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Evil_Toaster: 2010-08-02 09:13:20 pm
Just found this nifty little program that shows where everything in the game is http://www.justcause2mods.com/index.php/mods/other/Miscellaneous/JC2-Map-Viewer/

All statues, pipelines, whatever. I can find all of it here. This will be extremely helpful in planning a route.


Edit:

After using this and trying an new route (doing mostly roaches takeovers and missions) I think this is a better way to get chaos. The city area where the roaches leave you after the first takeover is full of propaganda trailers, statues and colonels for 1000 chaos each. There's also tons of drug drops for 500 each which are just easy pickups. This seems like a much better place to start than the ulars, but I don't think just one faction is enough to get chaos fast enough. I'll have to try though.


Edit:

Oh boy oh boy, I tried a new route doing almost no missions and just planning a path to destroy every statue, propaganda trailer, water tower and such in the city, and all the major chaos hotspots in the top right area of the map and some other stuff and I think that will cut the run down to 4 or so hours. I guess doing missions isn't the right thing to do. I didn't have a solid plan for it so I missed a lot of things that could have sped things up a whole lot later, if I plan this better I think the run will be around 3:30 or maybe even less. I also did this last run without using any DLC items so that's kinda good news.

I'll still have to figure out how I'll record it, as the run gets shorter and shorter I'm more confident that I can record it somehow.


Currently planned route:

Mission 1, 100% complete the base before finishing mission 1.
Mission 2.
Ular Stronghold takeover.
Go southwest to Pulau Ombak Ribut to pick up a rocket shooting helicopter.
Start heading northeast and begin raising hell.
Keep heading north, sure to blow up any major base, wind turbine, statue or whatever in the way.
Start heading west to Palau Kait for massive chaos.
(Continue west for the last airport and base before next step) <-- subject to change
Extract as close as possible to roaches, take stronghold mission.
Destroy everything in Panau City. All statues, propaganda trailers, colonels, and as many water towers and gas stations as possible.
Go to Panau International Airport (do both roaches missions here for quick chaos) <-- may or may not be worth it
(Head to Pulau Berapi, destroy sams on foot, then take helicopter from island to destroy everything) <-- haven't completely thought this through.
Complete Agency missions, hoping you have caused enough chaos to unlock all of them at that point.

If everything works out as I think it would, and with more practice and memorization that would probably be around a 3:30 run. Just an estimate though.


Edit:

Here's a quick map I drew in 2 minutes to help you visualize everything I just said
http://dl.dropbox.com/u/3314752/currentroute.png
Quote from Evil_Toaster:
Just found this nifty little program that shows where everything in the game is http://www.justcause2mods.com/index.php/mods/other/Miscellaneous/JC2-Map-Viewer/

All statues, pipelines, whatever. I can find all of it here. This will be extremely helpful in planning a route.
It doesn't look like this works without a save, which sucks 'cause I have neither version that's compatible with this.

Quote from Evil_Toaster:
(Head to Pulau Berapi, destroy sams on foot, then take helicopter from island to destroy everything) <-- haven't completely thought this through.
There's no need to do the SAMs on foot; all of them are along the inner track of the island (inside the U), so if you assault it from the outside and know where the SAMs are, you can take all of it in one pass.

Besides, doing all of the SAMs on that island without a vehicle would waste a couple to a few minutes.  Even in this run, that's significant time lost.

Quote from Evil_Toaster:
Complete Agency missions, hoping you have caused enough chaos to unlock all of them at that point.
Remember that missions 3, 4, and 5 together give you 30000 Chaos, so once you reach 405000 or close enough to it (probably 400000+ because of where Mountain Rescue takes you), you're technically done.

Anyway, I like how the route's turning out, though I'm not entirely certain why you're starting with a Ular takeover if we should cut out all out of the way missions.  Is it because one stronghold mission really is required for the end of the game, or is there something wrong with taking a Leopard to an ideal starting point?
Quote from Master ZED:
Anyway, I like how the route's turning out, though I'm not entirely certain why you're starting with a Ular takeover if we should cut out all out of the way missions.  Is it because one stronghold mission really is required for the end of the game, or is there something wrong with taking a Leopard to an ideal starting point?


