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Paraxade: 2012-07-18 09:13:09 pm
No, the run just has to be submitted before the due date.

Quote from Strongfox:
Ok i was gone in germany for 2 weeks without any internet and i am finally back. What i meant was the run had to be submitted to SDA before or on the dew date and then i payout based on the run being accepted to SDA.


since he says "on" the due date I assume that means you have until the end of September to submit something? I dunno.
Pheenoh the mean-o
Quote from Paraxade:
No, the run just has to be submitted before the due date.

Quote from Strongfox:
Ok i was gone in germany for 2 weeks without any internet and i am finally back. What i meant was the run had to be submitted to SDA before or on the dew date and then i payout based on the run being accepted to SDA.


since he says "on" the due date I assume that means you have until the end of September to submit something? I dunno.
I guess. He's not very specific about it, unfortunately.
On the topic of Single Segment:  what the hell?  I haven't seen either Pheenoh or Ing's run, but where the fuck was 10 minutes saved?  I thought that Logitech said that 3:45 was possible in an extremely perfect run.  As far as I know, no new tricks were found other then the mailman skip and the Kakariko early without BiTE, and it was my understanding that Ing did not do the latter.
umad
An extremely perfect run of TP SS would be approximately 3:37 I think. From my understanding, 3:45 was still assuming about 4 minutes of mistakes (logi only subtracted the 4 minutes from statue clip and morpheel, not the other 4 minutes of mistakes Jiano made). An extra 4 minutes was cut just from playing faster from what I understand.
So you're saying that Rob's run had 10 full minutes of mistakes?
Edit history:
Pheenoh: 2012-07-19 06:05:27 pm
Pheenoh: 2012-07-19 05:53:20 pm
Pheenoh the mean-o
Quote from Interslice:
So you're saying that Rob's run had 10 full minutes of mistakes?
Minutes of mistakes can only be calculated by your own skill and knowledge of the game. Many optimizations and little timesavers have been found since Rob did that run. Single Segment can probably get pushed down to 3:35 with really good luck. Also, there's a different route that can be used that might save 30 seconds - 1 minute.

Of course, all this is subject to change with new discoveries. Maybe it could somehow get down to 3:33 or lower? This is why saying, "I made x amount of mistakes" is silly and arbitrary, because 2 minutes of mistakes to one person could look like 5 minutes of mistakes to someone else.
Edit history:
rog: 2012-07-19 06:11:02 pm
Quote from Interslice:
So you're saying that Rob's run had 10 full minutes of mistakes?

10 minutes of mistakes? Probably not. 10 minutes lost by not playing perfectly? Certainly. I'm sure he could have saved 2 minutes just by rolling around better. I'd hardly consider that mistakes though.
2 minutes in rolling?

Also, what was the route change?
Pheenoh the mean-o
Quote from Interslice:
2 minutes in rolling?

Also, what was the route change?
It wasn't timed, so it might be slower. I don't care enough about single segment right now to actually see if it is, but I plan to work on it in a few weeks.
Edit history:
rog: 2012-07-19 06:53:23 pm
rog: 2012-07-19 06:52:28 pm
Quote from Interslice:
2 minutes in rolling?
Probably a lot more actually. For reference, the area after the cave in faron, up to the other cave with the key in it takes parax around 21-22 seconds. My tas does it in 18.3 seconds. Obviously no real time run would ever be that fast, but my point is, even things that don't seem like they can be improved by much, and would not seem worth while to time out can be improved by a lot.

Quote:
Also, what was the route change?
I assume he means skipping forest temple using a zombie hover over the fence to lja over kakariko gorge, which is not even remotely realistic.
Pheenoh the mean-o
Quote from rog:
Quote from Interslice:
2 minutes in rolling?
Probably a lot more actually. For reference, the area after the cave in faron, up to the other cave with the key in it takes parax around 21-22 seconds. My tas does it in 18.3 seconds. Obviously no real time run would ever be that fast, but my point is, even things that don't seem like they can be improved by much, and would not seem worth while to time out can be improved by a lot.

