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Edit history:
mikwuyma: 2011-12-19 10:58:22 am
My feelings on The Demon Rush
What tricks are you going to omit from the run? You've already performed some pretty difficult rewind tricks. I'm guessing the rewind trick after the wall run through the water in segment 6 is still going to be in because it's at the beginning of the segment.

Palm tree bullshit is actually fairly consistent if you practice it enough. You have to make sure your left foot is slightly to the left of the vertical line (look more closely at your practice segment 15 to see what I mean) before making the wall climb. I will admit, it is a really precise trick.

Oh yeah, I tried Torpedo dropping and wall jumping right before the prison but I couldn't get anywhere. Maybe if you could wall jump onto the ledge near the wall, you could wall run somewhere, but I doubt anything useful would happen if I did that.

EDIT: I might have figured out a semi-consistent way of doing the shortcut wall run at the beginning of the game.
Mike - i'm still going to do all the big tricks for my run.  My goal is to still get 1:27 at the final save...so the run will be pretty good.

for segment 6 the only thing i'm cutting out is the one difficult cutscene skip after breaking through the first wall, and i'm also not doing the rewind trick right after that part (doing 2 rewind tricks in one long difficult segment would not be fun).  So, basically it will be exactly the same as the decent segment 6 attempt i did....just without big mistakes.  My original goal was to be 0:42:xx at the bridge collapse, but now i'll probably accept a very low 0:43.
i might actually end up using my decent segment 6 attempt for my real attempt for this run.  I recorded 3 hours of segment 6 attempts tonight and not one attempt even made it to the scarab fight :/  This segment is just so hard, i'm ready to be done with it and just move on to segment 7 using the save from my decent segment 6 attempt.  That segment wasn't really that bad, acceptable i think given the difficulty.  Actually now that i think about it, i am going to move on.  I'm going to get burnt out if i don't.  Segment 7 shouldn't take too long....as long as i can get that difficult start shortcut around 2-3% of my attempts Smiley
Edit history:
mikwuyma: 2011-12-20 11:26:20 am
My feelings on The Demon Rush
I would try one more round of attempts, mainly because that mess hall setup was really ugly. If you didn't have such an ugly mess hall setup, I'd be more willing to accept that as a segment. There's also the fact you learned how to make Farah consistently follow you after dropping down from the Scaffolding, so that's 5 free seconds right there.

If you can't get a better segment after one more round of attempts, then I can understand moving on, because that section sucks without having to do a rewind trick, and having to do a rewind trick just makes it even worse.
Edit history:
UCpro: 2011-12-21 12:35:04 am
UCpro: 2011-12-21 12:33:30 am
It's official...i'm moving on.  Just for you Mike i did one more recording session.  2 hours of no fun....not one attempt even made it past the first breakable wall.  That segment is just the worst thing i've ever had to work on.  If anyone else wants to try it out, i'd be more than happy to send you my save file to work off of....as for me, i'm FINISHED with that segment for this run.

As for segment 7, i've practice a bit already and did some attempts tonight.  No luck.  About 50-60 attempts and not even one made it past 2 seconds in.  Very difficult first shortcut.  I can't believe how much difficult precise stuff there is in this game.  Makes me wish i hadn't discovered much of it :/  The beginning of segment 8 is really difficult too, and then there's a rewind trick after that which i'm assuming will be very difficult.

I have actually been thinking about how effective that haste use in the prison was, and i'm trying to figure out if the same technique could be used in the hall of learning.  Well, i know that using haste here would be effective, but we wouldn't have haste in time to use it there.  So i was thinking, maybe it is possible that doing a fight (like the one in the mess hall, or on the draw bridge) might not be a bad idea....and we could even maybe potentially use haste for the last wave of enemies in the Rendezvous with Farah section.  IDK, maybe i'm just trying to think about a way to make segment 6 more manageable for future runs Smiley
My feelings on The Demon Rush
Fair enough about segment 6. It is a really bullshit segment. I know you said getting through breaking the wall without being delayed is 50%, but I think it's more like 20-30%. Then there's the mess hall skip being about 50% chance, and then there's everything else on top of that.

Quote from UCpro:
I can't believe how much difficult precise stuff there is in this game.  Makes me wish i hadn't discovered much of it :/


Hey you helped me out a lot with a single-segment run. Though maybe I should be saying the same thing about the sewer escape. Wink
Edit history:
UCpro: 2011-12-22 12:47:51 am
UCpro: 2011-12-22 12:45:58 am
finally, some progress....Segment 7 complete, and it's near perfect too.  Segment time - 1:09....Total run time - 44:36



oh, and i casually played up to the Underground Reservoir save and got a time of 49:4x with probably 30 seconds of improvements that could have been done (most coming from the rewind trick i'm going to do).  Now that i'm past segment 6 expect a lot faster progress on the run from now on Smiley
Nice. Looks good. Two questions, at 33 seconds in where you stop and fall to the breaking platform below, is that the fastest way or would one more wall jump across then fall be quicker? Was wondering as it puts you closer to the wall and pole, or do you lose the time you save with the extra wall jump? Are you still on course for a 1:27 time?
Edit history:
UCpro: 2011-12-22 10:21:44 am
Reaver, yes i believe 0:33 is the fastest way down.  The extra wall jump takes roughly the same time as not taking it.

