The agility gems + the agility up skills vs higher level enemies allows Shulk and Reyn to dodge nearly every hit in the first 30 seconds.
If visions are simply a calculation of damage then it would be best to drop some of the armour (probably not put in on Reyn as the iron set is so heavy and he needs the agility), but it really seems like there's an RNG element to me. I've had Sharla take a Xord Impact into critical life without a vision being triggered several times. Maybe I'm wrong, though.
If visions are simply a calculation of damage then it would be best to drop some of the armour (probably not put in on Reyn as the iron set is so heavy and he needs the agility), but it really seems like there's an RNG element to me. I've had Sharla take a Xord Impact into critical life without a vision being triggered several times. Maybe I'm wrong, though.