Username:
B
I
U
S
"
url
img
#
code
sup
sub
font
size
color
smiley
embarassed
thumbsup
happy
Huh?
Angry
Roll Eyes
Undecided
Lips Sealed
Kiss
Cry
Grin
Wink
Tongue
Shocked
Cheesy
Smiley
Sad
page  <- 123456789101112 -> <- 1 .. 8 .. 12 ->
--
--
List results:
Search options:
Use \ before commas in usernames
Quote:
wow i'm impressed by all the improvements since my old poor run Sad


I've come to find your run is better than most people said.
Quote:
I have the ntsc version, and I have still gotten 00:10 first save before, iirc, I am pretty sure, you ARE talking about saving immediately after getting the power jump badge, right?


Well, by comparison, the Speed Run which is currently up has 00:12 on the timer at the beginning of Segment 2. Following that exact route, I had 00:10 after that Segment.

That wall is very much passable. Try Spin-Dashing into it.
Nintendo is my life!!!
Are you going too put this run up on SDA Jacob91?
I hope you will... Cheesy

And Wak...i liked you run...i have watched it from the beginning to the end! You have set a good bar for this run...thank you! Smiley
Nintendo is my life!!!
Quote:
Hmm...  I always had to jump over an unseen block to get into the Power Bounce cage...


And while we're mentioning out-of-battle tricks, here's something for the lava portion of Bowser's Castle:

There are several spots where you must go to a small island with a switch, hit the switch to get a platform moving, and then go back to the main platform on Lakilester to reach the newly-moving platform.

In two of these occaisions, you can simply jump diagonally SE to the island from the main platform.  And, after hitting the switch, jump N from the island onto the moving platform and immediately fly E with Parakarry (the platform will still be moving W at that point).


so you mean that you can jump too the platform??
You can...if you stand on the edge of the stairs shot the switch with  the koopa...but i don't know if that is faster!
i no a very good fight plan aginst koopa bros. 
-hit them with hammer
-hit them with kooper
- use fire flower
-power shell with kooper 

it works perfectly
Edit history:
StrangenessDSS: 2006-09-07 03:44:08 pm
I believe that strategy has already been mentioned in this thread.


However, I have been considering a different strategy for the Koopa Bros...

1) Power Jump, Bomb
2) Power Jump (Bowser??? dies, Koopa Bros. form tower but don't attack yet), Bomb (knocks over tower).
3) Fire Flower, nothing
4) POW Block (Koopa Bros. defeated)

The advantage to this is that you avoid the somewhat-lengthy Koopa Bros. spinning attack, as well as their "We're going over!" message.  The disadvantage is not being able to use the POW Block for one of the many required battles earlier in the chapter.
i've forgot alot about this game, can you skip the cut scenes?
No,you can not skip cutscenes.You can get rid of the word strips,but can not skp.BTW,Who is working on this 4:40 run?
that's gonna cost some time Sad
Edit history:
Jacob91: 2006-09-07 10:39:27 pm
I AM still doing this, but my mom and dad recently divorced and now, well, I have a LOT to do around the house, and no VCR.

As soon as I get an opportunity, I will seize it, and I am doing a practice run tonight.
OK. That sounds fair. When, and how will you record this then?(Just wondering)
Edit history:
Jacob91: 2006-09-07 11:05:58 pm
The absolute latest will be thanksgiving, assuming I am capable to do so at that time, and it will be with a VCR.

I will be very particular, as any random battle that I dont want = scrapped segment; and with 10 segments definately that may be a problem

Anyway yeah I have a new passion like super stunts and retarded crap so i am gonna get struck by lightning deliberately on film thats why I may not be capable of doing the run

To Remember
Plan Leveling
Make Coin route
Get Whackas bump
Seed thingys
Edit history:
pyromaniac: 2006-09-19 12:52:26 am
hey hey hey!!
you gettin any progress Jacob?
Food goes in here
Well, assuming the lightning didnt kill him, its getting close to thanksgiving(here in Canada it is, anyway, im not sure where jacob is), maybe he has some segments done. IDK, was he serious about that lightning stunt? That's some scary shit.:P
hey hey hey!!
what lightning trick?
WOW!!! That would suck if he got killed by lightning. This would mean that I would have to take over.
Food goes in here
Quote:
The absolute latest will be thanksgiving, assuming I am capable to do so at that time, and it will be with a VCR.

Anyway yeah I have a new passion like super stunts and retarded crap so i am gonna get struck by lightning deliberately on film thats why I may not be capable of doing the run

hey hey hey!!
oh shit!
I love YaBB 1G - SP1!
Hey, I'm thinking of posting a speedrun on this game but i don't know if Jacob is gonna finish his speedrun or not...


