Edit history:
Manocheese: 2014-08-09 04:47:42 pm
Manocheese: 2013-08-18 10:00:27 pm
mikwuyma: 2013-08-18 02:24:38 am
Yes, a cucco riding the ground.
For information on glitches and other timesavers, see the Strategy Wiki:
https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape
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Original post by spikevegeta:
Hey, finished up and sent in my Kingdom Hearts 2 run, so this is the next run I seriously want to get started. I've played through it twice in the last few weeks to remind myself of all the different levels in the game, and to get a rough outline of 550 Lums to collect throughout the run.
From what I can tell, a Single Segment run is just about impossible unless "deaths" are excepted(Not full deaths, just whenever Rayman falls or gets hit by certain enemies and has to go back a little bit in the level). If not then I'd like to do an any% in about 15 segments or so with no deaths.
The way the four doors work is you need a certain amount of lums for each of them,
Level 5: 100
Level 10: 300
Level 15: 475
Level 17: 550
This meaning that no lums have to be picked up in Levels 17 or 18.
Saving would cost almost no time in this game since it allows you to save after every level, and it saves in about a second(about as fast as Super Mario 64 does).
I have not completely ironed-out which 550 to pick up, but I'm pretty close, since in both runs I got to Level 15 with 55x each time. Hopefully soon I can start posting complete level walkthroughs that will outline my path and which I pick up, then anyone with tips on which to get can give me their input.
Well, there you go, I'd also like to make sure if there would be any interest in a run of this great game(One of the best ever on the N64, behind Mario and Zelda).
https://kb.speeddemosarchive.com/Rayman_2:_The_Great_Escape
----------------------------------
Original post by spikevegeta:
Hey, finished up and sent in my Kingdom Hearts 2 run, so this is the next run I seriously want to get started. I've played through it twice in the last few weeks to remind myself of all the different levels in the game, and to get a rough outline of 550 Lums to collect throughout the run.
From what I can tell, a Single Segment run is just about impossible unless "deaths" are excepted(Not full deaths, just whenever Rayman falls or gets hit by certain enemies and has to go back a little bit in the level). If not then I'd like to do an any% in about 15 segments or so with no deaths.
The way the four doors work is you need a certain amount of lums for each of them,
Level 5: 100
Level 10: 300
Level 15: 475
Level 17: 550
This meaning that no lums have to be picked up in Levels 17 or 18.
Saving would cost almost no time in this game since it allows you to save after every level, and it saves in about a second(about as fast as Super Mario 64 does).
I have not completely ironed-out which 550 to pick up, but I'm pretty close, since in both runs I got to Level 15 with 55x each time. Hopefully soon I can start posting complete level walkthroughs that will outline my path and which I pick up, then anyone with tips on which to get can give me their input.
Well, there you go, I'd also like to make sure if there would be any interest in a run of this great game(One of the best ever on the N64, behind Mario and Zelda).
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