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It's a BIG HEAD!
It's just good you go to detail. I'll have to see if I can look it a bit during weekend, but I don't have recording means yet.

That said, couldn't you just copy the file to the same memory card? IIRC, the game allows multible games at the same time.

I have to study now, so excuse me for the uselessness of this post xD
Just a boy and his digimon
The game does allow multiple different save files, but when you save in a file, it only allows you to overwrite the previous progress for that save file. I attempted to copy a save file onto the card it was already on, but the copy function only seems to let you copy from one memory card to another. Maybe there is a way to do this and I'm just being blind right now, but it doesn't really matter. I went to a store down the street and got another PS1 memory card. Only cost me $10. So now I can confidently save each segment without having to ask myself "Was that the best I could possibly have done it?" and possibly not saving a perfect segment because I'm afraid I could have done it better.

On a side note: Baron Dante, you need an avatar, because when I scroll down the page, I just see my picture followed by walls of text if I'm not looking closely. Makes me look very lonely lol.
It's a BIG HEAD!
Eh, added an Baron Dante to my avatar -.- Happy now? xD

*sigh* Won't be able to run around in circles in the game this weekend. Sad Maybe next weekend.
Hm, I suppose that problem is with the game itself. It somehow reads the multible identical files as one? IDK.
Just a boy and his digimon
I'm pretty sure that the PSX just won't let you copy a file onto the card it is already on. But even more noteworthy is that the game registers the slot that it was saved in. So, the file saved in slot 1 is named "digi 1 on Player". You can't copy a "1" file onto another card with a "1" file on it, since the game wouldn't know which to put in the first slot if there were two different "1"s. This is relevant to me because I have the file that I originally beat the game with on one card in slot 1, and I don't want to erase it for sentimental reasons. So, I have to keep my speedrun file on slot 2 so that I can copy it over without overwriting anything.

Interestingly, all of the "random" occurrences in the game don't seem to be entirely random. They seem to occur based on the gametime, because, when I did everything as fast as I could and kept initiating the agumon fight at the same time (3:05) and centarumon's maze at the same time (8:00), the outcome for both was always the same. The Agumon fight went exactly the same every time; even down to the individual attacks and which moves were blocked. Centarumon's 'O' was always in the same place, too. Even the items that appeared on the screens on the way (such as digimushrooms) were in the same places. This could make speedrunning a lot easier.

Also, I managed to get my time down to 12:45 for segment one (It probably counts as 12:10, though, since I don't think they would count the PS screen while it is loading up as part of the gametime.)  I don't think I can get it any lower, so I'm preparing to move on to the next segment. Unfortunately, I didn't get a small recovery from agumon, so I'm really hoping I can beat drimogemon without any small recoveries. I need to save the medium recovery that I picked up so that I can sell it to buy an autopilot. I spent the majority of my segment 1 attempts just trying to always run in straight lines and not ever run around digimon. It looks really sloppy if you run around and are adjusting your path constantly. Makes it seem like you don't know where you are going. Also, a straight line is the fastest way to get where you need to go, so I could save a few minutes off the run with all the extra steps I don't take over the course of 4 hours. You can almost always run straight in a direction and avoid all fights on a screen. You just have to know which direction is safe that the patrolling digimon won't be in your way when you get to them. The one screen where this doesn't perfectly work in segment 1 is the one right before Amida forest. You have to run around the bottom Yanmamon and then you can run a straight line up to amida. When you re-enter the screen after Amida forest, you have to immediately hold down+left to avoid the top yanmamon. Then you can run a straight line down to the entrance and run diagonally past the bottom yanmamon. (Sorry if this sounds confusing, but it's difficult to describe some of this stuff in writing.) And I don't want you to think that I'm saying to just run in a straight line from point A to the exit. I mean that you can run from point A to point B in a straight line, then turn and run in a straight line to the exit of the screen. Just try not to zigzag. Usually, there are landmarks on the screen so you can know exactly where to turn.

