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andrewg: 2005-08-03 08:53:14 pm
Hi! I'm andrewg!
your video was nearly identical to my video. 1-1-- 4-1 was almost completely the same. i think on 4-2 i beat you out by maybe a second maybe even less. 6-1 and  6-2 were played almost identical to the way i play them.

6-3 was where you beat me by about 10 seconds. i should definately use toad. 7-1 was about identical.

you did excellent on 7-2, i cant do this level that well still. i think i might be able to beat your record but i am not sure.

its good news you figured out how to do level 1-1 almost exactly the same as me. this video is very impressive  Smiley great job

i think one of these days i am going to practice the last level a real lot, if i could do it the same as you on the last level, i could probably get about the same time. Smiley
wow, i don't see a difference between this one and a tas!! Wink

great job scott!
Just call me the cynicism machine
Quote:
wow, i don't see a difference between this one and a tas!! Wink


To play devil's advocate, the emulated movie shoots up ladders and goes through enemies.  If you couldn't tell the difference, I don't know what to tell you.

The speedrun is very high quality, though.  My hat goes off to you, sdkess.
Quote:

To play devil's advocate, the emulated movie shoots up ladders and goes through enemies.  If you couldn't tell the difference, I don't know what to tell you.


wow, you take my words way too serious...

except for the things you really cannot do (ladder shooting) or don't have the permission to do (double jumping), it's really perfect (except the wart fight and some really small details)
Just call me the cynicism machine
it appears that we both have broken sarcasm detectors  :-/

so the double jump isn't acceptable now?  why wouldnt it be?
Quote:
it appears that we both have broken sarcasm detectors  :-/

so the double jump isn't acceptable now?  why wouldnt it be?


lol

about the double jumping, it is allowed here at SDA, but not at TG

because Sdkess is doing the run for both SDA and TG, he didn't double jump in his run

that is a difference between the TAS and his speed run

If you couldn't tell the difference, I don't know what to tell you. Wink
Jungle Rat
Pjotr_V is correct about the double jump. TG doesn't allow it, and I also just didn't want to use it anyway. I've got no problem with other people using it, but I like to do these runs on my own terms. If I ever decide to do another run, I'll definitely consider using the DJ though because it is a pretty cool glitch.
Not going to school today
If you thought I wouldn't resurrect a three month old thread to say some stuff, you were wrong.

So, I've been tinkering around with this game a little bit, as its never far from my heart or thoughts, and I want to have a go at beating 9:42, which I think is pretty possible.  I've been practicing the "Illusion Item" glitch, and I think I figured out when exactly to press B to get it to work.  Now I can get it to work 10% of the time instead of like 1%.  With more practice, I think its a pretty viable way to speed up level 1-2 by about 6 seconds.  It's not really usable on any of the other levels as far as I can tell.

I also figured out ways to do 6-1 and 4-2 faster (than in sdkess's run).  I'm pretty sure I figured out a way to have Wart not destroy the vegetables with his bubbles-o-doom (ever). 

Anyway, my question is: is the Illusion Item glitch allowed?  For those who don't know, here's how it works: 

Get potion
Throw potion on plant
Enter sub-space
Leave sub-space
Press B at a fairly exact time
A turnip appears on your head as though you are carrying it.
You aren't.  But once you enter a doorway, you are carrying a turnip.
Waste Birdo like a futher mucker.  Yeah, you read that right.

So, will this be allowed?  Keep in mind I'm making no promises on actually going through with this, but at the very least, I will be redoing the full completion (at some point) so that the quality doesn't look like somebody took a dump on the tape.  And also to eliminate that hideously embarrassing death.
dinosaur from the past
I see absouletly no reason why that glitch wouldn't be allowed.
everybody wanna tell you the meaning of music
What a ridiculous bump, but recently I watched the most recent TAS version, and I got curious and watched sdkess's run over again. Way back when, when the only version we had was the All-Stars run that honestly kinda sucked, and then some of the people in this thread posted their versions, I had a list of points to say. I also considered doing it myself. Then sdkess decided he would do it, and that was enough for me, because I knew he would do a good job. Well, I never got around to posting what I thought about his version, but since I recently watched it again, I took some notes again. Maybe this won't be terribly useful since the demand is very low to improve on sdkess's great run, but here is what I have for posterity.

