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Edit history:
Hoishin: 2016-12-31 09:36:30 am
Hoishin: 2016-12-31 09:34:13 am
Hoishin: 2016-12-31 09:29:57 am
Hoishin: 2016-12-31 09:29:08 am
Hoishin: 2016-12-31 09:27:34 am
Hoishin: 2016-12-31 09:17:57 am
Hoishin: 2016-12-31 01:26:42 am
Hoishin: 2016-12-31 01:24:57 am
Hoishin: 2016-12-31 01:24:17 am
Hoishin: 2016-12-31 01:23:05 am
Hoishin: 2016-12-31 01:21:56 am
Hoishin: 2016-12-31 01:12:15 am
Hoishin: 2016-12-31 01:08:43 am
Hoishin: 2016-12-31 12:55:53 am
Hoishin: 2016-12-27 02:27:08 am
Hoishin: 2016-12-27 02:23:24 am
Hoishin: 2016-12-27 02:22:40 am
Hoishin: 2016-12-27 02:21:14 am
Hoishin: 2016-12-27 02:17:26 am
Hoishin: 2016-12-27 02:15:35 am
Hoishin: 2016-12-27 02:12:59 am
Hoishin: 2016-12-27 02:10:39 am
Hoishin: 2016-12-27 01:36:02 am
Hoishin: 2016-12-22 03:01:14 am
Hoishin: 2016-12-22 02:36:38 am
Hoishin: 2016-12-22 02:34:59 am
Hoishin: 2016-12-22 02:32:07 am
Hoishin: 2016-12-22 02:30:22 am
ホイシンソース
Priority is DQV > FFXII. I would like to run FFXII if the run is accepted as race or co-op run.

Game Name: Dragon Quest V: Hand of the Heavenly Bride
System: PlayStation 2
Category: Any% NA Timing
Gameplay Estimate: 45 minutes
Ending/Bonus Estimate: 15 minutes for Post-game walking and ending credit
Possible race with HighSpirits
Pros:
- One of the most popular Dragon Warrior/Quest games with great story and game system.
- Very short run thanks to 3 game breaking glitches. I go out of bound, fly around, and one-shot bosses in funny way.
- It is fun to watch the run. The glitches are visible and easy to follow.
Cons:
- Japanese language, although the story line is completely broken so the text isn't as important.
- RNG in the first half is scary, but I will save and do some extra stuff to make sure it'll be safe as much as possible.
Donation Incentive Offers: (Waifu bit war isn't available for this category)
- Bid war for Save Papas vs. Kill Papas. (Papas is hero's father)
    Save Papas: Beat the final boss as fast as possible. With this route the ending credit is messed up and funny to watch. Gameplay is 45 minutes and ending credit is 15 minutes, so total is 60 minutes.
    Kill Papas: Before going to final boss, I will trigger extra events to become adult/slave, then kill the final boss, killing Papas in the process (one of the most depressing cutscene in the game). Ending credit becomes normal if you do the extra stuff, so you can cut it. Gameplay estimate is 55 minutes. (Ending credit is 18 minutes for Kill Papas)
    We, HighSpirits and me, could run these two routes side by side, so we can showcase both.
- Camera on the console. Showing when I open/close the tray, and it can tell viewers how the glitch is done.
- Naming the hero. I use "." as a name, and using another name messes up the manipulation, which can cost 1-10 minutes.
Sample run video:
- Personal Best https://youtu.be/PlDDkjfZus0
- Marathon run for RTA in Japan 2016 with commentary by HighSpirits and tonic https://youtu.be/H8SdXl3BiYs
- Pingval's JP Timing run (reference for Kill Papas route) https://youtu.be/vkU37tEf-W8


Game Name: Final Fantasy XII
System: PlayStation 2
Category: Any%
Gameplay Estimate: 6 hours 45 minutes
Ending/Bonus Estimate: 14 minutes for full ending, 5 minutes for final scene/singing
Submitting for possible race/co-op run with AlecK47, Freddeh, and/or Roostalol.
Pros/Cons: (Same as Roostalol's submission)
Pros: Final Fantasy XII Any% has always been one of the most challenging speedruns among the Final Fantasy games. The run showcases a variety of sophisticated strategies for defeating bosses while extremely underleveled. Boss fights are intense and exciting, and the bulk of the run is spent fighting through a boss rush. People who have played the game are always amazed by how quickly the strategies used are able to defeat bosses. Recently, work done by me and several other runners has reduced the gil, experience, and license points needed to make it through the run, making the route faster, safer, and more marathon friendly. The new equipment setup also allows for less time lost while creating safety saves in a marathon setting.
Cons: There are a few stretches of relative downtime for grinding (~12 minutes for Dustia 2, ~25 minutes for Jellies), although this time can be used to discuss the mechanics of the run and what the grinding is accomplishing

I, personally, haven't run NA version, but I will get NA console and the copy if I get in. The difference between JP and NA is small enough to get used to NA version by the marathon.
Donation Incentive Offers: Singing during ending credit with other FF12 (and FF) runners.
Sample run video:
- Personal Best on Japanese version https://youtu.be/73lQE19lBQI
- Freddeh's run at ESA 2016 (most recent marathon run) https://youtu.be/-3Fr0SH0V8o
Edit history:
lltemple: 2016-12-22 03:57:13 pm
lltemple: 2016-12-22 03:56:31 pm
lltemple: 2016-12-22 07:51:19 am
Game Name: EarthBound
System: SNES
Category: Any% Glitchless (Team Relay)
Gameplay Estimate: 4:25:00
Pros/Cons: EarthBound is an RPGLB staple and with a bustling community that will be in full effect at the event. So it would make sense to get as many people involved (as tech can handle) with a team relay. 2 teams, 3-4 racers per team trade control of the run.
Donation Incentive Offers: Character Naming, Player Naming, Team Jeffbound vs. Team Butts

Thank you for reviewing my submission! Looking forward to another great year of RPGLB!