Sorry for the wall of text. Hope this helps you. Also, I was just teasing about you getting an avatar, but thanks for doing so. I appreciate not looking like I'm talking to myself. I'll keep you updated on my future progress.
It's a BIG HEAD!
I know you were. But I've been planning to have oen, but been too lazy. xD

Anyways: If the game is totally time related, this could make even a single-segment (And segmented less so) plausible to get Piximon, Mamemon and MetalMamemon.

But then again, one would have to go several times of battling to find what timing is the fastest to kil each moster. -.-
Which could in thery mean that going to get Centarumon before killing Agumon and then while backtracking killing the Agumon could be faster -.- Illogical.
Just a boy and his digimon
Well, since it seems like it is time-related down to the second that things occur, I am pretty sure that the amount of precision it would take (and the effort it would take to figure out which second those digimon would be there) would make it impossible for a single-segment. But like I said, I don't just avoid those fights because they are random chance, I avoid them because Piximon and Metalmamemon are difficult fights that would take a lot of time and Mamemon is just out of my way. I do go for ninjamon because he is right outside of the city and is a quick fight.

Also, yes, I had considered bypassing agumon and saving him for when he could be one-shot by Monzaemon, but honestly, it is a twenty second fight and he actively chases you every time you are on that screen, so the amount of time I would spend running around him would about equal the time I saved in the fight. At best, I would save 10 seconds if I saved any time at all.
Though it could mean that standing around for 1 or 2 seconds before initiating a fight could change the outcome of a fight if you are always getting a bad time on it. But you have to keep in mind that future fights will have at least a little more direct control when you get commands, This one is just up to chance because all you can do is shout 'your call' and let Agumon do what he wants.
It's a BIG HEAD!
That's true... One thing I also thought of in the Monzaemon getting the correct move, is the fact that in certain intervals of INT, the digimon has a small change of learning one of it's moves. Since the first case comes at a quite low level (50 or 100), could it be worth learning the moves with Gabu/Monzae through few times of INT training in the gym?

Since the battles rise your stats, you could make it so that you only have to train once (While getting out of the Toy Town) with Monzaemon and get the attack. (Or you could try it before going to WaruMonzaemon to speed that fight)
Just a boy and his digimon
When you say 'getting out of Toy Town', are you referring to the training with cherrymon? I'm not sure this will be necessary. I did two test-runs of the game and both times, not only did I wind up with Dynamite Kick and Megaton Punch, but I had also learned megalo spark, war cry, tremar (ugh, I hate how clearly it is supposed to be 'tremor'), and a few other moves before the end of the game. So, I feel pretty confident that the required battles will get me the moves that I need. If this was a single segment, I might consider training brains to possibly learn those moves, though, it seems that there is a much higher chance of learning them from battles than from training, so even there, I'd probably stick with the required battles. If necessary, I will reset until a required battle gives me a move that I need.

Btw, I realized that, reading my last post, it might seem like I was suggesting that saving a measly ten seconds was not worth my time. This would be a horrible attitude for a speedrunner. I'll take every second I can get. I just worry that the time I spend running around Agumon would be more than the time I saved in the fight. I just wasn't willing to risk losing time so that I could possibly save 10 seconds.

Also, I am going back on forth on whether I think I should fight Patamon three times or if half-assed curling against Penguinmon will be faster. Penguinmon is slightly out of my way, while I would have to actively avoid the Patamon fight (he is on the screen between Biyomon and Elecmon) and, if I recall, Patamon gives you a LOT of BITs, which might be needed. I'm going to have to time getting Penguinmon againstgetting Patamon and then see if I could survive without the BITs that Patamon gives me, because I think it was thanks to that fight that I bought all of the autopilots that I would need for the rest of the game and a bunch of small recoveries. Not having autopilots could mean wasting a lot of time running back to File City, and I might not be able to survive if  I spend all my money on autopilots instead of small recoveries. So, the time I lose in the Patamon fight might be quickly gained back with autopilots. 

