The Speedrunning Teacher
Results of tonight's endeavors:
15 Game Over screens
2 saved games
10 Sanity points lost (according to viewers, I wouldn't be able to verify until tomorrow anyways)
Notes about stages (segments):
Fireman - 7 mins is the goal time, pretty easy to get.
Gutsman - Need to find reliable weapon chips to hit him with. Guns (Cannons, Shotgun, V-Gun, etc. The ranged stuff) works well, and so do bombs. Also need to see if there is a good pattern to get him into (if you can manipulate his attacks).
*Note: Only managed to save up to here.
Needleman - Stage isn't bad (Mushrooms are annoying and HURT), almost have a reliable attack pattern for him. Ranged for sure, possibly bombs. Swords work, but very, very risky thanks to his Insta-death attack.
Iceman - Practice the stage.
Quickman - Practice the stage - especially the insta-death beams.
15 Game Over screens
2 saved games
10 Sanity points lost (according to viewers, I wouldn't be able to verify until tomorrow anyways)
Notes about stages (segments):
Fireman - 7 mins is the goal time, pretty easy to get.
Gutsman - Need to find reliable weapon chips to hit him with. Guns (Cannons, Shotgun, V-Gun, etc. The ranged stuff) works well, and so do bombs. Also need to see if there is a good pattern to get him into (if you can manipulate his attacks).
*Note: Only managed to save up to here.
Needleman - Stage isn't bad (Mushrooms are annoying and HURT), almost have a reliable attack pattern for him. Ranged for sure, possibly bombs. Swords work, but very, very risky thanks to his Insta-death attack.
Iceman - Practice the stage.
Quickman - Practice the stage - especially the insta-death beams.