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Edit history:
mwl: 2007-11-24 10:44:07 pm
Quote:
I assume they are (just as every other comet except the purple ones) random, after you get a regular star, a comet appears. You do sucessfully the comet star and all comets disappear.

In the run, we'll be alternating between comet stars and regular stars.

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A 242 star run is a terrible idea, considering the last 121 stars are exactly the same as the first 121. It's a second playthrough, not the second half of the game.

I agree with you. We should have a Luigi "newgame+" run instead.

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Yes maybe he should, but in order to get the best ending you have to complete it with luigi.
You cant call something a 100% run if you only do the last 50%

Yes, but if we have a 241- or 242-star run, it'll be way too long, not to mention that most viewers would not be interested in watching the exact same objectives completed twice.
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Yes, but if we have a 241- or 242-star run, it'll be way too long, not to mention that most viewers would not be interested in watching the exact same objectives completed twice.


Couldn't you just do a 242 star run and post the video in two halves? Give everyone a choice of which half they'd rather watch.
or you can just make Luigi a seperate category. there's no point in having a 242-star run.
Welcome new Galaxy!
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which is why Luigi should be a seperate category. It's stupid to have two playthroughs in one speed run.

What he said  Roll Eyes
Edit history:
mwl: 2007-11-24 11:52:51 pm
Proposed 61-star segmented route:

1. Gateway Galaxy - Grand Star Rescue
2. Good Egg Galaxy - Dino Piranha
3. Good Egg Galaxy - A Snack of Cosmic Proportions
4. Good Egg Galaxy - King Kaliente's Battle Fleet
5. Honeyhive Galaxy - Bee Mario Takes Flight
6. Honeyhive Galaxy - Trouble on the Tower
7. Honeyhive Galaxy - Big Bad Bugaboom
8. Loopdeeloop Galaxy - Surfing 101
9. Flipswitch Galaxy - Painting the Planet Yellow
10. Bowser Jr.'s Robot Reactor - Megaleg's Moon
11. Space Junk Galaxy - Pull Star Path
12. Space Junk Galaxy - Kamella's Airship Attack
13. Rolling Green Galaxy - Rolling in the Clouds
14. Honeyhive Galaxy - Honeyhive Cosmic Mario Race
15. Battlerock Galaxy - Battlerock Barrage
16. Battlerock Galaxy - Breaking into the Battlerock
17. Battlerock Galaxy - Topmaniac and the Topman Tribe
18. Battlerock Galaxy - Topmaniac's Daredevil Run
19. Hurry-Scurry Galaxy - Shrinking Satellite
20. Bowser's Star Reactor - The Fiery Stronghold
21. Beach Bowl Galaxy - Sunken Treasure
22. Beach Bowl Galaxy - Passing the Swim Test
23. Beach Bowl Galaxy - The Secret Undersea Cavern
24. Beach Bowl Galaxy - Wall Jumping Up Waterfalls
25. Beach Bowl Galaxy - Fast Foes on the Cyclone Stone
26. Ghostly Galaxy - Luigi in the Haunted Mansion
27. Ghostly Galaxy - A Very Spooky Sprint
28. Ghostly Galaxy - Beware of Bouldergeist
29. Ghostly Galaxy - Matter Splatter Mansion
30. Ghostly Galaxy - Bouldergeist's Daredevil Run
31. Bubble Breeze Galaxy - Through the Poison Swamp
32. Buoy Base Galaxy - The Secret of Buoy Base
33. Bowser Jr.'s Airship Armada - Sinking the Airships
34. Gusty Garden Galaxy - Bunnies in the Wind
35. Gusty Garden Galaxy - The Dirty Tricks of Major Burrows
36. Gusty Garden Galaxy - The Golden Chomp
37. Gusty Garden Galaxy - Major Burrows's Daredevil Run
38. Freezeflame Galaxy - The Frozen Peak of Baron Brrr
39. Freezeflame Galaxy - Conquering the Summit
40. Freezeflame Galaxy - Frosty Cosmic Mario Race
41. Honeyclimb Galaxy - Scaling the Sticky Wall
42. Bowser's Dark Matter Reactor - Darkness on the Horizon
43. Gold Leaf Galaxy - Star Bunnies on the Hunt
44. Gold Leaf Galaxy - The Bell on the Big Tree
45. Gold Leaf Galaxy - Cosmic Mario Forest Race
46. Sea Slide Galaxy - Going After Guppy
47. Sea Slide Galaxy - Faster than a Speeding Penguin
48. Sea Slide Galaxy - Underwater Cosmic Mario Race
49. Toy Time Galaxy - Heavy Metal Mecha-Bowser
50. Toy Time Galaxy - Mario Meets Mario
51. Bowser Jr.'s Lava Reactor - King Kaliente's Spicy Return
52. Good Egg Galaxy - Luigi on the Roof
53. Honeyhive Galaxy - Luigi in the Honeyhive Kingdom
54. Sweet Sweet Galaxy - Rocky Road
55. Sling Pod Galaxy - A Very Sticky Situation
56. Deep Dark Galaxy - The Underground Ghost Ship
57. Deep Dark Galaxy - Bubble Blastoff
58. Deep Dark Galaxy - Guppy and the Underground Lake
59. Deep Dark Galaxy - Boo in a Box
60. Deep Dark Galaxy - Ghost Ship Daredevil Run
61. Bowser's Galaxy Reactor - The Fate of the Universe