And, since you saqid "gabu/monzaemon", I'd like to point out that, I am pretty certain that I am just going to be using Agumon now, as you originally suggested, since using him saved me a minute and a half off of the first segment.
It's a BIG HEAD!
Can you test out at what point do you usually hit 50 Brains? If that happens before evolving into Numemon/After getting Monzy, it should be possible to force the digimon learning the wanted move. (Or, if he is a Nume at that point, then where does 100 Brains happen?
Just a boy and his digimon
I'm a little confused by your question. Agumon starts with 70 brains, but he can't learn dynamite kick or megaton punch. When you become numemon, all of your stats drop and you lose the ability to learn fighting type moves, because numemon can only learn/use 'filth' type techniques. I'm pretty certain that you won't learn moves of a type that your digimon can't use, with the exception to having Seadramon teach you water techniques. I don't remember off the top of my head what Monzaemon's stats are when you first get him.
Btw, speaking of Monzaemon's stats, I tested and it is better to save any chips you get until after you turn into Monzaemon. Otherwise the bonus points to whatever stat the chip gave will be reduced and distributed to the other stats to 'balance out' his stats. So, if a chip gave 50 offense to numemon, then Monzaemon would get an extra 15 offense and an extra 1 to every other stat. It doesn't work out in your favor. I realize that my route doesn't have you getting any chips until after Monzaemon anyway, but I figured I would mention this in case you decided to experiment.
But, like I said, I don't think that I would want to go out of my way to train for them. I also think I have a very high chance of learning dynamite kick from Patamon (especially since I fight him three times in a row, so my chances of getting it are three times as high and it wouldn't take a thousand resets. But if Penguinmon is faster and I can still afford the autopilots, then I'll stick with penguinmon and try to learn ithe moves from some other required battle.
It's a BIG HEAD!
Seems you had edited the last post of using Agumon instead or I just missed it. Well, in that case, since the stats drop when you become Nume, after evolving into Monzy, how much brains do you approx have? Because everytime you hit 50's or 100's in brain, you have a change of learning one of the moves Monzy can learn. If it'd hit favorably, it'd be worthwhile to get the move through that.

Also, I agree about blowing Pata up with Monzy. Even if it is 3 fights, they will go in a hit or 2 each. Going Curling is a slow pain in the ass.

Also, if you have even one INT disc by the time you get Monzy, you could force the move upon you with it. It'd be a pain in the ass since it'd be that late in the segment, but it would easily make the Pata fight faster.
Just a boy and his digimon
I read online that Monzaemon's base Brains are 300. This sounds about right. So he should probably be slightly over this with the stats I gained from battles or at exactly 300. I'm fairly certain that chips don't have the possibility of teaching you moves. And since using one brings you up by exactly 50, if you were at 70 brains and were 30 away from 100, then that would just put you at 120 and 30 away from 150. So, you'd find yourself in the same predicament. It is likely that there is a higher chance of learning moves the higher your brains are, but I dont know how much of a difference it would make. Also, I don't have a brain chip until after I fight Palmon. Theoretically, I could move Palmon earlier, but I think that beating Palmon with agumon would take longer than a battle against Patamon with Monzaemon using sonic jab.
And yes, having to reset that late into the segment might just drive me insane, because the segment where I get Monzaemon is the longest segment I have, clocking in at just under half an hour. The only segment that is as long is Mt. Infinity, and that only takes 25 minutes. All of my resets in the Mt. Panorama segment will probably go to making sure that the fight between Otamamon and Numemon doesn't take forever.
It's a BIG HEAD!
Hm, Would it be so that you get Patamon at that segment aswell? Because then learning Dynamo Kick from Pata is risky, since that's even longer in the segment, you kill him quickly, so he may not use the Kick in the fight at all... Even in 3 battles. And even if he uses it, it still should be around 30% of learning it. As for learning Megaton Punch (Which is the best spot? It's pretty much exclusive to stronger variant of Goburimon (Including the Ogremon fight?), Ogremon variants, J-Mojyamon and Goburimon.)

