Is PJ
So. I'm planning on speed running this game single segment at some point in the near future. I guess this thread is to discuss strategy, even though the best strategy for this game is to just not play it at all.
There really aren't any real time-savers to speak of, since I need a pretty decent amount of power-leveling to even stand a chance at killing the bosses. I will likely get all/most of the equipment in this game because it is all pretty much just on the way through the dungeons. The only real strategy I'm considering at the moment is buying a health potion in town so I don't need to get it in the Gold Cave for the first quest, but I honestly think that navigating to the "Weapon Shop" to buy the potion in town takes about the same amount of time as getting the health potion in the Gold Cave. I'll probably just play it the "intended way" because I can kill enemies en route and level.
The only difficult part about this game is going to be the boss battles. As I am doing my "refresher playthrough", I'll try to develop some safe strategies for some of these battles and post them below. As of now, I only really have an idea for the first four bosses.
Boss strats:
Samson/Earthquaker: If I just take the first earthquake and get stunned, I remember being able to just run straight up to him and trap him in the infinite combo. For some reason, I remember not being able to do that if I jumped over the first EQ, but I'll test it a bit more.
Natela: If you stand to the side, Natela will only shoot fireballs at you which you can safely jump over. Once you stand in front of it to attack, it will swoop to the bottom of the screen and bring the pain. I remember having to fight Natela by setting up my vertical position will to the side, and then charging in to the center during one of the fireball attacks, squaring up and swinging a few times, and then retreating back to the side before it charges. It is completely safe, but also very time consuming.
Eardon/Turdlecano: Pretty easy. Just stay close but not close enough to get stomped on, and just wait for his head to appear. He's really not difficult at all as long as I don't rush him.
Duma: Stand at the bottom to lure his hands, and then just bullrush him with the Power Ring and he falls in 3-4 hits.
That's good enough for now. I don't even expect any responses in this thread since I doubt anybody has even played this game.
There really aren't any real time-savers to speak of, since I need a pretty decent amount of power-leveling to even stand a chance at killing the bosses. I will likely get all/most of the equipment in this game because it is all pretty much just on the way through the dungeons. The only real strategy I'm considering at the moment is buying a health potion in town so I don't need to get it in the Gold Cave for the first quest, but I honestly think that navigating to the "Weapon Shop" to buy the potion in town takes about the same amount of time as getting the health potion in the Gold Cave. I'll probably just play it the "intended way" because I can kill enemies en route and level.
The only difficult part about this game is going to be the boss battles. As I am doing my "refresher playthrough", I'll try to develop some safe strategies for some of these battles and post them below. As of now, I only really have an idea for the first four bosses.
Boss strats:
Samson/Earthquaker: If I just take the first earthquake and get stunned, I remember being able to just run straight up to him and trap him in the infinite combo. For some reason, I remember not being able to do that if I jumped over the first EQ, but I'll test it a bit more.
Natela: If you stand to the side, Natela will only shoot fireballs at you which you can safely jump over. Once you stand in front of it to attack, it will swoop to the bottom of the screen and bring the pain. I remember having to fight Natela by setting up my vertical position will to the side, and then charging in to the center during one of the fireball attacks, squaring up and swinging a few times, and then retreating back to the side before it charges. It is completely safe, but also very time consuming.
Eardon/Turdlecano: Pretty easy. Just stay close but not close enough to get stomped on, and just wait for his head to appear. He's really not difficult at all as long as I don't rush him.
Duma: Stand at the bottom to lure his hands, and then just bullrush him with the Power Ring and he falls in 3-4 hits.
That's good enough for now. I don't even expect any responses in this thread since I doubt anybody has even played this game.
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