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Wow, I'm surprised this thread is active. Yeah, as Fox has said, you can get meltdown in any% by fighting Meteormon. It's not as big of a detour as one might expect considering you can also take out Drill Tunnel this way. You will save a lot of time in most of the fights by using meltdown over prominence beam. Also, by going to the Dino Region we can force a moldy meat to feed to Birdramon is Freezeland that will force the Frigimon encounter. Then you can use the misty egg later to digivolve into Digitamamon to actually recruit Frigimon. By getting Frigimon and also Patamon later on, you can take out the need for Vademon which involved three trips to the same spot. Everything seems to work out so far, and as soon as someone gets a solid run going with meltdown, I expect this game to be pushed past 1:40.
so i was the one trying out our new route and i ran into a wall. literally. Something in the drillcave is a trigger to open up the Leomonstone (we all thoughts its simply gettint 45PP but it isnt.). Does anyone know what it is? The possibilities are fairly limited^^ it´s either Meramon or the first drimogemonfight. if you have any information for us that you would like to share feel free to do so Cheesy
I'll get you a satanic mechanic.
i loved this game as a kid.
nice to see i wassent the only one Cheesy
Maybe i will give it a go in a far future,  unfortunately i dont have the game anymore.but ill find it Smiley
Made a video showing the multiple Ultimate glitch. Info is in the description. Hope it proves useful.

http://www.twitch.tv/speedpainter/c/2860682
Sparsie has a 1:38:56 now with the old route and a few new strats including saving Palmon for later in the game. It still had a few mistakes in it so a sub 1:37 is looking really possible at this point in time.
Edit history:
Jukebox_Hero: 2013-10-20 11:48:07 am
Just a boy and his digimon
Wow, I just watched Sparsie's run and it is absolutely beautiful. I don't think that I have much to add at this point, but I wanted to congratulate all of you for being so amazing and doing what I wasn't able to do. When I attempted the run, I kept getting more and more frustrated with it and had to come back to it less and less frequently. At this point, I haven't touched it in months. I just hope that my research and original attempts provided some information that helped make this speedrun even the slightest bit faster or easier for you guys to make a reality. You all beat the game faster than I thought possible and I've become optimistic that, using stuff like the multiple finish glitch or some other slight change, it is possible to get this to sub 1:30.
Edit history:
Sparsie: 2014-01-02 10:12:04 pm
Sparsie: 2014-01-02 10:11:54 pm
First of all, thanks for the kind words Jukebox, it's appreciated Smiley . I Thought I might post here again, since nothing happened in so long. Everyone basically took a break from running this game for the last few months, except for kakka doing the occasional run on his stream, so there haven't really been improvements to the 1:38:56 I got a while ago. BlackWin5 might actually get back into running this game in the near future to try and beat that time, sub 1:35 is definitely possible at this point. With the current strats i honestly don't think we can sub 1:30, but we'll see. I also planned to play around with the 100PP category a little bit, since I'm writing up a slightly new route for it, as opposed to the one AzureFlame used in his run.

Bottom line of this post: If you're interested in Digimon World Speedruns, there might actually be something to watch for you very soon Smiley
As someone who just started learning this game, its very fun. Is there any tips or big helps to learning this game?
Basically what im doin is, im watching the WR and make a huge pastebin (not kidding) writing down pretty much everything.