Also, where did you find this info abput his base brains? I been looking over multiple sites and never found that useful info.
Just a boy and his digimon
Well, it is possible that I would be able to break up that segment with a sleepsave. I believe that Monzaemon will want to sleep at about the time that I get him. So, I might be able to break the segment and save myself some heartache. But even so, my chances of getting it are definitely higher from Patamon, so that would result in fewer resets. I just have to check if Patamon will join if you beat him three separate times, as opposed to three times in a row. Because, in my last test run, I learned dynamite kick from him after the first fight, but was too afraid that I would have to re-do the first battle if I refused his immediate offer for a rematch, so I didn't break to equip the move, which could definitely have saved me some time if I was able to.
In regards to megaton punch, I'm a little ashamed to say that I am not certain who is my best chance for learning it. In my last file, I actually learned it from drimogemon with my gabumon. However, that is not an option here, so I should really be a little more aware. I can't remember where I learned it in my first test-run. I think that it was one of the ogremon fights, though.

As for where I found info on Monzaemon's stats, here is a digivolution guide.
http://www.gamefaqs.com/ps/913684-digimon-world/faqs/8635
Also gave me Monzaemon's active hours. That is definitely useful for planning out his sleepsaves.
It's a BIG HEAD!
As far as I know, you have to kill Pata immediately.

And those stats that page gives are the requirements in stats to get Nume to evolve under normal conditions.

