Now a hit show on the CW
Thank you ridd3r. You basically said everything I wanted to say in a much more succinct way than I could have managed.
All I want to add on that topic is that yes, rule changes have burned people in the past, and will continue to do so in the future as the site evolves. It's unavoidable. But almost all of these changes have been made for the better, to prevent even more people from being screwed by the existing rules. It's a sort of 'sacrifice a few to save many" policy. It would be nice if there were a way to not ever step on anyone's toes here, but it's just not possible. The best we can do, as a community, is try to be supportive of each other, especially those who end up being hurt by the change, and try to remember that it's ultimately for the best. There's always going to be a vocal minority who choose to troll rather than get along, but come on Grenola, this is the internet. You have to learn to ignore people like that. I don't think anyone doubts the amount of effort you put into helping this site grow, or even its current existence. People take it for granted, sure, but that sort of thankless work is more or less the norm for the upkeep of a site like this.
Here's the thing. OOB glitches are a fairly arbitrary restriction, just one that's easy to define. I don't see how someone can approve of one type of glitch, let's say scan-dashing in Metroid Prime, but not another, like secret worlds. They're both unintended programming flaws. It's been oft rumored that when the developers at Retro saw the early Metroid Prime speed runs, they hated it, because it made their years of work look like a hack-job. And this was a run without secret worlds. So why is space jump first and other tricks obviously not intended by the developer widely considered acceptable by the Metroid speed running community, while secret worlds have been (at least until recently) largely frowned upon? The only reasonably non-subjective way to categorize different types of runs is based on how much of the actual game any type of glitch (whether OOB or otherwise) cuts out. When you have the map glitch in Link's Awakening, RBA in Ocarina of Time, or 0 stars in Mario 64, it's obvious that these glitches need their own category separate from one that, while still perhaps using glitches and sequence breaks, completes more of the actual game. Even non-glitched runs that skip lots of the game, such as level warps in SMB and SMB3 get their own category for this same reason. The secret worlds in Metroid Prime save, at most, a minute. Ironically, scan-dashing probably cuts out way more of the game than that, so if anything should be categorized separately, it's that.
All I want to add on that topic is that yes, rule changes have burned people in the past, and will continue to do so in the future as the site evolves. It's unavoidable. But almost all of these changes have been made for the better, to prevent even more people from being screwed by the existing rules. It's a sort of 'sacrifice a few to save many" policy. It would be nice if there were a way to not ever step on anyone's toes here, but it's just not possible. The best we can do, as a community, is try to be supportive of each other, especially those who end up being hurt by the change, and try to remember that it's ultimately for the best. There's always going to be a vocal minority who choose to troll rather than get along, but come on Grenola, this is the internet. You have to learn to ignore people like that. I don't think anyone doubts the amount of effort you put into helping this site grow, or even its current existence. People take it for granted, sure, but that sort of thankless work is more or less the norm for the upkeep of a site like this.
Quote from playe:
First off I can see that there would be a lot of problems having OoB's glitches, and non-OoB's glitches being in the same category because it wouldn't be fair to the runners that don't want to use/are opposed to using SW's, and IS.
Here's the thing. OOB glitches are a fairly arbitrary restriction, just one that's easy to define. I don't see how someone can approve of one type of glitch, let's say scan-dashing in Metroid Prime, but not another, like secret worlds. They're both unintended programming flaws. It's been oft rumored that when the developers at Retro saw the early Metroid Prime speed runs, they hated it, because it made their years of work look like a hack-job. And this was a run without secret worlds. So why is space jump first and other tricks obviously not intended by the developer widely considered acceptable by the Metroid speed running community, while secret worlds have been (at least until recently) largely frowned upon? The only reasonably non-subjective way to categorize different types of runs is based on how much of the actual game any type of glitch (whether OOB or otherwise) cuts out. When you have the map glitch in Link's Awakening, RBA in Ocarina of Time, or 0 stars in Mario 64, it's obvious that these glitches need their own category separate from one that, while still perhaps using glitches and sequence breaks, completes more of the actual game. Even non-glitched runs that skip lots of the game, such as level warps in SMB and SMB3 get their own category for this same reason. The secret worlds in Metroid Prime save, at most, a minute. Ironically, scan-dashing probably cuts out way more of the game than that, so if anything should be categorized separately, it's that.