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Edit history:
Enhasa: 2007-05-01 01:25:44 pm
everybody wanna tell you the meaning of music
I am already going to be sending one of my copies of VP1 to some SDA regulars through the mail, so when everyone that wants to borrow it has finished, I can ask the last person to send it to you if you want. That is, if your problem is a disc problem and not a PS2 problem.

Yeah, a VCR would be fine and cheap, except that the site policy will switch to DVD recorders only at the start of 2008. So better to plan ahead I guess. I'm talking to some people and we'll figure out who wants to contribute first.
Direct Assault!
Hmm, I don't know if the problem is the disk or the PS2. Both are pretty old, but my PS2 plays other games just fine. I live in Brazil though, not sure if this could be a problem.

Thanks for both offers again. Smiley
everybody wanna tell you the meaning of music
I guess the obvious answer would be to try out your VP1 discs on emulator. Tongue
Direct Assault!
I always miss the obvious... Yeah, they've always worked on emulators.
新世紀進歩的羽扇子 音楽
Finally got a Segment 2 last night that didn't include me buying the wrong things.  Time is 21 minutes...umm...something.  (21:35 or so I think)

Also, my vendetta against 4D Aqua Wisps is finally complete, so I'll be putting more time into this soon.

Oh and SS attempts.  Yeah there'll be a couple in the near future.  I think.
^ Good news!  Especially the SS attempts coming up  Shocked

I'm hoping Tri-Ace_Fanboy is serious about running this.  If he's really willing to give a 100% all characters recruited a shot, I'm more than willing to help fund a DVD recorder.
Direct Assault!
Thanks a lot again for that. Smiley

I don't know if it helps the current run much, but I have the normal attack and Volty damage formula. Could be useful for choosing equipment, maybe?

Attack: {(STR x2 - DEF) / 4 x random + EVA/10 + LCK/20} x multiplier x combo

Volty: (STR x random + EVA/10 + LCK/20) x multiplier x combo

Some Voltys use the normal attack formula, but I don't know which ones. Combo is a 1% bonus per hit, like VP's special attacks. Random is a number from 0.8 to 1.2.
Just wondering, can the 100% definition just be to recruit all characters (with or without beating the Silver Dragon again the second time through, that decision doesn't matter to me)?

100% could include stuff like learning and maxing out all skills, obtaining all types of items, obtaining all songs for record player, etc etc etc.  But I am strongly of the opinion the run would be most interesting if those kinds of things are not necessary.  This game is all about recruiting people and kicking people; the run should be about how quickly you can recruit everybody, plain and simple.
Edit history:
spineshark: 2007-05-21 05:09:36 am
新世紀進歩的羽扇子 音楽
Quote:
Attack: {(STR x2 - DEF) / 4 x random + EVA/10 + LCK/20} x multiplier x combo

Volty: (STR x random + EVA/10 + LCK/20) x multiplier x combo
Wait, I'm not quite sure how to read this...I take it this is the enemy's EVA and LCK stats reducing your damage, right?  (or yours reducing their damage, but anyway)

At any rate, I appreciate it, but I'm not sure it makes much difference.  Equipment progression in my run is basically:
Jack's starting weapon -> the biggest sword I can buy (Steel Saber)  -> that axe in Fort Helencia thats name I've forgotten -> Hatred Edge -> Arbitrator.  I don't think I changed armor on any of my practice work either.  Although if you have suggestions, I would be happy to hear them.

As for 100%, I would just label the run "100% recruitment."  And I think that Aphelion should be beaten the second time, because it's barely any more effort at that point Tongue and gives a greater sense of completion.  I'm pretty sure (and I think Enhasa was easily convinced but what do I know) that it's better to do Fairy first in 100% because of the large amounts of money needed to recruit certain Human-affiliated characters. Although, looking at gamefaqs, the only remotely finished-ish guide seems to indicate that Kelvin, Radian, and everyone after them (until Quasar) don't drop any money, and the other three dragons are only worth about 18k combined...oh and a second FAQ agrees. Well that's annoying =/

I've finished VP B ending and Seraphic Gate, so I'm taking a break before going on to the A ending.  Hopefully that means working on this run until it hurts (hopefully longer than before) and/or playing Red Star if I can ever find it.
Direct Assault!
It's the attacker's EVA and LCK. Other than controlling hit rate they're also defense-ignoring attack stats.
Direct Assault!
spineshark, what's your level after the split, and against the final boss? Levels and money are really the hardest part of the planning without an experience table for reference...