to get Megaton Punch, I'd go with either the Orgemon fight, or while in the Jungle, fighting 1 J-Mojyamon and forcing the move upon you, and learning it, since it's right at the start of the segment.
Edit history:
Jukebox_Hero: 2010-09-13 10:29:59 pm
Just a boy and his digimon
Hey, sorry it's been so long since I posted here. I was intending to post when I had responses to all of the statements you made in your last post. I have yet to confirm or deny anything you said at this point, though I think Ogremon is my best choice for getting Megaton Punch.
I thought I would update you on the speedrun's progress. I've been working hard on it. I have successfully combined segments 2 and 3 of my original plan. Before I left File City, I sold the Medium Recovery that I picked up from the computer/treasure chest on the way to centarumon. Then, I used the money to buy an autopilot so that I wouldn't have to return to File City after beating Drimogemon. This saved me 4 minutes off the test time for the two segments. After beating Drimogemon, I went straight to get Bakemon and then to the Great Canyon. Beating Drimogemon without a single small recovery required many resets, though. He was capable of beating Agumon with two dynamite kicks alone, so I had to get really lucky with Agumon interrupting his moves before he could use them.  In the future, I am hoping to combine as many of the segments as I can in order to save time.
Interestingly enough, I am up to Monochromon, the segment that I thought would take a million resets. I actually beat it on my FIRST TRY! I figured I would post a short speedrun guide for Monochromon's shop here to make it easier on you.
Important: I used to think that Monochromon’s shop was entirely random and that sometimes, even if you did your absolute best and ripped off everyone, you still couldn’t meet his ridiculous standards of 3,072 BITs (according to http://wikimon.net/Monochromon ). This isn’t true, however. Your character seems to stupidly pull numbers out of his ass when you choose to raise a price. However, if you say “let me rethink this”, and then choose to overcharge them again, he will randomly choose a different raised price from within a set range for different items. If you have him rethink whenever he picks an unsatisfactory number for the customer you are dealing with, then you can maximize profit on every one. This is what I did (However, I now have to go back and redo it a hundred times using the random prices he generates and seeing if I can get it entirely based on luck, because it will be much faster that way than sitting there having him generate different numbers until he gets the correct one.)
Raised Price ranges:
Meat ranges from 55, 60, 65, 70, 75 BITs.
Portopotties range from 330, 360, 390, 420, 450 BITS.
Medicine ranges from 1100, 1200, 1300, 1400, 1500 BITs. (Medicine is where all the money is to be made. If you sell enough medicine, you’re set. If no one asks for medicine, you’re screwed.)
Goburimon is easiest to rip off obviously. He is the only one that can be ripped off for the max price. You can sell him portopotties for as much as 420-450 BITs. You can sell him Medicine for as much as 1300-1500 BITs.
Gotsumon is slightly brighter. He will accept Portopotties for 360-390 and Medicine for 1200-1300.
(Of course, they will accept prices lower than the ones that I have posted, but I don’t see why you would want to charge them less unless you want to be really conservative)
Muchomon actually seems to be random. Sometimes, I have lowered the price and he smiled at it and then walked out on me. Overcharge him at 1100 for medicine. Otherwise, just give him regular price.
Vegiemon is an ass. Always just charge him regular price, unless he asks for Medicine, in which case, charge him 1100.
It is also important to note that there are supposed to be ten customers in each half of the game. If any one of them storms out on you, then, not only do you not make that sale, but the next customer won’t come in after them (I guess the idea is that they tell their friends that you’re a jerk who rips people off, so you lose customers). If you lose a digimon, there is a brief scene where your character will complain about how there are no customers. This scene plays in place of the next customer entering. So, you lose two sales and are down to 8 digimon for that half. I don’t know if it carries over if you lose the last digimon for the first half. But because of this, if you lose a single customer, it is basically impossible to beat the minigame on that attempt. Also, sometimes, you’ll get a random cheap digimon who is much cheaper than the rest of his species and will storm out for seemingly no reason. Don’t bother trying to account for random cheap goburimon, or else you’ll never overcharge anyone and you’ll never beat the minigame. Just hope you don’t get any cheapskates.
Basic rule is to always overcharge Goburimon. Charge everyone except Goburimon regular price on meat (you barely gain a profit on meat, so it’s a waste of time haggling for higher priced meat with digimon). Overcharge Gotsumon for portopotties, but be careful about it. Then, always give regular price to Vegiemon, except for Medicine, where you charge him 1100.
So, good luck with this minigame. Remember, the key is to racially discriminate. Because, apparently, in Digimon World, it’s perfectly okay to overcharge digimon only if they are of a certain species.

EDIT:
Just finished the version of segment 3 (monochromon) that I am going to use. Interestingly, the way you interact with customer 1 determines who you get for the next digimon and so forth. The general setup is decided by the in-game timer. Thanks to these facts, I managed to perfectly replicate my original succes. I waited until exactly 59 seconds on the recording to walk in. Then, I quickly rethought the first offer twice (he even comes up with the same 'random' numbers for every rethink). I got it down to a science, so that I had something that read off like this:
Monochromon’s shop: walk in at :59.
Goburimon: 2 rethinks, 450
Gotsumon: 1 attempt, 1 rethink, 1200
Vegiemon: keep
Vegiemon: keep
Gotsumon: raise, 330
Goburimon: 2 attempts, 75
Gotsumon: 2 attempts, 330
Vegiemon: keep
Vegiemon: 5 rethinks, 1200
Goburimon: raise, 60
HALFWAY
Muchomon:  (actually 5 rethinks, 1100, but try this and see if it works)
Gotsumon: keep
Goburimon: 1 rethink, 1 attempt, 2 rethinks, 420
Gotsumon: raise, 360
Muchomon: keep
Vegiemon: keep
Goburimon: raise, 420
Goburimon: raise, 420
Vegiemon: keep
Goburimon: raise, 420

