I've got 11.06 and I don't even bunnyhop correctly
It has to be something to do with the fact you never let go of forward, so you don't lose speed when you hit the ground.
Quote from quadrazid:
Are there a difference between JOE & WIN? I've been using WIN.
JoeQuake was created by Jozsef Szalontai, a speedrunner with quite a few records still, even though he hasn't produced a new one since late '06. He added in a bunch of stuff, such as a speed meter type thing (show_speed 1), better coop support, better graphical settings, etc. It's much better than WinQuake.
edit:
Of course there's more that Joe did with JoeQuake, those are just the reasons that I use it for.
I have to say I'm hesitant about using 100m as a bunny practice map - it's such an artificial situation and basically just lets you know how fast you can bunny straight forward. How many maps are like that? I'm not saying it is useless - but my recommendation would be to go running actual maps, where your route will twist and turn, not to mention that there will be monsters in your way! That is what speedrunning is about. And if you do 100% demos, bunnying is not the key (though it helps with shaving off seconds and doing tricks)...
I'd still consider it the best map for learning how to bhop.. worked well for me. I know it's pointless to argue against those who think practicing on 100m won't make you better. But I'd say learning how to bunny hop is the first step of learning how to bunny hop around twist and turns.
Agree 100%. I can't imagine learning bhop from scratch on any other map.
I'd say 100m is the best map for LEARNING how to bhop... and utilizing it in official iD maps is the best way to PRACTICE it.
Are there a difference between JOE & WIN? I've been using WIN.
Plenty! You're probably using the software rendered version of JoeQuake. I suggest using JoeQuake-GL instead. JoeQuake is supposed to keep the functionality of the original Quake client but add many extra features like timing tools and high-res capabilities. But that's only the JoeQuake-GL version, the standard one lacks a lot of the graphical benefits.
I can get sub 11 without forward tapping on a good try, I believe. Can't say I have tried for a long while, though... And forward tapping is not that hard a habit to learn if you've got the basic bunny down.
And yeah, there's really no reason to use winquake over joequake. JoeQuake is just way better featured.
I can get sub 11 without forward tapping on a good try, I believe. Can't say I have tried for a long while, though... And forward tapping is not that hard a habit to learn if you've got the basic bunny down.
And yeah, there's really no reason to use winquake over joequake. JoeQuake is just way better featured.
I'd recommend trying it. Jason couldn't get below an 11.6 (I'm talking single-twist, here). Forward tapping was my least favorite part because I could never really know if I was doing it correctly.
seems your bunnies on the youtube one aren't that bad at all..
the map I missed here for practice is E2M1, also good to practice turning while jumping, though it's very short (when run well). maybe this is what you are looking for? also E4M5 might be a good one to try.
And, if you want to beat some records, start with some 100%'s or something, the ER's are getting more and more optimized. Join in on the competition maps that appear on the main site every now and then, that is the most perfect place to compare your skills to the other active runners.
Also it's a good start to do all the ID1 maps, to see how close you can get to the records on the archive. Do some trick jumping, forget about QW, for the physics are just confusing.
the best way for starting runners to beat records is probably not improving bunnies, since the bunnies used in records are near perfect most of the time, the most simple way of beating them is finding a trick they didn't use yet. Bunnies are important, but not everything depends on it.
I'd recommend trying it. Jason couldn't get below an 11.6 (I'm talking single-twist, here). Forward tapping was my least favorite part because I could never really know if I was doing it correctly.
Tried, managed an 11.3 but it was PAINSTAKINGLY hard to do. Also old habits die hard; I have to literally force myself not to double twist and not to tap.
Hey man sorry for the late reply I've been playing a lot of Quake Live. My bhop is slowly but surely getting better, I'm focusing on being able to gain speed faster before I start trying to forward tap.
I recently upped my fov because after playing a bunch of Q3A fov 90 is absurd to play with. The problem is my gun sticks out waaayyy too goddamn far with a higher fov. Are there any commands similar to Q3A's cg_gunx, cg_guny and cg_gunz that I can reposition my gun with? I don't want to disable view models if possible.
EDIT: Damn, they still stick out or look really weird/distorted even after adjusting that cvar.
Perhaps I'll just learn to play with viewmodels off.
EDIT #2: viewmodels turned off is so much better once you get used to it.
EDIT #3: One more thing. Why does ezQuake run so much smoother than JoeQuake? I use ezQuake for DMing with my friends and I was wondering if it's possible to make JoeQuake run as smooth as ezQuake?
EDIT: Damn, they still stick out or look really weird/distorted even after adjusting that cvar.
Perhaps I'll just learn to play with viewmodels off.
EDIT #2: viewmodels turned off is so much better once you get used to it. It would be flawless if there was a way to get rid of auto weapon switch. :C
EDIT #3: One more thing. Why does ezQuake run so much smoother than JoeQuake? I use ezQuake for DMing with my friends and I was wondering if it's possible to make JoeQuake run as smooth as ezQuake?
I would call my JoeQuake "smooth." What do you mean? It may be due to the fact that your FPS isn't capped on ezQuake.
Oh I know. JoeQuake is indeed very smooth and satisfactory. But ezQuake runs like a dream. If you don't understand what I mean you should give it a download and try it. You'll instantly see what I mean. It's probably the FPS though.