Ah man, those 2 zlots really change it. I couldn't have afforded those because I forget to always take my damn red pill to check for those few not-so-obvious resource nodes I think there's one small optimization to do on this: the first destroyer that you kill in the previous base can actually be skipped by hugging the southern wall. He doesn't aggro if none of your army is below the ramp when you start fighting the two melee hybrids. Probe can sneak this same way ahead of the army to make the pylon so it wouldn't mess up the reinforcements either I think. Killing that destroyer may not be big timewaste on its own, but you'll have better fight against 3 destroyers if you have more shields/barriers left. Good pickup on the solo hybrid before disruption, I wasted time with that one
I thought to do some solarite attempts. 2:13 on amon's with all solarites felt pretty great, until I realized I prob wouldn't have solar lance on full game run :/ Few bad attempts without lance only got me 2:40 or some crap.
Myeah got 5:11 too. Prob gets into moving out 5-10s early and pop one barrier to save next seconds, then not losing any lot to save every immortal. You prob lose few seconds for every lost immortal when it comes to destroying the 3k barrier.
I think first planet has to be obvious. On Korhal sky shield would really benefit from solar lance, and obv brothers in arms would benefit from warp harmonization. You can't have either since those are first two missions where you gain solarites. On shakuras on the other hand, you CAN do amon's without too much time loss without lance, and last stand is autoscroller where you wouldn't use lance even if you had it.
Yeah. Is there clear list on what missions are done on which planet and how many times you need to choose? After two missions, you get to choose again, from shaku/korhal again or glacius (introduces sentry). I assume it's 2 missions each on these 3 planets. Question really is do I rather do forbidden weapon or sky shield without solar lance. Either way, you'll get lance for temple of unification or brothers in arms, next in line for those planets. It's prob +2min on either sky or forbidden without lance, cancelling each other out. Forbidden has "free" +5 solarites without lance route, but may also be quite hard without lance to do even in say, sub 11 or 12mins. So I think I do sky without lance thus order being shaku>korhal>glacius. Not sure if there are other options or is your 3rd planet going to be the one you skipped. That'd be 9 missions done, dunno what's after that.
I have updated my Brothers in arms video to 5:01. It's hard to get every immortal to start shooting the keystone asap after you are done killing the hybrids. I had one immortal in the back who it took a few seconds before he could start shooting. I think I would have gotten atleast 5:00 if that was the case.
Just stating the comparisons. I did sky few times some time ago, just casually no loads but anyway ended up having like 2-3min difference between lance and without. It's major time saver on both missions. Let's say decently good forbidden would be 8:00. I've got 10:38 for it without your route with lance. It's reasonable to say lance alone doesn't save much more than a minute. 8:00 vs 12:00 without lance sounds like a fair estimates for OK runs. But it's not 4min difference, it's 1-2min difference if my sky estimates aren't complete nonsense. And if my random estimates result in 1-2m difference, it's worth mentioning since it's close enough. If it wasn't clear, forbidden is on glacius, which was planned as 3rd planet already.
But yeah I'll slowly finish "2nd" playthrough on different region to get fair readings on how much solarite you can gather reasonably and if it ends up being too much or not.
Oh you added the skip of first destroyer. I guess if that lining up queue works 100% and can enter with most immortals having shields/barriers left, sub 5:05 could be consistent for it even. I honestly microed my ass out everytime there and tried to make sure to not get stormed at all, but with barriers left guess you can just eat them like that.
Yeah you don't want to, I just had to. It'd have been autoloss when basically all immos had barriers off cd due to destroyer I didn't skip. Anyway if you do like you do, could stutterstep with immo count while killing the last one, to already be in range with all immos to shoot. You also started running quite late when disruption came, I think like 0:05 would be pretty safe time to start moving. As long as lot doesn't die, you lose nothing. Sub5 will def happen if you (or me) bother to grind it out.
Yeah, moving earlier def has its up and downs, 0:05ish running time puts your lot at red hp. That's all you need for the hybrid shot, but then you can't tank with it on the lesser hybrids before destroyers. Meh choices.
Temple of unification is another fun map. My focus is to kill all tanks, clear bottom right and kill detection off top left with the 4 lances I get, with vision from nixes. Few DTs to patrol the left side to kill most of the mobs there while I capture the other 3. I got 8:20 on it so far, which is close to optimized if you rely on getting 4 lances. But I wouldn't be shocked if you can pull it off with 3 lances, then time could drop down still, even considerably.
GJ. From the looks of it, the last recall action could still be done a bit earlier when it comes to army strength - invulnerability just kicking in when last one gets destroyed. But hard to keep up with arbiter energy, maybe that's your deciding factor when is earliest time to go. Haven't actually attempted host speedrun yet myself.
e: yes good points, didn't make note of the fleet timing.
Well if you have less attacking power the first and second void shards takes longer to kill and the third one also and time stop only lasts 20sec. I have to wait for the enemy fleet that starts coming for you at 11:35 to pass the middle point before I can start moving my arbiters there. I can improve my time by atleast 15 seconds.
I've got Harbinger in 11:47. I like my units/strategy. 4 lances to kill the top, vision from nix/sair. Massing 2nd immortals (lock-on 200dmg). Get vision of 3rd target with the same sair so you can lock-on to it from further away. I waited until Kerrigan pushed to that base before going. That felt like the problem: you CAN ninjakill the 2nd target (left of your base) and recall out, but zerg reinforcements still go there so you kinda have to kill them (first 3) in order. Not entirely sure on best ways to use the extra lance. Also not sure if 2robo+extra lance was better than superchrono and one robo. Def some time to shave off that still, a lot depends on how small army you could bumrush the top left object with in the end.
I get that editing previous msgs makes it less spammy thread but it's twisting my msgs -_- I'm not actually informing of my 15min strat on mission AFTER you get 2mins faster time on missions lol. Just happened like 4 times everytime I mention a time.
The moment I saw you warp in ONE stalker, I kinda assumed it'd be that backroute strat in the end. Tried that myself with DTs, but darn dominators weren't to be fooled on that base. It actually looked like you had so many stalkers left that it could be done one lance earlier. I know, last lance does take out few air units on top of the 600hp. But yeah, sneaky stalkers prob are better than my weirdo immortal face up attempts. I just wanted to be original and cool ~.~