These stars, except the bolded mandatory ones, should take around two minutes each on average. Almost all of them should take under three, and those that are longer were selected because of a tradeoff. For example, Deep Dark Galaxy's "The Underground Ghost Ship" may take four minutes, but completing this mission unlocks "Bubble Blastoff," "Guppy's Underground Lake," and "Ghost Ship Daredevil Run," all of which are quick and easy.
Edit history:
Ouranos: 2007-11-24 11:46:14 pm
Y'a donc ben des mongols
I suggest infiltrating the dreadnought for #60

That level can be done in 2 minutes if all the tricks are done right (which they should be in a seg run)

of course there are other short stages, but since deep dark galaxy and infiltrating the dreadnought are in the same dome, it would make sense.

edit: did you just add #60? It didn't show 30 seconds ago XD
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52. Good Egg Galaxy - Luigi on the Roof
53. Honeyhive Galaxy - Luigi in the Honeyhive Kingdom

You need to get the Battlerock Luigi star before the Honeyhive star.  And you can't get Luigi stars consecutively anyway, as you have to wait for the letter.
Edit history:
Voloxer: 2007-11-25 12:45:29 am
Isn't that determined by the number of stars you have?  :-/

And, if that IS the case, just space those three out accordingly.  You'd have to go ahead and do them as soon as they came along.  I don't think you can have more than one letter at a time.
Quote:
or you can just make Luigi a seperate category. there's no point in having a 242-star run.


Well yeah I agree, I was just saying that in case someone actually preferred doing a 242 run cause they didn't consider 120 stars to be 100% or something.
I have beaten this game with Mario and am about halfway through Luigi's half. I really think this game is well suited to IL runs.

The comets aren't very random. I don't know if anyone has posted this, but they way they work is very, very simple. Every star you get "turns them on and off". They're on when you get #13, off at #14, etc. When they turn on, they attempt to place one comet in every dome. In every major galaxy in that dome, they check if you've completed the right star for a comet to appear. If you have, a comet might appear in that galaxy. It's only random (and I am still not sure if it's random) if there are multiple galaxies in a dome in which the comet might app ear. You can easily manipulate this by the order in which you do the stars; just ensure the comets are only allowed to appear in one place in the dome. This means that , unless you're feeding the comet luma, comet stars will only be your even numbered stars.

Both times I saw the first comet appear in Good Egg Galaxy; I don't know if it's possible for it to start in Honeyhive. I'll assume it is for now, and that will require luck.

About the Luigi stars, I'm not sure what the triggers are. I always get the Good Egg Luigi star immediately after saving Luigi; there might be some requirement I always meet. Getting the hidden star in Buoy Base seems to be what's needed for him to appear on Battlerock, and I'm pretty sure that completing Bowser's Dark Matter Planet is what triggers his appearance in Honeyhive.