It is interesting to note that that I only get a gotsumon asking for medicine as my second customer if I overcharge goburimon (the first customer) by the maximum amount (450). Also, I discovered that it isn't just dependent upon the result. The amount of times I 'rethink'ed, needed to be exactly the same to get the same outcome. Even in one case where I could rethink twice and then overcharge a digimon by 1200, I only get the same result if I rethink it 5 times and overcharge by 1200.
It's a BIG HEAD!
Wow, that was interesting to look at.  So, is this the best possible outcome (Or could you, for example, manage to force the game to give you 3 Meds in a row or something totally ridiculous?) I have to get my game out soon, seriously. These things you find are just too awesome to pass out without trying.
Just a boy and his digimon
I suppose that if you really explored what the game would do based on every feasible decision (lower price, keep price, raise price to 330, raise price to 360, raise price to 390, raise price to 420, raise price to 450, rethink once, rethink twice, rethink three times, rethink four times, rethink five times, get them to ask you for a better price and then try again, etc.) there are an infinite amount of things you could do, and if each one created a different outcome, then you could theoretically get the game to just give you all medicines if you really dedicated yourself to it.
That having been said; the outcome I received certainly isn't the best possible outcome. This was just an outcome that I was certain would get me the required amount of BITs, which is what really matters. He doesn't give you any better reward for how much you go over 3072. I did manage to get 3500 BITs, though, which was pretty cool. And I did it while cutting 30 seconds off the previous time, because I just clicked "let me rethink this" twice without needing to stop and examine the numbers like I had originally.  I doubt that you would be likely to get the same outcome (unless you walked into the shop at the same second on the in-game timer as me, which would be pretty impressive). I really just posted it to give you an idea of how it could be set up and how precisely everything matched. To be honest, I made a mistake towards the end and did something wrong, but it seemed to work out in my favor, as I instead got a bunch of goburimon asking for portopotties as my last three, so i kept the attempt.

Also, I'd forgotten to mention that Drimogemon's fight can be manipulated, similarly to Agumon's fight, based on the position which you have your agumon in when you initiate the fight. I don't have a perfect position for this one. Getting Agumon stuck on the desk to the right can result in a few quick spitfires to Drimogemon's face, keeping him unable to attack. However, it can also result in Agumon running into a wall and getting dynamite kicked in the back repeatedly. If you have a small recovery, then this position should work well to end the fight quickly, since they have no room to run circles around each other and the damage goes back and forth rapidly. Since I didn't, I just ran around underneath him and found a suitable place to fight.

To give you an idea of how my times currently look (I'm starting my timer from the "DIGIMON WORLD" title screen, so my time could be slightly off if I should be counting it sooner or later):
Segment 1: 12:10
Segment 2 (originally segments 2+3, now combined): 8:41
Segment 3: (Monochromon's shop): 6:19

My next segment will consist of me resting until Agumon turns into Numemon and then losing to Meramon. I originally separated these, but will combine them into one segment. This should go off without a hitch, as the segment requires no real luck. I just have to do it as fast as I can. The following segment (fighting Otamamon and getting Monzaemon), on the other hand, will probably take a while to perfect.

On a side note, I should be posting a quality test video up soon to make sure it's alright. Might do it later tonight. Also, it seems that I had miscalculated the amount of time my test-run took. When I looked back at it, it was already sub-4 hours. Its combined segment times came out to 3:58. I've already saved roughly 4 minutes off the first 4 segments of the test run alone just by being more precise. With the improvements I made upon it, I should definitely be able to get a sub-3:45 run. I'm really going to push myself to make it sub-3:30, though
Too lazy to log in on this computer Tongue

Hm, if this segment is just about getting Nume and losing to Mera quickly, don't you have to find a good spot so that Mera will kill you very fast? Tongue

I've been thinking about the Otama fight. If it takes so long to beat with Nume, can't you just access Toy Town from the Freezing Land or wtf it was? It could be faster to do so, and then after getting MOnzy, piloting to town and going through savanna + woods (Possibly even not fight Mera, just kill him with Monzy on first time)