Have speedrunned it a few times but it's hard to say an exact time after the final bowser but my best time so far at the last save block has benn 4:30. =D

Although this is done on tha PAL version and i don't know all the differences except that it's 50Hx instead of 60Hz =/.

If people shows interest i would gladly post my first speedrun once i get one recorded ^__^
I have intrest in a Paper Mario run of any type.You have my vote there. I would encourage you to make this.
I am also enthusiastic about a new run of this game.

I would also love for you to discuss your strategies here, so that we can all try to optimize them.  An efficient plan is essential to a good run of this game.

As mentioned elsewhere, my vision of a good run involves never boosting HP, combining the Mega Rush and Power Bounce badges for heavy damage, and abusing Close Call and Power Shock to avoid running out of HP (saying "die" in this game doesn't quite seem right).
I love YaBB 1G - SP1!
Okey
so far i have only been using 5 badges total

Power jump, Damage dodge, Speedy spin, Defend plus and fire shield.

As for tactics here’s some of my tactics I’m using for the 3 first bosses.

Fake Bowser (10 hp), Koopa bros (5hp each)

Mario: 10 Hp, 15 Fp, 3 Bp

Equipped badges: Power jump

Partner: Bombette

Turn 1:
Mario: Power jump (3 dmg)
Bombette: Bomb (4 dmg)

Turn 2:
Mario: Power jump (Fake bowser dead)
Bombette: Bomb on the koopas

Turn 3:
Mario: Fire flower (bought one at the shop in Koopa village)
Bombette: Do nothing

Turn 4:
Mario: Power block

Done in 4 turn not taking any damage at all ^__^

Tutankoopa (30 hp)

Equipped badges: Power jump

Mario: 10 Hp, 15Fp, 3Bp

Partner: Parakarry (upgraded in the ruins)

Turn 1:
Mario: Power jump
Parakarry: Shell shot

Do this 3 times and Tutankoopa is done =D. (dodging Tutankoopa’s “magic” attack with Parakarry may be necessary sometimes)

Tubba blubba’s Heart (40-50Hp) not sure >_>

Mario: 15 Hp, 15 Fp, 3 Bp

Equipped badges: Power jump

Partner: Bow (upgraded at Tubba blubba’s castle)

Turn 1:
Mario: Power jump
Bow: Smack

Do this 3 times not dodging his heart’s first charged up attack

Turn 4:
Mario: Power jump
Bow: Outa sight

Turn 5:
Mario: Power jump

DONE

Chase his heart and defeat Tubba blubba with a Power jump and Smack.

DONE.


Started on a pretcice round yesterday and used theese tactics and so far i have finished Chapter 4 in 1:53 O__O.
Your Koopa Bros. and Tutankoopa strategies have already been mentioned.  Not to insult you or anything -- I just recommend you read all of the posts in this thread to avoid wasting time coming up with strategies that others have already done for you.



I really, really, really recommend using Mega Rush and Power Bounce to massacre bosses.  Thus, you also shouldn't upgrade HP, as it just makes getting down to 1 HP take longer.


My "Stat/Attack" guide at gamefaqs (look here: http://www.gamefaqs.com/console/n64/game/198849.html) should provide you with all the battle information you will ever need to know.  It includes enemy/boss AI (not as random as you would think!), enemy resistences to different status ailments, and item-duration times.

For general reference, go here: http://www.rpgclassics.com/shrines/n64/papermario/.  There are tons of pictures, and a complete list of the star point values enemies give.
I love YaBB 1G - SP1!
Thx and sry for posting 2 already mentioned strategies.


Tried combining the Power bounce and Meha rush and so far it's working great ^__^

Used it for Tubba's heart and killed him in 2 round.

Although i took 9 dmg on purpose from the clubbas at the castle so i could start the battle with  1 hp >_>.
Hmm...

In the current run, it quite clearly shows that you can get through Tubba Blubba's Castle without getting in one battle, so battling would only be for experience (alternative ways to get down to 1 HP are to jump on the spikes in the key room, or battle Jr. Troopa(3) before Tubba's Heart).

Since you are making use of Mega Rush, you will want to plan your battles to not get level-up heals at bad times.

For example, if you decide to defeat Jr. Troopa(3) after Tubba's Heart, you ideally do not want to level up.  That would let you start the Big Lanturn Ghost battle at 1 HP, where you could use Headbonk/Power Bounce twice for a quick win (you wouldn't be attacked once!).

Of course, it's not a big deal if start the BLG battle at full health.  Simply skip two turns, blocking one attack and not the other, to get down to 1 HP, then proceed as above.


What I'm getting at, is that that single battle in Tubba's Castle could mean the difference between the two scenarios I mentioned above.  Experience planning will decide, for example, whether you run from or defeat the B. Bill Blasters in Bowser's Castle.