The route needs work with this in mind, but I'm not really ready to tackle it. If you could avoid going to Space Junk until after Battlerock, you could really cut down on the amount of luck you need (too bad Pull Star Path is the first star at Space Junk). It should be possible to reduce the luck you need to just the first comet which would make single segment a lot more feasible.

Also, has anyone considered actually using the 2 player mode? The second player could actually help a whole lot in going to Sweet Sweet early.
The Buoy Base star was the one of the last stars I got and I got him at Battlerock way before that.
Edit history:
mwl: 2007-11-25 02:27:16 am
Quote:
Getting the hidden star in Buoy Base seems to be what's needed for him to appear on Battlerock

That's not it. I got the Battlerock Luigi star before ever entering Buoy Base.

That said, thanks for your insights regarding the comets. I'm working on a coin high score file right now and I'll look into it.

Quote:
The second player could actually help a whole lot in going to Sweet Sweet early.

Don't forget that you get sent back to the observatory's starting point (where the map screen is) after every Grand Star as well as certain milestone/event stars. I planned out the route with this in mind.
Number of stars: 105
Number of red comets I've come across (this includes looking at a map for their locations) : 0

Bad luck?
Edit history:
Voloxer: 2007-11-25 02:36:49 am
I've been attempting Para's sequence break in the Honeyhive Galaxy with Mario for quite a while and still haven't managed to reproduce that jump at 1:27 in his tricks collection vid.  I'll keep trying though.  When a run is done, it'll have to be segmented if we attempt that break with Mario.  The jumps are just too easy to mess up on, especially the longer one.
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When a run is done, it'll have to be segmented if we attempt that break with Mario.  The jumps are just too easy to mess up on, especially the longer one.

It happens very early in the run, though.
Quote:
The comets aren't very random. I don't know if anyone has posted this, but they way they work is very, very simple. Every star you get "turns them on and off". They're on when you get #13, off at #14, etc. When they turn on, they attempt to place one comet in every dome. In every major galaxy in that dome, they check if you've completed the right star for a comet to appear. If you have, a comet might appear in that galaxy. It's only random (and I am still not sure if it's random) if there are multiple galaxies in a dome in which the comet might app ear. You can easily manipulate this by the order in which you do the stars; just ensure the comets are only allowed to appear in one place in the dome. This means that , unless you're feeding the comet luma, comet stars will only be your even numbered stars.

I've had star 14 be Good Egg comet, 15 be Space Junk comet, and 16 be Honeyhive comet.  It doesn't seem like it'd work like that, but maybe I'm just misunderstanding something.

And I've had the first comet be Good Egg 6 times and Honeyhive none.  Maybe I'm just unlucky though...
Quote:
or you can just make Luigi a seperate category. there's no point in having a 242-star run.


SDA HOSTS 3 TYPES OF RUNS (THIS IS GENERAL FOR MOST GAMES BUT EXCEPTIONS ARE MADE), THESE ARE LOW% ANY% AND 100%, THEREFOR A 242 STAR RUN, WOULD BE A 100% RUN, AND THEREFOR IN THE CATEGORY LISTED ABOVE.
SO A SOLE LUIGI RUN COULD NOT COUNT FOR ANYTHING AS IT WOULD ONLY BE THE LAST 50% OF A 100% RUN, THEREFOR THE MARIO RUN MUST BE INCLUDED FOR IT TO BE A TRUE 100% RUN.
I KNOW THAT THIS 100% RUN WILL TAKE TIME (DUE TO THE 120x2), BUT IF A 100% RUN IS TO BE ACHIEVED IN SMG (THIS WILL MAYBE, BE FAR OUT WITH THE TIME LIMIT ALLOWED BY SDA AND THEREFOR NOT HOSTED). THE MARIO RUN MUST BE INCLUDED WITH THE LUIGI RUN OR HOW CAN IT TRUELY BE A 100% RUN?
HOW CAN IT BE A 100% SPEED RUN OF A GAME IF THERE IS NO PROOF OF HOW LONG YOU TOOK IN THE FIRST 50% OF THE GAME.

