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Haven't really experimented too much with this cutscene storage lately, but I thought I should at least show the most possibly relevant result thingy here.



I have not been able to do this text storage in other cutscenes. The only 2 I could think of where it's theoretically possible is the cutscene in the Canopy and in the cutscene in the Iron Mountains. But so far I can't manage it in the Canopy, even though I know how far away I have to go. The one in Iron Mountains I haven't tried it there, but by default gaining control in that cutscene at all is nearly impossible, so within like 3 hours of trying I may only get 1 chance to do it...

It's worth noting that the 5-Lum-cutscene and the no-5-Lum-cutscene are both entirely seperate cutscenes, because if you store the cutscene when you don't have all 5 Lums and then come back with all 5 Lums, the collection of dialogue from the first cutscene just kind of disappears if you advance it during the 5-Lum-cutscene.

Also, if you watched very carefully, you see something weird pop up for 1 frame. Well, it was a giant N!



Does anyone know where this N is supposed to belong to?
BLARGHHH
Doesn't rayman yell "NO" at one point during a cutscene? Maybe that's what the N is from, but does the N happen every time you do this?
Quote from thundacats28:
Doesn't rayman yell "NO" at one point during a cutscene? Maybe that's what the N is from, but does the N happen every time you do this?

If you store the 5-Lum cutscene and then go through the text as fast as possible, then yes. If you do the same thing, but then go through the dialogue slowly, I think depending on how slow you do it, you either make the cutscene be normal again or you soft-lock.

I want to say the N comes from the dialogue: slaves now on board: (some increasing number) with the "now" being that N. I'm at least thinking that because that's the text that would show up after the dialogue in this picture, but I can't confirm that. I don't really know why that N is only there for 1 frame, seems kinda strange...
you could check if the N changes, when you change the language
Italian shows an N, German shows a K, French shows a P and Spanish I'm pretty sure shows a T (the top part with the horizontal line is off-screen).

I can't confirm to what dialogue they belong to. I think it's the text after the buccaneer text, but I don't care to figure it out since I think it isn't important.
Hey everyone, I'm new to this game, but I think I already found some interesting shit that you might want to look at:

A clip in the Fairy Glade (In the room with the Echoing Caves Trigger):


And a clip at the very beginning of the Sanctuary of Stone and Fire:



Hope we can do something with it! ~ Frozen Frog
Edit history:
Unreal704: 2014-12-06 03:55:04 pm
Also known as Bottles/Sydynski
Maybe we can have the height overflow by floating under wherever the echoing caves loading zone is. Just leave Rayman floating under the echoing caves load zone.

EDIT: I tried my idea and left the game running with rayman hovering out of bounds for an hour and a half but he was still going. I stopped since it would be useless since it would take a shorter time to get to echoing caves.
The first clip is interesting, if it's possible on other vines, but on PC you can clip through every single corner, if your PC is slow enough.
Quote from Blubbler:
The first clip is interesting, if it's possible on other vines, but on PC you can clip through every single corner, if your PC is slow enough.


If your pc is very slow, wouldn't that slow down the entire run?
Anyways, the Fairy Glade Clip has been performed on N64.
Yes, a cucco riding the ground.
Cool stuff. I tried the Fairy Glade clip, but it seems it puts you far too low to reach either the loading zone or the green lum. The Stone and Fire clip looks more promising, but I couldn't get it to work on N64. I'll try it again later.
Edit history:
Frozen_frog: 2014-12-09 11:55:47 am
Also, I'm working on a Rayman 2 speedrunning skypegroup!

We've had this in the Rayman 3 speedrunning community, and it worked great. It was quick, you'd be able to really build a neat personal community and it's been all very fun.

I currently have Unreal, Thatgermanguitardude and Luke100ster in the group, it'd be great if we could expand.

If you add me, I'll add you to the group. My username is baksteen_van_japan. 

If you guys think this isn't a good idea, that's fine aswell.
I'm not checking the forums for quite a while and suddenly someone found a bunch of stuff. Nice finds, Frozen_Frog. That vine clip in Fairy Glade doesn't seem useful at all, because you clip from the wrong side and I don't know if height overflowing is even a thing in Rayman 2 (at least I've not seen any instances). That clip to get to the Green Lum in Sanctuary of Stone and Fire is defenitely that can be used in 100% runs, because this means you don't have to backtrack from the second intended Green Lum and death-warp back. The clip towards the end of the level suprised me. I didn't know the end was right next to where you start. Maybe if you could clip from the left side, you may have enough height to hit the loading zone.