Quote:
Also, what was the route change?
I assume he means skipping forest temple using a zombie hover over the fence to lja over kakariko gorge, which is not even remotely realistic.

You forgot the bomb boost to Iza's garden early, too.
Quote from Pheenoh:
You forgot the bomb boost to Iza's garden early, too.


What is this?

Also, did you do the Kakariko Village early?
Pheenoh the mean-o
Quote from Interslice:
Quote from Pheenoh:
You forgot the bomb boost to Iza's garden early, too.


What is this?

Also, did you do the Kakariko Village early?

A joke lol
my sarcasm detector borke.
"Potential for improvement" is a better yardstick than "minutes of mistakes".
Quote from Paraxade:
"Potential for improvement" is a better yardstick than "minutes of mistakes".
Doin Good
I made x amount of mistakes works just fine, it should be understood that they were mistakes to the person running. Someone of different skill, understanding, ability to estimate totals would come up with different values. This isn't arbitrary, this is discussion.
New route, thanks to pheenoh. Going to snowhead right after getting goron bomb bag, and killing morpheel with stolen bomb bag looks to be somewhere around 10 seconds faster. Details at http://pastebin.com/y8t3jRAz
Edit history:
Pheenoh: 2012-08-18 10:07:03 pm
Pheenoh: 2012-08-18 10:06:44 pm
Pheenoh the mean-o
This is mostly for TAS only, though. SPR right after clawshot won't work unless you can dig up a bunch of luck rupees. Also the first line of that should be 'SPR after MDH'. I'll write out full detailed routes of both and the differences if anyone is interested.
Would anyone be able to give me some advice for the BiT glitch?
I'm playing the GC version on a wii, so I'm having a bit of trouble doing it consistantly, and the only videos I have for reference (like Paraxade's run) were done on a gamecube iirc so I'm having a bit of trouble with the timing.
Thanks
Quote from escro:
Would anyone be able to give me some advice for the BiT glitch?
I'm playing the GC version on a wii, so I'm having a bit of trouble doing it consistantly, and the only videos I have for reference (like Paraxade's run) were done on a gamecube iirc so I'm having a bit of trouble with the timing.
Thanks



This is the best video I found on it (pretty much the only one about the actual setup, actually). I'm still terrible at it, but this should give you a good idea about how to do it.
I tried that a few times, but had a lot of trouble getting that frame to come up...
plus you cant soft reset like that on a wii, so the timing for when to press reset would be different...
he doesnt explain when to first press dpad up which is the issue I've been having.
Pheenoh the mean-o
Quote from escro:
I tried that a few times, but had a lot of trouble getting that frame to come up...
plus you cant soft reset like that on a wii, so the timing for when to press reset would be different...
he doesnt explain when to first press dpad up which is the issue I've been having.
The D-Pad up needs to be pressed three frames after link jumps into the air; it takes another three frames to actually appear on the screen. Essentially, you're gonna be pressing it almost immediately after you jump. You can try and use the "step forward" method used in that video, but buffering in Twilight Princess is imperfect. Another thing to remember is always hold Start + X before you hit B; if you hit them all at the same time you will reset too early.
alright thanks, I'll keep that in mind, hopefully if I practice hard enough ill get the hang of the buffering.
Still, I'm certain you cant soft reset like that when playing on a wii so I'll have to figure out a timing for it myself =/
does anyone know how much of a difference there is in delay between GC soft reset and wii button reset?
Pheenoh the mean-o
Quote from escro:
alright thanks, I'll keep that in mind, hopefully if I practice hard enough ill get the hang of the buffering.
Still, I'm certain you cant soft reset like that when playing on a wii so I'll have to figure out a timing for it myself =/
does anyone know how much of a difference there is in delay between GC soft reset and wii button reset?

The Wii reset button resets faster than the soft reset. If you could soft reset without pausing the game, you would have to start doing it before you even jumped off the bridge (some time is deducted from the D-pad up method because it takes ~10 frames for it to actuall disappear from the screen and link to start moving again). I play GC on Wii and have tested the frames on Dolphin, so the soft resets between Wii and Gamecube aren't any different.