Also, is it just 100% friends list, or must I have all possible characters on both playthroughs? I need to recruit Bligh (human) to get Brie (green goblin) on the non-human path, but I don't think I need Bligh for anything else... so could I skip him on the human path, or do I have to recruit him again? Same for Valkyrie I guess.

And speaking of Valkyrie, is she all I need from post-game? No need to clear the dungeons or fight Ethereal Queen, right?
Edit history:
spineshark: 2007-05-23 11:38:48 pm
新世紀進歩的羽扇子 音楽
I was about 22 on the practice runs, but I won't be using Aidan this time (specifically for the Stone of Miracles, which is the majority of my pre-split leveling) so it will probably go down a bit.  Recruiting Gil is necessary, which means bashing a lot of knights during the Algandar's Castle segment because just killing the boss only gives about one level, and I'll need five or six at the least.

Because the entire 100% is one continuous file, you just have to make sure to get everybody at some point (that's what I think anyway).  So no, you won't have to do Bligh or Valkyrie twice.  I don't see any way to justify EQ either...unless somehow killing her costs less time than tri-Emblem saves (in which case it would be elective and not compulsory).  It would be totally ridiculous but Elwen isn't an easy fight and there are quite a few long ones...
Edit history:
slowbro: 2007-05-24 05:16:33 am
Quote:
you just have to make sure to get everybody at some point (that's what I think anyway).  So no, you won't have to do Bligh or Valkyrie twice.  I don't see any way to justify EQ either...unless somehow killing her costs less time than tri-Emblem saves (in which case it would be elective and not compulsory).  It would be totally ridiculous but Elwen isn't an easy fight and there are quite a few long ones...


I totally agree on all counts.

Am I correct that recruiting Giske requires having less than 5000 [I forget the currency unit]?  You only have to get him once, so you only need to be this low on money one time through or the other (I'm guessing first time through non-human).  Then again maybe it'll work better to power-shop late in your second time through and then recruit him, I don't know.  That way you wouldn't have to get Jarvis twice.



edit: Oh, I made this list once, though you might already know all this and you almost certainly already know everything here that would affect a speedrun.  But I'm posting this anyway Tongue 

Here's a list of what does carry over into a New Game + and what doesn't:

Does:

Friends in book
Records in record player
play hours
money
Jack's skills and the progress in them
Weapon techniques and volty attacks
Link types learned
All consumable items, ie all items through Celestial Nectar (includes berries and Polpo's Soup)
a Feather Earring
a Training Device


Doesn't:

Friends on register
EXP levels
Commands
Training dummy progress
Weapons and armor
VIP Badge, Beckoning Cat, Saint's Trophy, Pluto's Trophy
Other accessories besides Training Device and Feather Earring
Records in inventory
Books
Metango Larvae, Gobpakken Seeds, Pointura's Thread, Blood Orc's Horn, Smilodon's Fang, Book of Angels, King's Toadstool, and Boundary Crest
Direct Assault!
Ok, that's good to know. There are some other characters like that as well.

Quote:
Am I correct that recruiting Giske requires having less than 5000 [I forget the currency unit]?  You only have to get him once, so you only need to be this low on money one time through or the other (I'm guessing first time through non-human).  Then again maybe it'll work better to power-shop late in your second time through and then recruit him, I don't know.  That way you wouldn't have to get Jarvis twice.


I must have under 5000, then get over 5000 and talk to him again. I'll probably just buy berries if I have too much money.


Quote:
edit: Oh, I made this list once, though you might already know all this and you almost certainly already know everything here that would affect a speedrun.  But I'm posting this anyway Tongue 

Here's a list of what does carry over into a New Game + and what doesn't:

Does:

Friends in book
Records in record player
play hours
money
Jack's skills and the progress in them
Weapon techniques and volty attacks
Link types learned
All consumable items, ie all items through Celestial Nectar (includes berries and Polpo's Soup)
a Feather Earring
a Training Device


Doesn't:

Friends on register
EXP levels
Commands
Training dummy progress
Weapons and armor
VIP Badge, Beckoning Cat, Saint's Trophy, Pluto's Trophy
Other accessories besides Training Device and Feather Earring
Records in inventory
Books
Metango Larvae, Gobpakken Seeds, Pointura's Thread, Blood Orc's Horn, Smilodon's Fang, Book of Angels, King's Toadstool, and Boundary Crest


Thanks, I had forgotten about the play hours. I'm guessing this run can go over the 7 hour limit too, right?
Edit history:
slowbro: 2007-05-24 03:18:17 pm
Quote:
I'm guessing this run can go over the 7 hour limit too, right?