I take the mission because it's quick travel (extraction isn't unlocked yet) and gives a good chunk of chaos. Which is also my reason for doing the Roaches first takeover. But maybe just flying there might save time and be worth it in the end, who knows.

And I'm not sure if you're required to do a takeover or not, might be worth exploring if the takeovers become unnecessary
Have you noticed anything in the patch that would adversely affect a speed run?  I've yet to update my game for fear something important might've changed.
I'm not sure since I got the game after the patch (I think) I wasn't really even aware.
I'm starting to get some problems with Agency Missoin 3. Whenever I mess around trying to 100% it and not use the minigun for speed and such then it starts freaking out and the mission becomes uncompleteable.

Other than that, my last run probably could be cut down to 4:00. I might have to make a few adjustments to the route because I'm not getting enough chaos from the route I made earlier.
How are things going? Smiley
Ilikepies
imma try speedrunning this on PS3 once i stop being sick. Looks like you guys got a good run going already. I'll post more after i try the run once.
Yeah about that. I decided to not run it anymore because the faster you run it the less fun it becomes. Honestly the fasted way to beat the game is to just fly around in a helicopter and blow up every single thing in sight for about 3 hours. Most of the missions aren't worth the time and those are the best parts of the game sooo.

I mean, I could still run it if like everyone really wanted me to but it wouldn't be a spectacular run to watch. There's not any nonsense or trickery involved.
Although it wouldn't be a speedrun, per se, perhaps an alternative might be to use the limited demo and maximize it.  It has a number of tasks built into the summary with a variety of things like juggles, wrecking ball, and so forth that might be the foundation for something entertaining to watch and challenging to plan and pull off.  And the one advantage is that the need to accomplish these tasks gets you away from the "grab a chopper and blow up stuff at a distance for an hour".

The other nice part would be it wouldn't require anyone to own the game to participate in the run planning given the demo is available for 360, PS3, and the PC.

Just a thought.
Quote from spinmonk:
Although it wouldn't be a speedrun, per se, perhaps an alternative might be to use the limited demo and maximize it.  It has a number of tasks built into the summary with a variety of things like juggles, wrecking ball, and so forth that might be the foundation for something entertaining to watch and challenging to plan and pull off.  And the one advantage is that the need to accomplish these tasks gets you away from the "grab a chopper and blow up stuff at a distance for an hour".

The other nice part would be it wouldn't require anyone to own the game to participate in the run planning given the demo is available for 360, PS3, and the PC.

Just a thought.

I didn't record it, but I did that like a month ago.  This isn't down to the last detail, but the route was planned for a finished summary and 30,000 Chaos to complete the Black Market.

1. Reapers Hideout
  Complete; grab grenades and two SMG (+1250 Chaos)
  1st completed location

2. Bandar Gereja Gurun
  Start with a two-SMG assault on the water tower and circle the town.
  Complete to open mission and challenge (+2980 Chaos)
  Grab at least five unique vehicles
  Earn some kills (Juggle)
  Head for Desert Dash challenge

3. Desert Dash
  Complete for time bonus and location discoveries
  Complete the low flyer time bonus after the 3rd checkpoint
  Race challenge complete

4. Kem Pekan Selamat
  Crash the plane into the crane behind the finish line
  Head for the gatling gun; detach and use it on the cranes
  Complete the area

5. Faction mission
  Head for the mission start
  Take the ammo and proceed to the Radar Facility checkpoint

6. Radar Facility checkpoint
  Destroy tower and generator for chaos
  Use tank for road kills if possible
  Attach a short tether to the jeep and drive the tank toward the Facility.

7. Gunung Merah Radar Facility
  Earn Wrecking Ball and Road Kills
  Destroy fuel depots, radars, and satellites as convenient
  Earn more kills during mission objectives
  Grapple the chopper ASAP

8. To Port Rajang Selatan
    Headshot twice and hijack on all three jeeps in the escort.
    Earn remaining stunt points while heading for the port
    Earn drag kill?

9. Port Rajang Selatan
    Complete location for items and easy chaos
    Head to Kem Jalan Gurun

10. Kem Jalan Gurun
    Grab miscellaneous kills here; complete for Chaos (use the tank)
    Earn as much heat as possible and head for the northern comm tower

11. Gurun Lautan Lama Delta
    Grab miscellaneous kills here
    Earn Level 3 Heat and hijack two helicopters
    Head OOB or toward the base jump location

12. BASE jump
    Complete the final stunt time bonus
    At the gas station below, earn Chaos and fill out remaining kills

##. Figure out how to waste the rest of my time.