Also.. Why the fk cant i get birdramon, i dont want meramon ;_;
Arilein, if you could provide a link to that pastebin doc I would be very grateful - Loved this game on PS1 and would be interested in running it.
Edit history:
Sparsie: 2014-03-09 10:42:47 am
I don't have the Pastebin that ari made, but I'll just link you the route that i made for people who want to get into running this game: http://pastebin.com/HUqNv99Y I recommend you keep this open, watch a run and then make additional notes wherever you see fit. If you have any questions about the run, feel free to send me a PM on twitch.tv/sparsie (or just ask here, obviously) Smiley
Just updating in case there is anyone out there who wants to learn this game and happens onto this thread. Recently BlackWin5 got a 1:32:31 and quickly after that we made some new discoveries that should be able to easily push this game to the sub 1:30 mark. The two big ones that we are toying around with right now are learning spinning shot before Birdramon (It turns out spinning shot is faster in most fights) and manipulating the RNG to give us Bakemon so we can use Thunder Justice. We've also hit a point where it is almost necessary to get Metalmamemon or Piximon to get a good time.
Not a speedrunner per say (I've dabbled in some Spyro speedruns) but I'm interested in these runs, especially the ones involving opening the disc tray. Is information on these tricks actually collected anywhere? This thread seems to be the closest thing but I'm honestly a little too lazy to read through 18 pages to see for myself how much info is contained here. If the info isn't collected anywhere, I may consider opening up a wikia or a google drive document that can be linked to and update it with whatever info I find so that I don't have to search for it, and other people could use it too.

Right now, I'm mostly just curious about the disc tray thing. I've heard you could manipulate RNG, activate debug mode, skip to the back dimension, and trigger some plain weird stuff to happen. I actually don't have a working physical copy right now (there is one SOMEWHERE in my house that I've stored away ages ago, but it was scratched up to the point of not being playable) but will snag one off of ebay or something if the runs look fun enough.
Quote from Gabrahamsandwich:
Not a speedrunner per say (I've dabbled in some Spyro speedruns) but I'm interested in these runs, especially the ones involving opening the disc tray. Is information on these tricks actually collected anywhere? This thread seems to be the closest thing but I'm honestly a little too lazy to read through 18 pages to see for myself how much info is contained here. If the info isn't collected anywhere, I may consider opening up a wikia or a google drive document that can be linked to and update it with whatever info I find so that I don't have to search for it, and other people could use it too.

Right now, I'm mostly just curious about the disc tray thing. I've heard you could manipulate RNG, activate debug mode, skip to the back dimension, and trigger some plain weird stuff to happen. I actually don't have a working physical copy right now (there is one SOMEWHERE in my house that I've stored away ages ago, but it was scratched up to the point of not being playable) but will snag one off of ebay or something if the runs look fun enough.


since i am not running the opendisctray thing myself there is not alot i can tell you about it. BUT one thing i know is that the copy you allready own is probably worthless for the open tray stuff cause to my knowledge it only works on the japanese version.
Edit history:
Sparsie: 2014-05-04 06:19:36 am
Quote from Gabrahamsandwich:
Not a speedrunner per say (I've dabbled in some Spyro speedruns) but I'm interested in these runs, especially the ones involving opening the disc tray. Is information on these tricks actually collected anywhere? This thread seems to be the closest thing but I'm honestly a little too lazy to read through 18 pages to see for myself how much info is contained here. If the info isn't collected anywhere, I may consider opening up a wikia or a google drive document that can be linked to and update it with whatever info I find so that I don't have to search for it, and other people could use it too.


I don't actually think theres any mention of the Disc-Tray opening in this thread. I like to compare it to tilting the cartridge in Ocarina of Time: It's not the most prestigious thing to do and is generally banned from actual runs of the game (especially here on SDA). I'm not saying you should care about that, because honestly, you should speedrun whatever seems fun to you. Just explaining why you won't find anything about it in this thread.

Anyways, it's still a very interesting topic and I've done a few runs of it myself. The information isn't really collected anywhere, at least not that I know of. You'll find some people talk about it on Gamefaqs and some random Youtube-videos showing off stuff you can mess up by opening the tray: fighting the Koromon in front of the Green Gym, accessing Factorial Town from Beetle Land, stuff like that. There is no list close to what you have in mind though and if you actually plan to make one, I'd be happy to help you with it.

