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Ya so do I, the only problem is just how much randomness they have in this game for completion (case and point the last badge requires a very long backtrack thats sadly... unskippable) I have a question for everyone though, realistically what would you believe a solid run for 100% would be?
Third game isn't even a Paper Mario, in my book. Tongue

As for 100%, I personally would include the Tattle book in there. Recipies can go by the wayside, but Tattle book makes things a little different from a normal any% run, like people would actually fight the vulture, whatshisname, Kent C. Koopa, and the Antiguy. Which would be a little more interesting in my opinion.

As for helping with Coins and levels, you can ALWAYS try to abuse the fortune telling to your advantage, but that is one more thing you'd have to worry about
Lol I meant timewise, tbh I think it should have just the recipe's (since the tattle log is only in TTYD, in regular its just more or less cutsie lines and show hp) but without having to plan for recipe's my planning is actually basically where i want to be, right now im taking a break from planning because... i have no dvd recorder -.- so untill i get one, or find some other good quality way to record off a 64, I can afford a break from finishing the planning (just have koopa koot/letters to truely finish which i can include during a rough run to make sure my plans all work and whatnot)

As for fortune telling really wouldnt help with coins, because pretty much every battle is coinless *boss/miniboss* (i think there are 2-3 that aren't) so she really wouldnt help for coins, but for damage boost if you could manipulate that it may be worthwhile overall, but only to save 1-2 turns for some bosses (and manipulate it for bowser after twink lol imagine double damage with mega rush) but that's probably TAS territory...
I agree, keep the recipes and don't do the Tattle log. Only complete what is tallied in Mario's house.
Quote from Raiker Z:
Lol I meant timewise, tbh I think it should have just the recipe's (since the tattle log is only in TTYD, in regular its just more or less cutsie lines and show hp) but without having to plan for recipe's my planning is actually basically where i want to be, right now im taking a break from planning because... i have no dvd recorder -.- so untill i get one, or find some other good quality way to record off a 64, I can afford a break from finishing the planning (just have koopa koot/letters to truely finish which i can include during a rough run to make sure my plans all work and whatnot)

As for fortune telling really wouldnt help with coins, because pretty much every battle is coinless *boss/miniboss* (i think there are 2-3 that aren't) so she really wouldnt help for coins, but for damage boost if you could manipulate that it may be worthwhile overall, but only to save 1-2 turns for some bosses (and manipulate it for bowser after twink lol imagine double damage with mega rush) but that's probably TAS territory...

You don't need recording right away. Route planning and testing is the most important things at this stage, no?
That doesn't have to be recorded, so not having a recorder at this stage is fine, I would think.
No time to get lazy if you want this done Wink
Haha I know I dont need a recorder, but I have no money to get one, dont own one, and know noone with one. I got a lot of time to work with finalizing my route. The last thing I want to do is burn out on paper mario before I even start the run, that would ruin the game for me, and it is one of my favorite series (although Super Paper Mario i didn't like, though I may get it and give it a 2nd chance) so thats the last thing I want ^.^.

And @ nes, I kinda want to do a run after this with the recipe's done, just to show how much of the game gets left out if you dont use the recipe's (seriously think there will be another hour + just gathering ingredients and cooking) and use that as a 100%, the current 100% being an any% and the current any% as a low%, but it probably wouldnt be accepted. Planning and trying to accomplish a single segment worthy of getting on would be a nicer change of pace Smiley But now I'm getting ahead of myself Tongue
Would you play the game to test the routes if you had a dvd recorder then?
My point is, owning a recorder or not probably has nothing to do with this decision to do at all.
You should test the routes and practice as you see fit, IMO. It doesn't matter if you have a recorder or not. All that matters is that you have fun doing it. Just don't burn yourself out, regardless if you have a recorder or not Wink
Yeah, the 100% definitely wouldn't be able to be changed to an any%, but I personally agree with having them in the current definition of 100%. I also think an SS would be cool. I tried it a long time ago once, with no planning or forethought and got to the Crystal Palace at around 5 hours, but I died and then I didn't feel like playing anymore lol
I love YaBB 1G - SP1!
Trust me.  Super Paper Mario isn;t worth another look.

