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What did you have in mind?
Ideally, I want a BM to make the Earth Cave go faster, cause I'll be able to cast Haste. The rest of the game should play out similarly to the run I have currently.
If the thief wasn't so terrible at fighting, I'd gladly use it for the 2 points it would be useful: running from 2xNightmare trap in Ordeals (because I get the heal staff). Unfortunately, that won't make up enough time to justify using a thief. If I did another 100% run (where there's at least 4 more spiked fights I must do), then it may be an option.
Also, since the BM dies so often, I can't really replace the RM with it. I could stick a WM in there (2xFi, BM, WM), but then my overall damage would decrease for 60% of the game. If Steel and Haste weren't so damn good, I'd dump the RM for a WM.
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The thing is that Level 16 would also enable me access to QAKE, which can then be used to one-shot Lich2 (at 24% probability). This potentially means doing the first part of the ToFR with all my characters, and using them against the Phantom as well. A whole world of possibilities.
Let's do some math here:
You need your BM to go first, of 4 possible characters. 25% (I think, I don't know if it's a linear chance for each character, despite how broken the turn order table is).
If Lich goes before you do, hope he does a physical attack. 25%
You need QAKE to hit. 24%
I don't like those odds. :x
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As it happens, HOLD has a 35% rate of success, and according to AstralEsper's FF Formulas (GameFAQs) enemies only have a ~10% chance (per turn) to recover from it. This means I wouldn't have to heal up before the fight. I'd just sit there at 1 hp, and gang-bang her. Also paralyzed enemies can't dodge hits and take 25% more damage. Yeah.
Is that number factoring in her stun weakness? In any case, that sounds like fun. ^_^