Always move forward, never sleep.
I think the routes the guards take are triggered at a certain distance. The most notable instance I can think of is the mech on the way to Bay D. Since I use my first speed potion a little later to avoid getting spotted by the sentry by the first supply room, the mech on the way to Bay D is usually ahead of schedule, and can notice me, and if I'm late on other shit, it could possibly alert the mechs in front of Bay D and, yeah, fuck everything up. So, if I use the speed potion a little earlier, I'll most likely get spotted by the sentry and have a tougher time leaving the supply room, but the mech will be in the good spot, but if I wait to use the speed potion to avoid the sentry, the mech will screw me over.
Also, I think the Ambush exit that Jake showed could be version based. Morgothom and I were chatting earlier, and she was able to get the same exit consistently (and faster), whereas I'm unable to. I'm not sure what version she's running, (I'm 1.21, and I THINK she's on 1.23) but I want to grab it and beat her time.
Also, I think the Ambush exit that Jake showed could be version based. Morgothom and I were chatting earlier, and she was able to get the same exit consistently (and faster), whereas I'm unable to. I'm not sure what version she's running, (I'm 1.21, and I THINK she's on 1.23) but I want to grab it and beat her time.