My record is just under half an hour, and there are 13 minutes, 30 seconds worth of time bonuses, so you'd optimally finish with probably 15 minutes to spare since the Reaper's Hideout portion is completed without starting the clock.  Things like Pinata and Drag kills were improvised each playthrough.  The route isn't entirely optimized, both for that and the fact that I didn't figure out how to seamlessly integrate the low flyer record (15 seconds).
Something witty
*slap slap* Wakey wakey!

I decided today (for whatever reason) to speedrun this game without any route or strategies going into the run. It wasn't incredibly serious either, but I still ended up with a time of 6:32:32 (didn't record it, though).

I have plans to route this game and I already have some notes:

-If you do faction missions and stronghold missions, you can get the chaos needed to unlock the agency missions without needed to destroy stuff (note that I did destroy some stuff in my run. I'll do another run where I destroy the least amount of things possible).
-Fastest way to get around without extraction is the jet from the black market. You do have to keep in mind the distance you are traveling, though - parachute traveling might be faster than extraction or the jet in some cases.

Things to test/figure out:
-Possible paths from mission to mission
-Weapon combination (I used Assault Rifle, SMG, and Sawed Off for my playthrough. Should experiment with other weapons, though)
-The times for each mission to see if traveling to it is worth the trouble.

I'd also like to know how much Chaos is needed to unlock each Agency mission. I'm wondering if the fastest thing to do would be to do really short faction missions then destroy a bunch of things around me. Or maybe if it's worth it to get a few items in a small location to get the Chaos bonus for getting 100% in that area (something like a location with 4 or 5 upgrade boxes).

I'll do another run some time soon (hopefully) with serious intentions of doing a speedrun and see what time I get. I'll also stream it if I get motivated enough to set everything up for a stream.
By the way, WSplit's global hotkeys won't work when JC2 is the window in focus. Is there a way around that?
Edit history:
Diogen: 2013-12-14 09:57:41 am
Indeed any% is looking a bit boring but what about all missions? That would be a way more interesting run than any%!
1: You wouldn't have to run around destroying everything all the time
2: Routing would be even easier (Just mission to mission)
3: People watching would get to experience the full extent of this game's humour.

Consider it but I'm going to run all missions regardless Wink
Something witty
All missions is pretty viable. Less boring than any% if it really is just a destroy-fest like others have said. When I did my speedrun, I think I ended up with only a few missions left undone (less than five I think).
Edit history:
MopeyJoe: 2013-12-15 11:17:00 pm
MopeyJoe: 2013-12-15 11:03:32 pm
Something witty
Did some routing today for an "all missions" run. Got quite a bit down on my notes, but still have half of the game left to route.

Current mission route I have:
-Agency mission 1 and 2
-Ular Boys Stronghold 1
-Repears Stronghold 1
-Ups and Downs (Repear mission)
-Roaches Stronghold 1
-Red Or Blue One (name might be off. Roaches mission)
-Paparazzi Pursuit (Roaches)
-Nothing to Declare (Roaches)
-Airport Troubles (Roaches)
-Political Debate (Reapers)
-Taming the Beast (Reapers)
-Pirate Broadcast (Reapers)
-Fry me to the Moon (Ular Boys)
-Siphoning Gas (Ular Boys)
-Bridging New Contracts (Ular Boys)
-Reapers Stronghold 2
-Driving Miss Stacey (Reapers)
-Can I Get a Witness? (Reapers)
-Agency mission 3
-Ular Boys Stronghold 2
-Mercenaries Must Die (Ular Boys)
-Stranded (Ular Boys)
-Roaches Stronghold 2


The missions in red are the missions I didn't play while routing today, but I assume this is the quickest route for these missions.

This is just a very basic route. Things I still need to work out are how to get to each mission. I need to do some testing to see what's faster - parachute slingshot-ing or helicopters.

This route was made by figuring out what missions were closest to the mission just completed and where the mission ends up at. For example - even though "Can I Get a Witness?" is closer to the ending point of the Reapers Stronghold 2, it would take longer to do that mission then "Driving Miss Stacey" then going to the Agency mission because "Witness?" ends up almost right next to the Agency mission.

