The Speedrunning Teacher
Making a torrent will be crucial, like you said. Maybe I can save Nate another month long headache and do the encoding myself. I can let my computers (yes, I have more than one) run the encoding while I'm at work and do a remote desktop if necessary to change things around.
Ship battles are going to be the easiest to plan for, but the hardest to execute. The major keys are to know what maneuver to use when the choices come up (those with a cutscene; i.e. "Wait and see" or "Get behind them"), and when to use specific moves on the right turns (when to use quicka for the Gregorgio fight, S. Cannon the Green Gigas, etc.). Other than those, it comes down to a slugfest with an occasional healing. The only issue that I'll have to plan for is when to upgrade the cannons and torpedoes.
And yes, the characters' stats affect the ship on the turn they are used. I don't know how well the Quick and Evade stats are used, but your Hit% and Attack do affect your cannons. Main plan with this is to have Vyse and the 4th character be the attackers, with Aika and Fina on Increm, Focus, Evasive Action, Sylenis (for the Valuan Spellships), and healing. I'll try to keep all the ship battles to no more than two rounds, although some exceptions would have to be made for some battles (like the red and green gigas).
Ship battles are going to be the easiest to plan for, but the hardest to execute. The major keys are to know what maneuver to use when the choices come up (those with a cutscene; i.e. "Wait and see" or "Get behind them"), and when to use specific moves on the right turns (when to use quicka for the Gregorgio fight, S. Cannon the Green Gigas, etc.). Other than those, it comes down to a slugfest with an occasional healing. The only issue that I'll have to plan for is when to upgrade the cannons and torpedoes.
And yes, the characters' stats affect the ship on the turn they are used. I don't know how well the Quick and Evade stats are used, but your Hit% and Attack do affect your cannons. Main plan with this is to have Vyse and the 4th character be the attackers, with Aika and Fina on Increm, Focus, Evasive Action, Sylenis (for the Valuan Spellships), and healing. I'll try to keep all the ship battles to no more than two rounds, although some exceptions would have to be made for some battles (like the red and green gigas).