Professional Second Banana
VODs for the relay + Mystic Quest bonus race are up at https://www.youtube.com/playlist?list=PLxmuedQTLk91yCbPxctNduCztd4BcWj-x.
The Chocobros: Khobahi, DragonLX, Fathlo23
Team TrashCan: nocashnocash, Deln, LCC
Team Y Burn: catastrophic4, Jenja, eLmaGus
Team Ultros Boogie: the_roth, HappySquid, bichphuongballz
FF4 Commentary: crumps2, obdajr, FeralPigMan, Fyreball13
FF5 Commentary: Dragondarch, Incalex, Cereth
FF6 Commentary: Essentia, Brossentia, puwexil
I'd like to target mid-to-late February or March for the Winter Relay, since that won't be too close to either AGDQ or RPG Limit Break, and mike89's Speedrun Event Calendar is mostly open.
Signups will start Monday, December 1st and run for 2 weeks (so there's time if anyone wants to improve their PB before signing up) - getting the thread started now in case anyone has thoughts about the format/rules/tech/etc before signups start.
After the Fall 2014 Relay and feedback people posted (see the final pages in the below thread), I think we've found a winning format for the event in terms of games and tech setup. The main thing I'm open to changing is the bonus game/incentive format - here are the main points I got from the feedback:
1. The bonus game voting and race added some fun to the relay proper and gave some exposure to other RPG speedrun communities (which were my goals).
2. People would rather have the bonus game race closer to the actual relay (preferably the next day).
3. There's some interest in having bonus incentives that involve risk-taking or otherwise doing stuff that's not part of the normal route (ie fighting mega-Calcabrina or NeoExdeath); but no easy answers on how to motivate runners to do them (when there's no in-game benefit - we tried having incentives affect the run times at the 1st relay, and that got mostly negative feedback).
The main issue as I see it with having the bonus race the day after the relay would be the runners having to both be available for and practice for a race that might not happen (if their game doesn't win); but if people that offer bonus games are OK with this then I am too. I'd also love to see some new incentives that make the runs different from a normal run/race; but I'll need help figuring out how exactly to work those into the rules without it being too gimmicky/forced.
Fall 2014 Relay thread: https://forum.speeddemosarchive.com/post/fall_2014_snes_final_fantasy_relay_race_september_13th_2014__vods_available.html
Winter 2014 Relay thread: https://forum.speeddemosarchive.com/post/snes_final_fantasy_relay_race__2814__10am_est.html
The Chocobros: Khobahi, DragonLX, Fathlo23
Team TrashCan: nocashnocash, Deln, LCC
Team Y Burn: catastrophic4, Jenja, eLmaGus
Team Ultros Boogie: the_roth, HappySquid, bichphuongballz
FF4 Commentary: crumps2, obdajr, FeralPigMan, Fyreball13
FF5 Commentary: Dragondarch, Incalex, Cereth
FF6 Commentary: Essentia, Brossentia, puwexil
I'd like to target mid-to-late February or March for the Winter Relay, since that won't be too close to either AGDQ or RPG Limit Break, and mike89's Speedrun Event Calendar is mostly open.
Signups will start Monday, December 1st and run for 2 weeks (so there's time if anyone wants to improve their PB before signing up) - getting the thread started now in case anyone has thoughts about the format/rules/tech/etc before signups start.
After the Fall 2014 Relay and feedback people posted (see the final pages in the below thread), I think we've found a winning format for the event in terms of games and tech setup. The main thing I'm open to changing is the bonus game/incentive format - here are the main points I got from the feedback:
1. The bonus game voting and race added some fun to the relay proper and gave some exposure to other RPG speedrun communities (which were my goals).
2. People would rather have the bonus game race closer to the actual relay (preferably the next day).
3. There's some interest in having bonus incentives that involve risk-taking or otherwise doing stuff that's not part of the normal route (ie fighting mega-Calcabrina or NeoExdeath); but no easy answers on how to motivate runners to do them (when there's no in-game benefit - we tried having incentives affect the run times at the 1st relay, and that got mostly negative feedback).
The main issue as I see it with having the bonus race the day after the relay would be the runners having to both be available for and practice for a race that might not happen (if their game doesn't win); but if people that offer bonus games are OK with this then I am too. I'd also love to see some new incentives that make the runs different from a normal run/race; but I'll need help figuring out how exactly to work those into the rules without it being too gimmicky/forced.
Fall 2014 Relay thread: https://forum.speeddemosarchive.com/post/fall_2014_snes_final_fantasy_relay_race_september_13th_2014__vods_available.html
Winter 2014 Relay thread: https://forum.speeddemosarchive.com/post/snes_final_fantasy_relay_race__2814__10am_est.html
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