By the way - the Silverbolt (the jet) does not need a lot of room to take off. Only a one or two hundred meters (depending on slope), but there needs to be a decently wide open space. It also helps if there are no obstructions to block the wings (which includes just about everything that could hit a car with) and it also helps if you have the Jet going downhill while you take off.

By the way, not sure if this matters too much but might as well throw this out there: I am running JC2 on the PC, so I'm not sure if it'll be the exact same on the console. I can't imagine it being too different, but keep that in mind.
Edit history:
goodhoopoe: 2013-12-16 02:45:37 am
I love SDA!
i wonder, what time it will be if someone tries 100%speedrun of just cause 2 Cheesy
Edit history:
MopeyJoe: 2013-12-16 10:46:57 am
Something witty
Way too long. It would be game defined, too so all upgrade boxes (weapon, vehicle, armor), all missions, all races, 100% all cities, all destructibles, all Colonels killed... it would be one of the longest speedruns I know of.
A segmented run seems possible, but definitely not single-segmented.
Edit history:
Diogen: 2013-12-16 02:08:36 pm
Diogen: 2013-12-16 02:06:01 pm
Diogen: 2013-12-16 02:05:45 pm
Indeed, 100% would not only be a total pain to do, even segmented, but would also be the most boring thing to do next to listening to a full audiobook version of 'De Bello Gallico' (I've had to read from it all trimester so now I feel like scolding it at every opportunity :p)
But I think routing All Missions is going to be both a pain in the butt but also really fun to optimize. It'll be an ever changing run as it gets more and more optimized. I am REALLY excited to start running this and I'll start routing it ASAP.
Just one idea: I think we should time how long it takes to extract (including calling Sheldon, selecting it, and the 'travel time') to see when we should and shouldn't extract instead of 'manually' going there.
I also think PC will be a tiny bit faster just because aiming is easier, otherwise it has no version differences, only better graphics and FPS on PC.
Something witty
Quote from Diogen:
Just one idea: I think we should time how long it takes to extract (including calling Sheldon, selecting it, and the 'travel time') to see when we should and shouldn't extract instead of 'manually' going there.

I did say I was going to find out how to get from mission to mission once I finished my route. Going to finish routing the missions today, in fact.

Something I did notice about extracting (at least in the PC version) - extracting is slower if you have a file in Mercenary mode than if you don't have a file in Mercenary mode. It also changes the voices of the Sloth Demon to Sheldon even before you figure out SD is Sheldon if you have a Mercenary mode file.
Edit history:
MopeyJoe: 2013-12-16 10:22:21 pm
MopeyJoe: 2013-12-16 09:55:30 pm
Something witty
(I'm just dominating this thread...)

Did more routing today. Still didn't finish all of it though.

As a continuation of the last post of mine that had all the missions, here's what I added to the list:
-Breaking and Entering
-Mile High Club
-Smugglers do Run
-Keeping the Flow
-Head of State
-Agency mission 4
-One Deadly Sin
-Above the Law
-Hell on Wheels
-Black Gold (buy the speedboat with the machine gun attached for this mission)
-The Broader Scope
-Roaches Stronghold 3
-Information Highway
-Reapers Stronghold 3
-Death From Above
-Helicopter Hangaround
-I want to break free
-Ular Boys Stronghold 3
-Pulling a Jeremy
-Holy Smoke!
-Agency mission 5


Like last time, the missions in red are the missions I didn't play, but I assume it's the fastest route. I'll correct this if I need to later on.


For the mission "Stranded" I found out that it's around 20 seconds faster to buy the Silverbolt jet to get to the island instead of using the plane the mission gives you. I believe I had the jet to level 3 though, but it should still save around 10-15 seconds at level 1.

Also, I found out that if you can get the jet to bounce upwards while you are trying to takeoff with it, the takeoff becomes much easier to do because you gain a little bit of altitude and the jet will start to take off (essentially something like this: http://www.twitch.tv/mopeyjoe/c/3405803 ). You should also try to upgrade the jet whenever possible.

For the mission "Mercenaries Must Die," there is a Leopard jet in one of the hangers that you should take to get to "Stranded" instead of running away and waiting for the heat to go away to extract back to the Ular base because you will have heat at the end of that mission and it won't go away quickly.