Edited to clarify that this is a submission for a team relay pitch and not necessarily an individual submission for myself. This submission is more of a community submission.
Edit history:
Xelnas: 2017-01-05 09:36:41 pm
Xelnas: 2017-01-05 09:36:28 pm
Xelnas: 2016-12-31 09:50:49 pm
Xelnas: 2016-12-31 09:50:19 pm
Xelnas: 2016-12-31 09:47:53 pm
Xelnas: 2016-12-31 03:54:00 pm
Xelnas: 2016-12-28 03:03:02 pm
Xelnas: 2016-12-22 03:29:55 pm
Xelnas: 2016-12-22 03:21:59 pm
Xelnas: 2016-12-22 12:15:25 pm
Preferred Run

Game Name: Final Fantasy 20th Anniversary Edition
System: PSP
Category: Any%
Gameplay Estimate: 1:40
Pros/Cons: Pro's Was accepted last year but needed to be dropped, it also has actually had some minor route changes SINCE its last acceptence. FF1 Nes is also being shown at GDQ not sure how that effects choices. The run is quite short though and has a great glitch to allow us to kill bosses in 2 to four shots through out
Donation Incentive Offers: Character Naming(6 Character Names 1 Warrior 1 White mage 1 black mage 1 Thief) Tons of bonus content with awesome boss battle remixes from the other classic games, bosses and dungeons can be decided based on length given(5 to 20 minutes)

Edit: Forgot the vod https://www.twitch.tv/xelnas/v/95894701

These 2 games are offered purely in case the game is accepted by other runners so the comitee knows Im avalible as a back up if someone gets sick etc.


Game Name: Final Fantasy IX
System: PS1 played on PS2
Category: Any%
Gameplay Estimate: 11:00
Ending/Bonus Estimate: 0:32 ending with Melodies of Life singing is 5 minutes

Pros/Cons: The route for FFIX has changed significantly since its last major marathon showing at ESA 2015. The speedrun now fights Tantarian in disc 2 for EXP, AP, and the Running Shoes item, which changes the strats used in disc 3 and 4 significantly (including using Quina’s Night ability to sleep bosses in disc 4). Boss fights are varied and the menuing is fun to watch. The game has some RNG, particularly with regards to encounters, but is marathon safe. There are a few extended periods of downtime, but the run remains arguably the most popular Final Fantasy speedrun and has a very strong finish with disc 4’s boss rush.

https://www.twitch.tv/xelnas/v/82197178


Game Name: Final Fantasy X
System: PC Steam
Category: Any%
Gameplay Estimate: 11 Hours\
Vod: https://www.twitch.tv/xelnas/v/103050389

Ending/Bonus Estimate (ending + any glitches/other bonus content you'd like to show post-run): NA

Pros/Cons (honest assessment based on above submission guidelines): Strong pro of running on PC, like FFX-2 it has auto-save feature. I have many back up files saved as well just in case things go wrong or sour in the run. The only con I can really think of is the game being extremely long, and any mistake can hurt, but like I said back up saves are on my steam account and can be accessed at any time.

Donation Incentive Offers (including character limits/bid war options & time costs): Donation incentives can be naming the main character, naming the Aeons (Summonings),  and even running the mod version which is known as Tidus Fantasy X where the whole game instead of Tidus talking, it replaces his dialogue with him laughing, as well as the music.



All of these pb's are being activly worked on and if accepted as back up main run would be ran primarily.
Okay? Okay!
Group submission with KRob16, CaracarnVi, and Tojju.
Offering this as:
- Co-op run: we will run the game (one disc per person).
or
- Race: we have similar skill level, so we will race the game 2vs2.

Game Name: Final Fantasy IX
System: PS1 played on PS2
Category: Any%
Gameplay Estimate: 9:30
Ending/Bonus Estimate: 0:32 ending with Melodies of Life singing

Pros/Cons: The route for FFIX has changed significantly since its last major marathon showing at ESA 2015. The speedrun now fights Tantarian in disc 2 for EXP, AP, and the Running Shoes item, which changes the strats used in disc 3 and 4 significantly (including using Quina’s Night ability to sleep bosses in disc 4). Boss fights are varied and the menuing is fun to watch. The game has some RNG, particularly with regards to encounters, but is marathon safe. There are a few extended periods of downtime, but the run remains arguably the most popular Final Fantasy speedrun and has a very strong finish with disc 4’s boss rush.

Donation Incentive Offers: Naming characters (eight characters in total, seven character length), showing Vivi/Quina wedding cutscene (+2 min), fighting Hades in disc 4 (+~5 mins, still testing)

Sample run video with current strats:
Edit history:
KRobMUTTSKI: 2016-12-22 09:19:33 pm
Group submission with Luzbelheim, CaracarnVi, and Tojju.
Offering this as:
- Co-op run: we will run the game (one disc per person).
or
- Race: we have similar skill level, so we will race the game 2vs2.

Game Name: Final Fantasy IX
System: PS1 played on PS2
Category: Any%
Gameplay Estimate: 9:30
Ending/Bonus Estimate: 0:32 ending with Melodies of Life singing

Pros/Cons: The route for FFIX has changed significantly since its last major marathon showing at ESA 2015. The speedrun now fights Tantarian in disc 2 for EXP, AP, and the Running Shoes item, which changes the strats used in disc 3 and 4 significantly (including using Quina’s Night ability to sleep bosses in disc 4). Boss fights are varied and the menuing is fun to watch. The game has some RNG, particularly with regards to encounters, but is marathon safe. There are a few extended periods of downtime, but the run remains arguably the most popular Final Fantasy speedrun and has a very strong finish with disc 4’s boss rush.
(Bonus Pro: Who doesn't want to see Caracarn at RPGLB?)
Donation Incentive Offers: Naming characters (eight characters in total, seven character length), showing Vivi/Quina wedding cutscene (+2 min), fighting Hades in disc 4 (+~5 mins, still testing)

Sample run video with current strats can be found here: speedrun.com/ff9  |My PB VoD became corrupted on Twitch, so I will update SR.com with a current run ASAP.|
Edit history:
andyperfect: 2016-12-22 09:44:21 pm
Game Name: EarthBound
System: SNES
Category: Any% Glitchless
Gameplay Estimate: 4h:30m
Ending/Bonus Estimate: 0:15 (post final boss and credits)
Pros/Cons: This submission is for a coop run and/or race with other EarthBound submitters, depending on what the committee finds more appealing. Extremely popular RPG that has been received well for the past two LB’s. The run is inevitably different from run to run because of differing RNG. Different strategies are shown based on what goes right and what goes wrong. The time estimate for this category is considerably lower than past marathons due to a better knowledge of the game, better strategies, and more manageable safeties. Various techniques are shown off including stutter stepping to avoid encounters, ghosting to skip enemy fights, and a deep knowledge of enemy movement patterns to skip enemy fights altogether. On the contrary, the game has been featured in both Limit Breaks, so it may be time to give something else the slot.
Donation Incentive Offers: Naming characters (Ness, Paula, Jeff, Poo [5 characters each]), Naming the favorite thing, dog, and favorite food (6 characters), and naming the player (24 characters).
Sample run video: https://www.youtube.com/watch?v=JfeY1CIKDVU

