Game Name: Shin Megami Tensei III: Nocturne
System: PS2 played on PS3
Category: Normal Mode
Gameplay Estimate: 8:30
Ending: 10 minutes
+ Battle system has a lot of depth with the press turn system being able to give your characters extra turns and deny enemy turns.
+ Party members are demons that you recruit and fuse to make other demons. The battles have a lot of variety because of how often your party changes.
+ Outside of Persona, this is probably the most popular game of the SMT franchise.
+ This game is known for being incredibly difficult and punishing, yet with enough knowledge you can avoid major time losses fairly consistently.
+ Cutscenes consist of about 1/8 of the run, which is fairly low compared to most RPG speedruns.
= There is grinding, but most of it is done on the way. There are two spots that are grinding in place which aren't too long (5 min each?)
= Deaths are likely to happen on some bosses, but they're quick bosses next to save points.
- This isn't the "True" category of the game (Hard True Ending). This is because it would be so much longer of a run to try and fit in and it would be a riskier run as well.
- 8.5 hours is pretty long
- The pacing of the game is a little slow but not the worst
Donation incentives: Choice of Ending (other than True Ending). Longest ending adds about 7-8 minutes compared to shortest. Main Character's Nickname (First/Last doesn't show up too often).
Video (Marathon run & PB with shortest ending): https://www.twitch.tv/elmagus/v/109337606
Shin Megami Tensei: Digital Devil Saga
System: PS2 or PS3 (not sure which version is faster yet)
Category: Any%
Gameplay Estimate: 6:30
+ Battle system has a lot of depth with the press turn system being able to give your characters extra turns and deny enemy turns.
+ Has a skill combo system which lets you use stronger skills from weaker ones for the cost of extra press turns.
+ The shortest 3D SMT speedrun
= There's a lot going for the story of the game, but we only see half of it with the other half being DDS2
= You can skip some cutscenes
- Some bosses are just spamming the same attack that they're weak to until they die
- The final area of the game has pretty big blowup potential. It's somewhat reflected in the estimate (6:30 for a 6 hour game) but it can still go even worse than that
Sample Run: https://www.twitch.tv/pinkpajamas/v/109909925
Disgaea 2: Dark Hero Days
System: PSTV
Category: Any%
Gameplay Estimate: 2:20
Ending Estimate: 10 minutes (5 ending, 5 credits)
+ Part of a SRPG series that has been at RPGLB 2 times before, but this one hasn't
+ Very fast paced with movement and cutscene skipping
+ Utilizes a lift+throw mechanic which opens up a lot of tactical options including ways to play maps in unintended ways
+/- Has a 15-20 minute grind session, although how it's done is pretty interesting
- I need a roughly 10% drop to start the run, but it only costs 20s per reroll and I could just load a backup save if it takes too long.
Sample video (PB): https://www.twitch.tv/pinkpajamas/v/44676973
System: PS2 played on PS3
Category: Normal Mode
Gameplay Estimate: 8:30
Ending: 10 minutes
+ Battle system has a lot of depth with the press turn system being able to give your characters extra turns and deny enemy turns.
+ Party members are demons that you recruit and fuse to make other demons. The battles have a lot of variety because of how often your party changes.
+ Outside of Persona, this is probably the most popular game of the SMT franchise.
+ This game is known for being incredibly difficult and punishing, yet with enough knowledge you can avoid major time losses fairly consistently.
+ Cutscenes consist of about 1/8 of the run, which is fairly low compared to most RPG speedruns.
= There is grinding, but most of it is done on the way. There are two spots that are grinding in place which aren't too long (5 min each?)
= Deaths are likely to happen on some bosses, but they're quick bosses next to save points.
- This isn't the "True" category of the game (Hard True Ending). This is because it would be so much longer of a run to try and fit in and it would be a riskier run as well.
- 8.5 hours is pretty long
- The pacing of the game is a little slow but not the worst
Donation incentives: Choice of Ending (other than True Ending). Longest ending adds about 7-8 minutes compared to shortest. Main Character's Nickname (First/Last doesn't show up too often).
Video (Marathon run & PB with shortest ending): https://www.twitch.tv/elmagus/v/109337606
Shin Megami Tensei: Digital Devil Saga
System: PS2 or PS3 (not sure which version is faster yet)
Category: Any%
Gameplay Estimate: 6:30
+ Battle system has a lot of depth with the press turn system being able to give your characters extra turns and deny enemy turns.
+ Has a skill combo system which lets you use stronger skills from weaker ones for the cost of extra press turns.
+ The shortest 3D SMT speedrun
= There's a lot going for the story of the game, but we only see half of it with the other half being DDS2
= You can skip some cutscenes
- Some bosses are just spamming the same attack that they're weak to until they die
- The final area of the game has pretty big blowup potential. It's somewhat reflected in the estimate (6:30 for a 6 hour game) but it can still go even worse than that
Sample Run: https://www.twitch.tv/pinkpajamas/v/109909925
Disgaea 2: Dark Hero Days
System: PSTV
Category: Any%
Gameplay Estimate: 2:20
Ending Estimate: 10 minutes (5 ending, 5 credits)
+ Part of a SRPG series that has been at RPGLB 2 times before, but this one hasn't
+ Very fast paced with movement and cutscene skipping
+ Utilizes a lift+throw mechanic which opens up a lot of tactical options including ways to play maps in unintended ways
+/- Has a 15-20 minute grind session, although how it's done is pretty interesting
- I need a roughly 10% drop to start the run, but it only costs 20s per reroll and I could just load a backup save if it takes too long.
Sample video (PB): https://www.twitch.tv/pinkpajamas/v/44676973