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To run or not to run ?
Could you go easy on the game while I'm in class XD Btw I'm starting to think about boss strats (at least the firsts ones)
Okay people, I figured a 80% consistent method of doing the OoB glitch in less than 15 seconds.
I'm now working on a total Prison Gauntlet OoB skip, which should save like 3-4 mins.
I'm almost done with it. I just need to find the Inbound spot.
To run or not to run ?
Oh and by the way we could call the two slides and PC the power slide no?
Scyther, one other thing that you should test: What is the speed of movement when charging a slash, short-hopping and slashing and charging again, all while running. It seems to add a small speed increase as well as increase jump distance.
Pewable and I are not fans of the slide for movement at all. It's useful for passing opponents or charge-slashing (this should be abbreviated as CS, I'm thinking) while moving, but that's about it. The complete lack of control and dependence of flat ground doesn't seem too appealing compared to just running and CSing.
Okay, he who figures out the Gauntlet skip inbound spot will be credited as the hero who skipped the water temple of Strider.
I can't find a way to get back inbounds at the bottom or in the middle of the gauntlet. Waiting for somebody to figure out a consistent inbounds glitch. Tongue
Congrats: Reading Skill Lv Up!
I'll test the charge slash movement tomorrow.  It's 11 PM here and I have work tomorrow, even on Saturdays.
Okay, I routed the first 3 or so levels. I'll be posting videos tomorrow or the day after.
The Top of the Bottom
I'm having a ton of fun with this game thus far. My best time is 2h21m on Easy (no glitches) and its also my only speedrun attempt thus far. Once I 100% the game I'll start getting into the actual speedrunning of this game, I'm pumped!

I think we should have our own leaderboard for this game (kind of like a lot of the speedrunning communities here have ie. Crash Bandicoot & Ape Escape) where we could have Completion runs and any% runs on top of having Collective Beacon Run times (all Beacon Run times combined). I think it could be fun, and if no one wants to manage it, I'd be more than happy to!

When it comes to timing though, should we count in-game time? This is one of those situations where no timing method is truly superior. If we count in-game time then things like deaths and other mess ups won't be factored into the end time, which is really inefficient. But if we do time via an external timer like 90% of games do we run the risk of having unfiar advantages (certain systems may load faster, among other issues).

Also, what sub-categories should we have? Normal and Hard should each have their own sub categories for sure, on top of 100% completion and any% runs. Should we also factor in glitches and no glitches? At that point it feels like we'd be getting far too specific and having too many categories, but I'm just throwing out some suggestions. Personally I think that we should use in-game timer (though it pains me to say that) and should have Completion and any% runs with both of those categories having a "glitch and non-glitch" subcategory each, with Normal being the standard difficulty for play (at least boss fights are mildly interesting, and a handful of situations vs regular enemies are still intense)

Add me on Skype if you'd like - MGSPhantom

Add me on PSN if you play the game on PlayStation 3, I'd love to have some people on my friends list to race - Illuvial
To run or not to run ?
Oh and btw we should get our interest on the differences between platforms
First Gravitron Boss Fight Skip + Dash Early !

To run or not to run ?
Amazing ! This skip is going to make things easier ^^
The Top of the Bottom
So you don't actually have to kill the Gravitrons to get into Meio's Tower? Interesting! This is great because Gravitron fights seem hella random
Edit history:
MGSPhantom: 2014-02-21 02:56:35 pm
MGSPhantom: 2014-02-21 02:38:40 pm
The Top of the Bottom
Quote from Pewable:


Did it when I discovered the area, so it's doable without health upgrades etc. It skips all the building.

How do you reduce your knockback like that? Whenever I try it, it pushes me all the way back to the fence and I can't make the jump. Also, is this a viable glitch for a new run? Obviously you have all upgrades here, so if I did that in a brand new playthrough would it actually be useful? I';d test it myself, but as I said earlier, when it tried doing this on my latest playthrough I couldn't

Also, why are we calling it the OoB glitch? What does that stand for?
Edit history:
MGSPhantom: 2014-02-21 02:39:08 pm
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*Accidental double post*
Sequence Break found! All keys are not needed to complete the game Wink

Video soon , I have to do the game from the start again !
OOB = out of bound

You have to jump on top of the thing so that it doesn't send you away.
Edit history:
MilsTailsPrower: 2014-02-21 05:50:02 pm
MilsTailsPrower: 2014-02-21 05:49:06 pm
MilsTailsPrower: 2014-02-21 05:47:34 pm
MilsTailsPrower: 2014-02-21 05:47:15 pm
MilsTailsPrower: 2014-02-21 05:46:59 pm
MilsTailsPrower: 2014-02-21 05:13:41 pm


There is the sequence break ... Enter the Balrog early ! ( Dash is needed though.)

The game works fine once completed , you have access to the tower without having all the keys.
It save a loooot of time , I don't know how much exactly but we will figure soon!

EDIT : It doesn't work after all ... I forgot about the enemy who need to be killed by the purple weapon on the elevator of the tower.
Edit history:
Scyther: 2014-02-21 07:30:53 pm
Congrats: Reading Skill Lv Up!
MGS, the knockback reduction is done by recovering in the air.  I just mash jump to regain air control after getting knocked down by anything.  Maybe I mash attack too?  Sometimes I don't pay exact attention when Mario Party mode takes over my hands.

I'd also like to cast my vote for two run categories outside of difficulties and item%s, runs WITH major skips and runs WITHOUT.  I don't want to jump the gun and call for a glitchless category because there may be less game breaking glitches.  I just don't want such a fun game to have boring runs, through which 70% of movement is out of bounds in black space.  It's nice to have another category.
Cube Throw = OoB
beacon runs are a lot of fun and you guys should try them

Tunnel Trouble in 53.99 http://www.twitch.tv/xcd_/c/3765661
Smoke Stack in 34.83 http://www.twitch.tv/xcd_/c/3764713

ill be doing full game eventually though. looks like you guys are finding some crazy sequence breaks.
Edit history:
MGSPhantom: 2014-02-21 09:07:11 pm
The Top of the Bottom
Quote from Scyther:
MGS, the knockback reduction is done by recovering in the air.  I just mash jump to regain air control after getting knocked down by anything.  Maybe I mash attack too?  Sometimes I don't pay exact attention when Mario Party mode takes over my hands.

I'd also like to cast my vote for two run categories outside of difficulties and item%s, runs WITH major skips and runs WITHOUT.  I don't want to jump the gun and call for a glitchless category because there may be less game breaking glitches.  I just don't want such a fun game to have boring runs, through which 70% of movement is out of bounds in black space.  It's nice to have another category.

Thanks for the help! And I agree, if we end up finding out that 30+ minutes of the game is skippable through glitches we should have a glitchless and a glitch run

Quote from MilsTailsPrower:
EDIT : It doesn't work after all ... I forgot about the enemy who need to be killed by the purple weapon on the elevator of the tower.

What enemy? Maybe I'm forgetting something but I don't remember ever having to kill one non-boss enemy to progress the game (unless its a door that's locked until you kill everyone, which doesn't apply to this)
Remember the elevator before Meio ? There is an enemy with a purple shield , there is no way to counter it ( As I know.)
The purple Cypher is needed for end the game.