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Edit history:
xHaibara: 2012-04-30 04:03:50 pm
xHaibara: 2012-04-28 05:24:40 pm
Alright, as I said quite a while ago, I am now going for the six days completion, here is Forest Of Hope, I hope to get Forest Navel soon, because I don't like this level at all and I don't want to spend that much of time on it Undecided It remains to be a tricky one though...

EDIT: Full run available on my channel Smiley
Hello,

It's been a while since someone posted here, so I made a single segment speedrun, and I had in mind to submit it to SDA. What do you guys think about it?
<(^_^)>
I'll watch it soon; i'll let you know what I think of it, but from reading your comments it seems like you should go for more attempts. But given how frustrating it is to play pikmin 1 (single-segment no less, with all the luck lol)...

Looking forward to watching it!!!
Edit history:
kirbymastah: 2012-07-02 06:24:42 am
kirbymastah: 2012-07-02 06:24:36 am
kirbymastah: 2012-07-02 06:24:33 am
<(^_^)>
Day 1: Lol indeed, but well-planned out nonetheless

Day 2: LOL, who knew sleeping olimar was so broken. Bummer about that nectar luck for the yellows, that really makes you lose a ton of time in the long run X_X But I'm very glad you included the sequence break for the submerged wall.. That pikmin's aim with bombrocks too... Overall a bit slow, but mostly because of bad luck and crappy AI. Easy for me to say this, but IMHO it's probably worth resetting if you're getting screwed over by luck (especially no flowered yellows until the very end), since it's still only Day 2...?

Day 3: Are you sure it's ok to put away all your reds while raising blues? That's so much plucking you have to do @_@ Then again I guess it's also not that fast to leave reds idle, raise blues, go back to put away reds, then take out blues... and you aren't doing much else while blues are carrying stuff... so I guess it's ok. Beautiful nectaring of the blues, getting 90 pikmin on that nectar is really hard. I think the execution was very good. The main concern is, is it feasible to do forest navel in one day in a single segment run? I've never done it myself, and it seems not as bad as forest of hope (which is insanity to try to SS), but you're the pro here XD

Day 4: It amazes me how many ways you can do distant spring in one day, and I see a different method practically ever run I see of pikmin (mostly between you and himajin); it's so hard to tell which one is truly fastest, and which one gives the best consistency/speed tradeoff for single segment. But seriously, holy crap this day was perfect. Camera movement to manipulate wollywogs went great. Just one thing: you really don't have to have the glitch bulbear on camera for it to go back to sleep? (the one by the UV Lamp)

Day 5: Bummer about those first two blowhogs not trying to toss off pikmin. (That's what you were trying to do, right? So you can bum-rush it before it starts to breathe fire) But yeah, aside from sakurai screwing over everyone, this day was also practically perfect, with an excellent beady fight.

Day 6: lol. Easy, fast, and flawless. Could've one-shotted that clam but from my experience, it's too risky.

Day 7: Holy crap, 2nd try on the snagret. Very good. Unfortunate about those blues falling off the ledge, which is pretty much the only big mistake in this day. And yeah, I do agree you probably should've taken some more blues for the bridge.

Day 8: Pre-Bulblax section was excellent, particularly those time-saving yellow-pikmin-tosses. I'm guessing it's not worth going back to trade all those blues for reds for the extra attack power. And OMG, that's a lotta bombrocks. So close to a one-round fight! T_T

Overall: A very good run, but I'll be blunt and honest, not quite submit-worthy yet. As you said, there are mistakes in it, but day 4-7 were particularly awesome. Days 2-3 could definitely use improvement, and IMO day 3's route is a bit questionable (but what do I know about pikmin 1 lol). Of course, you're not going to get a perfect run since there's so much trolling potential in this game, and so much sakurai-screwage and fail nectars. And people watching have to realize that there is SO MUCH LUCK in this game (biggest AI fail: dismissed blue pikmin going off the ledge in day 7 and pikmin missing bombrocks in day 2), that they aren't going to get a 6-day-quality run here. Still, I really enjoyed it, and I look forward to a solid improvement Smiley

(FYI sakurai reference = tripping pikmin)
Thanks for your comment Smiley

I was planning to do it again, so the next run might be a lot better, since this one was done only in order to see how fast I could beat the game.

Also, Forest Navel is possible in 1 day, but I am so bad on this level that I prefered not trying it.
<(^_^)>
Quote from xHaibara:
Thanks for your comment Smiley

I was planning to do it again, so the next run might be a lot better, since this one was done only in order to see how fast I could beat the game.

Also, Forest Navel is possible in 1 day, but I am so bad on this level that I prefered not trying it.