Now for the actual run, the best way to learn it is probably by watching the one that Neviutz did at the ESA Marathon in 2013, since it shows exactly when he opens the tray. The timing is surprisingly tight btw, so you'll need some practice with that. You should be able to find it somewhere in the past broadcasts of twitch.tv/ludendi. He uses a japanese version of the game, and that's the only way I've ever seen the complete run done with (and done it myself on). I've gotten the "debug-mode-opening" to work on NTSC-U before, I'm not so sure about the map storage. If it works on both, the japanese version would be the faster one to do it on, because you have a few less textboxes, maybe 5 seconds worth of text. What you will need though, assuming you want to run this on a console, is a regular Playstation. I've tried it on a PS2, and even though the actual opening will work, the game won't pick up the loading again after you close the tray. So you could open it once, and that's it. Alternatively, the whole thing can also be performed on emulator by pausing and ejecting the image of the CD at the right moment.

Hope that helped at least a little bit Smiley

Quote from BlackWin5:
since i am not running the opendisctray thing myself there is not alot i can tell you about it. BUT one thing i know is that the copy you allready own is probably worthless for the open tray stuff cause to my knowledge it only works on the japanese version.

I shot Nevuitz a message a few weeks back about it. He gave me some basic info on it but most importantly, he told me you didn't need to do it with a NTSC-J version of the game, so I assume that means you can do it with NTSC-U and PAL. The only thing he told me I couldn't do was warp to the final area of the game with an emulator.
Quote from Sparsie:
I don't actually think theres any mention of the Disc-Tray opening in this thread. I like to compare it to tilting the cartridge in Ocarina of Time: It's not the most prestigious thing to do and is generally banned from actual runs of the game (especially here on SDA). I'm not saying you should care about that, because honestly, you should speedrun whatever seems fun to you. Just explaining why you won't find anything about it in this thread.

Anyways, it's still a very interesting topic and I've done a few runs of it myself. The information isn't really collected anywhere, at least not that I know of. You'll find some people talk about it on Gamefaqs and some random Youtube-videos showing off stuff you can mess up by opening the tray: fighting the Koromon in front of the Green Gym, accessing Factorial Town from Beetle Land, stuff like that. There is no list close to what you have in mind though and if you actually plan to make one, I'd be happy to help you with it.

Now for the actual run, the best way to learn it is probably by watching the one that Neviutz did at the ESA Marathon in 2013, since it shows exactly when he opens the tray. The timing is surprisingly tight btw, so you'll need some practice with that. You should be able to find it somewhere in the past broadcasts of twitch.tv/ludendi. He uses a japanese version of the game, and that's the only way I've ever seen the complete run done with (and done it myself on). I've gotten the "debug-mode-opening" to work on NTSC-U before, I'm not so sure about the map storage. If it works on both, the japanese version would be the faster one to do it on, because you have a few less textboxes, maybe 5 seconds worth of text. What you will need though, assuming you want to run this on a console, is a regular Playstation. I've tried it on a PS2, and even though the actual opening will work, the game won't pick up the loading again after you close the tray. So you could open it once, and that's it. Alternatively, the whole thing can also be performed on emulator by pausing and ejecting the image of the CD at the right moment.

Hope that helped at least a little bit Smiley

Searched for about an hour to find that video. It looks like it was conveniently cut out from the list of saved videos. PERHAPS SOMEONE OUT THERE IS INTENTIONALLY HAMPERING MY EFFORTS!

I do have a regular PS1, though, I just need to buy a copy of the game again. I'm sure once I get it I'll find the box up in the attic that my original one is stored in, but I doubt it's playable anyways. I did some experimentation on ePSXe earlier trying to force the trick to work by using disc swapping. Some interesting things can happen if you disc swap to another game, or disc swap to an image that's just useless data, but nothing like what's seen above. I got the most interesting results by burning a copy of the game to a disc and then using ePSXe to read the disc in the drive, popping it out in between loading screens, but from what I can tell, my disc drive doesn't behave anything like it does on the PS1, so timing is still difficult. I managed to get a few weird things to happen like stepping out in front of Jijimon's house would take me to the item shop (with no casheer because I hadn't unlocked anyone yet, lol), and walking over to the bushes in File City where Kunemon eventually chews out a path caused me to teleport to Jijimon's house, but none of the characters had dialogue and I couldn't leave. I wasn't able to do much else after that, but nothing like a debug mode or map storage or anything of the sort.

