Thanks for the links, guys.
I have some bad news.
1. I will not be able to engrave the blade. This is due to a variety of reasons which could only be solved with a bunch of money. However, I can engrave pieces which I attach to the blade. They would be basically be little engraved plates, and I could bolt or epoxy them on rather discreetly. They could be say 3/16" thick.
2. The blade itself will be dimensionally different from the artwork. We already established that I'll have to shrink the blade, but in addition to the length, the thickness is also off. At an estimate, I'd say that the game blade is 1/2" thick. That would be heavy, unwieldy, and expensive to make. I think that 3/16" will be about right. Maybe 1/4".
3. The Griever pendant will differ from the artwork. I cannot cast it for a variety of reasons. I'll have to machine it out of a metal plate. Probably the best option is to do a 2D engraving of all the details on both sides and then cut the outline. So it'll have the same silhouette as the artwork, but the details will be all 2D.
I have some bad news.
1. I will not be able to engrave the blade. This is due to a variety of reasons which could only be solved with a bunch of money. However, I can engrave pieces which I attach to the blade. They would be basically be little engraved plates, and I could bolt or epoxy them on rather discreetly. They could be say 3/16" thick.
2. The blade itself will be dimensionally different from the artwork. We already established that I'll have to shrink the blade, but in addition to the length, the thickness is also off. At an estimate, I'd say that the game blade is 1/2" thick. That would be heavy, unwieldy, and expensive to make. I think that 3/16" will be about right. Maybe 1/4".
3. The Griever pendant will differ from the artwork. I cannot cast it for a variety of reasons. I'll have to machine it out of a metal plate. Probably the best option is to do a 2D engraving of all the details on both sides and then cut the outline. So it'll have the same silhouette as the artwork, but the details will be all 2D.