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i'm not sure exactly why you got the game over loop there.  There are a few things extra you could do to try to prevent the game over loop even when she does climb up the waterfall.  I need to play through that section again and determine exactly what could prevent it....don't have a 100% consistent method for preventing that loop, but it's close.

don't really have a solution for the bird cage part....i wouldn't worry about wallrunning up to that pole though.  It's not worth it if there's a chance to trigger the cutscene.

The double rewind bug happens when you use a rewind the instant the prince touches the ground....at least i think this is the cause.  You're probably getting it on the 3rd rewind, correct?  That's the one where the prince hits the ground.  My suggestion to prevent this is to wait just a little bit longer after the prince hits the ground (so use the rewind about half a second later than you're currently using it).  Practice this and see if you can still pull off the trick consistently, and also if it prevents the double rewind bug.
My feelings on The Demon Rush
I got new personal best tonight, 1:49:34. I don't think there's too much to nitpick anymore, since I think you and I know where most of the mistakes are, UCPro. But if there are any strat improvements you can point out that I didn't mention, feel free. About the button area, all I will say is that I got it first try twice, so that's a good sign, right? Wink

I'm also considering using your version of the final shortcut, at least for the marathon because it looks cooler. Like I say during the credits, a submittable run needs to be at least 1:43:xx, but more likely 1:42:xx)

part 1: http://www.twitch.tv/mikwuyma/b/302552489

part 2: http://www.twitch.tv/mikwuyma/b/302553224

That game over loop: It could have been a fluke, and I probably shouldn't be too worried about it since flukey things happen all the time in this game.

About the double rewind bug, I think I figured it out. It seems to happen a LOT more frequently if my first rewind isn't immediately after I jump. I don't know why doing the first rewind really quickly works, it just does.

Actually, I was wondering if you could look at the run that failed before the highlight, and see if it really was just auto-aim that screwed me over. I have a feeling that's what it was, but I need to know how to adjust if that happens during the marathon.
nice on getting the 1:49:34!!  so that would be a mid 1:45 without the saves, correct?  i'll hopefully have time to watch the full run sometime in the next couple of days

Quote from mikwuyma:
Actually, I was wondering if you could look at the run that failed before the highlight, and see if it really was just auto-aim that screwed me over. I have a feeling that's what it was, but I need to know how to adjust if that happens during the marathon.


That part is actually not an auto-aim issue.  The issue with the 'not-straight' jumps off that ledge has to do entirely with the direction you're holding the joystick.  The moment you pressed jump, the joystick was most likely slightly off center (although you were in the process of pushing it perfectly straight).  Also, the camera angle might be slightly off as well.  Even though you lined the prince up perfectly, if the camera isn't near-perfectly straight behind you, you can have issues trying to jump straight.  Does this make sense??
My feelings on The Demon Rush
Yeah, it would be 4 minutes shorter if I didn't save, so 1:45:3x. When you watch the run, you'll definitely see that 1:42:xx is possible, so that should probably be my target time. I forgot to mention that now I've accomplished sub-1:50 using marathon strats, I will be going for recorded attempts. I might not do any before the marathon, but I'll definitely work on it after the marathon.

Yes, that makes sense about how I failed that attempt, in certain areas it's very easy to jump at an angle if you don't get the jump perfectly (watch the cutscene skip in the cave, that's not all that uncommon :-/). I thought I had the camera straight, but maybe I was a little off.
Mike, i was able to watch your run and i think 1:42 would probably be submit worthy....i might even shoot for 1:41.  There's a lot of little things i do differently or just execute a little tighter than what you do that saves a lot of time when added up over the course of the whole run...and there's also potentially so many shortcuts yet to be discovered for the SS run (i'm pretty sure there can be a usable one at the spot where i do the rewind trick in my segment 3).  The shortcut i found right before the elevator is one example of this....just recently discovered but never before would have been practical because i have only really been looking for segmented shortcuts.  The whole first half of the game has potential SS tricks that just haven't been worked on.  That being said though, i think a 1:42 would probably be submit worth...so if you can manage that, i say go for it!!  You're doing really really well overall.