That's a major issue that has yet to be decided.  There is no precedent.  6-7 hours is meant to be the limit for any% runs (what spineshark is doing) with other categories allowed to go longer, but Radix has said and I misquote "But that does not mean you can do a 20-hour 100% run of a 5-7 hour game and get it accepted!"

An all-characters recruited run has an incredible amount of awesomeness going for it in my opinion, but one definite thing going against its chances of being published if it's long is that Radiata Stories really isn't all that popular.

8 hours wouldn't be a problem I think, but I can't speak for whether it will be accepted if it's 11 hours, or 14 hours, or 18 hours, or 25 hours.

I really hope you don't let this issue stop you from doing the run.  Even if it is only on Archive your run will be loved by every RS fan in existance.
Direct Assault!
Oh, don't worry. I'd like it to be on SDA, but I'm not going to give up if it's not possible.

Just for reference, I made a list of characters that can be collected in the opposite path:

Humans I can get on the non-human path:
-Bligh
-Bran, Garcia and Wal
-Dan
-Elef, Hip, Ryan
-Gonber
-Howard
-Keaton, Tarkin
-Leban, Wyze
-Mook
-Morfin
-Paul
-Sarval
-Stefan
-Sunset
-Synelia
-Tony
-Yack


Non-humans I can get on the human path:
-All green goblins (Aesop, Ben, Brie, Den, Donkey, Gabe, Gob, Gobrey, Golly, Gonn, Goo, Lin, Mason and Monki)
I need one Green Goblin in the non-human path for Few, and it's probably better to get Brie on the human path because I'll need to recruit Bligh and have 2 mages from Vareth in the party to get him.

It's a shame that some parts of this game don't seem to be covered in any FAQs, like time/event triggers. Looks like I'll have to play both paths again to note them down (currently at the split).
everybody wanna tell you the meaning of music
Don't worry about this 100% run and SDA. Someone was recently told that if he could get an any% run for Okami in the low 10:xx, it would be accepted. Assuming some leeway for 100%, you are probably fine unless you start pushing 20 hours, and I don't think it will take nearly that long. The 7 hour soft limit is in place mostly to encourage higher quality. I can't think of a single run that was considered to be excellent, yet too long for the site.

Yeah, all you need to do is get a full friends list. I think if I was you, I would just very briefly open up the friends list once it is complete (fittingly enough, I think Adele would be last) and show off the bonus picture you get.

Quote:
8 hours wouldn't be a problem I think, but I can't speak for whether it will be accepted if it's 11 hours, or 14 hours, or 18 hours, or 25 hours.

Let me give my guesses on this, which mean nothing. Also I would hate if this set up some sort of precedent that backfired. Tongue

8 hours: guaranteed
11 hours: almost definitely
14 hours: probably yes
18 hours: probably no
25 hours: highly doubtful



BTW, I have to say, the lists you guys made are very useful. Smiley

Spineshark has probably done some good work on triggers, although it is probably incomplete because he doesn't need to know them all.
新世紀進歩的羽扇子 音楽
Quote:
Spineshark has probably done some good work on triggers, although it is probably incomplete because he doesn't need to know them all.

I didn't have to do most of that work though. Tongue  I'd be easily six months or more behind where I am now (the very thought depresses me) if not for ogu_dai's stuff, which I have linked in the third post in this thread.  Google's translation is rather obtuse usually, but I worked out basically all of the Fairy stuff anyway, even though I think I've forgotten some of it by now.  I also transcribed some into this thread, and I may be able to answer some other random questions about triggers anyway.
Edit history:
spineshark: 2007-06-03 04:55:25 am
新世紀進歩的羽扇子 音楽
Finally got segment 3 completed after SO many attempts.  The best part of course was doing the whole thing without using Flee Balls.  The goblin fight was pretty good too, Ganz didn't waste any Volty on Circle Song which meant he got to use Ganz Breaker pretty early (I don't know if it really saved time though, since he had been pretty aggressive and worn down all the goblins pretty evenly).

Anyway the current time is 34:03, but the next segment has always been high on my list of "shoot me now," as opposed to segment 3 which received that distinction on this run only. =/
Edit history:
spineshark: 2007-06-04 08:37:53 am
新世紀進歩的羽扇子 音楽
Today I was messing around with the nightmarish segment 4, and after a bit of scouting around in the middle (mostly to grab the Knight Edge), I found out that the save flag you can use *after* the split is there very early in the game, too!  This allows me to break the segment twice, which I think is a godsend.  Now there's segment 4 (short and easy), segment 5 (fairly long and difficult), and segment 6 (very frontloaded on difficulty).