Edit: Oh, before I forget - you can skip dialogue that isn't a cutscene by calling up Sheldon and exiting out of the store. Not sure if it's entire back-and-forths between characters or only the one clip the audio is on. Further testing needs to be done to find out which is true and even more testing is needed to find out when it will be optimal to do this.
Quote from MopeyJoe:
I did say I was going to find out how to get from mission to mission once I finished my route. Going to finish routing the missions today, in fact.


But if, for example, you just did mission A and you had a choice between mission B and C and mission B is within parachuting distance but takes longer than mission C, which is located further away but you can extract to it. Which of the two do you choose?

The jet bounce looks really interesting. We'll have to test just how short of a runway we can make.
A thing to consider is that the silverbolt is expensive. We won't be able to take it to every mission and I think we should use it when we can't extract and it's far away (Mostly Agency missions)

I'll try the dialogue skip and it would be awesome if we would know what it skips exactly: A single audio file or the whole dialogue.
Edit history:
MopeyJoe: 2013-12-19 09:15:16 am
MopeyJoe: 2013-12-18 11:59:51 pm
Something witty
Quote from Diogen:
But if, for example, you just did mission A and you had a choice between mission B and C and mission B is within parachuting distance but takes longer than mission C, which is located further away but you can extract to it. Which of the two do you choose?

The jet bounce looks really interesting. We'll have to test just how short of a runway we can make.
A thing to consider is that the silverbolt is expensive. We won't be able to take it to every mission and I think we should use it when we can't extract and it's far away (Mostly Agency missions)


In order:
Between mission B and C, in this case anyway, you'd choose mission B because you can extract to mission C afterwards if you're not right next to the mission. Another thing to keep in mind is where you end up once a mission is done - if a mission is further away, but you end up right next to the start of another one, it's worth taking the mission that is further away first. You also have to keep in mind of your heat after a mission because you won't be able to extract while under heat. If mission B and C both bring you under heat once they are done, but the end of mission C ends up near the start of mission B, you would do mission C first granted that mission B's end point isn't that close to mission C's start point.

About the jet bounce - as long as there is a hill or small rock nearby that the jet can "bounce" off or really anything that makes the plane point upwards, you can get airborne within 10 seconds. Alternative's for the bounce are relatively flat and smooth hills and cliff drop-offs.
The alternative for the Silverbolt is a helicopter that either the military sends after you (if you are in some heat after a mission) or is sitting around (if you are done with a stronghold or happen to be in a military base). The Silverbolt is $30k which actually isn't too bad as long as you don't blow up half of them while trying to takeoff. I still need to work out the details in traveling with my route because there may be some alternative traveling methods available.


I did more routing today. I finished the rough draft of it, too, so runs can finally be done with a "proper" route, but I didn't actually finish the game with this route because I got tired.
Before I post the route, I did find out something interesting: You are required to cause Chaos via blowing s*** up at some point in the game. The missions alone don't quite give you enough Chaos to unlock all missions. 390k points of Chaos are needed to unlock the last 9 Faction missions and I was a few thousand off after completing every mission before the final set of Faction missions and even then I did blow up some stuff every now and again. Basically, whenever you get the chance - destroy some s***. Best time to do this would be during a stronghold mission because you'll most likely have access to a mounted gun or a gunner helicopter and strongholds tend to have a lot of things that you can destroy for Chaos.

Rough draft of the route (long list, by the way):
-Agency missions 1 and 2
-Ular Boys stronghold 1
-Reapers stronghold 1
(Side note: Silverbolt is available after this mission)
-Ups and Downs
-Roaches stronghold 1
-Red one or blue one?
-Paparazzi Pursuit
-Nothing to Declare
-Airport Troubles
-Political Debate
-Taming the Beast
-Pirate Broadcast
-Fry me to the moon
-Siphoning gas
-Bridging new contracts
-Reapers stronghold 2
-Driving Miss Stacey
-Can I get a witness?
-Agency mission 3
-Ular Boys stronghold 2
-Mercenaries must die
-Stranded
-Roaches stronghold 2
-Breaking and Entering
-Mile Hile Club
-Smugglers do run
-Keeping the Flow
-Head of State
-Agency mission 4
-One Deadly Sin
-Above the Law
-Hell on Wheels
-Black Gold
-The Broader Scope
-Roaches Stronghold 3
-Information Highway
-Reaper Stronghold 3
-Death from above
-Helicopter Hangaround
-I want to break free
-Ular Boys Stronghold 3
-Pulling a Jeremy
-Holy Smoke!
-Agency Mission 5
-River Runs Red
-An Officer and a Hitman
-Shakedown
-Taking candy from a millionaire
-Taking care of the dishes
-Slippin' and Sliding
-Clear Skies
-Jumping Parole
-The Setup
-Chemical Heist
-Checking the Menu
-Stop the Press
-O Panay Rendentor
-Offensive Action
-Save the Forest
-Be Quick or He be Dead
-Fender Bender
-Agency Mission 6