Just watch the Speed Run and be bored off your ass for six hours.

And personally, I believe a 100% run would consist of all star pieces, badges, tattles and side quest as well as optional battles such as Anti Guy.
With a dvd recorder Id have more incentive to finish working on it thats for sure Wink basically i stopped most further planning because i wasn't having as much fun, and untill I get a dvd recorder after about a day or two ill be done with planning and should be set for running, which without a recorder would mean i have to stop anyway.

A single segment sounds fun, and im sure it wouldnt be to hard, the only issue would be strategy change, because after chapter 1 any luck based stuff would be more annoying then its worth :\

For my 100% I plan to battle anti guy (2 cake mixes just arent worth the time to collect, 1 battle that takes 2 turns, what a shame) but for regular the tattles just arent really required because they arent used in mario's house, and there is no real "tattle log" like in TTYD, its just used for hp, so I can live without it Tongue
Quote from Raiker Z:
With a dvd recorder Id have more incentive to finish working on it thats for sure Wink basically i stopped most further planning because i wasn't having as much fun, and untill I get a dvd recorder after about a day or two ill be done with planning and should be set for running, which without a recorder would mean i have to stop anyway.

A single segment sounds fun, and im sure it wouldnt be to hard, the only issue would be strategy change, because after chapter 1 any luck based stuff would be more annoying then its worth :\

For my 100% I plan to battle anti guy (2 cake mixes just arent worth the time to collect, 1 battle that takes 2 turns, what a shame) but for regular the tattles just arent really required because they arent used in mario's house, and there is no real "tattle log" like in TTYD, its just used for hp, so I can live without it Tongue


I know the feeling... if you can get a couple segments recorded and the run is in progress then it gives you more motivation to keep planning. Just get it all planned out and get yourself a capture card instead of a DVD recorder (Dazzles aren't that expensive) once you have the money.
Oh, I completely forgot there wasn't a log in the first Paper Mario xD. Yeah, Recipies would be fun.


Although, if you are going for recipies in a 100% run, might as well skip that battle with Antiguy since you will have to make the candy at one point or another, AND be going through there a lot for cake mixes. This is only if they added recipies to the 100%.

I'd be in awe of anyone who SS'd this 100% run
Got any good capture cards that cost less then $100, cuz the dvd recorders I'm looking at cost around that, but if there is an alternative method that is just as easy, and cheaper then i could look into them, like any good brands or ones that you like?

And agu I'll agree a 100% sub 8 hours would be notable anything over 10 hours I'm thinking wouldnt get accepted

I think a regular ss would take 4-5 hours (lets face it a lot less luck based fights + a couple of random battles)

I'm thinking a 100% run segmented will end at roughly 5-5.5 hours (an hour for Quizzes and another for side quests)

So a 100% ss would be 8 hours or so for a good one (basically all the time coming from no luck + Quizzes, since you will have to use the 2nd best method, which is sewer hopping)
http://www.pcplanetsystems.com/abc/product_details.php?category_id=203&item_id=2876

It's $72 here, though I think it can be found cheaper elsewhere. It's the same one I use, and quality is great (see my Youtube for examples).

4-5 is a pretty lofty goal for an SS, particularly since the old segmented run that didn't use the peril strategy was about 5.5.
Looks good, I'll have to look into that, no job atm, so going off spending $72 is still to much for me atm, but this will probably be what i get *unless i find something else*

Really? 5.5 hours? thats a little high for segmented... I'm gonna go hunt that down, because honestly a single segment of this game shouldn't even really be that long, at least not without looking really ugly *no insult to the guy that did it, still put in something for it which is more then i can say, for now :P*
I love YaBB 1G - SP1!
Well, the new Segmented Any% run, is 3:38.  But that's because of the Peril Strategy.
Quote from neskamikaze:
http://www.pcplanetsystems.com/abc/product_details.php?category_id=203&item_id=2876

It's $72 here, though I think it can be found cheaper elsewhere. It's the same one I use, and quality is great (see my Youtube for examples).