Segment 4 is done then, but if segment 5 doesn't work out in the next few tries I'm going to redo it, so I don't have to go over to that chest every attempt.  Tongue

Also, saving after the Fort Helencia cutscene obviously costs a not-entirely-trivial amount of time (you have to backtrack a screen) but I feel it's worth it because I definitely remember the frustration of trying to make it to Nowem without ruining the segment.  Molotov pressed me on this, and I of course defended myself because segment 3 was already bad enough.  Tongue
Progress!  Cheesy

I bet I am not the only one eagerly awaiting any word on Spineshark's run.
Edit history:
spineshark: 2007-06-19 09:50:01 pm
新世紀進歩的羽扇子 音楽
WHAT.  THE.  KOREA.

(sorry to any Koreans)

I was putting in segment 5 attempts today, and after a while I get on a lucky streak, dodging the first two wolves twice in a row, missing once, then dodging four more times in a row.  Something I've noticed before actually, is that there are certain streaks that happen if you repeat attempts a lot, and occasionally there's a general decline in the number of enemies.  On this very attempt, there was a mere one enemy between getting Genius and City of Flowers, at which point you get warped back to Genius' house.  So I ran, and got past the plant on that screen.  At this point, I'm panicing pretty seriously-this could be it!  At which point I rush right into a buffalo.  I wish I taped my previous practice runs, because I really kinda want to believe I've never gotten past that guy.  (Actually, I do believe that, but it would be so much more comforting to have proof)

At any rate, that's not even the problem. =(  Apparently in my excitement I forgot that I'd already picked up the damn Knight Edge from the chest at the beginning of the segment (I had been alternating between doing it and not doing it because I've gotten really superstitious about the way luck works in this game >_< ).  So I walked a good way across the screen, preparing to pick it up and see that the chest is OPEN.  With a cry of despair, I returned to the flag and saved.  It all adds up to a blunt 15 seconds (maybe even a few more) worth of mistakes in a segment lasting 5:15 (36:58 at fort front, to 42:13 also at fort front).  I'm totally sick of this and ready to move on in the run though, which is the only reason it's such a hard decision.

I suppose I could try the segment a couple more times and see if I get so lucky before resetting and ending the streak (?).  Otherwise, I'm going to sleep on it and decide whether I want new torture or if the old kind works just fine.

edit: so ok, i'm going to do it again.  i figure the mistake is worse than getting in *another* encounter so i'll try to put out a good segment...or at least a better one.

<spineshark> maur gets my approval today
<spineshark> so far Tongue
Edit history:
spineshark: 2007-06-25 08:59:41 am
新世紀進歩的羽扇子 音楽
Ok, I don't think I'll be making any more single-segment attempts, it's just not going well.  I tried tonight because I had six hours to kill, but...for the third attempt in a row, I died in the sewers (hey, that's at least a B for consistency though!  If not better).  I thought I would be better prepared this time, but I managed to blow through 14 flee balls just like that, and ran into a battle in the sewers which is naturally pretty unwinnable, with level 6 jack and level ? Clive.

But I got a good segment 5!  As part of the ss run. =(  I'm not sure if this is a good sign or a bad one.  My attempts at segment 5 as part of my actual run have not been so kind-even one I had thought and hoped was better...was notably worse.  Oh well.  At any rate, it proved that I actually have to do better rather than merely being less stupid.
Edit history:
spineshark: 2007-08-31 07:54:49 am
新世紀進歩的羽扇子 音楽
ok, I've saved a whopping three seconds on segment 5, over my massive mistake version.  Grabbed the sword, dodged the first screen of enemies, etc.  Then I ran into a plant on the City of Flowers screen after spending 3-5 seconds preparing to try to dodge it, but everything else worked out well enough that I'm not going to whine about it.

Then I put forth about a dozen attempts at segment 6...one was perfect except I went down the wrong log for no reason at all.  Two others I got messed over by the tree guy standing on the branches, who's never given me any trouble before.  Oh well.  I have more patience than time, at any rate.
Edit history:
spineshark: 2007-08-31 07:54:36 am
新世紀進歩的羽扇子 音楽
Okay, I think I lost track of my segment counts somewhere along the line.  Anyway!  I reached Forest Metropolis at 46:47 which is a savings of seven seconds over my previous attempt.  I jammed the next part (until after the Vancoor scene) all into one segment which was fine until I screwed up the menus at the end, costing close to ten seconds.  However, that's about how much I would've lost saving as often as possible, so I don't know what I'm going to do with it.  The time is 1:09:20 which is WAY far ahead of my practice runs and ss attempts I would say.

The next part is where my ss attempts always fail, so I'm leery.  After that, however, I'll have the Feather Earring.  Go go go!