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I used to be athiest until I realized I was God.
the FO wp has a lot of bosspacks nearby - i would spend 10 seconds per segment getting an A1 shrine then go to A2 to level. Underoptimal, but doable.

But, I won't defend it that much - I'm currently rolling new maps
Why do you search so long for a map which has a short distance from Cold Plains to Stony Fields when you only have to move through it one time? Isn't almost everything else more important? (Like the thing you mentioned in your post above.)
Or did I get you wrong and you just named this to be a perfect map with all other thing being perfect as well but without searching for it directly? Smiley

Anyway good luck in finding one soon. Has to be pretty boring. Wink
Just call me the cynicism machine
The only things that are really 100% important in rolling maps (according to me) are:
Boss packs, exp shrines, and waypoints near the Cairn Stones.
Exp shrines and waypoint near Beetleburst.
Izual not out of the way.

Not having these in a Sorceress run is a run killer, I would say.  Otherwise, things of lesser necessity are:
Small Barracks.
Small A3 Sewers.
Durance 2 waypoint near stairs.
Ancients waypoint near stairs.
Empty Throneroom.
I used to be athiest until I realized I was God.
I place a lot less importance on all maps past Far Oasis because I'll have teleport by then, but I pretty much agree Zurreco. A small barracks is probably worth a small a3... maybe a little less, but yeah

once I hit a4 and get greater mana potions, I couldn't give a shit about map layout, the farthest izual is gonna cost me 5 seconds.

I'm also 100% planning on using the open char sheet / open inv method of teleporting.

If you're not familiar with it, it works like this:
When you open up your inventory screen, your character moves from the center (50%) of the screen to the center of the left hand (25%). This means when I right click to teleport, then open the inv screen and drag the mouse all the way to the right, I can click 75% of a screen distance away from my character (as opposed to 50%).

Basically each teleport is up to 50% farther than normal (depending on the angle - 100% for totally horizontal port, degrades harmonically as it approaches vertical teleport).
Quote from Siyko:
I place a lot less importance on all maps past Far Oasis because I'll have teleport by then, but I pretty much agree Zurreco. A small barracks is probably worth a small a3... maybe a little less, but yeah

once I hit a4 and get greater mana potions, I couldn't give a shit about map layout, the farthest izual is gonna cost me 5 seconds.

I'm also 100% planning on using the open char sheet / open inv method of teleporting.

If you're not familiar with it, it works like this:
When you open up your inventory screen, your character moves from the center (50%) of the screen to the center of the left hand (25%). This means when I right click to teleport, then open the inv screen and drag the mouse all the way to the right, I can click 75% of a screen distance away from my character (as opposed to 50%).

Basically each teleport is up to 50% farther than normal (depending on the angle - 100% for totally horizontal port, degrades harmonically as it approaches vertical teleport).


... how can I not know about this??  the only explanation I don't know or don't remember is it is probably another stupid reason for blizzard to give me a RD.  Just like accidentally scrolling through my abilities to fast, or some other stupid reason.
Just call me the cynicism machine
So wait... does that mean you have to close/open the inventory/stat screen every time you cast Teleport?  That seems like any traveling segments are going to be atrocious to watch, even with a 50% increase in speed.  Plus, even though it will be somewhat possible with your low FCR, it sounds like you probably won't be able to get that full 50% increase with each cast.

Meh.  Do you have a demo of this technique?
Quote from Zurreco:
So wait... does that mean you have to close/open the inventory/stat screen every time you cast Teleport?  That seems like any traveling segments are going to be atrocious to watch, even with a 50% increase in speed.  Plus, even though it will be somewhat possible with your low FCR, it sounds like you probably won't be able to get that full 50% increase with each cast.

Meh.  Do you have a demo of this technique?


are you serious? did it make sense to you when he said it?  go try it on your own diablo 2..
I used to be athiest until I realized I was God.
Quote from Zurreco:
So wait... does that mean you have to close/open the inventory/stat screen every time you cast Teleport?  That seems like any traveling segments are going to be atrocious to watch, even with a 50% increase in speed.  Plus, even though it will be somewhat possible with your low FCR, it sounds like you probably won't be able to get that full 50% increase with each cast.

Meh.  Do you have a demo of this technique?


It's only in times when I cast a few teleports in a row since I have to start out with a regular teleport (otherwise right clicking on the side of the screen doesn't do anything, i have to be holding it and THEN drag it across the screen).

So basically it'll be, walk down the steps from the pandemonium fortress, teleport, open char screen and keep on teleporting. After a bit, close the char screen and fight Izzy.
Just call me the cynicism machine
Ok, that makes more sense.  I guess it won't be as cumbersome as I had thought.
I used to be athiest until I realized I was God.
More decent maps rejected.

The amount of optimization in this run is going to be insane...
Edit history:
MrHama: 2009-08-05 03:15:02 pm
I dont know if it is useful but Malice (ith,el,eth) gives prevent monster heal, but it is probably useless for sorceress. But I think it would be good in the paladin run.
Nadir gives 5 strength but that is useless to compared to the tarnhelm.

