It is faster to use this yeah. 1:40 mn faster to be more precise.
The run I want to submit features the new glitch and the time save, as well as so small optimizations.
I've explored the quick save/load trick in a lot of places but couldn't get the same result, or a something worth exploiting.
I'm going to try and explore further what you just suggested and see if I can find something in that vein somewhere else.
I know the game quite well at this point and if the glitch works as I think it does, there is no other place where it could be useful.
Being teleported outside the map is only useful if there is something out of bounds to get to.
Devlin Mine was the only place left where I hadn't found a way to go out of bounds.
But I'll check just to make sure.
Remember that I'm alone and a rookie in terms of speedrunning experience. I don't have tools at my disposal to make things easier, it just me trying random (not totally random) shit.
EDIT: answering some of your suggestions
- I've the two different presses in Devlin Mine and I get teleported to the exact same location everytime
- I've tried moving around and jumping. this doesn't change anything
- I've tried sending the press back down and save/loading, it only teleports me when my hitbox is squished.
- The environment around these two presses is particular. There is a low ceiling. The other press in Devlin Mine is where the crystal is, but once you activate the press, the game doesn't allow you to jump anymore, probably to avoid players jumping during the cutscene part of the sequence.
- The teleported location is on a different Z-height yes. As you can see in the video however, there is quite a severe screen shake after the first save/load. I have to do it one more time to get unstuck and move on with the run.
- Haven't tried lag or pause buffering
Here are all your questions answered except for the lag, settings change, pause buffering.
The run I want to submit features the new glitch and the time save, as well as so small optimizations.
I've explored the quick save/load trick in a lot of places but couldn't get the same result, or a something worth exploiting.
I'm going to try and explore further what you just suggested and see if I can find something in that vein somewhere else.
I know the game quite well at this point and if the glitch works as I think it does, there is no other place where it could be useful.
Being teleported outside the map is only useful if there is something out of bounds to get to.
Devlin Mine was the only place left where I hadn't found a way to go out of bounds.
But I'll check just to make sure.
Remember that I'm alone and a rookie in terms of speedrunning experience. I don't have tools at my disposal to make things easier, it just me trying random (not totally random) shit.
EDIT: answering some of your suggestions
- I've the two different presses in Devlin Mine and I get teleported to the exact same location everytime
- I've tried moving around and jumping. this doesn't change anything
- I've tried sending the press back down and save/loading, it only teleports me when my hitbox is squished.
- The environment around these two presses is particular. There is a low ceiling. The other press in Devlin Mine is where the crystal is, but once you activate the press, the game doesn't allow you to jump anymore, probably to avoid players jumping during the cutscene part of the sequence.
- The teleported location is on a different Z-height yes. As you can see in the video however, there is quite a severe screen shake after the first save/load. I have to do it one more time to get unstuck and move on with the run.
- Haven't tried lag or pause buffering
Here are all your questions answered except for the lag, settings change, pause buffering.