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I have a question about StatID:
I've noticed that some extended latin characters such as å,ä,ö doesn't work with the regular settings. Is it possible to change this?
not to my knowledge. yes, it's pretty fucking bad. maybe look into unicode avisynth.
Argh, too bad. I tried to find something in the unicode but I don't have any knowledge or experience so it's probably just a waste of time searching for a solution (at least for a noob like me).

I could maybe make an ID myself, based on the template, but I guess it's not legal?
Edit history:
ballofsnow: 2012-09-03 09:05:03 am
ballofsnow: 2012-09-03 09:01:44 am
It's an anri limitation, not avisynth. You can modify the avisynth scripts directly to change what's written in the statid. Go to your project folder, open up [projectname]_*Q.avs and modify the statid=nate_statid line towards the bottom of the scripts. Note that if you change any of your project settings, the avs files will be regenerated and you'll lose those changes.

Quote from J.Y:
I could maybe make an ID myself, based on the template, but I guess it's not legal?

I don't see why that wouldn't be legal, but it won't be necessary.
It worked! Thank you so much!
oh, for some reason i didn't realize that the characters you were asking about are part of windows-1252 which afaik is the encoding avisynth is stuck with. so yeah that's why editing the files by hand works.
Quote from ballofsnow:
Quote from djcj:
Suggestion for anri-chan:
Get rid of the "-lc" command for NeroAacEnc.

Any specific reasy why? Anyway, the lc switch isn't forced in a WAV64 version of anri which you can find on the first page.

The encoder automatically choses wheather LC or HE profile should be used. So unless you absolutely need a low bitrate LC audio file for compatibilty reasons, you shouldn't force LC.
And HE AAC @64kb/s sounds way better than LC.
Indeed it's been in there for compatibility reasons. When I made the wav64 mod, I brought up this discussion, so yeah it should be safe to remove it in future versions of Anri.
Recently I've encoded 2 runs with HE AAC for MQ and LQ (they're still waiting for verifiers). So shall I exchange the audio tracks of the runs with LC AAC tracks?
It's fine, leave it. After all, the wav64 mod is publicly available anyway and that will automatically use HE AAC at the lower bitrates. Support is good.
SDA Apprentice -- (3-1)
I'm sure this was already asked in the thread already, but I couldn't find it.  Right now I'm running Anri-Chan to get my run over to Nate, however I've noticed that for a 10 minute segment, it seems to be taking 3.5 hours to do High Quality, and I haven't even started with the IQ yet (or even longer segments).

Just to double check, is there a way to get the program to run faster, or would this be as fast as it goes?
Not a walrus
Depends, are you running the nice deinterlacer? (D1 material?) If so, then that can take a while. If not, something's probably wrong.
The Dork Knight himself.
I know ballofsnow answered basically the same problem I was having with my own segments. The only way to get around the issue is to use a program like Avidemux, BUT I don't know how to do deinterlacing properly with it so unless you're using a progressive source you'll probably just have to deal with the encoding times.
Edit history:
ballofsnow: 2012-09-25 05:32:07 pm
Some options:

- If Anri gives you the option of encoding NMF (it should), then do so. Otherwise the deinterlacer is going to run 4 times (instead of 1) between HQ & IQ assuming two-pass encodes for each which it likely will do.
- Get a faster computer/processor.
- DIY: learn how to encode things yourself and find an optimal method that works for you.
Is it okay to add --partitions all --trellis 2 --no-fast-pskip to the encoding line for anything but MQ?
Edit history:
ballofsnow: 2012-09-27 04:49:06 pm
Well nate's the authority here, but iirc we want MQ to be the version compatible with as much hardware/software out there within reason, and all qualities to be compatible under Quicktime X (for mac os). Do you know if those settings would break anything in QT X?
Edit history:
Tranquilite: 2012-09-30 06:33:31 pm
For the past while Anri had been not working properly when I tried to enter the path of an AVI source. I would get an error that looked like this:
Code:
-------------------------
AVI SOURCE
-------------------------

