[quote:"SocratesJohnson"] Sometimes I think, "what would Lot suggest to save some time here?"[/quote]
What?! You're kidding me! It just happens to be one of my all-time favourite games... I guess theorycrafting is my speciality where others can do the running. Can't believe any of that stuff (let alone almost everything) would turn out potentially useful when to me it seemed I was really stretching my imagination to find anything at all.
1) Does crouching just ahead of it make going down the ladder shaft any smoother?
2) Your overall movement accuracy looks pretty good now, maybe tiny improvements will come to cornering and aiming directly for the next passageway when strafing.
3) That ledge on the left in Kidnap near the end in site 9 in a room that lights up when you enter and has a Watcher inside looks like you could jump onto it but do you prefer to take the momentum boost off the slope?
4)Is it too inconsistent to aim for hitting the obelisk base ledge when you enter that area with the 2 guys talking to each other.
5) When you've got Cavador (after knocking him out), could you just open the door on the other side of the room and go out that way? Isn't there a symmetric corridor?
What?! You're kidding me! It just happens to be one of my all-time favourite games... I guess theorycrafting is my speciality where others can do the running. Can't believe any of that stuff (let alone almost everything) would turn out potentially useful when to me it seemed I was really stretching my imagination to find anything at all.
1) Does crouching just ahead of it make going down the ladder shaft any smoother?
2) Your overall movement accuracy looks pretty good now, maybe tiny improvements will come to cornering and aiming directly for the next passageway when strafing.
3) That ledge on the left in Kidnap near the end in site 9 in a room that lights up when you enter and has a Watcher inside looks like you could jump onto it but do you prefer to take the momentum boost off the slope?
4)Is it too inconsistent to aim for hitting the obelisk base ledge when you enter that area with the 2 guys talking to each other.
5) When you've got Cavador (after knocking him out), could you just open the door on the other side of the room and go out that way? Isn't there a symmetric corridor?