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ホイシンソース
Priority is DQV > FFXII. I would like to run FFXII if the run is accepted as race or co-op run.
Game Name: Dragon Quest V: Hand of the Heavenly Bride
System: PlayStation 2
Category: Any% NA Timing
Gameplay Estimate: 45 minutes
Ending/Bonus Estimate: 15 minutes for Post-game walking and ending credit
Possible race with HighSpirits
Pros:
- One of the most popular Dragon Warrior/Quest games with great story and game system.
- Very short run thanks to 3 game breaking glitches. I go out of bound, fly around, and one-shot bosses in funny way.
- It is fun to watch the run. The glitches are visible and easy to follow.
Cons:
- Japanese language, although the story line is completely broken so the text isn't as important.
- RNG in the first half is scary, but I will save and do some extra stuff to make sure it'll be safe as much as possible.
Donation Incentive Offers: (Waifu bit war isn't available for this category)
- Bid war for Save Papas vs. Kill Papas. (Papas is hero's father)
Save Papas: Beat the final boss as fast as possible. With this route the ending credit is messed up and funny to watch. Gameplay is 45 minutes and ending credit is 15 minutes, so total is 60 minutes.
Kill Papas: Before going to final boss, I will trigger extra events to become adult/slave, then kill the final boss, killing Papas in the process (one of the most depressing cutscene in the game). Ending credit becomes normal if you do the extra stuff, so you can cut it. Gameplay estimate is 55 minutes. (Ending credit is 18 minutes for Kill Papas)
We, HighSpirits and me, could run these two routes side by side, so we can showcase both.
- Camera on the console. Showing when I open/close the tray, and it can tell viewers how the glitch is done.
- Naming the hero. I use "." as a name, and using another name messes up the manipulation, which can cost 1-10 minutes.
Sample run video:
- Personal Best https://youtu.be/PlDDkjfZus0
- Marathon run for RTA in Japan 2016 with commentary by HighSpirits and tonic https://youtu.be/H8SdXl3BiYs
- Pingval's JP Timing run (reference for Kill Papas route) https://youtu.be/vkU37tEf-W8
Game Name: Final Fantasy XII
System: PlayStation 2
Category: Any%
Gameplay Estimate: 6 hours 45 minutes
Ending/Bonus Estimate: 14 minutes for full ending, 5 minutes for final scene/singing
Submitting for possible race/co-op run with AlecK47, Freddeh, and/or Roostalol.
Pros/Cons: (Same as Roostalol's submission)
I, personally, haven't run NA version, but I will get NA console and the copy if I get in. The difference between JP and NA is small enough to get used to NA version by the marathon.
Donation Incentive Offers: Singing during ending credit with other FF12 (and FF) runners.
Sample run video:
- Personal Best on Japanese version https://youtu.be/73lQE19lBQI
- Freddeh's run at ESA 2016 (most recent marathon run) https://youtu.be/-3Fr0SH0V8o
Game Name: Dragon Quest V: Hand of the Heavenly Bride
System: PlayStation 2
Category: Any% NA Timing
Gameplay Estimate: 45 minutes
Ending/Bonus Estimate: 15 minutes for Post-game walking and ending credit
Possible race with HighSpirits
Pros:
- One of the most popular Dragon Warrior/Quest games with great story and game system.
- Very short run thanks to 3 game breaking glitches. I go out of bound, fly around, and one-shot bosses in funny way.
- It is fun to watch the run. The glitches are visible and easy to follow.
Cons:
- Japanese language, although the story line is completely broken so the text isn't as important.
- RNG in the first half is scary, but I will save and do some extra stuff to make sure it'll be safe as much as possible.
Donation Incentive Offers: (Waifu bit war isn't available for this category)
- Bid war for Save Papas vs. Kill Papas. (Papas is hero's father)
Save Papas: Beat the final boss as fast as possible. With this route the ending credit is messed up and funny to watch. Gameplay is 45 minutes and ending credit is 15 minutes, so total is 60 minutes.
Kill Papas: Before going to final boss, I will trigger extra events to become adult/slave, then kill the final boss, killing Papas in the process (one of the most depressing cutscene in the game). Ending credit becomes normal if you do the extra stuff, so you can cut it. Gameplay estimate is 55 minutes. (Ending credit is 18 minutes for Kill Papas)
We, HighSpirits and me, could run these two routes side by side, so we can showcase both.
- Camera on the console. Showing when I open/close the tray, and it can tell viewers how the glitch is done.
- Naming the hero. I use "." as a name, and using another name messes up the manipulation, which can cost 1-10 minutes.
Sample run video:
- Personal Best https://youtu.be/PlDDkjfZus0
- Marathon run for RTA in Japan 2016 with commentary by HighSpirits and tonic https://youtu.be/H8SdXl3BiYs
- Pingval's JP Timing run (reference for Kill Papas route) https://youtu.be/vkU37tEf-W8
Game Name: Final Fantasy XII
System: PlayStation 2
Category: Any%
Gameplay Estimate: 6 hours 45 minutes
Ending/Bonus Estimate: 14 minutes for full ending, 5 minutes for final scene/singing
Submitting for possible race/co-op run with AlecK47, Freddeh, and/or Roostalol.
Pros/Cons: (Same as Roostalol's submission)
Pros: Final Fantasy XII Any% has always been one of the most challenging speedruns among the Final Fantasy games. The run showcases a variety of sophisticated strategies for defeating bosses while extremely underleveled. Boss fights are intense and exciting, and the bulk of the run is spent fighting through a boss rush. People who have played the game are always amazed by how quickly the strategies used are able to defeat bosses. Recently, work done by me and several other runners has reduced the gil, experience, and license points needed to make it through the run, making the route faster, safer, and more marathon friendly. The new equipment setup also allows for less time lost while creating safety saves in a marathon setting.
Cons: There are a few stretches of relative downtime for grinding (~12 minutes for Dustia 2, ~25 minutes for Jellies), although this time can be used to discuss the mechanics of the run and what the grinding is accomplishing
Cons: There are a few stretches of relative downtime for grinding (~12 minutes for Dustia 2, ~25 minutes for Jellies), although this time can be used to discuss the mechanics of the run and what the grinding is accomplishing
I, personally, haven't run NA version, but I will get NA console and the copy if I get in. The difference between JP and NA is small enough to get used to NA version by the marathon.
Donation Incentive Offers: Singing during ending credit with other FF12 (and FF) runners.
Sample run video:
- Personal Best on Japanese version https://youtu.be/73lQE19lBQI
- Freddeh's run at ESA 2016 (most recent marathon run) https://youtu.be/-3Fr0SH0V8o