The missions in red are the ones I didn't play due to being tired. I looked on the map and made the list of missions in red based on their locations, so it might not be optimal.


If I have time tomorrow, I'll do those missions I didn't do to see if they are in an optimal order, fix it if I need to, then do a run. If I can't get the run off tomorrow (which is pretty likely), I'll try to do one on Saturday.

I think it's worth noting now that the biggest factor for time in this speedrun will be traveling.
Quote from MopeyJoe:
In order:
Between mission B and C, in this case anyway, you'd choose mission B because you can extract to mission C afterwards if you're not right next to the mission. Another thing to keep in mind is where you end up once a mission is done - if a mission is further away, but you end up right next to the start of another one, it's worth taking the mission that is further away first. You also have to keep in mind of your heat after a mission because you won't be able to extract while under heat. If mission B and C both bring you under heat once they are done, but the end of mission C ends up near the start of mission B, you would do mission C first granted that mission B's end point isn't that close to mission C's start point.


So basically it comes down to stockpiling missions that can be extracted to, which I agree with completely.

Quote from MopeyJoe:
About the jet bounce - as long as there is a hill or small rock nearby that the jet can "bounce" off or really anything that makes the plane point upwards, you can get airborne within 10 seconds. Alternative's for the bounce are relatively flat and smooth hills and cliff drop-offs.
The alternative for the Silverbolt is a helicopter that either the military sends after you (if you are in some heat after a mission) or is sitting around (if you are done with a stronghold or happen to be in a military base). The Silverbolt is $30k which actually isn't too bad as long as you don't blow up half of them while trying to takeoff. I still need to work out the details in traveling with my route because there may be some alternative traveling methods available.


It would probably be best to take a silverbolt whenever there are no choppers or planes in the vicinity and when that's routed out we've got to see when we have spare cash to use one regardless of nearby choppers. Also, it's 30k? That's really cheap for a plane.


Quote from MopeyJoe:
Basically, whenever you get the chance - destroy some s***. Best time to do this would be during a stronghold mission because you'll most likely have access to a mounted gun or a gunner helicopter and strongholds tend to have a lot of things that you can destroy for Chaos.


Yeah I usually take a minigun when I can during a stronghold takeover to blow stuff up and finish up with the stronghold commander's chopper and otherwise we always have Pulau Berapi (which I destroy when heading for Agency mission 3)

Quote from MopeyJoe:
I think it's worth noting now that the biggest factor for time in this speedrun will be traveling.


Definitely. The missions are pretty straightforward and will optimize themselves by playing them a lot.

I'll try your route out soon but it looks pretty good so far, thanks for your dedication Wink
Something witty
Got a run off today (woo!)

Had to revise my route before doing so:
-Agency missions 1 and 2
-Ular Boys stronghold 1
-Reapers stronghold 1
-Ups and Downs
-Roaches stronghold 1
-Red one or blue one?
-Paparazzi Pursuit
-Nothing to Declare
-Airport Troubles
-Political Debate
-Taming the Beast
-Pirate Broadcast
-Fry me to the moon
-Siphoning gas
-Bridging new contracts
-Reapers stronghold 2
-Driving Miss Stacey
-Can I get a witness?
-Agency mission 3
-Ular Boys stronghold 2
-Mercenaries must die
-Stranded
-Roaches stronghold 2
-Breaking and Entering
-Mile Hile Club
-Smugglers do run
-Keeping the Flow
-Head of State
-Agency mission 4
-One Deadly Sin
-Above the Law
-Rico's Day in Court
-Hell on Wheels
-Black Gold
-The Broader Scope
-Roaches Stronghold 3
-Information Highway
-Reaper Stronghold 3
-Death from above
-Helicopter Hangaround
-I want to break free
-Ular Boys Stronghold 3
-Pulling a Jeremy
-Holy Smoke!
-Agency Mission 5
-River Runs Red
-An Officer and a Hitman
-Shakedown
-Taking candy from a millionaire
-Taking care of the dishes
-Slippin' and Sliding
-Clear Skies
-Jumping Parole
-Fender Bender
-Be Quick or He be Dead
-Save the Forest
-Stop the Press
-O Panay Rendentor
-Offensive Action
-Checking the Menu
-Chemical Heist
-The Setup