Also, I'm adding you to the Rayman 2 speedrunning Skype-group. My username should be kirbycomment.
I try to go fast
Hey everyone,

so I also joined the forum, finally Cheesy
The nice thing is that I actually have something (useless) to show with my first post.
This happened to me on a run today and I just felt like it needed to be documented Tongue



So greetings to all of you :)/ BTW if anyone wants to join the Skype group you're very welcome to.
Edit history:
KirbyComment: 2014-12-13 06:18:43 pm
Quote from Frozen_frog:



I found a more consistent way for this clip. It's still kind of awkward because the camera likes to be annoying and I do think you need a somewhat precise angle to get it, but it makes this trick more reliable for 100%...
Yes, a cucco riding the ground.
Quote from ThatGermanGuitarDude:

Cool find. I don't think there's any other place where you can spawn underwater, though.

Quote from KirbyComment:
Quote from Frozen_frog:



I found a more consistent way for this clip. It's still kind of awkward because the camera likes to be annoying and I do think you need a somewhat precise angle to get it, but it makes this trick more reliable for 100%...

I still can't get this to work on N64. I wonder if there's a version difference here.
I try to go fast
I can't think of another place for that to happen either. And I also wasn't able to get the clip at all. IIRC Unreal also said that he wasn't able to get it at all.
Edit history:
Manocheese: 2014-12-15 07:12:21 pm
Manocheese: 2014-12-14 08:49:53 pm
Yes, a cucco riding the ground.
I found a more consistent way to knock down the pole in the Canopy. Just look at the pole when your shot hits it. As long as you're close enough, you'll knock down the pole every time. Here's a video:



EDIT: After trying this for a while, I'm not sure that it's actually more consistent than the normal method. I'll just call it an alternate method for now.
Quote from Manocheese:

Well, this method actually makes it possible for me to knock down the pole early. I never got the first method to work.

Also, Mano, did you try that Sanctuary of Stone and Fire clip with High Resolution on? It seems kind of strange to me that there's a clip that works on PC, but doesn't on N64...
Edit history:
Manocheese: 2014-12-15 07:13:38 pm
Yes, a cucco riding the ground.
Quote from KirbyComment:
Quote from Manocheese:

Well, this method actually makes it possible for me to knock down the pole early. I never got the first method to work.


Cool. At least it has some use, then.

Quote from KirbyComment:
Also, Mano, did you try that Sanctuary of Stone and Fire clip with High Resolution on? It seems kind of strange to me that there's a clip that works on PC, but doesn't on N64...

I was mostly trying on low res, but I'll try some more on high res later.
Yes, a cucco riding the ground.
After seeing GuitarDude's video where he tried to land on the floor underneath the poison water in the Fairy Glade, I tried the same thing. I had some attempts that looked like they should have made it, but none did. So, I investigated with moonjump. Unfortunately, the floor is not solid. I did find something moderately interesting, though. I was playing around near the spot where you spawn when you come from the Echoing Caves. At one point, I died. I didn't respawn at the green lum after the slide, though; I respawned at the spot where the Echoing Caves entrance drops you. I think that area is another invisible checkpoint, like the ledge in Sanctuary of Stone and Fire that you jump on after doing the damage boost near the blue orb pedestal. So, we have another potential way to get to Echoing Caves early. Here's a video:

Also known as Bottles/Sydynski
Did you try loading the area with Frozen Frog's vine clip? Maybe you can load the area and die then respawn up there.
Yes, a cucco riding the ground.
I tried it, but I don't think it will work. You have to get pretty close to the ledge to make it load.

On a related note, I used moonjump to destroy the cage and then tried to get the lums without moonjump. You can easily get them by jumping toward them. So if we could destroy the cage, we could get the lums, which would save time in 100%.
I try to go fast
So KirbyComment found a nice little time-saver. I made a video on it here:



#Savetheframes
Edit history:
Manocheese: 2014-12-21 05:09:29 pm
Yes, a cucco riding the ground.
Cool.

EDIT: I found a funny glitch today while practicing the Canopy. I got to the end of the level and was confused when I saw that I only had 49 lums. I went back into the level and found out which lum I missed: the second lum in the air that you get while riding the plant. It turns out that if you face the area you drop down from and look straight up, the lum won't be loaded, so you'll go right through it without getting it.
I try to go fast
Nice. Probably one of those N64-hardware-limitation glitches.