One thing that's impressive is how well you can do the DoT skip and the palm tree shortcut....you seems to have those down really well, far better than what i can do.  It may be good to do one or 2 attempts at a SS run before the marathon just to keep your skill up for when you do actually run the game at the marathon Smiley
My feelings on The Demon Rush
Yeah, after watching my run a bit, the three big mistakes cost around 3 minutes, and that's not counting little mistakes, so I should really be aiming for 1:42.

Sewer shortcut not first try: a minute and a half (second try would still be around a minute)
Third sword shortcut: at least 30 seconds
The button retry: a minute+

Could you tell me some of these things you do differently? I know there are some parts I could probably improve, but I haven't really thought them over very much. I know some are just lol pay attention (like that one part pre mess hall setup). I can guess that one is not bothering to aim that one jump post-bridge collapse, which I haven't tried out since I finally figured out the proper positioning for that jump.

Actually, speaking of that section, do you know why the game just won't let you jump off walls sometimes? It was pretty aggravating losing 10+ seconds just because I couldn't wall jump. Sad

I hope one of these first-half of the run potential SS tricks isn't palm tree mega-bullshit. Wink I am curious what some of your ideas are though. I'm not as good at testing as you, but I'm curious enough to at least try some of your ideas. I can definitely see there being something in bedroom area like you mentioned, because that area is so big and has so many ledges.

About attempts, I meant recorded attempts. I'm definitely doing at least two more runthroughs of this game before AGDQ2012, whether they're recorded attempts or marathon playthroughs.
a lot of the things i do differently are mostly just tighter execution on spots - cutting corners cleaner, quicker jumps, rolling into certain camera change area so you stay on better movement paths, etc....  I think part of it may just be that you are kinda playing through casually right now, but there are a bunch of little spots throught the game where maybe you're not aware yet of all these little tricks (like you said, haven't really thought them over very much).  To be honest though, you do a pretty good job overall with clean execution of the prince's movement.  You do have a great understanding of when to roll into cutscenes, etc...

The reason the game wont let you jump off walls correctly is because of the same reason why sometimes you do a horizontal wallrun as opposed to a vertical wallrun.  Just not pressing the joystick at the correct angle....this happens to me a lot too, it's really annoying.
My feelings on The Demon Rush
Okay I do see what you mean, and yeah I haven't done a whole lot of testing for where the game auto-aims jumps (I assume that's what you mean by quicker jumps), the best way to roll to counter the (though sometimes I forget, like post-mess hall skip), and the tightest movement paths. I've been focusing more on big picture stuff like how to execute x trick rather than the smaller optimizations.
OMG, i just found the sweetest shortcut ever!!



This works 100% of the time and it saves about 35 seconds for a SS run....omg, amazing!  Up until this i had never thought of using a wall attack to get to lower ledges and platforms....but it is OBVIOUSLY a VERY effective way to do this.  Now i just need to go through the whole game and see where else this could be used and how many more shortcuts could potentially be out there.

With this, 1:42:xx HAS to be the benchmark for a submit worthy SS run....actually 1:41 may be the new target time.  I can't believe i haven't found this until now!!!  Just goes to show that there are still big tricks to be found in this game Smiley
My feelings on The Demon Rush
argh why do you have to be better than me at this game? BTW, wouldn't this also save time in a segmented run? It looks faster than the rewind trick you pulled off since you're at a lower point. I don't really understand how the torpedo works, it just lets you land safely from falls that would normally kill you?

Also, what's the point of killing yourself at the pole? I'm sure I'll find out when I actually try out the trick, but I figure I might as well ask first.

