I fiddled around with the NES version today and thought of a few things.
1. How practical is killing off a character to distribute XP? You could kill off one or two of your fighters to get higher levels later in the game on your others.
2. Would it do anything for the fights in the game to buy TMPR? Red Scarlet used TMPR in her 4:55 run to increase attack stats, and you can buy in Pravoka. Would it throw your GP out of whack?
3. Call me batshit crazy, but when I attempted to finish the NES version like 5 years ago (before I finished the PlayStation version instead) I noticed that it was borderline impossible to run away from stuff, even early in the game. When I played the game today, I had a party of Thief, Fighter, Fighter, Red Mage, in that order. When I put a thief in my party, chances of escape increased drastically. Killing off the thief in the Garland fight allowed me to escape everything just as fast. I take it the thief's quick escape ability continues to work, even while he's dead? =p
EDIT: Oh damn, I feel really stupid now. Temper doesn't even work in the NES version. WTG, Square =[
1. How practical is killing off a character to distribute XP? You could kill off one or two of your fighters to get higher levels later in the game on your others.
3. Call me batshit crazy, but when I attempted to finish the NES version like 5 years ago (before I finished the PlayStation version instead) I noticed that it was borderline impossible to run away from stuff, even early in the game. When I played the game today, I had a party of Thief, Fighter, Fighter, Red Mage, in that order. When I put a thief in my party, chances of escape increased drastically. Killing off the thief in the Garland fight allowed me to escape everything just as fast. I take it the thief's quick escape ability continues to work, even while he's dead? =p
EDIT: Oh damn, I feel really stupid now. Temper doesn't even work in the NES version. WTG, Square =[