Game Name: Paper Mario 64
System: N64
Category: Glitchless
Gameplay Estimate: 4h:25m
Ending/Bonus Estimate: 0:10 for the final parade and credits sequence
Pros/Cons: One of the biggest advantages to this run is the near absence of RNG affecting the run. This run comes almost entirely down to execution. This execution comes in the form of movement (often very tricky movement) to avoid enemies and getting timed attacks done correctly. There is a small bit of RNG though with one of the main moves, Power Bounce, with  the game capping you at certain jump amounts which is out of our control. The chances that these have to cause a reset are very low (typically in the 2% range) and when they do cause a reset, there’s nearly always a save right before the enemy and the time loss is very minimal. Note that the time estimate is the result of only 3 months of work on this game. I’m continuing to work on this game so it is very likely I’ll be able to push down this estimate by 10 minutes or so by the time the marathon comes around.
Donation Incentive Offers: Naming the file (8 characters). Note that my runs have all been on the Japanese version. I am happy to do the run on English instead, which has no gameplay differences and only loses ~5 minutes due to text speed so we can have a better donation incentive of using English characters for the name.
Sample run video: https://www.youtube.com/watch?v=pJIFjFtK5qo
Edit history:
CriticalCyd: 2016-12-23 02:09:47 pm
Game Name: Golden Sun: The Lost Age
System: GBA played on GC Gameboy Player
Category: Any% (English)
Gameplay Estimate: 6:10:00
Pros:
+ The GBA Golden Sun games are loved by many and have a very dedicated fanbase
+ The Djinn system adds a lot of variety of strategies all throughout the game
+ Features both minor and major cases of RNG manipulation alongside a bunch of reactionary play
+ Offers a nice variety of glitches including warps, (blind) out of bounds, item duplication and more
+ The game has very responsive menus (except for the Djinn menu) making for awesome-looking menuing
+ Has a quickly accessible save feature that can be used anywhere for extra marathon safety in rough areas
+ Has never been run in a marathon before
Cons:
- The characters like to talk a lot, so it’s heavy on cutscenes at times
- Has some very random areas where characters can get 1-turn killed
- Boss fights are very consistent, but not completely immune to bad luck and waste minutes when they do go wrong
- Notes are pretty much a must for this run. Menus get very large towards the end and one mistake can ruin an entire boss strategy
- I have the bladder of an old man and will have to take bathroom breaks during cutscenes. Couch commentators will take over text-mashing during these cutscenes.
Donation Incentive Offers: Naming Jenna, Sheba and Piers (Name length is 5 characters); Getting the “Iris” summon during the run
Sample Run Video:
Edit history:
Roostalol: 2016-12-23 06:18:35 pm
Roostalol: 2016-12-23 06:17:02 pm
Roostalol: 2016-12-23 06:16:49 pm
Roostalol: 2016-12-23 06:16:26 pm
Roostalol: 2016-12-23 06:13:57 pm
Possible race/coop with AlecK47, Freddeh, and/or Hoishin.

Game Name: Final Fantasy XII
System: Playstation 2 (PS2)
Category: Any%
Gameplay Estimate: 6:30:00
Ending/Bonus Estimate: 14:00 for full ending, 5:00 for final scene/singing, 5:00 for blindfolded Cid 2 fight
Pros/Cons:
Pros: Final Fantasy XII Any% has always been one of the most challenging speedruns among the Final Fantasy games. The run showcases a variety of sophisticated strategies for defeating bosses while extremely underleveled. Boss fights are intense and exciting, and the bulk of the run is spent fighting through a boss rush. People who have played the game are always amazed by how quickly the strategies used are able to defeat bosses. Recently, work done by me and several other runners has reduced the gil, experience, and license points needed to make it through the run, making the route faster, safer, and more marathon friendly. The new equipment setup also allows for less time lost while creating safety saves in a marathon setting.
Cons: There are a few stretches of relative downtime for grinding (~12 minutes for Dustia 2, ~25 minutes for Jellies), although this time can be used to discuss the mechanics of the run and what the grinding is accomplishing
Donation Incentive Offers: Singing (along with other FF12 runners) during the final credits, fighting the hardest boss (Cid 2) blindfolded (+5 mins, still testing)
Sample run video: https://www.youtube.com/watch?v=bJfBz_AMkFM&t=4124s, or any of my other runs on www.speedruns.com
Edit history:
DarkTerrex: 2017-01-02 10:36:52 pm
Game Name: StarTropics
System: NES
Gameplay 1:15:00
Ending/Bonus Estimate: Depends on if the uncontrollable credits warp at the end happens or not. If it doesn't happen watching the credits will add a couple of mins to the estimate.
Pros/Cons: Shorter game that can help fill time in a pinch, very action oriented, time losses aren't enormous if something goes wrong. The biggest con I can think of is there is one really long overworld section going from the end of Chapter 3 to halfway through chapter 5. But given the nature of this marathon I'm not sure that will be an issue, not sure. I also don't have a lot I can really give for an incentive on this game.
Donation Incentive Offers: File Name (this won't actually be seen during the game so idk if it's worth it)
Sample run video: https://www.twitch.tv/darkterrex/v/30899420


Game Name: Zoda's Revenge: StarTropics 2
System: NES
Gameplay 1:15:00
Ending/Bonus Estimate: If you want to watch the credits add a couple of mins.
Pros/Cons: Much like ST1, this is a shorter game that can help fill time in a pinch, very action oriented, time losses aren't enormous if something goes wrong. The biggest con would be that I don't have much in the way of incentives.
Donation Incentive Offers: File Name (won't be seen in game), Perform the cactus dance (in game) that nobody can make sense of normally
Sample run video: https://www.twitch.tv/darkterrex/v/96575561

I am willing to do a bid war for these games though I'd currently prefer ST2 if not.
Edit history:
lightningluke81: 2017-01-07 08:18:41 pm
lightningluke81: 2017-01-07 08:13:25 pm
lightningluke81: 2017-01-07 08:11:44 pm
lightningluke81: 2017-01-07 08:05:50 pm
lightningluke81: 2017-01-07 07:59:26 pm
lightningluke81: 2017-01-07 07:57:18 pm
lightningluke81: 2017-01-07 07:55:14 pm
lightningluke81: 2017-01-07 07:54:26 pm
lightningluke81: 2016-12-24 08:23:34 am
lightningluke81: 2016-12-24 08:23:16 am
lightningluke81: 2016-12-24 08:22:54 am
lightningluke81: 2016-12-24 08:20:37 am
lightningluke81: 2016-12-24 06:44:24 am
Game Name: Torneko the Last Hope

System: PS1, I play the game on a PS2

Category: Dirty Old Man Skip

Gameplay Estimate: 1:30 We will add 9 minutes for the ending, and around 15 minutes for bonuses. This totals around 1:55 with the ending and bonuses

Ending/Bonus Estimate: The ending adds about 9 minutes, and 1 of those 9 minutes is credits.

