Edit history:
Unreal704: 2014-04-04 05:13:15 pm
Unreal704: 2014-04-04 05:12:41 pm
Unreal704: 2014-04-04 05:12:09 pm
Unreal704: 2014-04-04 05:10:35 pm
Unreal704: 2014-04-04 05:09:44 pm
Unreal704: 2014-04-04 04:31:11 pm
Also known as Bottles/Sydynski
I like that mini-boss strategy; definitely going to incorporate that in my runs. It looks safe and looks like something that can be done consistently. I doubt you would have enough time to charge up a shot while floating cause he will end up hitting you.
Does that method always work for you to get the mega jump while sliding? That's awesome that you have figured out how it works. I'm going to practice that and see if I can get it consistently.
EDIT: Here is my video response to your strategies cheese. The first one I showcase the mega jump going down the whole first half of the second section of Prison ship to the second switch. If you hold diagonal up-right or up-left, it will put Rayman in the position he needs to be in to mega jump.
The second is a riskier strategy for the mini-boss. If you stand at that same corner of the box that I do, the pirate will not fall on top of you. There is a chance of him dropping behind you or on top of the box depending on how you are positioned. If he drops behind you, it is ok because if you hold Z while standing still, Rayman will turn around and face the pirate so you can shoot him. Whats cool is that the pirate's flame doesn't hit you until after a second of shooting. This gives you enough time to turn around and shoot him while holding Z.
Does that method always work for you to get the mega jump while sliding? That's awesome that you have figured out how it works. I'm going to practice that and see if I can get it consistently.
EDIT: Here is my video response to your strategies cheese. The first one I showcase the mega jump going down the whole first half of the second section of Prison ship to the second switch. If you hold diagonal up-right or up-left, it will put Rayman in the position he needs to be in to mega jump.
The second is a riskier strategy for the mini-boss. If you stand at that same corner of the box that I do, the pirate will not fall on top of you. There is a chance of him dropping behind you or on top of the box depending on how you are positioned. If he drops behind you, it is ok because if you hold Z while standing still, Rayman will turn around and face the pirate so you can shoot him. Whats cool is that the pirate's flame doesn't hit you until after a second of shooting. This gives you enough time to turn around and shoot him while holding Z.