I suppose the thing to do is to just get a copy and experiment with that, but I still need to know at what times I should remove the disc to trigger certain tricks.
Edit history:
Sparsie: 2014-05-04 11:36:57 am
Yeah, I assume a physical copy would be much easier to play around with and if Neviutz said that you can't warp to the final area, that probably just means that the whole map/memory storage-thing doesn't work on emulator, which would make sense. Anyways, I did some searching and found the run, it's at around hour 47 in this recording http://www.twitch.tv/ludendi/b/431708274
Nobody's hampering your efforts Wink
Omg, I didn't know there was a video of just the entire thing >:|. Thanks for finding that for me.

So what exactly is he listening for, and why does he flutter the disc tray like that when he opens it?
Edit history:
Sparsie: 2014-05-04 04:09:31 pm
Quote from Gabrahamsandwich:
Omg, I didn't know there was a video of just the entire thing >:|. Thanks for finding that for me.

So what exactly is he listening for, and why does he flutter the disc tray like that when he opens it?

You'd have to ask him that. What I did was, listen to the music and open it at the exact same moment he does. Like I said, it needs a bit of practice, but after a while you'll figure it out. As for the significance of the fluttering, I honestly don't know Tongue
I was messing around with this game casual-like and was toying around with the idea of using the bonus try option when training to get all golden poops, which multiplies stat increases by 10 for that "round". I managed to get all three golden poops surprisingly often, although apparently there's some RNG applied sometimes and the third wheel might conveniently slip, but otherwise, it seems like it can be done consistently. Have people used it for runs? I imagine if someone got really good at it, they could have a digimon that could tear through the game like no one's business.
Yeah, we've toyed with the idea of using it many times. Our ability to manipulate the RNG of the game at this point made it even more attractive as an option, but it's still too unreliable at this point. I'm sure if someone could master it they would be able to get sub 1:30 with no problem, but it's not something any runners want to rely on.
Edit history:
Gabrahamsandwich: 2014-05-29 06:55:34 am
Gabrahamsandwich: 2014-05-29 06:54:59 am
Update: I have a NTSC-U copy of Digimon World and have already begun messing around with the open-disc-tray exploit. I have confirmed that you CAN in fact activate debug mode in the US version just like you do with the JP version. The best part about this is that it's superior to a code I found that Romsstar (one of the guys working on the Digimon World ReDigitize translation) posted on the gamefaq forums that basically activates debug mode via gameshark, where I believe there is no Tokemon present, and you do not get the plethora of items in your inventory.

I'm working on trying to pinpoint exactly how the trick works, but it seems as though the instant the PS1 makes this sort of louder noise than usual JUST before the text disappears on the loading screen is when you need to pop it open. It seems as though if you don't flutter the disc tray like Nevuitz does in his runs, the game just halts until you close the disc tray again, and by that time it might just load the area as it should and skip over debug mode once it resumes. At some point I'll have to ask Nevuitz why the fluttering seems to work better, but for now, it works.