Pros/Cons:

+ Thanks to clever glitching we now get to skip 99% of the final dungeon

+ I fight the final boss in level 5 with no equipment

+ I am the only one in North America that runs this game

+ I am the one that routed this game from nothing

+ Skip the Dirty Old Man

+ I have 15+ years experience playing the game. Most of it at an advanced level

+ This is part of the Dragon Quest series which is one of the best known RPG series in gaming period

-There is a small element of seeding in this game which seems to start from power on (so if I got bad RNG I could take a 2 minute hard reset to fix the RNG).

-The con side of this run in particular is that I need 2-3 random items to finish the run.

-The items drop at an uncommon rate, and I sometimes miss items that I need the first time through. If I don't get the items I need the first time, I may have to grind up to 15 minutes or so to get what I need to finish the run. Other than that, the run is completely optimized.

-The generous estimate is for the randomness

-Due to the game being roguelike, it is random for even a Dragon Quest game

Donation Incentive Offers:

1 Name the town (7 characters). We could start as a bidding incentive, and roll it right into a bidding war, which I can start to cash in only after I am able to enter the old mans house. I didn't really add it into my calculations, but each time I rename the town; it would take about 30 seconds.

2 Torneko Booty Dance is the next possible incentive. The area where I can do a booty dance in is kind of dangerous and could cost me up to 5-7 minutes just because it could possibly kill me.

3 The incentive is actually talking to the dirty old man and accepting his dirty offers which I will explain anyway if the donation goal doesn't get met. I would spend 1-2 minutes talking to the Old Man and trying to get some of his better dialogue to display.

4 The final incentive is a short glitch exhibition of a single glitch. When you start a new game you can do some memory card magic that will allow you to start with either the Warrior or Mage class instead of the normal merchant class. I would perform the glitch after the run ends, and I would play through the first dungeon again as the Mage. This glitch would take around 5-7 minutes total, and won't interrupt the game play since it would be done after the run.

Sample Run Video:

Edit history:
DanielRGT: 2016-12-24 12:33:13 pm
Game Name: EarthBound
System: SNES
Category: Any% Glitchless
Gameplay Estimate: 4:25:00
Ending/Bonus Estimate: 00:05:00
Pros/Cons: Firstly, other EarthBound runners have suggested a team relay for this category which I am on board with, but I am also very excited at the prospect of doing the run solo as well. I am very open to both ideas and would just love EarthBound to be back!

EarthBound has done very well for itself at RPG Limit Break these past two years, and with the donation war for EarthBound's Photo% last year to be the full "Jeffbound", I believe EarthBound's popularity as a speedrun has only increased. It is a very interesting run where, due to the RNG nature of the game, no two runs are the same. Glitchless has been at RPGLB in the past, but due to increasing skill level of the players and some small discoveries we have become a lot more consistent at the run overall. The current World Record for the category has been brought down all the way to a 3:50:18 at the time of this submission, and it still stands to go even lower.

The RNG acts as a con for the game however. Because of huge RNG swings in the game, I've listed an estimate of 4:25:00 for absolute safety. In my submission video, I did a run with no manipulation (as donation incentives for names don't give us the opportunity to manipulate) and ended up getting a 4:13:38. This is about the average time for a run without something catastrophic happening, but EarthBound is kind of chaotic so even though my submission video time is 11:22 under estimate, I still feel 4:25:00 is the most reliable estimate I can provide.
Donation Incentive Offers: Naming the characters (Ness, Paula, Jeff, Poo) with a 5 character limit. The name for the dog, favorite food, and favorite thing have a 6 character limit. The player name incentive allows for 24 characters and there are two chances within the run to name the player that are a decent amount of time apart.
Sample run video: https://www.twitch.tv/danielrgt/v/109503309 (A submission video with marathon appropriate commentary and language)
Edit history:
Sonicshadowsilver2: 2016-12-30 06:58:02 pm
Sonicshadowsilver2: 2016-12-24 09:34:28 pm
Game Name: Kingdom Hearts Birth by Sleep Final Mix HD
System: PS3 (Unless PS4 port is more stable/better)
Category: Any% (Terra, Ventus, Aqua) (Critical Level 1)
Gameplay Estimate: 1:25 (Terra), 1:20 (Ventus), 1:15 (Aqua)
Ending/Bonus Estimate: 0:00 for Ending, 0:10 for Bonus Estimation (Level 1 Mysterious Figure or Level 1 No Heart)

Pros: EXP Zero scales your damage to where you will never deal chip damage, has cool movement options in some few places, some boss fights have interesting strats which are exciting to watch, and uses various D-Links to speed up fights.

Cons: Terra doesn't have much to work with EXP Zero's advantage so a few fights are slow and generally uses the same strat, getting D-Link Upgrade drops are random, a few downtime places such farming in Castle of Dreams as Ventus, and it's very easy to die throughout most of the run.

Extra Information: I'm also gonna offer a potential race with Adamtimothy0 if he is able to submit.

Possible Donation Incentives: Character Bid War between running Terra, Ventus, or Aqua; Fighting Mysterious Figure or No Heart at Level 1

PB Video (Terra):


PB Video (Ventus):


PB Video (Aqua):
Game Name:  Baldur's Gate 2:  Enhanced Edition
System:  PC (won't run on windows 10, windows 7 would be preferable)
Category:  any%
Gameplay Estimate:  35:00 (at the moment this is a safe bet, but I should be able to clip it down to a 23-26 minute run by May)
Ending/Bonus Estimate:  2:00 (more beginning estimate, since character creation isn't part of the timed run)
Pros/Cons:  Very short run, works like a glitch expo since so many different glitches are used to complete the run in different ways.  Relatively low impact of RNG.  Does have a few points where a small error can cause the game to crash or force a revert to a safety save, which in a worst case scenario would lose about 2-3 minutes.  This is uncommon but definitely possible.  Should be entertaining for people who know BG2 already, but will likely be much less entertaining for someone who doesn't know the game yet.  I don't yet run the Throne of Bhaal expansion, but I could definitely learn it as a possible incentive.
Donation Incentive Offers:  Main character name
Sample run video:  https://www.twitch.tv/kowallazy/v/109774357
The older patches of the game are more speed run friendly, but have to be run on an older OS.  My laptop has an older OS but not the hardware capability to stream, so I've recorded myself providing commentary over the video here.  Hardware improvement is imminent, but I won't have that done before the submission window is closed.