Yeah, definitely go for it, I know you have the skills to go for an improvement!

That being said, maybe you can look more into a better, more consistent 1-day Forest Navel Route; I'm sure you've already seen himajin's video, but I'll put it here anyways:



There's definitely room for SS mistakes (he ends the day just as the countdown starts), and it doesn't seem to rely on any luck factors (MAYBE shearwig pellets) or hard tricks. The big thing is you wouldn't have those 90 blues for the beginning of distant spring, meaning you'd need to alter your DS route a little bit. But again, it's very easy for me to say this since I haven't actually done any 6/7/8-day runs before, so it's your call; IMO I think it's worth using that strat.

Can Beady Long Legs kill pikmin in its entrance animation? I know it can't in pikmin 2 but I don't know about pikmin 1... If it can't, then there's no need to dismiss yellows and lure out BLL, which saves a few seconds.
Quote from kirbymastah:
Can Beady Long Legs kill pikmin in its entrance animation? I know it can't in pikmin 2 but I don't know about pikmin 1... If it can't, then there's no need to dismiss yellows and lure out BLL, which saves a few seconds.

You obviously haven't seen this.
So, I made another run, which is nearly 4 minutes faster than the current one uploaded. Day 2 was better with the nectar, Days 6/7/8 went much better: clamperl beaten in 1 round, snagret went as good as in the video + more blue pikmin on the bridge saved time, and the bulbax emperor beaten in one round as well, the biggest mistakes were in FN. Sad
I still don't know whether or not I should try a 7 days single-segment, since FN is the area I dislike the most in the game. But you are right, the run is not luck based at all, even for the pellets.
1 from the beginning + 5 little pellets nearby the onion + 5 big pellet + 4 shearwigs + Fiery blowhog = 1 + 10 + 5 + 16 + 8 = 40 blue pikmin.

By the way, no, you don't have to put the bulbear back to sleep on day 4, just zoom with the camera and it will stay next to the wall where you do the glitch Wink
Edit history:
kirbymastah: 2012-07-02 07:13:44 pm
<(^_^)>
Excellent improvement!

Well this is coming from someone who's only done a 9-day challenge at best (a LONG time ago), but yeah you should definitely go for 1-day FN and see if it's SS-doable. I really think you can do it with more practice Smiley Of course, there comes the issue of raising extra blues at the very start of distant spring (I'm sure it's SS-doable though)... so i dunno, your call since you know the game way better than me

And ah. That beady troll fail X_X
Hey there Cheesy
It's already been more than one month since the first run was posted, so I recorded another one, and ended up with 83'20, which is more than 6 and a half minutes faster (the other one was 89'59). Almost everything went good, the only thing I can improve is beating the final boss in one round instead of two, but it was a good run, and I did not want to restart everything just because of the final boss :/
By the way, it is still a 8 days run, 7 days is just too hard for me <_<
Shall I upload it so that you guys can see?
I would definitely be interested in seeing it, personally.
Edit history:
kirbymastah: 2012-08-10 10:13:21 am
<(^_^)>
Ditto. Sucks about only 2-rounding the final boss Undecided If everything else went really well, it may as well be submittable...? If the snagret fight went a lot better than the last run you posted, and the bulblax fight is the only major bad part, then I'd say it's a solid run, despite being 8-day. I'd still love to see it go 7-day but I'm not the runner, and never really tried, so I honestly wouldn't understand how difficult/infeasible a SS 7-day run is, let alone a speedrun in 7-days to make everything else go right.

Also, too bad about the fail on your youtube channel X_X But herpderps happen.

EDIT: also, didn't mention this before editting, but a 6.5 minute improvement is AMAZING.
I'd love to see it!

I'm guessing it was done single-segment, in which case I don't think the amount of days is a huge problem, practice will probably get it, but I can hardly do 9 days myself, with resets in between days. Its gotta be an amazing run!
Okay, I will upload, it should be available on Sunday or Monday.

@kirbymastah : 7 days is hard to single-segment only because of day 3 :/
The only thing I can try to do is getting day 1 and 2 done, then work a while to get day 3, and finish the run. It will be a 7 days run, but not single-segmented. :/
Edit history:
kirbymastah: 2012-08-10 02:05:14 pm
kirbymastah: 2012-08-10 01:08:40 pm
<(^_^)>
Ok, I'm sure the 8-day SS run is really good to watch anyways; from what I remember from your last upload, the extra day really isn't that big of a deal in terms of time. I'm looking forward to seeing your run Smiley

Also, interesting video upon looking at himajin's channel:



I can't read japanese so I'm not sure what it says, but it's some sort of OoB glitch he found. I doubt there'll be use for this, but it can be messed around with?
Edit history:
xHaibara: 2012-08-11 07:36:42 pm
xHaibara: 2012-08-11 07:36:12 pm
I doubt think this glitch will be useful, so yeah, it will only be for fun.