BTW, with this trick, 1:41:xx is definitely the new target time.
You have to kill yourself at the pole because the next area won't load correctly if you don't....basically the same reason you have to kill yourself in the observatory (so farah loads correctly)

and yes, this is probably 10 seconds or so faster than the rewind trick method i used in my segmented run...oh well, i'm already past that point.  I may just finish my segmented run allowing for a few mistakes here and there, submit it, and then start working on a new run that would be perfect and also be a very long term project.  not sure what to do, since there's so many little changes and things i would do differently.  With the addition of a few tricks and shortcuts i could now do (i'm more consistent with that trick at the very start of the game), i think i could be about 30 seconds faster than where i'm at currently in my segmented run.  But i just think there's so much more left to discover in this game that it makes working on a run difficult to do (since there's always new stuff like this trick i just found that obsoletes what i've done already).  Maybe i should work on a SS run at this point and scrap the segmented run....not sure what to do.
Nice find with that shortcut. I tried dropping down there on the PS2 version, but I was trying to jump to the wall above it and land on that door frame that was poking out. Sad part is I actually managed to clip the wall and drop down to it from a relatively low height and I still died Sad

Amazing that he survived from that height using the attack. Can you think of any other places it might be useful? Have you found a max height that it can be used over yet?
Double post... Naughty me Smiley

Just thought about using that attack to get to the lower ledges might be usable in the prisoner seeking escape section. I can't test until I get back at the weekend though, but that's one place I can think of that it may be most useful if it allows you to drop from a greater height. Other places I can think of probably wouldn't save much time.
the prison section was definitly one of the areas i want to test this out on.  The reason it worked in the new shortcut i found is because the prince landed on the door frame and apparently that isn't far enough down to kill him.  Then drop down to the platform from there.  Sooooo, i guess the trick to making this new techniqu work is that there has to be some geometry (doorframe, pillar, etc...) that acts as a halfway point that the prince can fall down to.  The attack just allows the prince to reach farther spots than you couldn't normally get to by jumping.

I don't know if there's a way to use this in the hall of learning, but i do know that i want to test A LOT in that area for new routes/shortcuts (for both the SS and segmented runs).  That area may be my new focus.
My feelings on The Demon Rush
One idea I had was possibly using this right before entering the prison to fall into the prison instantly without the cutscene like Reaver showed a while ago, but I guess if it was the geometry that saved you and not the torpedo, then you'll still die landing on the platform.
Edit history:
UCpro: 2011-12-15 11:57:03 pm
UCpro: 2011-12-15 11:54:42 pm
found a few new things tonight (sorry for the multiple videos, i didn't have time to compile them into one)



this shows the fastest way to get up on the ledge.  Randomly tested this and wanted to show it



this shows that pushing farah while the conversation is going on makes her enter the crack sooner...not sure if everyone knew this or not.  I don't think you pushed her in your marathon practice runs Mike.  This saves about 3 seconds.  The first one shows how long it takes for her to enter the crack by not pushing her.  The next attempts were me testing to see what the best position is to put her in.  The last attempt looks like the best one.



this shows a new place to use the torpedo (i'm calling this new trick the torpedo drop trick).  Using the trick here saves a little bit of time over lining up a jump to that rope.  And the nice thing is that using the torpedo drop here is very consistent if you get the right camera angle down.  A little bit of practice and you should be able to get this down.  I think this saves about 5 seconds???



This shows a new route through the hall of learning, making use of the new torpedo drop to get down to the rope from a new spot (i took a little bit of time to make sure i lined up the torpedo drop correctly).  I don't know if this new route is faster or slower than the current one....just wanted to share what i found.  Also Mike, take a look at how i moved the mirrors at the bottom floor of the hall of learning.  You move the last 3 a lot more than you need to.

I still have a lot more to test with the torpedo drop trick...haven't got to the prison yet, but i'm hopeful it can be used there.
Videos are private?
My feelings on The Demon Rush
pop sot stuff 3: Yeah, that would save around five seconds because you instantly grab the rope instead of having to fumble on the beam for a bit.

