I would think so too. That probably takes it down to about 15-20 seconds saved for 1c.
I think we definitely have to do more research on spawns & despawns. I mean, for example, I found a reliable method to despawn both, the flower and Rabite past the first bridge, when you just come out of Potos village. I haven't found how to reliably only spawn one or the other.
Here's a picture for reference:
http://i.imgur.com/uL4chry.png
If you hold DOWN + RIGHT, running into the last tree on your right towards the bridge (4B), you despawn both enemies. If you only hold DOWN walking past there, they spawn. Facing direction does not affect the spawns at all.
And here's a really weird tidbit:
- Standing on that flower (2B), waiting, nothing happens
- Standing one tile lower (3B), waiting -> The Rabite will eventually come up. So this means, that it is already spawned... Or more likely, it is going to be spawned as soon as the game gets to it.
- Walking down to the tile 4B, waiting for about half a second and then walking diagonally DOWN+RIGHT sometimes spawns the enemies, and sometimes doesn't
- It appears, that the longer I wait, the enemies are more likely to be there
==> It's arguably not about "likelihood", but more about processing time the game gets to load enemies
So here's my theory on how spawns work:
- The game is constantly under heavy load and can not always use the resources to load enemies
- By walking diagonally, the game has to calculate more (Preparing to load both, X- and Y-Axis tiles) and thus can not allocate as many resources to load enemies in time
- If you wait just out of sight (approx 12 tiles Vertically), the game gets enough time to load the enemies
So.. Is there any place where we spawn enemies instead of despawning them when walking diagonally?
Presumably, spawning the Rabite before the water palace is by NOT walking diagonally.. Or, by going behind the rock, we give the game enough time to load the Rabite
Edit: To reliably despawn the flower on the left side of the bridge (past the mushboom), use the rocks in front of the sign to align and hold DOWN+LEFT. Waiting for some time behind the rocks (1-2 seconds) makes the flower spawn anyway. But I guess, walking diagonally DOWN+LEFT gives the game a fairly heavy workload to calculate, unable to load the flower..
So, now that we have established, that all we need to test is the walking direction to influence spawns... When do we want to go over all areas to figure out better walking paths?
Edit2: I mean... If we can make the Mana Fortress reasonable enough by doing this to skip the final armor.. We would save a ton of time
Here's a picture for reference:
http://i.imgur.com/uL4chry.png
If you hold DOWN + RIGHT, running into the last tree on your right towards the bridge (4B), you despawn both enemies. If you only hold DOWN walking past there, they spawn. Facing direction does not affect the spawns at all.
And here's a really weird tidbit:
- Standing on that flower (2B), waiting, nothing happens
- Standing one tile lower (3B), waiting -> The Rabite will eventually come up. So this means, that it is already spawned... Or more likely, it is going to be spawned as soon as the game gets to it.
- Walking down to the tile 4B, waiting for about half a second and then walking diagonally DOWN+RIGHT sometimes spawns the enemies, and sometimes doesn't
- It appears, that the longer I wait, the enemies are more likely to be there
==> It's arguably not about "likelihood", but more about processing time the game gets to load enemies
So here's my theory on how spawns work:
- The game is constantly under heavy load and can not always use the resources to load enemies
- By walking diagonally, the game has to calculate more (Preparing to load both, X- and Y-Axis tiles) and thus can not allocate as many resources to load enemies in time
- If you wait just out of sight (approx 12 tiles Vertically), the game gets enough time to load the enemies
So.. Is there any place where we spawn enemies instead of despawning them when walking diagonally?
Presumably, spawning the Rabite before the water palace is by NOT walking diagonally.. Or, by going behind the rock, we give the game enough time to load the Rabite
Edit: To reliably despawn the flower on the left side of the bridge (past the mushboom), use the rocks in front of the sign to align and hold DOWN+LEFT. Waiting for some time behind the rocks (1-2 seconds) makes the flower spawn anyway. But I guess, walking diagonally DOWN+LEFT gives the game a fairly heavy workload to calculate, unable to load the flower..
So, now that we have established, that all we need to test is the walking direction to influence spawns... When do we want to go over all areas to figure out better walking paths?
Edit2: I mean... If we can make the Mana Fortress reasonable enough by doing this to skip the final armor.. We would save a ton of time