Anyway, the run is being uploaded, available in about 3 hours Smiley

EDIT:

Edit history:
kirbymastah: 2012-08-12 09:34:42 am
<(^_^)>
Day 1: lol

Day 2: Too bad about the nectar while breaking down the second wall Sad Also, the Red Bulborb trying to eat a sleeping olimar always makes me smile XD Excellent day.

Day 3: A noticeable blunder: trying to get the breadbug and pikmin to cooperate, but it's not that bad.

Also, while raising blues, I'm not entirely sure what the point of bringing the rest of your squad (the ones that broke down the wall behind the ship) to the base was... I don't know, it just irks me a bit that your entire squad doesn't do anything for most of the time that you're spending raising blues. At the same time, there really isn't much else you can do with the rest of the squad that's nearby, besides start the bridge (but that bridges finishes in Day 5 way before finishing beady long legs, so that would be a waste of time doing it here). Really, the only improvement I can think of is doing FN in one day, but again that's ridiculously hard and not going to be consistent <_<

As far as execution goes, this was very smooth and well-done.

Day 4: I think this is the mostly the same DS-1 day strat that himajin used in his improved 6-day run. I remember back when 1-daying DS was such a huge deal, and now it's the easiest area to 1-day Tongue Really, I couldn't see any major things that went wrong. Excellent.

And wow, that bulbear had a rude awakening.

Day 5: Very good. I don't know 100% if it's faster getting the analog computer first or the Libra first; has this been tested? (in the situation that the bridge already built by the time you start collecting both, of course).

Day 6: The sheargrubs and the water bridge for the Sagittarius at the start were a bit sloppy thanks to that flower stalk and a miscount while tossing pikmin. On the other hand, second try on Burrowing Snagret? YES PLEASE. Besides the blunder at the start, very smooth. I'm amazed at how perfect the timing for the two bridges for the Sagittarius was, meaning it was very optimal.

Day 7: To this day, I'm still scared of leaving my pikmin in the clam for too long. Nice finishing it in one round. Just a tiny thing: don't pikmin by your ship automatically retreat to their onions when the day is done? If so, there's no need to whistle them here, which would save about a second Tongue

Day 8: That bomb-rock yellow almost slid into the water! D= close call. Standard fair until emperor bulblax for the most part. Also, shouldn't you have poked him awake wile taking down the second wall? Not that it makes a big difference since that wall goes down so quickly.

The fight itself was the biggest mistake in the run, and it sucks that was at the very end (and a pikmin death too; so close to deathless! T_T). The 2-round really sucks, but it can't really be helped; it's really difficult to get the 1-round kill period, let alone at the end of a hard 1.5 hour playthrough.

Victory fireworks for the win Smiley

It was a very entertaining, smooth run to the end. The only major thing was the emperor bulblax fight, as you mentioned, but it's forgiveable. I'd say this is submittable quality, considering all the luck factors (SAKURAI!!!!).

The only main problem I have is (again) the route, and 7-daying this, but it's so difficult that it's overlookable. The only suggestion I have that you can maybe try is, because 1-daying FN is so difficult in addition to raising 90 blues, would it make it SS-able if you raised only 40 blues on FN, and then 1-day it? Then you can go to Impact Site immediately afterwards to get a pearl while getting the ship part there to get the 50 extra blues you need for DS.

The main problem with that is the snitchbugs that appear in DS, so I'm not sure if it'd be worth your sanity to try that out Tongue

Excellent run, again! A great improvement! thumbsup
Quote from kirbymastah:
Day 1: lol

lol

Quote from kirbymastah:
Day 3: A noticeable blunder: trying to get the breadbug and pikmin to cooperate, but it's not that bad.

Also, while raising blues, I'm not entirely sure what the point of bringing the rest of your squad (the ones that broke down the wall behind the ship) to the base was... I don't know, it just irks me a bit that your entire squad doesn't do anything for most of the time that you're spending raising blues. At the same time, there really isn't much else you can do with the rest of the squad that's nearby, besides start the bridge (but that bridges finishes in Day 5 way before finishing beady long legs, so that would be a waste of time doing it here). Really, the only improvement I can think of is doing FN in one day, but again that's ridiculously hard and not going to be consistent <_<

As far as execution goes, this was very smooth and well-done.