- Don't throw the key in 6-1. I don't think I ever threw the key as a kid either; it's really easy.
- There's a faster way to kill the hydra in 6-3 with Toad. If you don't pick up the rightmost block, and you use other blocks, you can just jump over the gap right next to him, throw the block as soon as you turn around, and make it back to safety. This is not hard and lets you skip charge jumping.
- Don't need to wait to avoid the snifit in 7-1. I honestly don't know if this one was a route mistake, or if sdkess just wanted to be sure not to get hit, but I basically never slow down for this part.
- Why not use Toad in 7-2? I really can't think of why you'd want Luigi, but I'm sure sdkess had a reason?
- Don't throw the key in 7-2. I'm pretty sure everyone does it for normal playing, but it's faster to just go over the top. This is probably easier with Toad though.
- You can beat the door faster in 7-2 by taking a hit, since it chases you. Stay at the right edge and keep on throwing the block, and you'll take one hit and kill it very quickly.

The fact that I had nothing to say before world 6 is pretty astounding really.
Hi! I'm andrewg!
luigi is easier to control and i dislike toad. i also use luigi for 7-2 in my speedruns. it is about the same speed using luigi i believe.
everybody wanna tell you the meaning of music
Well somehow I doubt "disliking Toad" was sdkess's reason. Tongue There's some good stretches where you can carry stuff too. Also, if it lets you not throw the key, and more importantly, kill the door much faster, it would be "significantly" faster than Luigi.
Hi! I'm andrewg!
yeah, but you would have to avoid thjose enemies...

i think that was sdkess' reason actually.
Not going to school today
I'll respond, since I know the game quite well, and sdkess probably won't see this.
Quote:
- Don't throw the key in 6-1. I don't think I ever threw the key as a kid either; it's really easy.

It's much more difficult to avoid Phanto if you don't throw the key.  It's possible, but it's quite difficult.
Quote:
- There's a faster way to kill the hydra in 6-3 with Toad. If you don't pick up the rightmost block, and you use other blocks, you can just jump over the gap right next to him, throw the block as soon as you turn around, and make it back to safety. This is not hard and lets you skip charge jumping.

I haven't played this for a while, but I believe it's very difficult to hit TryClyde without getting hit (or falling in the hole) without charge jumping.  You have to move forward while pressing B to achieve the greatest possible jumping height, and there's not a lot of room to do that.  If you just do a regular jump, you won't be able to reach him.
Quote:
- Don't need to wait to avoid the snifit in 7-1. I honestly don't know if this one was a route mistake, or if sdkess just wanted to be sure not to get hit, but I basically never slow down for this part.

Don't have the run accessible at the moment, so I'm not sure which one you're referring to.  There are a couple of places where this level could be faster.
Quote:
- Why not use Toad in 7-2? I really can't think of why you'd want Luigi, but I'm sure sdkess had a reason?

I'm pretty sure his reason was that he was just more comfortable with Luigi.
Quote:
- Don't throw the key in 7-2. I'm pretty sure everyone does it for normal playing, but it's faster to just go over the top. This is probably easier with Toad though.

There's a much greater chance of getting hit, because of Phanto.  And he moves twice as fast in 7-2 as other levels, so it's a pretty high risk for a pretty insignificant gain.
Quote:
- You can beat the door faster in 7-2 by taking a hit, since it chases you. Stay at the right edge and keep on throwing the block, and you'll take one hit and kill it very quickly.

It's actually pretty difficult to hit Hawkmouth three times (especially with Luigi, since he picks stuff up so slow) before he hits you twice.  I tried it several times, and it's much safer to keep your distance.

Hope that helps.
Hi! I'm andrewg!
i wasn;t sure what he was refering to in 7-2, but i understand now. I might try for this record again sometinme soon, either that or i will go to smb3. i think people would be more impressed if i beat the smb3 current record, i just dont want to deal with the hand levels in world 8... if they did not exist i probably would have the smb3 minimalist record by now. errr
everybody wanna tell you the meaning of music
Nice to hear from you, tmont!

Quote:
There are a couple of places where this level could be faster.

Right, I am only bringing up route suggestions and not any execution mistakes.

Quote:
It's actually pretty difficult to hit Hawkmouth three times (especially with Luigi, since he picks stuff up so slow)

However, I'm suggesting Toad.

Anyway, I'm not asking for anyone to redo this, but I noticed some things and thought I should share. I know it might be easy to dismiss me because I haven't posted earlier and you have put a lot of effort into it from the start, but I would have appreciated it if you tried out what I said instead of just blowing it off so easily. I think that someone with sdkess's skill would be able to do these consistently, since IMHO there are much harder sections already in the run.
Not going to school today
Quote:
I know it might be easy to dismiss me because I haven't posted earlier and you have put a lot of effort into it from the start, but I would have appreciated it if you tried out what I said instead of just blowing it off so easily. I think that someone with sdkess's skill would be able to do these consistently, since IMHO there are much harder sections already in the run.


