has been decided. I will be recording this alongside some expected improvements for a 7th generation of Yoshi's Island 100% individual level stuff, as already noted in its thread.
About JSRF, it's a game I wanted to speedrun soon after I obtained my debit card and began eBaying stuff for the first time. It was the second thing I purchased online since I found it at a killer bargain of $5 on estarland.com!
The excellent level design, pacing, difficulty and that godly soundtrack that made playing a pleasure is enough for me to consider this a must.
The difficulty comes from practicing segments. Upon booting up the game, that damn "DON'T SPRAY STUFF, CUZ SEGA SAID SO" disclaimer is forced for a dreaded 15 seconds. There's no "load game" option anywhere except the title screen. And loading anywhere results in ignoring however many spray cans you had and leaves you at 0.
Min% would require getting the minimum amount of graffiti souls among other minor complications no one cares about. While 100% would absolutely bore me with having to obtain all the tapes, do all the insane challenges, graffiti souls, all characters, etc. Any% is what I'm doing.
It's somewhat out of place for me to speedrun a sequel before the original. But for right now, I'm more fluent with JSRF than the original JSR. To quit playing JSRF at my prime to relearn JSR right now would be silly. I'm sure I'll revisit and do JSR whenever I have time to.
For the run, I plan to use Yo-Yo, and in the time while he's kidnapped, Gum. Yo-Yo for mashing A on him at the character select, plus his grind speed is higher than everyone else's at the time. Then Gum for the higher acceleration.
Segments should be fairly lengthy. Memorizing routes for spraying is a lot easier than what I remembered the first time I played, then again, that was 4 years ago (pres-peedrunning days). So far, here's what I have planned, segment wise:
--------------------------------------------------
S e g /// 001
- Tutorial w/ Gum
-- Obtain as many cans as possible, at least 10.
- Dogenzaka Hill 1
-- Have 20+ cans in hand by the end of the graffiti route.
-- Obtain 2 Graffiti Souls.
-- Meet Beat
-- Race Beat
-- Police Fight 1
- Shibuya Terminal 1
-- Tag all of Poison Jam's graffiti.
-- Meet Poison Jam
- Chuo Street 1
-- Tag most of Poison Jam's graffiti, except after the T-Rex statue.
-- Own the tanks
-- Knock Hayashi off the edge of the roof, killing him, faster than spraying him.
-- Finishing the remaining graffiti.
- Rakkoku-Dai Heights 1
-- Save
Total Predicted Time: 15 min-ish
--------------------------------------------------
I'd have to replay to make sure I didn't forget anything. And I was considering to begin recording segments until I realized that once you enter 99 Street, the Rapid 99 girls won't reveal Poison Jam's hideout until you get 5 Graffiti Souls, something that affects the entire plan for the earlier segment.
About JSRF, it's a game I wanted to speedrun soon after I obtained my debit card and began eBaying stuff for the first time. It was the second thing I purchased online since I found it at a killer bargain of $5 on estarland.com!
The excellent level design, pacing, difficulty and that godly soundtrack that made playing a pleasure is enough for me to consider this a must.
The difficulty comes from practicing segments. Upon booting up the game, that damn "DON'T SPRAY STUFF, CUZ SEGA SAID SO" disclaimer is forced for a dreaded 15 seconds. There's no "load game" option anywhere except the title screen. And loading anywhere results in ignoring however many spray cans you had and leaves you at 0.
Min% would require getting the minimum amount of graffiti souls among other minor complications no one cares about. While 100% would absolutely bore me with having to obtain all the tapes, do all the insane challenges, graffiti souls, all characters, etc. Any% is what I'm doing.
It's somewhat out of place for me to speedrun a sequel before the original. But for right now, I'm more fluent with JSRF than the original JSR. To quit playing JSRF at my prime to relearn JSR right now would be silly. I'm sure I'll revisit and do JSR whenever I have time to.
For the run, I plan to use Yo-Yo, and in the time while he's kidnapped, Gum. Yo-Yo for mashing A on him at the character select, plus his grind speed is higher than everyone else's at the time. Then Gum for the higher acceleration.
Segments should be fairly lengthy. Memorizing routes for spraying is a lot easier than what I remembered the first time I played, then again, that was 4 years ago (pres-peedrunning days). So far, here's what I have planned, segment wise:
S e g /// 001
- Tutorial w/ Gum
-- Obtain as many cans as possible, at least 10.
- Dogenzaka Hill 1
-- Have 20+ cans in hand by the end of the graffiti route.
-- Obtain 2 Graffiti Souls.
-- Meet Beat
-- Race Beat
-- Police Fight 1
- Shibuya Terminal 1
-- Tag all of Poison Jam's graffiti.
-- Meet Poison Jam
- Chuo Street 1
-- Tag most of Poison Jam's graffiti, except after the T-Rex statue.
-- Own the tanks
-- Knock Hayashi off the edge of the roof, killing him, faster than spraying him.
-- Finishing the remaining graffiti.
- Rakkoku-Dai Heights 1
-- Save
Total Predicted Time: 15 min-ish
I'd have to replay to make sure I didn't forget anything. And I was considering to begin recording segments until I realized that once you enter 99 Street, the Rapid 99 girls won't reveal Poison Jam's hideout until you get 5 Graffiti Souls, something that affects the entire plan for the earlier segment.
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