To be honest, I was a lilttle bit confused at the end of this day. I went back to the ship because I wanted to get more blue pikmin out so that all corpses could be brought back to the onion faster, and as corpses were already being brought, I didn't want to do a dumb mistake and go through more useless plucking.

Quote from kirbymastah:
Day 5: Very good. I don't know 100% if it's faster getting the analog computer first or the Libra first; has this been tested? (in the situation that the bridge already built by the time you start collecting both, of course).
It looks to be faster this way, since collecting Libra takes longer than collecting Analog Computer (I mean the time before you have to put red pikmin on them). This is something I'll try though, not sure which one is faster.

Quote from kirbymastah:
Day 7: To this day, I'm still scared of leaving my pikmin in the clam for too long. Nice finishing it in one round. Just a tiny thing: don't pikmin by your ship automatically retreat to their onions when the day is done? If so, there's no need to whistle them here, which would save about a second Tongue

Yup. But by the time I realised my mistake, it was already too late Tongue

Quote from kirbymastah:
The only main problem I have is (again) the route, and 7-daying this, but it's so difficult that it's overlookable. The only suggestion I have that you can maybe try is, because 1-daying FN is so difficult in addition to raising 90 blues, would it make it SS-able if you raised only 40 blues on FN, and then 1-day it? Then you can go to Impact Site immediately afterwards to get a pearl while getting the ship part there to get the 50 extra blues you need for DS.

True. However, after a bit of calculation, a 6 days segmented run would be about 76 minutes (PAL version Wink ), which is only 7 minutes faster than the run I just uploaded <_<

Anyway, thanks for your comment Cheesy
<(^_^)>
Hmm well if collecting the Libra takes longer (which i'm sure it does), then it's best to do it first then the Analog Computer. That's fine.

And i'm surprised the segmented run is only 7 minutes faster (although I don't know the differences between PAL and NTSC for this game). I guess it wouldn't be quite worth 7-daying this, unless you want to go insane haha.

Anyways, it's a very good run! Do you have any plans to try to improve it? As I mentioned, the only main improvable thing is the emperor bulblax fight (and... that yellow pikmin death... T_T), but you had such good luck at the burrowing snagret that I think it somewhat makes up for it.
PAL version is slower than NTSC. An in-game day on PAL is 16'16, and about 13'50 on NTSC.

The only improvement I see is getting a better day 2 and a better final boss fight, which would save 1 and a half minutes (maybe?).
<(^_^)>
Well it's up to you if you want to submit, or if you want to keep improving. Honestly I think it's really good, and despite that bad bulblax fight, you had great luck on the burrowing snagret fight which is gonna be really hard to replicate. Unless you go insane with another thousand tries, I think it'll be really hard to get both a 1-round bulblax fight with the same snagret luck. It's definitely improveable, but not by much without going insane imo...
Nuzlocker and wannabe speedrunner
Dude, it's been over a year. Is that single-segment run going to be submitted? ^^; I just watched the one that's up here (and dealt with VLC glitching about) and loved it. I'll watch xHaibara's soon, but from the sounds of it, it was a good run that deserves to be submitted.

That all said, I just wanna know two things: Why exactly did the current run not start with Day 1, and what constitutes low% in this game if you get all 30 parts?
<(^_^)>
The current run on SDA is more of a low% challenge, and it skips day 1 because it's trivial and dumb.

Also "low%" would be 50 pikmin. Unless you want to watch someone repeatedly end day until day 30 with 25 parts.

Similar idea with "any%" vs "100%", they're exactly the same. You beat the game as quickly as possible by getting all 30 parts as quickly as possible.

Anyways, at the time of submission, 9-day was the lowest possible % of days, both with and more than 50 pikmin. Now, 6-day is lowest, but not sure about with 50 pikmin; if anything, a 6-day segmented run, and an RTA run (standard is 8-day) would be submitted if people worked on this more seriously.
Nuzlocker and wannabe speedrunner
Ah, I see. Thanks for clearing that up!
I see that there has been some activity recently. I'd gotten into speedrunning Pikmin the summer of last year, and I have a time of 1:12:49 currently. Scaling Haibara's run down (because of PAL version), her's turns out to be around 1:13:25, accounting for skip-able end of day cutscenes. The Forest Navel has been re-routed since, although none of my attempts have gotten a good run of it, so I think I'll be able to save about 30 seconds there, and also my snagret fights haven't been too good either. (Also Emporer Bulblax wasn't 1-cycle, but it wasn't 2-cycle either...)

My run: http://www.twitch.tv/mrdodiou/c/3544075
Leaderboards: http://bombch.us/Gh4