A better gauge of what the run will look like with more practice and better hardware is Jiseed's very excellent run:
https://www.twitch.tv/jiseed/v/46969157
Game Name: Breath of Fire IV
System: PlayStation (played on PlayStation 2, SCPH-70012)
Category: Any% True Ending (Co-Op run w/BowietheHero)
Gameplay Estimate: 8:10:00
Ending + Bonus Estimate: 0:25:00 (Ending of run and Watching Bad Ending)
Pros:
Breath of Fire as a series is fairly niche, with a dedicated fan base. IV is one of the more popular of the series due to it’s place in the PSX library, and releasing on PC as well in Europe. Recently part of the successful BoF Relay as the most watched of the series during said relay and positive marathon showings (Scrubathon VI). Sporting some of the best sprite animation around, it’s a beautiful game with a stunning, and nostalgic soundtrack.
Speedrun involves a precise money and experience route as well as intricate boss strategies that are perfect to the hit point. We make use of all the game’s depth of mechanics with combos, the ‘Master’ system and Dragon Fusion for example: Equipping particular masters to boost stats on level ups and using the combo system to increase the experience value on a certain enemy, allowing us to severely boost our levels. A variety of creative combos, item usage and decided stat builds make for a very engaging speedrun that is satisfying and a hugely comfortable watch. Very marathon safe, especially considering recent strategy development.
Action is broken up at times with entertaining mini games and humorous cutscenes.
Commentary is engaging, light hearted and always on point without shying from depth.
Khan and Ershin!!!
Cons:
A rather lengthy title at 8 hours. Start of the game is rather cutscene heavy. Not overly glitchy, so not as ‘flashy’ a run.
Yuna and Soul Rend!!!

Donation Incentives:
Name Ryu (6 Letters)
Bid War - Physical Ryu Build vs Magical Ryu Build --- Estimate between two builds are the same, but have a hugely different approach.
Extra - See Bad Ending as well (+15 Minutes)

Sample Run Video: https://www.twitch.tv/chibizer0/v/109549890
Edit history:
Gerrick: 2016-12-29 04:10:37 pm
Gerrick: 2016-12-29 04:10:08 pm
Gerrick: 2016-12-29 04:06:29 pm
Gerrick: 2016-12-26 05:38:52 pm
Games are in order of preference

Game Name: Rogue Galaxy
System: PS2 on PS4
Category: Any%
Estimate: 6:35:00
This can be a Co Op run with Rheinhold, or a Race. I would prefer a race.
Donation Incentives:
1. Costume Selection, each character has 5-6 extra outfits they can be equipped with. Bid war to decide who wears what. Could be cut down to what specific characters wear, or specific costumes. I included a link below to the costumes.
http://roguegalaxy.wikia.com/wiki/Costumes
2. Banter on or off. An annoyance to the runner in the similar vein of Demon Choccobo. Can be turned on and off in the game at the cost of a couple of seconds each time.
3. Third party Member from Chapter 7 until we have to swap specific people around in Chapter 11 for level requirements.
Pros:Good interesting run with exploited mechanics to punish difficult bosses people would have experienced in a casual play through. Very tight item route, getting only what is required other than what we get from drops. Manipulation of the Weapon creation system to get more powerful weapons than normally available.
Cons: Two "dead" sections of mostly walking and nothing happening, The Tower Power 40 minutes, and the Walk to Mother.
PB Video https://www.twitch.tv/gerrick1/v/60455622

Shadow Hearts: Covenant
System: PS2
Category: Any% or New Game Plus
Estimate: 6:30:00 for New Game, 6:15:00 for New Game Plus, estimates are rough as I need to refine the route for New Game +, and learn the great route improvements that TheLcc made.
Donation Incentives:
1. Stud Card Showcase. Risque cards you use to turn into Pierre for Gepetto's abilities. Would have to load a completed file to show them off.
2. Fusion Showcase. Show each of the available fusions in the game.
3. Fusion ultimate abilities showcase.  Show each of the Ultimate abilities for the higher level fusions in the game.
4. New Game vs New Game Plus
Pros: Run that exploits in game mechanics to demolish bosses. Ring execution, while not on par with From the New Wold it still requires skill, especially after getting the Extreme. Probably the most well known of the 4 Shadow Hearts games.
Cons: Repetitive, requires the use of the same basic mechanics to blow bosses out.
Run from Scrubathon 3 https://www.twitch.tv/elmagus/v/43841998. Stud Card Showcase is at the end.

Star Ocean: First Departure
System: PSP
Category: Any%
Estimate 3:05:00, 3:18:00 if I have to get Perrici and Bunny
Donation Incentives
1. Get Perrici and Bunny
2. Add Mavelle to the Party- Note on this, she will never be used, and has 0 lines until the end of the game if I get her.
3. Name Roddick, Ronyx, Millie, and Ilia. Can also name Perici and Mavelle if we get them. 7 Character Limit.
Pros: Run exploits Item creation and Abilities to become completely over powered. Interesting Item creation sequence.
Cons: Lots of back tracking. Interesting Item Creation.......
Pb Video https://www.twitch.tv/gerrick1/v/38344486

Shadow Hearts
System: PS2
Category Any% bad Ending Sad
Estimate: 6:35:00
Donation Incentives
1. Fusion Showcase,
2. Ultimate Abilities Showcase.
3. Greatest Cut scene ever (adds 8 minutes to the run)
Pros: The same as Covenant, though rings are double speed and halved most of the time.
Cons: No real tech, other than being good at the judgment ring. Lots of mashing
Unfortunately I do not have a PB video any longer. However, I have included the Limitbreak relay video from a while ago. It's close the estimate, and with better execution would easily be within the estimate.
run video.

