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What's wrong with phpBB ?
Do you think we could have this released during QExpo ? :party:
ww w.geocities.com/navigatorthe/e1m4_close9.zip

Is that trick really possible? I can not seem to get anything better than that, and this map is getting annoying.
Hey Ho Let's Go
Quote:
ww w.geocities.com/navigatorthe/e1m4_close9.zip

Is that trick really possible? I can not seem to get anything better than that, and this map is getting annoying.


The trick has been attempted by quite a few top runners, but they haven't been able to pull it off.
Edit history:
Mandel: 2006-08-07 06:21:39 pm
Mumma
The|navigator, can't you try some double or triple grenade jump off some fiend or so instead? You'd be able to fly all the way to the exit, theoretically  Grin
Thunderbolt Forever :)
Is e2m5 done now?

http://speeddemosarchive.com/quake/demos/NR/e2m5_033.dz

If so, we have 11:30 and a total E2 improvement of 24 seconds. Shocked
Hey Ho Let's Go
Quote:
Is e2m5 done now?

http://speeddemosarchive.com/quake/demos/NR/e2m5_033.dz

If so, we have 11:30 and a total E2 improvement of 24 seconds. Shocked


e2m5 doesn't fit because of ammo + health issues.
Mumma
Speed running goddess Shub-Niggurath notes that 11:11 would be a very sexy time for QdQwavp2 although probably not doable Smiley

She also notes that e2m5 will have to be redone because the qdq demo can't be slower than the sda demo.

Or can it? I guess maybe it was in qdqwav but what do I know. Is there any reason why it should be slower other than lack of potent runners? What's the health and armor situation at start?
Hey Ho Let's Go
Mandel: Don't worry your pretty head with all that stuff, Jozsef is working on 0:32 for the project with proper stats.
yea, Stubby's right. I'll eventually get it.
Mumma
O schweet!
Thunderbolt Forever :)
Quote:
Jozsef is working on 0:32 for the project
Oh I see.

Autumn comes...
Mumma
Project page updated with an e3m6 improvement by myself.

http://speeddemosarchive.com/quake/projects/qdqwavp2/demos/e3m6_023.dz
omg! wtf?
one map left to improve (according to the tables) after 2 years.. i can hardly wait for the movie Smiley
Hey Ho Let's Go
Very very nice Mandel! I bet those ogres by the silver door were a sheer joy to get past...  Wink
Edit history:
Droog_Andrey: 2006-09-25 11:13:04 pm
Thunderbolt Forever :)
Ugh... I began to believe that 60 secs improvement over QdQwav is possible... Roll Eyes Shocked Grin
Hey Ho Let's Go
Just a minor note that the project has taken a name change to "Quake done Quickest" to keep in line with the projects that are currently in development, such as "Quake done 100% Quickest" and "Quake done Quickest lite".
Where's Jozsef's e2m5 then?
Edit history:
Mandel: 2007-03-19 06:16:12 am
I did these demos a long time ago, but I thought I would share them to see if I can give anyone some ideas.

http://mandelmassa.net/temp/e1m4_close.dem and http://mandelmassa.net/temp/e1m4_close2.dem
Thunderbolt Forever :)
Quote:
e1m4_close2.dem
This one would be :13.1, just fine work! Smiley
Edit history:
laughing_gas: 2007-03-19 01:37:02 am
Existence as you know it is over
This project only needs one more demo to be finished? I'm eagerly waiting ...
Come on, people. It's a significant improvement of the most popular quake run and it doesn't deserve to be killed because of one less than perfect demo.
A Crab
I don't know of a better thread to bring back from the dead. I mean, after 3 years can't you just stick a fork in it and call it done?
Hey Ho Let's Go
It IS done, it's just down to pure laziness and technical issues that it hasn't been released yet. The same goes for Qd100Qst, but you need to bug Dex about that one... :-)

If someone wants to help out with making videos, then here's your chance.
It's times like these that I wish I knew something about video editing... Sad
But anyway, I hope everything gets done soon. I'm sure lots of people will be looking forward to a run like this.
It's nice to see that suggestion to publish the run was met with such amazing enthusiasm.. >_>
So here's quick and dirty vid of the run with some basic editing applied (no grenade counter). Episode selection levels were taken from qdqwav. Quality sucks a bit, and there are some glitches here and there (camera angles during intermissions are really weird, and e2m5 health inconsistency is still there), but I guess this will do until qdq team releases the run. At least it's better than nothing.