New Mess Hall route: That might save a bit of time simply because you skip the cutscene where you move the stone platforms into place. I compared it to my old 1:51:xx run (which actually had a good hall of learning), and this new route was roughly 10 seconds faster than that video. I started timing once the bottom mirrors were in place and we started climbing so my bad mirror movement wouldn't factor in. Wink

Yeah I know I move the mirrors too much, I see that every time I play, but I always forget to fix that :-/

Also I don't think that shortcut I theorized would work because of how the architecture works out, but I'll still try it out sometime just to see if I can somehow make it work.
I've gone through the whole game testing new paces to use the torpedo drop and i can't find anywhere else to use it....so it looks like it may only be useful in those two spots.  I was able to use it directly after getting the second sword to get down to the bottom part of the room faster, but it was really difficult to pull off.  Would save a little bit of time, but i haven't found a way to do it consistently enough....may work on it a little more.

Unfortunately there was no place to use it to get down to the prison faster (at least that i could find).  I did however find a potentially faster way to get down to the prison....will test and time this new route and see if it is indeed faster than the current method.  It's a little more difficult, but my guess is it's a couple seconds faster.  I also want to test if it would be effective to use haste in the prison to kill the 4 enemies.  It takes about 20-25 seconds to kill them normally, so my guess is if you used haste to kill 4 (leaving the last one alive - we could even hit that 5th enemy one time using haste, not killing him, but stunning him so we could go on to moving the block), then cancelled haste after dealing with the enemies...then went on to the block, it could be 10-15 seconds faster.  I'm pretty sure it would be effective, but again something to test.
My feelings on The Demon Rush
Okay question, and this is a really stupid question. How do you cancel haste?
Edit history:
UCpro: 2011-12-18 01:42:56 am
UCpro: 2011-12-18 01:40:30 am
UCpro: 2011-12-18 01:37:54 am
Mike - press "x" to cancel haste

ok, so i did some testing....the new route i found to take down to the bottom of the prison is 5-6 seconds faster than the old route.  Can't believe this wasn't found until now (video shows comparison of old and new route)

Also, using haste to get rid of the enemies at the bottom saves A LOT of time....probably 10-15 seconds.  That's a nice chunk of savings.  Chances are we would need to get a sand cloud prior to entering the prison in order to use haste, but that will only take 3-4 seconds....still very much worth it.  Also, in the video note how i push the block in the prison.  Zoom out to landscape view and then push it.  The camera follows you and makes it a lot easier to push the block.

Edit history:
mikwuyma: 2011-12-18 01:32:04 pm
My feelings on The Demon Rush
Wow those are some awesome finds UCPro. You're right, that prison shortcut seems really obvious now that I think about it. I even knew what you were going to do the moment you arrived at the platform before the jump.

Anyway, about the new hall of learning route, I do think it's faster, but it's hard to tell until I time both routes.

Also, I learned that you have a chance of preventing the game over loop in the hall of learning if you rewind a decent chunk of time back. It's somewhere around 5 seconds, but it's hard to tell because Farah running into the spikes only occured once. Still, it's awesome to know that you can rewind out of it if you're quick enough.

EDIT: How do you consistently roll from a fall that normally damages you? I've tried both mashing a and timing it, but neither works very well for me. Do you hit it right before you hit the ground, or very early?

Also, about pop sot stuff 1, I can't get that wall jump to work like it does for you.
Think you just hold the button down, plus the direction to prevent fall damage? Should roll automatically, unless I am thinking of another game.
My feelings on The Demon Rush
If it is really that easy then I'm going to feel so dumb.
Edit history:
UCpro: 2011-12-18 11:33:33 pm
UCpro: 2011-12-18 11:32:44 pm
OK, so i've decided i'm going to semi-casually finish my segmented run.  I'm going to leave out some of the more difficult tricks so i can sanely finish the run over the course of the next couple months.  It's reached a point where i need to just finish the run and stop worrying about perfection (since i'm going to end up doing another more polished segmented run later).  Soooooo, expect new segments by the end of the year Smiley

EDIT: Here is a new route i found.....



It's 20 seconds slower than performing the palm tree shortcut flawlessly (as seen in my practice segment 15....see below).  Although this is slower than the palm tree shortcut, we wouldn't have to worry about the randomness that comes with that.  Missing the palm tree shortcut more than 2 times would end up being slower than this new route.  So, for a SS run i'm seriously considering doing this as i want to eliminate as much random stuff as i can.