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Hi

Since Ridge Racer 4 run is up as IL, I thought "Why don't we do the same in NFS ?". Obviously there's no story, so only IL run would be reasonable, but there are some things that needs a discussion, I think.

NFS I - I don't think I've ever managed to get this one working properly without DosBox, so it's probably busted.

NFS II - I think we should definitely run SE, but the question is whether to use DgVoodoo for 3Dfx emulation or just software rendering. I haven't tested functionality with fraps yet. The fastest car is obviously FZR 2000, but which mode ? Simulation, arcade or wild ? I'd go for wild personally.

NFS III - Car tuning yes/no ?

NFS IV - Car tuning yes/no ?

NFS V - Standard cars or tuned cars from Evolution mode ? Car tuning yes/no ?

NFS VI - Probably the only one without any issues Smiley


There's also a question about forward/backward direction of a track.


Now comes the biggest problem, I can't find any sites with records except for HOSS for NFS IV. I'm pretty sure I've seen some, but it was a long time ago and half of them was from a cheater called "SfanFZR", so that's not really looking good.

Anyone know about anything ?


I'd really love to work on these as I'm a huge fan of NFS classics and I dare to think I'm good at racing games, but we first need some discussion.
Thread title:  
Runs: FCP, FC3, XWA, HD1-2, KotOR1-2
Just a note that recording DosBox shouldn't be an issue, see http://www.dosbox.com/wiki/Recording_Video .
This guy, for example, has a bunch of X-Wing videos on his Youtube channell and they were recorded with DosBox. (They are not really speedruns unfortunately.)
I meant that DosBox is an emulator, which is not allowed on SDA and I was never able to run NFS I properly without it since it was originally written for DOS. Recording wouldn't be an issue, DosBox has internal recorder.
I would love to give NFS3 a shot if no car tuning.

This guy seems to have some decent stuff, but all tuned out to the max etc. http://www.youtube.com/user/SfanFZR
Yeah, I think no tuning is the best way. From what I've seen in HOSS for NFS IV, all track records there are without tuning.

SfanFZR is a known cheater, he use GOFAST and PIONEER. You can't achieve linear acceleration up to top speed and maintain it throughout most of the track even with tuning. Some of his NFS II records seems valid though.
Ah i kinda wondered why I couldn't get my car as fast as his hehe. And his driving seemed clean-ish but not exactly tight. Weird how someone would cheat still putting in that much effort to actually drive clean races.
Yeah, sfanfzr is a dick. On rusty springs (nfs1) my record waz 0.6 sec slower, and I wasn`t cheating.
I love YaBB 1G - SP1!
Well, I'll help out with NFS3 & 4 if no tuning (or if someone can show me the best settings). I've practiced hometown in NFS3 a little bit already out of curiousity Smiley
Check out this page for NFS 4 records: http://www.hsscoring.com/

Most records are held by Agent. There are also some replays, so make sure you watch them before you even attempt anything. I'm currently at 1:07:43 for Celtic Ruins, which is just a second away from WR, but that's due to playing on keyboard, which gives you smooth steering instead of instant, which you always want. You need gamepad for that and after I get one tomorrow, I can start some serious driving.

NFS 3 will be basically same since NFS 4 has all the tracks from it.
Finally got back to this and here's Hometown with a pretty good time I think:




I use a trick with a gamepad to achieve instant steering lock. Basically, you keep default controls for your gamepad with D-pad (analog) and set deadzones to maximum, then switch controls in the race to anything digital like keyboard. This will fool the game to think that any key input will result in instant steering lock.

I've decided to use tuning as the goal is to go as fast as possible without cheating. Here are the setting I used:


Engine Tuning: + 100 %    - this will probably stay for all tracks

Brake Balance: - 100 %    - we don't want a car to oversteer, so full front. Honestly, there's not that much difference.

Steering Speed: + 100 %    - since I use instant steering trick, this setting becomes useless, but in case you don't have a gamepad, this is the way to go.

Gear Ratios: - 84 %    - this car has a top speed of 387kph. The maximum I was able to achieve was 375kph, so those 12kph is useless and we'll rather take better acceleration.

Suspension: - 100 %    - this will probably stay for all tracks. It makes the car unstable and floaty, especially combined with the instant steering, but it steers much better, which is what we want.

Aerodynamics: - 100 %    - this is pure high speed track, so we want as less downforce as possible.

Tires: + 100 %    - obvious.
I've never played NFS3, but this looks like a really clean lap, nice. I'm just wondering a little, why didn't you simply drive straight at 47 sec? Does jumping slow you down so much?

Anyway, good luck with all the other stages, keep it up Smiley
Yeah, if you would go straight here you would have jumped a bit, which would slow you down by about 20-30kph and you would loose almost half a second. There are actually four places on this track, where you have to avoid jumps in order to get perfect lap.