I'm going to go through and test out any and all other tricks I've heard about, which include map storage, that trick used to walk OOB to the entrance to Mt. Infinity, the RNG manipulation concerning getting techs to be learned on the first try and piximon to appear (and anything else I can think of), and any other tricks I learn of in my travels. If any of you would like me to test out any tricks, let me know. I'll be posting anything that isn't obvious into a public google drive document so that all of this info is collected somewhere.
Edit history:
Sparsie: 2014-08-04 02:59:42 pm
Sparsie: 2014-08-04 02:52:37 pm
Sparsie: 2014-08-04 02:51:21 pm
Sparsie: 2014-08-04 02:50:27 pm
Heyo, little post to keep this thread updated! We've been doing a lot of runs lately in different categories of this game, and I want to show you the results of it. First things first, I found a way to abuse the fact that the games' RNG resets to the same spot each time you reset the game itself. What that means is, that instead of playing 30 minutes of the run and then resetting, because we didn't learn a move, the move-learning can be manipulated instead: By sleeping before the fight, reloading the save and then inputting certain commands to get the RNG on the right track. We call this the "any% (Real-Time-Attack)"-category, and the fastest run for it is currently my 1:29:10, which also finally managed to beat the TAS by Mozk Fes:



It makes MetalMamemon spawn using the same technique, even though I botched that in the run and lost a little over a minute due to that, so the potential for a 1:27:xx definitely exists.
Then we have the "old" Single-Segment category, which we now call "any% (no save & quit)". The WR for that category is a 1:30:57, which I got yesterday. The video also has Audio-Commentary, so if you want to know more about the current state of the run, feel free to check that out.



The last category is 100 Prosperity. I did a run of this at the start of this year, so it's kind of outdated and definitely needs an update, so that's where my current focus is at. If you want to watch it nonetheless: http://www.twitch.tv/sparsie/c/3695903

So that's basically what's going on in this game right now. If there's any questions, feel free to ask, I'll be happy to answer them Smiley Also, make sure to check out our leaderboards at http://bombch.us/lrD, because I'm not the only one running this game!
Speed is all that matters.
I'm a bit late on the disc-tray part but if there's still questions I can answer them.

About your last post, Sparsie. I know I don't run the game aside from the glitched variation of it back in the day. However, I personally think it's a silly idea making it separate "categories". If resetting the console is faster then that should just be any%, period.
Single-segment is a silly "term" in itself anyways and I don't see a point in "No S+Q" as it just makes beating the game slower, for virtually no reason.
Then again, that's just my opinion which I figured I should voice.

On a different note, good job on the sub 1:30 - I remember back in the day when runs were like 4h-ish because people didn't put a lot of effort into routing or even checking japanese sites like Nicovideo for existing routes. Nice to see that the game is finally pushed a lot further.
Maybe one day I'll give it a go, too, who knows.
Quote from Neviutz:
However, I personally think it's a silly idea making it separate "categories". If resetting the console is faster then that should just be any%, period.
Single-segment is a silly "term" in itself anyways and I don't see a point in "No S+Q" as it just makes beating the game slower, for virtually no reason.


What you overlook here is that the "nos+q" version of the run in a perfect setting is actually the faster run. It will simply take time for nos+q to beat RTA because there is a very small chance for the stars to align themselves in the way you need it to beat the RTA run. Basically if i get everything that i would need to reset for in RTA in nos+q i am obviously faster cause i dont have to save and restart my console.
Speed is all that matters.
How am I overlooking it? That fact only makes it worse, lol.
From what you're explaining, using the "RTA strats" is just a safer, more consistent but slower method in the end. Doesn't change anything, really. To me it just seems like an excuse to make a category that is essentially the exact same except for 1 or 2 things but slower, really. Basically an "Oh, I don't like this and this and that glitch, let's just make a category that filters them out" thing that has happened ever so often in speed running already. (sadly)

If you wanna do the RTA strats, go for it - If someone beats it without using them and without resetting the console then, well, go do the same and beat his time but don't just make it a different category because you're using slower strats to beat the same game.
I can see your viewpoint of single-segment vs RTA and I don't blame you or any of the Digimon runners, but rather SDA for their very outdated and, at times, bad rules in terms of speed running. It started with "single-segment" as a term. This basically shouldn't have been a thing, ever, in my opinion.

In the end it's up to you guys as I'm not part of the DW1 community.