If you have java on your system, feel free to download and complain about it. Just extract everything in the zip file to some directory, and then double-click on the .jar file, or run it from the command line with: > java -jar dmanag.jar
Its not in any way complete at the moment, (currently prizes don't do anything), and it has zero documentation, but if anyone could take a look at it and PM me with thoughts, it would be helpful.
Had an idea to encourage donations (and viewer interest) during our many races: while the previous game is wrapping up all the way until the race starts, have donors leave a prediction in their donation comment of who will win the race. Even if they don't know who is who, we can present them the choices and it'll at least give them a chance to be lucky. Everyone who picked the correct race winner is eligible for whatever cool prize we're attaching to the event. One of the signed carts? I dunno.
If you're wondering how we would keep track of the different groups of bidders, there are multiple solutions and it's very easy, so don't worry about it for now. :p
If you're wondering how we would keep track of the different groups of bidders, there are multiple solutions and it's very easy, so don't worry about it for now. :p
Even though I'm not going to be there, maybe you could have people donate for big head mode on games where it's allowed. Because big heads are funny. (seriously, play the last part of Ratchet and Clank 2 with all the big head cheats on. Their heads overlap each other.)
I will be singing along with Que Sera Sera and Lonely Rolling Star during my Katamari Damacy run, unless someone donates enough to convince me not to do so.
I'm afraid the trackball suggestion is out the window. It doesn't register input for holding a button, only pressing it really fast. Therefore, Sonic can't spindash and has no acceleration to the left/right, and no maneuverability in the air. These combined would make it a very boring speed run. Same goes for pretty much any game.
It would be cool if you could find a way to change the video output eg (flipping, rotating or mirroring), and then take donations to have runners play the game like that. It would certainly put an interesting spin on things to see if you could speed run a game under those circumstances.
I think mirroring would be fascinating personally though the biggest problem would be having your left/right control scheme messed up. If you could also mirror that, it would be interesting.
I think most of the speed tricks/cool things have to be suggested by the person that actually donates and wants to see it. In sonic 2, character selection is possible but hopefully the donator just wants to see it done with sonic and tails with someone else controlling tails (hint hint hint person donating for character selection!). Actually there should be a donation for the person to select the person in the room to play as tails! that would be cool imo and mean that i wouldn't have to practice stupid routes that are slower because someone wants to see tails complete the game alone.
Here are some specific speed tricks/goals that could be cool and wont waste much time as an example, but i think the best is for people watching that somewhat know the game to be creative: Get 5 free lives in sky chase by linking enemy combos lots of boss related challenges, for example complete oil ocean boss without invincibility in one cycle complete levels in under x amount of time (say a person wants to donate and doesn't know a good time, i can suggest a time that is hard to do but possible)
its kind of hard because i'm really the only one who knows good/cool challenges but the donate to choose a person to play as tails with me is a good suggestion imo
It would be cool if you could find a way to change the video output eg (flipping, rotating or mirroring), and then take donations to have runners play the game like that. It would certainly put an interesting spin on things to see if you could speed run a game under those circumstances.
I think mirroring would be fascinating personally though the biggest problem would be having your left/right control scheme messed up. If you could also mirror that, it would be interesting.
There is an upside down room in castlevania bloodlines and it was by far one of the hardest levels to learn how to speedrun through, also there is a level where pressing right makes you move left and it is also really tough at first, so i don't think this would be a possibility because of the learning curve