Btw, you should definitely play this game, it's probably the second best NFS right after Porsche Unleashed.
While testing Redrock Ridge's car settings, I found out an interesting discovery - aerodynamics doesn't seem to change the actual lap time AT ALL. While it's slower to reach high speeds, you make up all the lost time in shorter jumps and slightly faster corners. Gearbox also works in a funny way. Even though I set it to faster acceleration, because I wasn't even reaching top speed, I was constantly getting less top speed, which doesn't seem to logical Smiley

So I did some experimentating with aerodynamics and gearbox on Hometown and managed to improve it by almost half a second since now I didn't have to take care of all the small jumps except one between tunnels, which would require almost +100%, which is not worth it.

Hometown:



Settings:

Engine Tuning: +100%
Brake Balance: -100%
Steering Speed: +100%
Gear Ratios: -80%
Suspension: -100%
Aerodynamics: 0%
Tires: +100%

I also did Redrock Ridge even though the U-turn didn't go that well. Everything else did though.



Settings:

Engine Tuning: +100%
Brake Balance: -100%
Steering Speed: +100%
Gear Ratios: -50%
Suspension: -100%
Aerodynamics: 0%
Tires: +100%

I'll keep trying to improve these times, but it won't be by much, that's for sure.
Atlantica in 1:38:68



Settings:

Engine Tuning: + 100 %
Brake Balance: - 100 %
Steering Speed: + 100 %
Gear Ratios: - 40 %
Suspension: - 100 %
Aerodynamics: - 50 %
Tires: + 100 %

- 50 % aerodynamics seems to be the best settings. Lower setup makes trouble with some jumps, especially the one before canal corridor. There's also one turn, where I reach 290 kph, which is top speed for 5th gear. I tried to use 6th gear there, but it seemed slower. Almost every jump on this track can't be avoided even with + 100% aerodynamics.
Yep, another track done. I actually have no idea how I got this time, because my best time till this one was 2:11:81 and I only managed to get under 2:12 like 3 times.



Settings:

I used Mercedes CLK-GTR with this tuning:

Engine Tuning: + 100 %
Brake Balance: - 100 %
Steering Speed: + 100 %
Gear Ratios: - 40 %
Suspension: - 100 %
Aerodynamics: - 30 %
Tires: + 100 %
Edit history:
TheVoid: 2012-01-08 05:11:35 pm
Why the crash in the first lap?

Or does only the fastest lap count?
Only the second lap counts, so last corner is the only thing that matters from first lap.
Edit history:
ExplodingCabbage: 2012-01-09 06:52:39 am
ExplodingCabbage: 2012-01-09 06:51:43 am
If only the fastest lap counts, what will be contained in the video you'll be submitting to SDA? It would feel strange to submit a video that cuts while driving in order to just show the fastest lap. Equally, it would feel strange to submit a video that includes an untimed lap since an untimed lap is basically a failed attempt. Is there precedent for this at SDA? Are you sure SDA will even accept fastest lap runs for a game in which there is no option to do a single lap at a time?

Since you're playing a gameplay mode in which you do two laps, and the final times for each lap are clearly shown allowing them to be added up, I would've expected that for an IL table of this gameplay mode, the natural choice for the time that would be counted is the sum of the two lap times. What is your rationale for thinking differently?

By the way, watching these vids is providing me with some nostalgia. Smiley I used to play this game with my older brother when I was small and am surprised how many of the tracks still feel familiar.
I'll submit both laps. The idea of counting just the second lap comes from Star Wars: Episode 1 Racer, where runner submitted both IL and fastest lap time. I guess I'll have to do IL too as time for both laps together. Well, I'd better ask some admin what is actually required.

Thanks for pointing that out.
I think that fastest lap time is a more interesting, more intuitive measurement for performance in a racing game than "fastest two laps."
I agree, but I have to do "IL", so the fastest lap time will be just bonus.
Waiting hurts my soul...
Quote from Creaphis:
I think that fastest lap time is a more interesting, more intuitive measurement for performance in a racing game than "fastest two laps."

That's like saying, "The Mega Man re-fights are faster and more interesting, so we should only time those." If two laps is the minimum for a level, then completing those two laps in the minimum for completing a level. SDA hosts IL tables for complete levels, not the fastest time from point A to point B. Fastest lap times are added on to complete IL table, but I don't think they would be accepted as a complete table. Contact Flip to resolve.
Edit history:
AdHoc: 2012-01-10 06:20:42 pm
Hi,

For NFS IV, I don't understand why you wouldn't tune the cars.

A speedrun of a video game means going as fast as possible with the given means to achieve that. Why not use the fastest car in the game (El Niño?) and max out the tuning so it becomes as quick as it possibly can be?
Don't worry I will use tuning, but first I have to finish NFS III
Quote from ZenicReverie:
Quote from Creaphis:
I think that fastest lap time is a more interesting, more intuitive measurement for performance in a racing game than "fastest two laps."

That's like saying, "The Mega Man re-fights are faster and more interesting, so we should only time those." If two laps is the minimum for a level, then completing those two laps in the minimum for completing a level. SDA hosts IL tables for complete levels, not the fastest time from point A to point B. Fastest lap times are added on to complete IL table, but I don't think they would be accepted as a complete table. Contact Flip to resolve.


The keys words in my post were "in a racing game." Racing games may deserve their own timing convention on SDA.