Gombill, you do indeed sound like the perfect person to do this run.
I figure a couple of obvious questions about the AI are:
* How does it decide what to build? I've read stories about the AI screwing up and producing mass scout cavalry armies. Are there ways to manipulate the AI into building crap units?
* How does it decide where to attack? Obviously it'd be helpful on some of the harder missions to be able to get the AI to consider a lone house in a distant corner of the map as your 'base' and go attack that, letting you slip into their base while their army is away without worrying about your actual base being levelled.
I figure a couple of obvious questions about the AI are:
* How does it decide what to build? I've read stories about the AI screwing up and producing mass scout cavalry armies. Are there ways to manipulate the AI into building crap units?
* How does it decide where to attack? Obviously it'd be helpful on some of the harder missions to be able to get the AI to consider a lone house in a distant corner of the map as your 'base' and go attack that, letting you slip into their base while their army is away without worrying about your actual base being levelled.