I'm confident i will get 1:27.  At the underground reservoir save i will be 13 minutes ahead of my practice run pace (which ended with almost a 1:45 at the final save).  I know i can be over 5 minutes faster over the last part of the run (there were so many poorly played part during the last 3rd of my practice run, of which i can improve drastically).  And, there have been a few big discoveries since i did the practice run....like the invisible sword glitch, the new prison strats, the faster rewind trick in the sewers, the new hall of learning route..... so i'll save A LOT of time with things like that, and other smaller new tricks.  The ONLY concern i have is the fact that i can't dagger stab many enemies in the the big fight at the baths with Farah, like i was able to in my practice run.  So i will lose a little bit of time because of that...but i dont think it will be much.  Overall though, i'm about 99% confident i'll get 1:27.
My feelings on The Demon Rush
My only question is at 0:37, why didn't you wallrun? Wouldn't that be faster than rolling? I'm actually wondering why you roll up to that part too.

Also, I have one question about rolling from high drops. What's the exact timing? I'm really bad at it.
Sometimes i get caught on one of the falling platforms if i wallrun there, so i just roll.  Rolling on randomly falling platforms is the safer bet (especially considering its right after performing a pretty difficult shortcut), and again, it's almost no time lost.

Like Reaver mentioned before....hold down 'A' and hold down forward on the joystick and you'll roll every time falling from high drops.  Not a timing issue.
My feelings on The Demon Rush
Oh you have to hold forward too, I'm dumb. Sad
Edit history:
UCpro: 2011-12-23 12:10:20 am
To be honest, i still have a really good shot of getting a 1:26.  I suppose that will come down to how i segment from the observatory save to the hourglass save.  I may just make that one long segment, but that scares me just as much as segment 6 did.


EDIT: so, i just practice the segment 8 rewind trick a bit and got it down to about a 33% success.  Pretty good!  But, i found out something i didn't originally know.....see this video....



doing the rewind trick apparently means you skip the loading trigger for the next area (i think it may be on that long beam above the top of the waterfall).  Soooooo, i'm now forced to use the save point at the bottom of the waterfall (so the next area will load correctly when i begin segment 9)....which isn't necessarily a bad thing.  I just didn't realize this was something i was going to have to do.  Hitting that save point really won't cost me much time....maybe no time at all since i can really optimize the next 2 segments (whereas if they were one longer segment i might not be as optimal).
Edit history:
UCpro: 2011-12-31 01:33:57 pm
Alright, i found something big!  Look at the next two videos...





Obviously, this would require saving after setting the defense system.  Do a rewind trick off a ledge and you can get to the next area a little quicker.  I show a new way to get up to the next floor by doing a wallrun up a palm tree.  It's a little difficult, but if you start the wallrun on the step (rather than the ground) you can wallrun high enough to get up to the next next floor.  The nice thing about doing the rewind trick here is that the enemies in the next area don't load correctly and don't notice you're there.

The BIG thing that i found out is a semi consistent way to do the palm tree shortcut in this area!!  Basically it involves starting the wallrun standing on the piece of broken pillar laying on the ground.  Starting the wallrun on this allows you to wallrun higher up the wall and for some reason makes the following jumps off the palm tree more straight (and not weird angles like you normally get with the palm tree).  The video i show of me doing this palm tree shortcut is unedited, wanted to show 5 straight minutes of playing to show how consistent this new method is.  And the nice thing about doing the rewind trick right before doing the palm tree shortcut is that the enemies won't get in my way, making the setup for the shortcut sooooooo much easier.

Saving after doing the defense system puzzle will cost about 15 seconds....BUT i can get 2 sands from those enemies, so that will help me a little to get enough sands to use haste in the hall of learning.  Doing the rewind trick and then doing the palm tree shortcut right after that will save about 35 in-game seconds.  So between the save and the new shortcuts, i'll save about 20 seconds.....not to mention i'll be able to optimize these 2 new segments more than the longer segment (especially when it comes to optimizing the father battle).  So it may be more like 25 seconds saved.  That'll be a nice chunk of time savings when i do this run for a second time.
My feelings on The Demon Rush
I really hope you're not expecting me to learn that palm tree shortcut for the marathon. D: I'll probably play around with it when I try SS attempts though, it really is a nice find.