What would be extremely useful though in act1 is biggins bonnet with 15 mana and 15 life. Pelta lunata gives 20 mana and 20 life + stamina but is not very good when using frost nova staff Tongue
A minor thing that came to my mind today: When I watched your 100% run Siyko, I noticed that you drag & dropped potions on your mercs image when healing him (if I recall correctly). You can do this by holding shift and clicking right on a pot in your belt or holding shift and pressing the corresponding number of the slot. Don't know if this is a time saver, but maybe it'll make things easier.
I used to be athiest until I realized I was God.
Quote from Squirrelfanatic:
A minor thing that came to my mind today: When I watched your 100% run Siyko, I noticed that you drag & dropped potions on your mercs image when healing him (if I recall correctly). You can do this by holding shift and clicking right on a pot in your belt or holding shift and pressing the corresponding number of the slot. Don't know if this is a time saver, but maybe it'll make things easier.


I do the shift-number to give him a potion 90% of the time (it's juist not apparent to the viewer), but i did drag and drop while waiting for baal's minions because why not
Just call me the cynicism machine
Quote from MrHama:
I dont know if it is useful but Malice (ith,el,eth) gives prevent monster heal, but it is probably useless for sorceress. But I think it would be good in the paladin run.
Nadir gives 5 strength but that is useless to compared to the tarnhelm.

What would be extremely useful though in act1 is biggins bonnet with 15 mana and 15 life. Pelta lunata gives 20 mana and 20 life + stamina but is not very good when using frost nova staff Tongue

Malice was already discussed in the Paladin topic, and it seems easier to just get a good rare/unique instead.

Also, if we are going to talk about forcing random unique drops, a Bane Ash would make for a good Andariel killing second hand weapon.
Quote from Siyko:
I do the shift-number to give him a potion 90% of the time (it's juist not apparent to the viewer), but i did drag and drop while waiting for baal's minions because why not


Oh well, must have missed that. Guess the audio comment distracted me there...  Wink
Edit history:
Siyko: 2009-08-09 12:40:04 am
I used to be athiest until I realized I was God.
Ok, just rolled the map I'm planning on running with. It's not perfect, but hey, that's statistics.

+Path from town to CP to Stony is very short
+Stony has two shrines RIGHT there
+Black marsh WP is RIGHT on the way (and right next to tower!)
+Far oasis has very good leveling loop w/ shrine (loop ends at wp too! don't need warriv hax!)

-Far oasis could have more bosspacks
-Stony stones/shrine could have more bosspacks
-No shrine right ouside town =(=(

The third one is the most annoying to me, even though it ends up not being a big deal - I will either have to do some walking before I hit the shrine, or just manip a stam potion off an early chest. If I have to walk it's no big deal because it's actually faster than some maps I've rolled that DO have a shrine right outside.

Just call me the cynicism machine
Honestly, getting a stamina potion off of a Zombie or Fallen would be very easy to manipulate.

The map looks good enough, considering how much effort you put in to rolling a proper one.  Are you going to be uploading segments as you record them?
I used to be athiest until I realized I was God.
Quote from Zurreco:
The map looks good enough, considering how much effort you put in to rolling a proper one.  Are you going to be uploading segments as you record them?


I think so, they semeed popular last time
I used to be athiest until I realized I was God.
Ok, I'm rerolling a map.

I didn't misjudge this one, but I'm reconsidering my strategy. This will make it easier to manipulate, and yes, make leveling faster.

I'm only going to require one shrine at Stony with both Carin stones and a bosspack.

In my demo runs, running to an exp shrine THEN a poison/fire/explosion shrine takes more than 50% longer than just a single shrine (incl kiting the guys there), and the exp shrine only adds +50% exp. Going by this, it's faster to level with just the shrines on the little guys.

Then, once I hit level 6, I can manipulate exp shrines off that shrine instead, and frost nova Raki and whatever bosspack is there. These will be like 8 second segments with significant leveling.

So... back to phase 1!
Lay waste to everything...but I still love SDA!
Nice idea! I thought that it can work only the first time, since Raka&co.= +2 levels (sometimes a bit less) without an exp shrine. So you say that it's worth to do ~three times?
And how long do you want to leveling on Raka? I mean till which level?
I used to be athiest until I realized I was God.
Quote from bimanc:
Nice idea! I thought that it can work only the first time, since Raka&co.= +2 levels (sometimes a bit less) without an exp shrine. So you say that it's worth to do ~three times?
And how long do you want to leveling on Raka? I mean till which level?


I want to do Raka until level 6, although past that, if I need to get an A1 shrine, I can also kill raka + bosspack while getting the shrine, which won't be much but it'll add up.

Also, it's a great way to get potions! Less running to Akara
Just call me the cynicism machine
Fuck you guys and your AoE.  My Rak segments consist of me luring maybe 4 champ zombies in to the poison and then running out of Javelins on the Carvers.
Lay waste to everything...but I still love SDA!
Use oil potions, Zurreco!  Grin

Also, you might noticed that fire shrine can be used to leveling, but it doesn't kill the whole pack sometimes. Harder to handle, but can be useful.
I used to be athiest until I realized I was God.
Fireball is ok at killing stuff if you can get them all close together, since all the fireballs are AOE. I had it kill a full Raki pack. Poison is the best though.

Also, for money, I had a map with a neat thing: treasure chests / rocks always seem to have a 'good/bad' flag. If it's a bad one, it usually drops nothing, or drops only from junk TC's. But if it's good, it can drop actual stuff.

Right by a WP I had a 'good' chest - with TK in about a 4 second segment I could TK the waypoint, select whichever, TK the chest/rock, and TK up the staff/scepter/etc that drops for a cool ~1.2k gold.

I will probably use this if i need help getting my frnova staff
Lay waste to everything...but I still love SDA!
You can't TK items. Only gold, potions, and a few insignificiant stuff.