Always move forward, never sleep.
Was out in the sticks this weekend without internet connection - was fun, but glad to be home. 
Lot, yes, I've taken a look, and the lever seems to be at face level, but testing which angles of the rotation I'm at is something I should definitely do. I'm not too sure, however, just how to set up the clip, but it's usually right after I run into the gate, which is why you'll see me backing off and running into it over and over if I don't get it.
Now, to tell me what's wrong with my run of the level, here is the video!
Sabotage at Soulforge
Description:
Lot, yes, I've taken a look, and the lever seems to be at face level, but testing which angles of the rotation I'm at is something I should definitely do. I'm not too sure, however, just how to set up the clip, but it's usually right after I run into the gate, which is why you'll see me backing off and running into it over and over if I don't get it.
Now, to tell me what's wrong with my run of the level, here is the video!
Sabotage at Soulforge
Description:
So I finally completed the last mission. It was tough, but after hours of practice, I'm much more consistent with it than my first practice session. I mainly tried to emulate the run by Xmodule999, but there are some tricks the version I have doesn't allow, like leaning through the panel to open it from the other side to get to the fusion machine, and also the small window clip in that dangerous looking factory area with the press, saws etc. Now, if only I could figure out that speed potion bug ... 
Anyway, it starts off with hitting the supply closet with a few fire arrows. Using the first speed potion in the beginning there sets up the timing with the blue mech in that area where I can easily get by without damage. Also, if I remember, I like to try to jump when the speed potion is about done to get an extra little bit of speed from it in the air. I like to only use one flashbomb while exiting the storage room, but using two isn't a deal breaker.
The next part is to create the beacon using the stolen materials on certain machines throughout the level. I would have to say that the beginning with the storage area through finishing the beacon are the most dangerous parts of the mission, as there are many blue mechs to encounter and can really screw things up. I lost some time shooting the first vine arrow, which can be a bit tricky, but usually works out well. I was also having trouble with the gauge, as evidenced in the video. I take a couple unfortunate hits as I exit that area, and fall off the edge before shooting the next vine arrow, when I would have liked to stay up there and jump to the vine.
The Northern Apse I found I could clip through the gate at the top of the elevator, which I find can be faster, and definitely much safer than making the jumps and climbing up to the top. I can also frogbeast down the elevator shaft, which might be faster than jumping straight off since I have to turn around and go in that direction anyway.
I do enjoy sword-fighting the mechanist before the beacon tower in that large chamber. Hitting the elevator down button when getting to the top of the towers and then jumping down onto the platforms after hitting the signal switch is of course faster, but I'm still not that great at remembering which way the switch is in relation to the elevator controls. I've screwed it up to the point where I take 4 damage when I land, and I need all the health I can get.
The dangerous looking factory is another part where I diverge, and decide to run under the press (trying to time my speed potion where I can get through faster) and the flaming conveyor belt. I'd rather take those chances than go up against the blue mechs head on.
The rest of the mission is pretty straight forward after that. Since I don't have enough fire arrows, I have to pick the door to get the plans, but it's not that terrible. Luckily, in the starting area, one of the mechs blew itself up when killing the frogbeast, which I thought was a nice touch.
I definitely need more practice with this level, but I think I'm improving pretty well. With all the detours and mistakes considered, I'm happy with the 12:01, and know I can get faster. I'm hearing those mechs trudge along the hallways in my head when there is silence now ...
Anyway, it starts off with hitting the supply closet with a few fire arrows. Using the first speed potion in the beginning there sets up the timing with the blue mech in that area where I can easily get by without damage. Also, if I remember, I like to try to jump when the speed potion is about done to get an extra little bit of speed from it in the air. I like to only use one flashbomb while exiting the storage room, but using two isn't a deal breaker.
The next part is to create the beacon using the stolen materials on certain machines throughout the level. I would have to say that the beginning with the storage area through finishing the beacon are the most dangerous parts of the mission, as there are many blue mechs to encounter and can really screw things up. I lost some time shooting the first vine arrow, which can be a bit tricky, but usually works out well. I was also having trouble with the gauge, as evidenced in the video. I take a couple unfortunate hits as I exit that area, and fall off the edge before shooting the next vine arrow, when I would have liked to stay up there and jump to the vine.
The Northern Apse I found I could clip through the gate at the top of the elevator, which I find can be faster, and definitely much safer than making the jumps and climbing up to the top. I can also frogbeast down the elevator shaft, which might be faster than jumping straight off since I have to turn around and go in that direction anyway.
I do enjoy sword-fighting the mechanist before the beacon tower in that large chamber. Hitting the elevator down button when getting to the top of the towers and then jumping down onto the platforms after hitting the signal switch is of course faster, but I'm still not that great at remembering which way the switch is in relation to the elevator controls. I've screwed it up to the point where I take 4 damage when I land, and I need all the health I can get.
The dangerous looking factory is another part where I diverge, and decide to run under the press (trying to time my speed potion where I can get through faster) and the flaming conveyor belt. I'd rather take those chances than go up against the blue mechs head on.
The rest of the mission is pretty straight forward after that. Since I don't have enough fire arrows, I have to pick the door to get the plans, but it's not that terrible. Luckily, in the starting area, one of the mechs blew itself up when killing the frogbeast, which I thought was a nice touch.
I definitely need more practice with this level, but I think I'm improving pretty well. With all the detours and mistakes considered, I'm happy with the 12:01, and know I can get faster. I'm hearing those mechs trudge along the hallways in my head when there is silence now ...