Enter the path to each avi file or folder. If specifying a folder, anri-chan wil
l load the files in an alphabetical manner. The files must have the same resolut
ion and framerate to be joined together.
 - Type n to quit -

avi#1: c:\video.avi
FIND: /I: No such file or directory
FIND: HFYU: No such file or directory
avi#2:

After much head-scratching, I found that it was because I had installed WinAVR which had decided to add some utilities to the PATH, one of which being a unix/linux style find.exe which had different syntax than windows' find.exe.

It may be a good idea to make anri look in system32 for find.exe, or perhaps include find.exe in future anri installs. What worked for me was to edit anri.bat and replace all of the "FIND" commands with "%WinDir%\system32\FIND"
The Dork Knight himself.
One feature that I've been wanting for a while is a way for Anri to generate a generic statID video that can be used for players who wish to do their own encodes but use other programs. For my own needs, I was thinking of making a post and kb entry detailing how to use Avidemux to encode runs, but the hardest part is adding in a proper statID to the beginning of the video. What I need is a way to make a statID that lasts the standard 5 seconds (or however long it lasts) and output not only uncompressed, but in a resolution AND framerate of my choosing (30fps, 60fps, 29.97, or 59.94). This stems from the fact that Avidemux can't append videos together that don't have the same resolution/framerate. I know most users won't have any use for this, but for people capturing PC games this can definitely be useful to relieve some of the encoding burden from Nate's shoulders.
Edit history:
ballofsnow: 2012-10-13 11:06:36 am
ballofsnow: 2012-10-13 11:06:18 am
Quote from honorableJay:
One feature that I've been wanting for a while is a way for Anri to generate a generic statID video [...] that lasts the standard 5 seconds (or however long it lasts) and output not only uncompressed, but in a resolution AND framerate of my choosing (30fps, 60fps, 29.97, or 59.94).

One possible way, and it's relatively quick to do:
  1. Run Anri
  2. Start new project
  3. Project name mypantsareonfire
  4. AVI
  5. Load the AVI file. Has to be the one you'll be using for the project in order to get correct framerate and resolution.
  6. PC game: y
  7. Trim: n  (No point in trimming)
  8. Aspect ratio: enter a correct aspect ratio
  9. Crop: n
  10. StatID: y, then enter line info, commentary option, statid alternative option.
  11. Review: y
  12. Start encode: n
  13. Go to your project folder
  14. Open the various _*Q.avs files and replace "nmf ? last : statid++last++statid" with "statid", no quotes.
  15. Load them into virtualdub and encode to your preferred lossless codec.

You can ignore the second last step if you set a frame range in the last step to include only the statid.
torch slug since 2006
is there away to make anri take out the audio, or do i have to use virtualdub and do audio > no audio and video > direct stream copy?
Open up [projectname]_source.avs and add killaudio as the last line.
Edit history:
rayvex: 2012-10-28 02:19:49 pm
rayvex: 2012-10-28 09:02:37 am
rayvex: 2012-10-28 09:02:37 am
rayvex: 2012-10-28 09:02:34 am
rayvex: 2012-10-28 09:02:33 am
hi
Is there any list with all the specific quality settings of the respective quality presets that are used in anri-chan? I.e. codes, bitrate, resolutions etc.

EDIT: Nevermind.
Totally rad
I'm trying to encode a run so that I can send in the video files for the verifiers, but every time I run it through Anri the output file has some minor audio desync. The original file's audio is spot on, but the encoded video's audio is delayed by about 0.3 seconds, which is pretty annoying. I've tried several media players, and they all gave me the same result. Any clue what might be causing this?
weird. what's the source file?
Totally rad
Just a regular AVI, about 5 minutes long. Recorded in VirtualDub with the same settings as any other console game I've ever recorded.