-Agency Mission 6

The red missions are the ones I revised the order of so there would be less traveling.


With this route, I was able to get sub 6 hours RTA (5:58:46) and sub 5:40:xx in-game time (5:39:52), but this run was incredibly sloppy with a bunch of deaths, failed missions, and various other things. I remember trying to do something that I thought would skip to the last mission because my game was glitched out (if you see my highlights of the run, you'll see what I mean). If I clean up the run, I could probably get sub 5:30:xx RTA no problem. I do need to memorize my route, though.

A few things I discovered while doing this run:
-The dialogue skip I mentioned earlier:
--The ENTIRE dialogue block of a character is skipped if you call Sheldon, but ONLY IF the cutscene for Sheldon arriving plays. Otherwise the dialogue is paused.
--The best place to implement the dialogue skip would be during faction missions when you beat the mission itself, but the faction leader is doing the post-mission talking. Calling Sheldon will cause the dialogue to be skipped (duh) and the mission will be considered complete so you can find the next mission on the PDA. However, if you memorize the locations of the mission start points (props to you if you do), then the skip is pointless because it only helps you find the next mission on the PDA.
-A very odd glitch:
--For some reason, the audio clips of Rico saying "Time to make some new best friends" then the two audio clips afterwards of Karl Blaine describing the factions and the Panau Radio News talking about the Casion incident play after restarting at a checkpoint and starting a mission.
--I think this occurs because I entered a stronghold mission before the three clips were finished because there were three markers on my HUD permanently that were all the faction HQ locations with the goal of "Contact a faction leader" appearing sometimes during a mission. Because the clips didn't play before a stronghold, it messed up a few trigger values that cause the markers to disappear and the audio clips not to repeat themselves. I wonder if I could repeat this glitch and, if so, that would be good so we know how to avoid it (because the makers got in the way a lot).
--This also happened to be how I figured out the details with the dialogue skip because I needed to use it to proceed with a few missions faster because the next goal in a mission wouldn't appear unless the leader gave them to me, but they were on hold due to Karl's dialogue playing.

A few notes: There are two driving-escort missions that will be the biggest pain - Political Debate and Jumping Parole. In Political Debate, Theng will not leave the limo if you get out, but he will get out if the limo flips over which is possible if you go off-road and straight down the hill rather than using the roads. In Jumping Parole, the person you have to escort (forgot his name) can't take very much damage when outside of a vehicle. I also noticed that he will not get in the Rowlinson helicopter. I am assuming that he will not get in any other helicopter and I am also assuming that other people you have to escort will not get in a helicopter either.

Another note on the route: For the final mission, the faction you want to choose would be the Reapers because they are closest to Rico when you start Agency Mission 6. I made the mistake of going to the Ular Boys because the glitched markers made it seem like they were closer when they weren't.

One last thing I want to say on the route: The mission "The Setup" will most likely be the spot that will cause you to go back to the checkpoint the most because getting the Leopard plane off the ground can be very random - if you go for a fast strat, you run into one of the cars in your way and you might end up hitting a building where the plane can't build up speed anymore (meaning the mission is over) which is pretty risky. If you go for a slow strat, you have to clear the cars in front of the plane THEN take the plane, but it's still a risky strat because there are a ton of military units attacking you, ground units and helicopters with rockets alike. So it might just be better to go with the fast strat and hope for the best.
Something witty
So I got a mildly decent run today of 5:12:xx RTA/5:09:xx IGT.
Highlight is here: http://www.twitch.tv/mopeyjoe/c/3448638

I'm gunning for sub 5 RTA. It's very possible, just need to get some details worked out.