You misunderstand me.  If you read the previous page, you'll notice that I bumped this thread a couple months ago (or so) because I was working on this run again.  I wanted to use the Illusion Item glitch in 1-2, but due to its difficulty and my inability to execute it successfully, it totally unmotivated me and I discontinued work on it.  Before I stopped working, I actually recorded a time of 9:50.  All this to say, in every instance (that I commented on), I knew exactly what you were referring to, because I had actually tried using those techniques in my path to try and best sdkess's time.  I actually practiced not throwing the key in 6-1, for example, and 5 times out of 10, Phanto hit me even if I did everything exactly the same.  There's some randomness in Phanto's movement that makes not throwing the key very risky, at a relatively late point in the run, with a very incremental gain.

Also, I tried many times to beat Hawkmouth in 7-2 in faster ways, including the one you suggested, but again, they were all risky strategies at a very late point in the run, with not a very significant time gain.  Also, I like to have a damage buffer when I fight Wart, so defeating Hawkmouth without getting hit was preferable (to me, anyway).

In 7-2, I also tried to not throw the key (many times), but if I didn't get hit by the spark-things (you have to jump over two of them), then I got hit by Phanto.  And is you use Toad (as I did), he has a very low max jump height, which means you have to be very precise.  Again, very high risk, without significant gain.

I hope that clears up my reasons.  I'm sorry that you felt that I "blew you off," but I had actually tried (many, many times), most of your suggestions, and they didn't seem to pay off.  I'm actually impressed that you noticed those things, since many of them are pretty small improvements that most people wouldn't notice.  And I wouldn't dismiss anyone just because they hadn't posted earlier; I would only dismiss them if they made inconsequential posts.  Wink

And if you're curious, by my estimate, my best time for this run would be 9:21, if I strung together a perfect, continuous run-through of every level.
Hi! I'm andrewg!
my personal best time is 10:20 i think. i haven't tried to improve it since sdkess got his time he has now. I kind of didn't want to work on and practice 7-2 the fight against wart. if i had, i would have had a much beter time.
Edit history:
Enhasa: 2006-03-31 12:53:48 am
everybody wanna tell you the meaning of music
Fair enough, tmont. Maybe I didn't fully compensate how much risk depends on the player. I can do some of the things I mentioned easily, like the fast Triclyde fight and the 6-1 key, but probably some stuff you can do easily, I might have decided it wasn't worth it myself. I'm sure sdkess must have thought about something like not throwing the key, but I didn't know if anyone knew about the fast Triclyde fight or the fast Hawkmouth fight.

I probably got the wrong impression from this part: "I haven't played this for a while, but I believe it's very difficult to hit TryClyde..."

And my best time is a couple seconds better than 10 flat, but I did it legit on emulator.
Not going to school today
Eh.  Maybe I was a bit dismissive.  I didn't mean to sound that way.  Sorry for the misunderstanding.  It's just you said some of things were "easy," and I felt I had to defend myself by explaining that they weren't really that easy.  At least not for me; maybe you know something I don't... Smiley

Maybe you should give SMB2 a try; I'm planning on improving my all levels run in the near future (mainly just to obsolete the hideous quality), and I wouldn't mind a little competition...
I like to move it move it!
Um, I wonder if anyone ever brought this up (again, I'm a lazy $#*@ with looking through these).

Anyone want to do a 100% run of SMB2 All Stars Version?
Hi! I'm andrewg!
i might, but i might want to think about the minimalist completion first.
Eternal Understudy
I wouldn't mind trying, seeing how it was one of my first planned runs last year, but I have too much on my plate as it is (and I haven't been working too hard on it, lately), so I doubt I'll ever get around to doing this.
Edit history:
cak: 2006-07-21 09:28:30 am
twitch.tv/ccaakk
Hi. I'm working on the minimalist run and wanted to share my latest/last FCEU movie. Except for Wart and the first two Birdo fights, each room is played contiguously. The time is 9:13 (add 4 seconds for one highly unlikely Wart hit).

HERE (EDIT: obsoleted... keep reading)
Edit history:
tmont: 2006-07-18 04:59:13 am
Not going to school today
Very impressive!  6-1 to the end was pretty phenomenal.

-I'm pretty sure 1-1 was not played as fast as possible, although it has been about a year since I played this seriously.  If you're adhering to TG's arbitrary stance against double-jumping, then you probably want to use Luigi, like Scott did.  Otherwise, you'll want to use Toad, and double-jump up to the higher platform instead of power-jumping (like in the no warps run).

-In 1-3, you should throw the potion at the pipe, instead of running directly against the pipe.  It looks cooler, and it is a little faster (although not much).

-6-1 ruled.  Very fun to watch.

-"contiguously" means adjacent or neighboring, for those of us who had to look it up. Smiley

Good luck!  Also, improve the no warps run, too, so that that hideous quality video can remove its taint from this site.