I'll take a look to the quality vid when it's up.
I'm thinkning you definately wanna go to sub 3:30, maybe even closer to 3:15 or something.
I love YaBB 1G - SP1!
Misty Trees is off-limits unless you've beaten Otamamon whichever entrance you use.
Just a boy and his digimon
I just did a little test run to check a few things. For one, I don't think that I can affect the positioning at all during the Meramon fight. When you get within a certain distance of him, your character runs over to a specific spot next to him and a brief custscene ensues. But if I get lucky, then he can kill numemon in one hit with (I believe it is called) Magma Bomb, which does 600 damage to my numemon who only has 500 health to begin with (another reason it pays not to have trained).

I had read online that some people claimed it was possible to go through Misty Trees in order to avoid Meramon, but I had originally tried that and it failed. I just tried it again with numemon, on the off-chance that it didn't originally work because I tried it with a rookie, but you could only navigate it with a champion or something like that. But still, it kept sending me back and forth through the same two screens. I don't know how it's possible (if it is), unless there is just a small random chance that it will take you to the next screen instead of sending you back. It might also let you through if you have a certain prosperity rating. However, I think it is faster to just go through Mt. Panorama, even if it was possible to navigate Misty Trees without beating Otamamon.

Also, for recruiting Biyomon, the trick for getting him on the first try is to talk to him at the top left, talk to him on the bottom left, then wait on the bottom right and send your digimon after him. Your character only gets the idea to split up after talking to Biyomon twice. I only did this once, though, so if it doesn't work again, then that would mean that it was random which spot Biyomon runs to. I don't think it is random, though.
I'd intended to check Monzaemon's stats and whether or not Patamon could be obtained by fighting him three separate times as opposed to 3-in-a-row, but I accidentally lost to Otamamon and got frustrated >_>". I'll check those things later.
And, I assure you, I will be shaving off every possible second that I can. I won't just get sloppy if I break sub 3:30. So, if I can get 3:15, or even sub-3:00, then I will definitely go for it. 3:30 just seems like a more reasonable estimate for now.

Also, I didn't get to post the sample video up last night because Anri-chan was giving me problems. Every time I tried to make a sample, my computer said that x264 wasn't working right and had to be shut down. I'll work with it, but I ultimately might just have to send the raw files to be encoded for me.

And welcome back, HalfMillenium. Good to see you posting in here and nice to have a third person contributing. This thread was starting to just be a conversation between me and BD (not that I minded your company, BD. But a little extra input never hurts Tongue ).
It's a BIG HEAD!
Bah, boring Otama fight ensues. Tongue
Just a boy and his digimon
No progress to report at this point. I'm about to get something to eat and then go at it for the next few hours and see if I can't beat otamamon in a reasonable amount of time.

But while I am working on that, I thought I would try to get some input on what everyone thought a good 100% definition for this game would be. The game does seem to define it with prosperity points, as 100 prosperity points are attained when every digimon has been recruited. But is there anything else that we would consider important? Should we care about the medals or beating the arenas or getting a perfect score in curling? Do we need every digimon or every technique or every card?  By the way, this question is for anyone reading this thread who knows the game. I'd like a definition that is agreed upon by more than just me and BD if possible. Also, if I could theoretically get Seadramon to take me to beetle land with the old rod, do I still need to get the amazing rod and have to deal with a bunch of card BS? (don't know if it's possible to get him with the old rod, but I've been meaning to see if I could find a spot where the old rod would reach him, since the card game makes a speedrun very difficult)