Also, I'm probably going to stream one last practice runthrough before the marathon tonight. I'm not sure when I'll stream, but I'll probably post in here when I stream.
cool.  hopefully i can catch it.  Not sure if you should put that new palm tree shortcut method in for the marathon, but should be something to at least look at using for a SS.  Regardless of if you make it up to the right or left of the door, it would totally be worth it.  I think making it up to the left is 10-12 seconds slower than the right, since you have to jump back to hit the switch, and then jump through the door, and then watch the cutscene.

Oh, i wanted to tell you a consistent way to do the torpedo drop trick right before the stupid puzzle.  Right after the cutscene, switch to landscape view.  Then take out your sword.  Move to right and keep holding to the right for about half a second against the door frame.  After about half a second of pressing into the wall, do the torpedo drop.  Hope that makes sense.  It actually be a little less than half a second of pressing towards the door frame.  You definitely can't do the torpedo drop right when you get to the door frame because it won't work right...you'll just fall to your death.  Couple minutes of practice and you should have it down.

Also, when doing really precise jumps (specifically the one that skips all those platforms - from my segment 4) you can make it a little more easily if you stay in first-person view and then make the jump.  Haven't tested this on that specific spot, but it has worked for me in a few other places.  So this is something else you can practice with and see if it helps you or not.
Edit history:
UCpro: 2012-01-02 01:31:08 am
UCpro: 2012-01-02 01:30:23 am
segment 8 done Smiley



Here's the playlist for this run so far if anyone's interested....

http://www.youtube.com/playlist?list=PLA93DF5EE955717BB&feature=edit_ok
My feelings on The Demon Rush
Wooooooooow, is that ladder skip trick feasible for SS? The climb looks easy, but the descent looks really hard. I might have to try that out and see...if I have time. Lips Sealed

Also the jump you make at 1:26 or so, I tried that a couple of times in my practice runs and always failed, should I even try it for an SS? I don't think so since it saves maybe two seconds, but I was wondering wat you thought.
and here's segment 9......49:15 at this save



Mike, i'm about 50-50 on whether i'd put that ladder skip in a SS.  I can get it about 50% of the time, but if you fail you will die and have to rewind....and that would be ugly.  So, i'm not sure the risk-reward is worth it.  The jump at 1:26 you mentioned....i'd probably put it in, but only if the camera angle cooperates (i can get it 100% of the time with the correct camera angle).

Segment 9 however, should be played exactly like i have it for a SS run.  The ladder jumps i have down to basically 100%....just a matter of practice.
F*ckin' sanity effects...
Sooooo stoked to watch these when I get home!
Hope you enjoy watching the segments Uilnsicoap!  This will be last i work on the run for at least a couple weeks.  I'm heading off to India thursday to do some mission work, which i'm excited about!  Hope you're marathon run of this game goes well Mike....I'll be sure to watch it shortly after i return from my trip.  Hopefully you'll get somewhere around 1:45ish Smiley
Edit history:
mikwuyma: 2012-01-13 02:16:53 am
mikwuyma: 2012-01-11 09:21:05 pm
My feelings on The Demon Rush
Uhhhh, I did not get 1:45ish. You will probably be disappointed because I was a bit disappointed myself. :-x

P.S. The enemies really practiced well for the marathon.

EDIT: The Mess Hall skip might have failed anyway because I bumped into a couple of enemies.
Mike, i watched your marathon run.....couple spots with really bad luck.  Still, 1:56 is nice given the conditions.

The mess hall skip didn't work for one main reason....Farah got hit in the room prior (i think it was around 44:35?).  If she gets hit in that room it makes it practically impossible to do the skip since she doesn't have enough life for you to get through that part.  For the first part of the skip, it doesn't matter how sloppy you play up to the door going outside.  It's only when Farah's life starts to go down that you need to play quickly.  You could spend a whole minute in the mess hall section and then go out side and you could still do the skip.  When it comes to rolling through the door, it's not necessary to do if Farah has full health.  Even if you did roll through that door you wouldn't have been able to do the skip i think.

I'm going to start work on my run now that i'm back from my trip.  I'm planning on getting sand from every enemy in the baths fight.  I don't think this segment will be especially difficult.  Hopefully i can get to the next save in 53:xx
My feelings on The Demon Rush
I did not know that about the Mess Hall skip. Man I am not going to look forward hitting that in a SS run. :-/ (I'm not going to restart because if it, but I probably won't submit until I get it).

The only thing I was really disappointed with was not getting the Sewer Escape rewind trick, especially since every time I practiced it beforehand I hit it at least half of the time. Oh well, if I go to Summer Games maybe I'll run it better there.
segment 10....



let me know what you think about this one.