Frisbee Grenadier
(THIS IS GENERAL FOR MOST GAMES BUT EXCEPTIONS ARE MADE)

Way to discredit your entire post by yourself.
Edit history:
Paraxade: 2007-11-25 04:16:32 am
...seriously, how many times do I need to repeat myself? Playing as Luigi IS NOT THE SECOND HALF OF THE GAME, IT IS A SECOND PLAYTHROUGH. Speedruns are done on ONE playthrough. There are 120 stars in a single playthrough (not counting Grand Finale), so collecting 120 stars = 100%.
Quote:
(THIS IS GENERAL FOR MOST GAMES BUT EXCEPTIONS ARE MADE)

Way to discredit your entire post by yourself.


I WAS REFERRING TO GAMES WITH EXTRA RUNS (e.g. WITH OR WITHOUT MAJOR SKIPS), THESE ARE EXTRA RUNS THE THREE ARE MENTIONED IN MY PREVIOUS POST STILL HOLD TRUE 99% OF THE TIME.
SMG HAS A CLEAR 100% GOAL AS COLLECTING THE 241ST STAR RESULTS IN A NEW ENDING AND THEREFORE THE TRUE 100% FINISH.
241 STARS WOULD BE 100% AND SURELY EVIDENCE OF EVERY STAR MUST BE VALID FOR SDA TO HOST IT.
Edit history:
Reagle: 2007-11-25 04:25:53 am
Quote:

I WAS REFERRING TO GAMES WITH EXTRA RUNS (e.g. WITH OR WITHOUT MAJOR SKIPS), THESE ARE EXTRA RUNS THE THREE ARE MENTIONED IN MY PREVIOUS POST STILL HOLD TRUE 99% OF THE TIME.
SMG HAS A CLEAR 100% GOAL AS COLLECTING THE 241ST STAR RESULTS IN A NEW ENDING AND THEREFORE THE TRUE 100% FINISH.
241 STARS WOULD BE 100% AND SURELY EVIDENCE OF EVERY STAR MUST BE VALID FOR SDA TO HOST IT.


I love how you explain it as if you made up the rules or run the site. If it's going to be something that needs deliberating or deciding, nate or someone official will decide how it will be assigned, got it? Sheesh.
Quote:
...seriously, how many times do I need to repeat myself? Playing as Luigi IS NOT THE SECOND HALF OF THE GAME, IT IS A SECOND PLAYTHROUGH. Speedruns are done on ONE playthrough. There are 120 stars in a single playthrough (not counting Grand Finale), so collecting 120 stars = 100%.

100% MEANS EVERYTHING AVAILABLE IS OBTAINED IN A GAME, THEREFORE THE GRAND FINALE GALAXY STAR IS PART OF THE 100%. YOU CAN"T ACHIEVE THIS WITHOUT COMPLETING THE GAME WITHOUT LUIGI, AND YOU CAN'T UNLOCK LUIGI WITHOUT COMPLETING THE GAME WITH MARIO.
Edit history:
mikwuyma: 2007-11-25 04:31:51 am
My feelings on The Demon Rush
I haven't played the game, but from what I'm hearing, playing through as Luigi is no different except he jumps higher (farther maybe?) and runs faster.  This means playing as Luigi is a separate category from playing as Mario due to Luigi's advantages. However, a run with Mario needs to be done first as Luigi can't be played until he is unlocked.  If there is something wrong with what I said, then correct me.

I'm sure everyone else in this topic knows this, but this message is for Jambo_Harv.
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I love how you explain it as if you made up the rules or run the site. If it's going to be something that needs deliberating or deciding, nate or someone official will decide how it will be assigned, got it? Sheesh.


no I'm just trying to get my point across, I strongly believe that 100% runs should be everything obtained within a game, and if you're going to speed run it, it is necessary to prove the first half was achieved in an optimum speed running time. 
No the Quail is not riding the Q
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no I'm just trying to get my point across, I strongly believe that 100% runs should be everything obtained within a game, and if you're going to speed run it, it is necessary to prove the first half was achieved in an optimum speed running time.  

Well that's nice the whole writing in caps was idiotic but ok. I would focus on planning that first half.