4-5 is a pretty lofty goal for an SS, particularly since the old segmented run that didn't use the peril strategy was about 5.5.

It's a piece of crap. But for someone with little money, it's certainly a good budget deal.
Does the n64 have component output?
Quote from Mystery:
Quote from neskamikaze:
http://www.pcplanetsystems.com/abc/product_details.php?category_id=203&item_id=2876

It's $72 here, though I think it can be found cheaper elsewhere. It's the same one I use, and quality is great (see my Youtube for examples).

4-5 is a pretty lofty goal for an SS, particularly since the old segmented run that didn't use the peril strategy was about 5.5.

It's a piece of crap. But for someone with little money, it's certainly a good budget deal.
Does the n64 have component output?


Well thank you for stomping on my hopes and dreams...

Lol jk, I'm sure it's not the best but it does make acceptable quality videos.
Quote from neskamikaze:
Well thank you for stomping on my hopes and dreams...

Lol jk, I'm sure it's not the best but it does make acceptable quality videos.

I'm sure it has good quality for its limited range of inputs. What is missing is mostly GOOD inputs, such as component, and the fact that is uses crappy MPEG2 compression. Hopefully, it is possible to encode to a lossless format when capturing.
If not, well it's not the best capture card available, but it's a budget card, so it's acceptable.
Well my plans for today are to watch the older run (any and all ideas can come in handy, although the current one is still looking like my base *face it the strategies are really good*) but i did see the first segment last night (i didnt have 5 hours, so i only watched the intro) and he made a couple of mistakes that could have saved him a few seconds, and got into a fight (seems like on purpose too!) that was easily avoidable.

And Idc about quality as long as its decently good (which the suggestion seems to be) but lol at the happy convo it started
Personally I chose it because it magically appeared at my house (my brother bought it for something and never used it) so I never paid anything for it and it's got me two runs on the site and two more on the way.
I love YaBB 1G - SP1!
Quote from Raiker Z:
Well my plans for today are to watch the older run (any and all ideas can come in handy, although the current one is still looking like my base *face it the strategies are really good*) but i did see the first segment last night (i didnt have 5 hours, so i only watched the intro) and he made a couple of mistakes that could have saved him a few seconds, and got into a fight (seems like on purpose too!) that was easily avoidable.

And Idc about quality as long as its decently good (which the suggestion seems to be) but lol at the happy convo it started


The older run is full of mistakes.  Several accidental battles, the battles that aren't optional such as bosses are drawn out to a near boring degree.  Blah blah blah.  But it did seem like it was as fast as possible for it's time until the newer run came out.
Ya boring as hell, By the end of the first chapter I had to quit :\ really no offence to the runner but ewww.... although Im envious of his luck with fuzzies against kooper, after that i just watched certain parts, and nothing stood out

I think tomorrow Ill finalize what I want in my first two segments (intro through entering koopa village) theres nothing much I can do for those that isn't in the any% except Picking up a goomnut, sleepy sheep, a few extra coins, buying a fire flower, and grabbing a koopa leaf. everything else is basicly the same, Grab the doll, extra 2 bits of dialogue and remembering to say yes to goombaria (is that her name or am i thinking TTYD) Skip a few star pieces which can be grabbed later for efficiencies sake (gotta revisit there for letters/hidden panel) Tomorrow Ill make sure everything is set for the first two, since I may be able to sneak 72 dollars from somewhere. And if not ill record it so I remember
I love YaBB 1G - SP1!
Goombaria is Goombario's Sister, and the Goomba Girl in TTYD, is Goombella.
I couldn't even watch that whole thing myself xD just too lazy. I ended up just watching the last two segments, which was the more interesting stuff, like navigating through teh darkness without using Watt at all