I found a new trick for the trials room it saves about 0.5 sec, here it is:
Quote from PrettyFrenchMan:
Hey Twyn_o accidently found a skip of Faradeus's fight (the second boss). MetalFoxDos and I tried to reproduce it, but we weren't able to do so unfortunately. It seems to be really precise, and maybe TAS-only. Here is the video :
What is apparently going on is that even after death, if the body of the kid touches a checkpoint, it will be the current checkpoint. So the kid will respawn on this checkpoint. Which is here the checkpoint on the left of the first room after Faradeus. I guess that the body of the kid need to be pushed by the wind after death in order to hit the checkpoint, just my two cents.
What is apparently going on is that even after death, if the body of the kid touches a checkpoint, it will be the current checkpoint. So the kid will respawn on this checkpoint. Which is here the checkpoint on the left of the first room after Faradeus. I guess that the body of the kid need to be pushed by the wind after death in order to hit the checkpoint, just my two cents.
I figured something like this would be possible back when I was messing around with Faradeus last year but I could never get it to work. I'll see if I can find a setup but if neither of you could get it I probably won't have much luck.
e: Okay, so the checkpoint trigger is right about here. Your body needs to hit that. http://i.imgur.com/IfJJFLO.jpg