Congratulations on a great run! I'm especially glad that you demonstrated the awesome power of Ball more than once....
Your comments were a very nice read, too. I've had some old family & friends die in the past few years, too.
Now even though sparkkirby mentioned it, I've got to give my opinions on the control matter too:
First of all, to show I'm not completely biased, I will say that Kirby is a lot less sluggish in the GBA version. Most of this has to do with his crazy midair acceleration -- on the NES, you can only accelerate to walking speed in midair (unless you entered the air with higher speed, say from a running jump). GBA kirby actually moves faster in midair than on the ground (at least in Amazing Mirror according to TAS hackers; this game has similar physics, so I'm assuming it's the case here).
Also, the underwater spout is much better.
But that's about it. Here are the issues I have with GBA Kirby:
1) Slight lag between pressing up and actually puffing up to start flying. If you only tap up, it won't even register.
2) Kirby seems to slide way too much. At the very least, I find myself accidentally bumping into bosses while using a close-range attack much more often than in the NES game.
3) Personally, I hate it when Kirby's slide attacks rebounds off of enemies instead of going through them.
4) I actually find Kirby's mid-air acceleration to be too good -- sometimes I get messed up with how fast he can turn (especially after, say, a rebound from a slide). This is probably because his midair deceleration when you press nothing in midair is so slow.
5) Some of the momemtum tricks are gone on the GBA. For example, sliding off of the edge of a ledge and jumping/transforming into a Ball to maintain the extra speed. Similarly, getting a speed boost when running down a slope and jumping before it flattens out to keep the extra speed.
Now, I was going to mention that most attacks/abilities now have start-up lags, but that's really going more into a buff/nerf discussion that I think is off-topic *cough*theyruinedice*cough*.
After all of this, I'm still glad you chose to run the GBA version. Any runs of the NES version would have to make use of that stupid, boring UFO glitch.
Your comments were a very nice read, too. I've had some old family & friends die in the past few years, too.
Now even though sparkkirby mentioned it, I've got to give my opinions on the control matter too:
First of all, to show I'm not completely biased, I will say that Kirby is a lot less sluggish in the GBA version. Most of this has to do with his crazy midair acceleration -- on the NES, you can only accelerate to walking speed in midair (unless you entered the air with higher speed, say from a running jump). GBA kirby actually moves faster in midair than on the ground (at least in Amazing Mirror according to TAS hackers; this game has similar physics, so I'm assuming it's the case here).
Also, the underwater spout is much better.
But that's about it. Here are the issues I have with GBA Kirby:
1) Slight lag between pressing up and actually puffing up to start flying. If you only tap up, it won't even register.
2) Kirby seems to slide way too much. At the very least, I find myself accidentally bumping into bosses while using a close-range attack much more often than in the NES game.
3) Personally, I hate it when Kirby's slide attacks rebounds off of enemies instead of going through them.
4) I actually find Kirby's mid-air acceleration to be too good -- sometimes I get messed up with how fast he can turn (especially after, say, a rebound from a slide). This is probably because his midair deceleration when you press nothing in midair is so slow.
5) Some of the momemtum tricks are gone on the GBA. For example, sliding off of the edge of a ledge and jumping/transforming into a Ball to maintain the extra speed. Similarly, getting a speed boost when running down a slope and jumping before it flattens out to keep the extra speed.
Now, I was going to mention that most attacks/abilities now have start-up lags, but that's really going more into a buff/nerf discussion that I think is off-topic *cough*theyruinedice*cough*.
After all of this, I'm still glad you chose to run the GBA version. Any runs of the NES version would have to make use of that stupid, boring UFO glitch.