Cthulhu Saves the World
Estimate 45:00
System: PC
Category: Any% Easy
Donation Incentives:
1. Bromide showcase, I myself have not seen them all at the time of this post.
Pros: Short fun run that includes a bit of humor.
Cons: No real donation incentives, sometimes hard to follow what is going on due to speed of text and battle.
PB video: https://www.twitch.tv/gerrick1/v/84056332


Edit history:
Adamtimothy0: 2017-01-28 08:20:02 pm
Adamtimothy0: 2017-01-28 08:17:28 pm
Game Name: Kingdom Hearts Dream Drop Distance HD
System: PS4
Category: Any% NG+
Gameplay Estimate: 2:25:00
Ending/Bonus Estimate: 0:36 (16min for ending credits + cutscenes, 20min for optional boss fights)
Pros/Cons: The recently remastered Kingdom Hearts 3DS game. This run takes advantage of one family of spells that is over-tuned compared to other commands to efficiently rush through the game. As this title introduced the Flowmotion mechanic to the series, the movement can be surprisingly flashy. Due to changes from the 3DS version, this run contains almost no randomness outside of specific boss fights. The slow start that plagued this run has also been remedied with changes to the Water Barrel item. This allows most farming to be completed early into the game in just a couple minutes. The only major downtime can be attributed to Dives (this game's version of Gummi Missions).  Almost all cutscenes can be skipped, the exception being the ending credits.
Possible Donation Incentives: Name the main 3 Dream Eaters used in the party (11 character limit), fighting the game's superboss, Julius, on a Level 1 Critical Mode file (10min), optional story boss refights (5min per fight, requires watching the ending credits)
Sample Run Video:


Game Name: Kingdom Hearts: Birth By Sleep Final Mix HD
See Sonic's submission. I am confirming that I would be fine to race if it is desired.
Edit history:
Cursedgamer11: 2017-01-01 10:02:58 am
Cursedgamer11: 2016-12-26 06:31:17 pm
Cursedgamer11: 2016-12-26 06:30:58 pm
/
Edit history:
shentok: 2016-12-27 11:24:33 pm
Sega Saturn Speedrunner
Game Name: Panzer Dragoon Saga
System: Sega Saturn
Category: Any%
Gameplay Estimate: 5h25m
Ending/Bonus Estimate: 10m Ending
Pros: Cult classic RPG with an exceptionally unique battle system and beautiful soundtrack. Most cutscenes are skippable and the run keeps a swift pace. Every boss is unique and offers a variety of strategy throughout the game. The run is very safe with only 2 boss fights that can be dangerous, but saving is very quick and there's always a save point right before a boss.
Cons: Encounter rate is extremely high for the first half of the game. Random encounters can be quick and uninteresting in the first disc. Most cutscenes being skippable hides a lot of the story, but that can be easily explained in commentary.
Donation Incentive Offers: File name (15 characters, A-Z, a-z, dash, period, space) Dragon's name (same restrictions as file name)
Sample run video:


Game Name: Magic Knight Rayearth
System: Sega Saturn
Category: Any% Race with Kariohki
Gameplay Estimate: 3h00m
Ending/Bonus Estimate: 5m Ending
Pros: Excellent sprite work with solid action. The run is extremely safe with zero chance for a run to end. Excellent localization and pretty good voice acting by Working Designs.
Cons: Very slow start with about 20 minutes of cutscenes to start the game, then pace picks up very quickly afterwards. It is an action RPG that may or may not fit within the RPG LB standards.
Donation Incentive Offers: None
Sample run video:


If Magic Knight Rayearth is accepted as a solo run instead of a race, consider Kariohki to run it solo.
Edit history:
puwexil: 2016-12-31 12:48:46 pm
puwexil: 2016-12-29 09:40:40 pm
Professional Second Banana
Game Name: Chrono Trigger
System: SNES
Category: 100% (All Quests) Glitchless, No RNG Manipulation (co-op run with Essentia)
Gameplay Estimate: 6:30
Ending/Bonus Estimate: 0:10 Ending
Pros: Fights almost all bosses (several of whom are skipped in a normal CT speedrun), many battles are more challenging/exciting without use of glitches/RNG manip (notably Heckran, Magus, and Queen Zeal), same technical movement to avoid encounter triggers as other categories, good variety in characters/techs/combos used over the course of the game
Cons: A bit on the long side for a SNES RPG speedrun, quite a few boss battles use the same general strategy (use the most powerful combo tech that you have and heal as needed), not able to make 100% a donation incentive (Any% Glitchless is too grindy to work for a marathon)
Donation Incentive Offers: Name Crono, Marle, Lucca, Frog, Robo, Ayla, Epoch, Magus (5 character limit), Sing Gato's Song, Death Peak Hug (Marle vs. Lucca), Epoch vs. Balloon Ending (+2 min for Balloon Ending), Finish Off Lavos Core with the WonderShot (+1 min, might need to drop this for marathon safety)
Sample run video: https://www.youtube.com/watch?v=Z_WphZ5VGfI
Edit history:
Cereth: 2016-12-26 07:46:49 pm
Game Name: World of Final Fantasy
System: PS4
Category: Any%
Gameplay Estimate: 4:15:00
Ending: 12:00
Pros: Cute Final Fantasy game featuring a lot of characters and areas, and music from other FF games. Including boss fights with some characters like Vivi, Yuna and Gilgamesh. A new FF game packed with lots of references and homages to the franchise. A unique combat system while still turn based like the older Final Fantasy games.

Cons:
Most of the bosses are defeated by spamming items, with little variety. There is a certain degree of preparation done to avoid dying on bosses, and measures have to be in place to prevent dying to the bosses. However at face value and first impression everything will appear to be simple item spamming and quite boring.
There are quite long stretches of simply running through areas and escaping encounters (or late game simply running through areas with almost no encounters)
As this is a new game, the route is still regularly being improved and isn't quite optimised yet

Donation Incentive Offers: Naming various mirages (10 character limit, Upper + lower case, special characters OK):
I've limited this to the notable mirages that are used in the run to reduce clutter. The route may change and as such this list may change, I'll try to keep this updated if that does happen.
Chocochick
Fenrir
Floating Eye
Copper Gnome
Searcher
Valefor
Stacks are different from mirages, and these names will only really be seen in menus as they're not characters. If you don't want too many naming incentives for whatever reason, you can cut these.
Bigstack L
Lilstack L
Bigstack R
Lilstack R
Bid war for which champions to use:
Terra, Squall, Bartz, Tifa, Tidus (Any 3 of these)
PB Video (Only had time to complete 2 runs before submitting): https://www.twitch.tv/cereth/v/110030724
Game Name: Breath of Fire: Dragon Quarter
System: Playstation 2
Category: Any%
Gameplay Estimate: 1:25:00
Ending/Bonus Estimate: 7m30s for ending cutscenes; 4m for credits

Pros/Cons: This is a notoriously challenging RPG with a battle/encounter system that has turn-based, tactical, and real-time elements. The run shows off a lot of skillful and creative enemy manipulation where bait and bombs are used to clear required fights quickly. This run also demonstrates how to destroy the game’s bosses through carefully calculated abuse of the dragon system. As a result, many of the boss fights, especially late in the game, are repetitive. But at the same time, the end of the game is exciting because most runs finish with the D-Counter at 97-99%, which shows off the efficiency of the route. All cutscenes are skipped, and there is enough downtime between fights to allow for commentary on the run and to “nutshell” various plot points. Probably the most notable weakness of this game from a marathon standpoint would be popularity. This game is very polarizing among fans and is considered the black sheep of the Breath of Fire series; it is loved by many and hated by many. Most of the RNG in the run is not very consequential, as there are strategies in place to deal with every enemy pattern, and getting the worst possible enemy patterns makes only a few minutes difference. There are very rare instances where RNG can have a bigger impact on the end time, but hard saves can be made in case something disastrous happens. I have run this game in two marathon-type settings and have completed dozens of no-reset runs, so I am confident in the run’s marathon safety.