Don't necessarily take this to mean that I am volunteering to do the 100% myself. If nobody else will do it, then I will do it so that it will be done (assuming that it is a 100% definition that I think I can accomplish. If it involved getting all the cards or beating all the tournaments, then I don't know if I could handle it without going insane), but I don't know how much energy I will have after I am done with the current run. So, BD, if you wanna try to take the 100% record, then I'll gladly help you plan every step of the way. I already can think of a few things that would be different. For one: though I avoid picking up any items in Centarumon's maze currently, that acts as a good place to get moldy meat (can also apparently be gotten from Myotismon's fridge). If you have moldy meat, you can feed it to your digimon and make them sick so that they will immediately pass out in Freezeland and get Frigimon to rescue them with no waiting. Also, it might be good to deathwarp out of the speedy time zone, because I read that there is a glitch that makes time keep running at double speed if you lose and are sent back from there. Since you'd have to wait for Day 15 to get Vegiemon, this could severely reduce the wait time if done early enough in the run.

A 100% game might require two digimon, though. Getting Angemon requires a vaccine and getting Myotismon requires a virus (and there's no way anyone is beating Skullgreymon with numemon). The best option might be to train up garurumon as your vaccine and then to feed him the Mysty egg to make him Digitamamon for your virus. However, this still leaves you with the problem of needing numemon to slip into the suit so you can beat ToyTown. Also, I don't know if gabumon is one of the digimon who will naturally get sick in freezeland, or if Frigimon will save your digimon if they can't become sick due to cold.(Note: You can't feed Mysty egg to Monzaemon. An ultimate won't accept an ultimate-level digivolution item). So, if you wanted to still use Monzaemon, you would need to A) let Monzaemon poop enough that he turns into Sukamon and then feed him the Mysty Egg OR B) Kill Monzaemon, then get your baby to turn into an in-training. Then, let your in-training sleep in kunemon's bed to turn into a rookie (kunemon). Then, feed it Hair Grower (which you should get from trading a Happy Mushroom to Mojyamon (which you would have to do anyway if you wanted to recruit Mojyamon)). Then, you can feed Mysty Egg to your Mojyamon and you get a full-fledged ultimate in about one day of digimon world time. There are a bunch of other adjustments that would need to be made, but these are the immediate time-savers that I can think of for a 100%.

Note: I have to check if it is possible to get an ultimate to turn into nanimon by lowering both happiness and discipline to 0. As one of the 'filth' types, you may be able to devolve into him, as you can certainly devolve from an ultimate into a sukamon. If you could do agumon->numemon->monzaemon->nanimon->digitamamon, then it might be the fastest way. 

/walloftext
It's a BIG HEAD!
Well, it's hard to define 100% I can see 2 potential choices though.

1) 100 Prosperity Points
2) 100 Prosperity Points + All Medals.

(All Medals include all cards, all moves and IIRC, digivolution chart filled)

There may be a way to do both Myotis and Ange though.

Going to Mansion with Nume near to digivolution in the game, and have him evolve into Monzy. I don't think the mansion will kick you out. It has 2 problems.

1) Not sure if just evolved Monzy can take on SkullGreymon
2) Not sure if Monzy can get into Sanctuary.

Then. Gabumon is not one of the choices to get sick. List of ones that get sick:
  - Agumon
  - Greymon
  - Tyranomon
  - Meramon
  - Monochromon
  - Kunemon
  - Kuwagamon
  - Kabuterimon
  - All baby and In-Training Digimon

Also, could Greymon get into Sanctuary? If it can, that place could be done with him, and then, have him die and evolve in to SkullGreymon and go do Mansion.

Nanimon only evolves from Rookie. Sad



I lean to 100% Prosperity Points. That way it won't go to 1 year in-game time -.-
I love YaBB 1G - SP1!
Greymon is Vaccine-type; I'm fairly sure I've done Ice Sanctuary with a Monzaemon before. There is another way you can do both with the same Digimon (Bakemon to Giromon). Conveniently, Kunemon can Digivolve to Bakemon the normal way, so you can get Frigimon with him. If you can get some decent Air and Battle techniques with Monzaemon, Giromon should be able to get past any opponents in the game.

I'd say a 100% run should be 100 Prosperity Points, possibly with both Machinedramon battles beaten.