I am finding way too much shit in this game to not make a thread by this point.
For anyone not in the know, Quantum Conundrum is a new puzzle game just released a couple days ago. It was designed by Kim Swift, who was the lead designer on Portal, so it's pretty similar in a few ways, but it's also very fresh and pretty good overall.
Anyway, I played it through the other day, and I'm trying to get 100%, but I just keep finding things. Turns out this game actually seems fairly breakable! So here's what I've got:
Object Flying: This is probably the biggest thing I've found; figured it out like half an hour into my first playthrough. Basically, to do this you'll need to have fluffy dimension, and any object that you can hold in fluffy dimension but not in normal. You'll want to stand on it in normal dimension, then jump, switch to fluffy, grab the object, switch back to normal to force yourself to drop it, then jump again and repeat. You can use this to gain infinite height. The timing is basically: press jump then grab, while simultaneously double-tapping fluffy. It's incredibly easy once you get the timing down. You can use this to skip everything in A Boost Of Confidence and I believe it skips things in quite a few earlier puzzles as well, though I don't remember which.
By the way, it's also worth noting that when you use object flying while moving, after you do a couple jumps you will start to go a lot faster than normal. Should come in handy for runs.
OoB via unloading levels: I've only found one spot to do this, but it seems feasible there could be others, and if so, this has a lot of potential. On the level A Minor In-Conveyance (second-to-last in the blue wing), if you use object flying, then after you reach a certain height the level for some reason partially unloads, which lets you jump out of bounds. In the video I show a way to use it to skip the entire level. Basically you go into the level far enough to get a chair, then backtrack with it back to the beginning of the level, use object flying to unload the barrier, then go on the other side and have the level reload around you. It's honestly pretty hard to pull off since the level doesn't like to reload most of the time <_<
Preserving momentum through restarts: This is a kinda dumb one. When you restart a level through the pause menu, when you reload you will have the same momentum you had before you restarted. This means that if you pause to restart immediately after jumping, then you can either do a crazy high jump right at the beginning of a level, or you can start the level with an insane speed boost. I don't really know if this would help anywhere in a full-game run, but it should prove useful for ILs (though it would also be a huge pain in the ass). My Hang Time run linked below showcases this exploit.
Here's a few IL runs I did showcasing some shortcuts in a few levels:
Not Your Typical Sushi Bar (12.04): Stand on the first safe, flip gravity and let it smack you into the ceiling to get it to move toward the exit door, then jump back on and ride it to the end. The safe seems to go in the opposite direction of where you're standing on it when you hit the ceiling. Here's a slight improvement over my strat by TheMrStimich on YouTube.
Choose Wisely (22.35): The only thing you need to finish this level is fluffy, then throw the safes onto the buttons. It is ridiculously hard to do. I honestly don't know how you're supposed to press those buttons. >.>
Hang Time (8.95): You can skip the entire puzzle and finish in 0 shifts by jumping from the windowsill onto the staircase.
Mk, that's all... for now. Quite a bit, considering it's only been out for a day and a half or so. Anyway, hope a few more of you are interested in breaking this game.
edit: Oh, one more thing: if anyone might be thinking about running this, it would be good to make sure you have the game backed up now, in the event they end up patching out some of this stuff.
For anyone not in the know, Quantum Conundrum is a new puzzle game just released a couple days ago. It was designed by Kim Swift, who was the lead designer on Portal, so it's pretty similar in a few ways, but it's also very fresh and pretty good overall.
Anyway, I played it through the other day, and I'm trying to get 100%, but I just keep finding things. Turns out this game actually seems fairly breakable! So here's what I've got:
Object Flying: This is probably the biggest thing I've found; figured it out like half an hour into my first playthrough. Basically, to do this you'll need to have fluffy dimension, and any object that you can hold in fluffy dimension but not in normal. You'll want to stand on it in normal dimension, then jump, switch to fluffy, grab the object, switch back to normal to force yourself to drop it, then jump again and repeat. You can use this to gain infinite height. The timing is basically: press jump then grab, while simultaneously double-tapping fluffy. It's incredibly easy once you get the timing down. You can use this to skip everything in A Boost Of Confidence and I believe it skips things in quite a few earlier puzzles as well, though I don't remember which.
By the way, it's also worth noting that when you use object flying while moving, after you do a couple jumps you will start to go a lot faster than normal. Should come in handy for runs.
OoB via unloading levels: I've only found one spot to do this, but it seems feasible there could be others, and if so, this has a lot of potential. On the level A Minor In-Conveyance (second-to-last in the blue wing), if you use object flying, then after you reach a certain height the level for some reason partially unloads, which lets you jump out of bounds. In the video I show a way to use it to skip the entire level. Basically you go into the level far enough to get a chair, then backtrack with it back to the beginning of the level, use object flying to unload the barrier, then go on the other side and have the level reload around you. It's honestly pretty hard to pull off since the level doesn't like to reload most of the time <_<
Preserving momentum through restarts: This is a kinda dumb one. When you restart a level through the pause menu, when you reload you will have the same momentum you had before you restarted. This means that if you pause to restart immediately after jumping, then you can either do a crazy high jump right at the beginning of a level, or you can start the level with an insane speed boost. I don't really know if this would help anywhere in a full-game run, but it should prove useful for ILs (though it would also be a huge pain in the ass). My Hang Time run linked below showcases this exploit.
Here's a few IL runs I did showcasing some shortcuts in a few levels:
Not Your Typical Sushi Bar (12.04): Stand on the first safe, flip gravity and let it smack you into the ceiling to get it to move toward the exit door, then jump back on and ride it to the end. The safe seems to go in the opposite direction of where you're standing on it when you hit the ceiling. Here's a slight improvement over my strat by TheMrStimich on YouTube.
Choose Wisely (22.35): The only thing you need to finish this level is fluffy, then throw the safes onto the buttons. It is ridiculously hard to do. I honestly don't know how you're supposed to press those buttons. >.>
Hang Time (8.95): You can skip the entire puzzle and finish in 0 shifts by jumping from the windowsill onto the staircase.
Mk, that's all... for now. Quite a bit, considering it's only been out for a day and a half or so. Anyway, hope a few more of you are interested in breaking this game.
edit: Oh, one more thing: if anyone might be thinking about running this, it would be good to make sure you have the game backed up now, in the event they end up patching out some of this stuff.
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