Donation Incentive Offers: File name (6 characters alphanumeric + some special characters allowed)
Sample run video:
https://www.twitch.tv/seamergency/v/42791348 (marathon run)
https://www.youtube.com/watch?v=Uc6Q1rzCErU (PB)
Edit history:
CreativeEly: 2016-12-31 09:38:43 pm
CreativeEly: 2016-12-31 09:35:43 pm
CreativeEly: 2016-12-31 09:26:31 pm
CreativeEly: 2016-12-27 01:48:23 am
CreativeEly: 2016-12-27 01:44:24 am
CreativeEly: 2016-12-27 01:43:16 am
CreativeEly: 2016-12-27 01:42:48 am
CreativeEly: 2016-12-27 01:41:25 am
CreativeEly: 2016-12-27 01:41:02 am
FF,DQ speedrunner
Game Name: Final Fantasy 7
System: PC
Category: Any% No Debug Room
Gameplay Estimate: 3:30
Ending/Bonus Estimate: 15 minutes

Pros:
-Celebrating the 20th year, FF7 has been released!~
-New alternative route discovered this year, pc any% has been very optimized
-Shows an exhibition of powerful glitches that include: Battle-mode Warping, Yuffie Warping, Changing Battle/Field IDs, HP Overflowing, W-Item, Paralysis Text Box Dodging
-This in my opinion is the most entertaining category out of the PC categories, as this is a very technical run and No Debug Room means having to prepare and fight sephiroth at low levels.
-This run requires mandatory saves and you can include a few extra safety saves which makes it very marathon safe.
-Scenes where you can read donations, especially during the kalm flashback.

Cons:
-There are some cutscene heavy parts from midgar to Kalm Flashback, game picks up incredibly after flashback.
-Skips Disc 2
-One RNG heavy segment which involves hunting Yuffie

Donation Incentive Offers:
-The ultimate incentive: Bring Aeris to fight the final boss.
-At least 6 characters can be renamed up to 9 characters
-Recruit Yuffie or Vincent to Bring to Final Boss (+10 minutes)

Video with Commentary:


~~~~~~~~

Category: PC Any% (with debug)
Gameplay Estimate: 2:55

The main difference is using the debug room (PC exclusive glitch and still has very interesting features), this category is faster, however we are able to warp the final boss and take him down easily. Still a very fun technical run!

Incentives:
-At least 6 characters can be renamed up to 9 characters
-Fight Weapons (+12 minutes)

Run with Commentary:


~~~~~~~~

Category: Final Fantasy IV All Bosses
Gameplay Estimate: 4:30 + 20 minutes for renaming/ending

Pros: Goes through all dungeons and fights all Bosses, Various Tech and powerful glitches to help get through run at low levels. Pacing is fast throughout. Marathon safe as safety saves throughout.
Cons: Encounter are RNG heavy ex. back attacks, 6-7 minute grind fight,  one boss may be troublesome depending on damage rolls (save point outside the boss)


Incentives:
-Character Names (6 letters Max)
-Menu Colors


Run with Commentary:


~~~~

Category:  Dragon Quest 1 RTA
Gameplay Estimate: 2:05 Japanese RTA Timing

Pros: Fast Pacing, Neat strategies to explain including different single fight situations, Safety Saving, SNES Remake of original dragon warrior
Cons: RNG Heavy Segments such us walking to the golem, fighting axe knight, some random encounters, and the final boss first form can cause problems.


Incentives:
-Play the game in English (Via English Patch, english patch does not cause any issues for the most part)


My Sample Run:
Game Name: Final Fantasy Legend II
System: Game Boy (played on GameCube/Game Boy Player)
Category: Any% Glitchless
Gameplay Estimate: 2:00:00
Ending/Bonus Estimate: 5:00
Pros/Cons: As a glitchless run emphasizes creative character building and strategies to progress. Run is overall very safe due to being able to save anywhere. No lengthy cutscenes and the only grinding is one time to get a 25% chance item to drop. Pacing is uneven with the first third requiring a lot of walking to complete quests. A few of the bosses, including final boss, are RNG heavy. We finally get to meet WarMECH. This game is Bananas.
Donation Incentive Offers:
- 4 character names (4 uppercase/lowercase letters)
- Main character's race: Human, Esper, Robot, or Monster
Sample run video: https://www.twitch.tv/gyre_/v/99385459
Edit history:
someDDRnoob: 2016-12-31 02:13:25 am
someDDRnoob: 2016-12-30 09:52:00 am
someDDRnoob: 2016-12-30 12:03:51 am
someDDRnoob: 2016-12-30 12:03:22 am
someDDRnoob: 2016-12-29 11:56:27 pm
someDDRnoob: 2016-12-29 10:02:38 am
someDDRnoob: 2016-12-28 08:12:29 pm
someDDRnoob: 2016-12-27 01:27:49 pm
someDDRnoob: 2016-12-27 01:27:32 pm
someDDRnoob: 2016-12-27 01:13:30 pm
someDDRnoob: 2016-12-27 01:06:52 pm
someDDRnoob: 2016-12-27 12:42:50 pm
someDDRnoob: 2016-12-27 12:34:56 pm
someDDRnoob: 2016-12-27 12:24:17 pm
someDDRnoob: 2016-12-27 12:23:35 pm
someDDRnoob: 2016-12-27 04:54:38 am
Stream monster
EDITS: Point form pros and cons for readability, revised pros and cons.
Added Mystic Quest, and Sakuya% sample video

Game Name: Star Ocean: The Last Hope International
System: PS3
Category: Any% Galaxy
Gameplay Estimate: 3:00:00
Ending/Bonus Estimate: 30:00
Pros:
+ Execution-based speedrun with small amounts of RNG factors, with high skill level involved in early and late-game micromanagement in battles.
+ Most cutscenes are skippable, with exception to the introduction (3m 55s from beginning) and most of the ending (~30m).
+ Battles are engaging and involve optimizing every party member to their full potential in most fights through manual or specialized AI control.
+ Mostly balanced pacing between area/dungeon exploration and battles.
+ This route is marathon-tested to cover all possible scenarios involving bonus board, Fol management, shopping, items, equipment, skill settings, and extra preparations for more damage against early-game bosses.
+ Can be grouped together with other tri-ACE games as part of a block (see Tide and Aithere's Star Ocean: Till the End of Time submissions)

Cons:
- Story is not well-received compared to other Star Ocean games, and is considered the black sheep of the series.
- No gameplay based glitches, only a cutscene glitch where the scene graphics are not loaded, and subtitles layer on (if turned on)
- Battles can seem repetitive at times, due to the length of most battles being roughly 4-5 minutes each on average
- There is a lot of downtime due to the amount of backtracking done to progress through the story, as well as cutscene skips and dialogue text mashing.
- There is also the risk of tri-ACEs (unexplained slowdowns, freezes, crashes) which is mitigated by safety saving throughout the run. If in the event a soft/hardlock occurs, it would take roughly 3-5 minutes to recover.

Miscellaneous comments: This game has not appeared in a RPGLB-type event since Crystals 4 Life, and the speedrun route has changed significantly since then. I believe this would make a great opportunity to showcase the changes since the Crystals 4 Life run.
Donation Incentive Offers:
1. Character Names with 8 character limit, no blanks (Edge, Reimi, Faize, Lymle, Bacchus, Meracle, Myuria, Sarah, Arumat), roughly 10 seconds each name
2. Voice Language (English and Japanese) (determined pre-speedrun)
3. Menu Appearance (Classic vs Modern) (determined pre-speedrun)
4. Text (English, French, Japanese, German, Spanish, Italian) (determined pre-speedrun)
Sample run video: https://www.twitch.tv/someddrnoob/v/110137308

Game Name: Touhou: Scarlet Curiosity
System: PS4
Category: Any% Remilia (Any% Sakuya*)
Gameplay Estimate: 0:25:00 (0:35:00*)
Ending/Bonus Estimate: 0:05:00 ending, +0:10:00 bonus
Pros:
+ Execution-based speedrun that has many platforming tricks and skips as well as optimal battles.
+ Combines 3D platforming and RPG elements together for consistent action throughout the entire run.
+ Almost every stage has out-of-bounds clips that allow us to skip multiple platforming segments.
+ Battles are highly engaging and involve chaining combos together, dodging enemy patterns, and interrupting spells that take up time due to boss invulnerability.
+ The item route is marathon-safe for more consistent early game battles. I have run this game for at least 3 events and each run has finished well within estimate.
+ Music contains all remixes of popular Touhou series songs, and final boss has a mashup between their theme and the chosen character's main theme.

Cons:
- Variable luck on item stats (particularly weapons) that can prolong battles, possible time loss on losing late-game battles due to bad luck (~1 to 2 minutes each).
- Some skips (Misty Lake 1) are inconsistent, but are still faster than normal routes.
* For Any% Sakuya, her movement is slower as she is not able to move as fast as Remilia, and she cannot perform some of the skips in Remains of Blazing Hell.

Miscellaneous: This is a Ys-based JRPG, and one of the indie fan-games picked up by Play, Doujin! as part of introducing the Touhou series to the west.
Donation Incentive Offers:
1. Remilia vs Sakuya (bid war, +10 minutes from Any% Remilia estimate for Sakuya)
2. "Lost Levels" showcase: All the levels skipped during the speedrun. (+10 minutes)
Sample run videos:
1. https://www.twitch.tv/someddrnoob/v/110112632 (Any% Remilia, main category)
2. https://www.twitch.tv/someddrnoob/v/110838924 (Any% Sakuya, supplement to above)

Game Title: Final Fantasy Mystic Quest
System: SNES
Category: Any% (race with everyone who submitted)
Gameplay Estimate: 2:20:00
Ending/Bonus Estimate: 0:05:00
Pros:
+ Mystic Mondays Live with bichphuongballz, FeralPigMan, eLmaGus, and others
Cons:
- https://www.twitch.tv/someddrnoob/v/110838460
Donation Incentive Offers:
- Naming Benjamin (8 character limit)
Sample run video: https://www.twitch.tv/elmagus/v/107785785 (Scrubathon VI Race between me and VultuZ)
Game Name: Pokémon Moon (1st preference)
System: 3DS
Category: Any%
Gameplay Estimate: 6:00:00
Ending/Bonus Estimate: 00:05:00
Pros:
+ Newest Pokémon game to come out
+ Brand new form of movement (Ride Pokémon)
+ The starter Pokémon's stats largely don't matter and the odds of needing to reset for a different one (which takes around 2-3 minutes each time) are extremely low
+ Safety strats exist for almost everything that could be problematic
+ I routed this game almost solely by myself initially so my amount of shareable game knowledge is very high
+ This game actually already has a glitch (so far useless) that can be shown off as an incentive: (epicdudeguy's demonstration of it)

Cons:
- Large amount of text/cutscenes (more so than Pokémon X)
- Only one Pokémon is used for most of the game (fewer naming incentives)
Donation Incentive Offers:
- Have the couch do the dances for every Z-Move used in the run
- Naming Popplio and Lunala
- Naming the player character
- Glitch showcase
- Prize giveaway of the cart I run on at the event
Sample run video: https://www.twitch.tv/ourolen/v/109257822 (my current PB and one of the current best runs of the game done so far)

Game Name: Pokémon X (2nd preference)
System: 3DS
Category: Any%
Gameplay Estimate: 4:20:00
Ending/Bonus Estimate: N/A
Pros:
+ The most different unique Pokémon used in any Pokémon speedrun
+ Unique movement options compared to other Pokémon games (combination of 3D and tile based movement as well as the roller skates)
+ One of the safest and most consistent main series Pokémon speedruns
+ The starter Pokémon's stats don't matter at all
Cons:
- Large amount of text/cutscenes compared to older entries in the series
- Two sections of semi-heavy RNG (catching Bunnelby at the start and Hawlucha about an hour in)
Donation Incentive Offers:
- Naming Chespin, Hawlucha, Lucario, and Xerneas
- Naming the player character
- Prize giveaway of the cart I run on at the event
Sample run video: (fully commentated run and a good example of the type of bad luck I might get in a marathon)